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ScriptorOmniscius24
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ScriptorOmniscius24
I make games and comics focused on women tied up in heavy rubber/latex bondage. :) See https://www.deviantart.com/scriptoromniscius24 and https://www.pixiv.net/en/users/65321649 for my public works!
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ScriptorOmniscius24

Top three fail-states of No escape: Game edition! (Poll)HEAR YE, HEAR YE! 📢It be time again to de...

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ScriptorOmniscius24

V0. 30. 1 plans (and dev news)!

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Public post

Public changelog of No escape: Game edition! (V0.29.5)


Heya folks, down below is the public changelog of V0.29.5! ^^

V0.29.5

ADDITIONS:
- Added 234 new images to the game!
- Added a new trap to the desert VR-world: The rubber sarcophagus! You can find it on the pyramid’s second floor (the crypts where the yellow golems roam). Comes with an epilogue that has variants to take into account if Rose’s still around (or not).
- Extended the security drone fail-state with a (small) playable segment + extra scene! It sees a dronified Kat stomping around through the factory’s corridors and taking care of any would-be intruder; acting exactly as a well programmed security drone would do... >;3
- Added a new NPC to the cybercity VR-world: The loan shark Jules! He (and his arm candy called Jewel) can be found in the shortcut alleyway that connects the bridge and main street areas. Eager to provide a loan to Kathleen, he seems like a nice enough guy... Though I’d be careful around him!
- Added the cyber hooker fail-state! It can be obtained by getting a loan from Jules, then trying to “skip town” by leaving through cybercity’s portal. Seeing Kathleen as “defaulting” on her loan, Jules instead makes her pay it back in a different way... After giving her some upgrades!
- Added a new epilogue aboard the prisonship! It will fire in-game after Kathleen has triggered the Thornvine VR-world; showing the twins dealing with Kathleen in a more “sure-fire” way after pining all the trouble aboard the prisonship on her...
- added the following self-made sprite-work: Rubber sarcophagus sprites, Jules sprite, Jewel sprite.

BUGFIXES:
- Fished out a true metric shitton of typo’s; especially ones from Thornvine, the fantasy RPG world and trap epilogues. Another shoutout to DeviantRPGStuff for the very extensive (and thorough) reports! ^^
- Fixed a small bug in the Maid-in-training dorm’s utility closet: Kathleen can now no longer climb on the ironing table there. 
- Removed the “n-con” tag from the ending of the con’s version in Violet’s pony fail-state.
- Fixed a few non-properly working transfer point in the desert and cybercity VR-worlds.

QUALITY OF LIFE:
- Playable fail-states have now been added (in their entirety) to the recall rooms as well! Please note that entering them from the recall rooms won’t clear Kathleen inventory (since it would be a pain to get all the stuff back in there after clearing the event), though this is but a minor fluff issue. Furthermore, you will also need to run through the playable bad end in its ENTIRETY to get back in the recall rooms; please keep that in mind before hopping in! 
- Unusable items no longer show up during battle, making navigating the item menu in-battle easier! (Shout to T.Bot for adjusting the ItemRequirement plugin to do this.)
- The visibility of message/dialogue boxes during scenes can now be toggled with the SHIFT key! If pressed it will hide the message box, allowing you to view the full image without it being obstructed by text. Can be toggled simply by pressing SHIFT; as a fail-safe the text-box will also automatically pop back up if the action key is pressed. Choice boxes are still never hidden.
- Level cap has upped from 6 to 9! And there have also been two new skills added for Kat to learn; the “reckless attack” which is a guaranteed hit (at the cost of some HP), and triple attack (which does exactly what it advertises). 
- Added Fara’s meeting with Goddess to the recall rooms! (Also it turns out there were like 3 images of it I never implemented? Only a short bit towards the end; but implemented nonetheless!)
- Added Lysi’s trap and defeat scene (in which you defeat her that is) to the recall rooms!
- Added Rose’s trap and defeat scene (in which you defeat her that is) to the recall rooms!
- Gave some of the exterior maps @cybercity a slight touch-up.
- Grass parts of the castle town’s map transitions now transfer the player as well. 
- Replaced the (decrepit) separate-event spike code for the spike traps in the second level of the pyramid with parallel processing based code. Should make for cleaner debugging and slight performance improvement.

CONTINUITY ERRORS:
- Fixed a continuity error in the desert VR-world: If Kathleen used the maid boots to cross the spikes in the pyramid, then finished Rose’s side quest and afterwards goes to serve Goddess for three days. Consequentially Rose can’t be at her tent anymore; which caused Kathleen to talk to a “phantom” Rose. Is fixed now.
- If Kathleen now revisits the desert VR-world after Thornvine, a small segment will play in which Kathleen notes that not a whole lot has changed; confirming that the events from the Thornvine VR-world haven’t affected the base desert simulation. 
- Fixed a small continuity error in the introduction of the slave maid fail-state: If Kathleen enters it from the serving route Violet will no longer make mention of knowing that it was Kathleen who was the “explorer” from the desert.

SYSTEM CHANGES:
- Replaced YEP_X_ItemRequirements.js with a new one coded by T.Bot; see quality of life point 2!
- Added a new plugin: MessageHide.js

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ScriptorOmniscius24

No escape: Game edition! (V0. 29. 5) (Tier III release)Ave senators! See the links for V0. 29. 5 ...

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Something fun! (. stl 3D printer files)

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ScriptorOmniscius24

Exclusive dev update of No escape: Game edition! (257)Good evening all, Scriptor here with a (sho...

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