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puppetmaster3dx
I have been working as a professional Animator for 12+ years and create my own 3DX content since 2016. Enjoy my movies and games (PC, Android, Browser/WebGL) in a world full of hot sex and fulfilment of your deepest desires...
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Details: When Brittany and Trinity go on vacation they love to relax, soak up the sun, eat good food, and mingle with the locals. In Sensual Adventures: Episode 11 Shop Girl they spend a little time in a boutique clothing store with the sexy owner, Carmen. Carmen is a bit of a deviant, and finding Brittany undeniably gorgeous, convinces the blonde to try on some lacey lingerie which shows off all of her hourglass curves. When Brittany steps out from the dressing room, with her thick and hardening cock on full display, Carmen decides it’s time to close the shop for the rest of the day. Trinity soon joins in on the fun, and the two futanari girls leave Carmen covered in sticky, white cum.
Sensual Adventures: Episode 11 runs for 13:52 minutes and contains blowjob, masturbation, cowgirl, two different double penetration positions (oral and pussy, then pussy and anal), and X cumshots.
Episode 11 (and the previous episode 10) takes place chronologically alongside the Sensual Adventures Treasure Island PC game. For users without a PC who want to follow along with the story (or just want to complete their Sensual Adventures collection) the Sensual Adventures episodes will keep you up to date on the story. Episode 11 contains vocals by adult voice actresses RubyStrix (Trinity), Marie Fasolt (Brittany), Mimi Hung (Carmen).
It's pouring here and has started to get colder. Autumn is here 🎃
Let's get right to it!
Treasure Island:
SHOP SYSTEM: Progress on Chapter 2 is very good. We refactored the Shop System completely because previously we just had a Temp-Standin to make the Quest work. But we now have a much more sophisticated and Future-Proof, System in Place.
Camera Placement and Depth of Field needs to be adjusted. But the Functionality is there. And the System works great with Controllers as well 😊
The Shop System (and technology behind it) will then also serve for Skill Trees and Weapon Upgrades at a later Point. You see, we again created something elegant and flexible. Yes, not only our Girls are flexible, the Pipeline is as well 😋
BOSS ENEMY: We have our first Boss Enemy. He will shoot at you with the big Canon 🙈
The animations are just placeholders, I will record & animate him next week. First I have to finalise the Rig with the correct hierachy. Lot´s of technical stuff that needs to be take care of before.
CUTSCENES & VOICE OVERS: So, I have been recording Mocap the last 2 weeks and we came to the conclusion: We need Voice Overs for the Story-Cutscenes. It´s just too boring without.
We can't add them now, but I am preparing all Cutscenes in a way that they can be added later. Because we want to wait until we have multiple Cutscenes done and then either try something with AI or get the original Voice-Actors to do that. But we all know how long that can take... And it´s freaking expensive...
Goal 1 is: adding Voice Overs to Cutscenes! That we will do for sure! Stretch-Goal 2: adding Voice Overs for regular Dialogues. We will see about that. It´s all about budget.
MOTION CAPTURE: Aaaah, that is fun! I just wanted to show some Progression Shots of a Cutscene for Chapter 2. I really like how all this turns out. The Pipeline I developed works great, it´s stable and flexible (again 😉) and a bless to work with. As long as it works... Because of course there are Hickups every so often. But most of the time, it´s working great 😊 And in the Youtube Video at the top, you can see some more Footage. Note the fingers! Yes, we have basic Finger Mocap also now! It´s an interpolated Solution with only 3 Markers for 5 Fingers, but it still works great as a foundation for Finger Animations.
PROGRESS IN GENERAL: We aim to have 20 Levels for the Temple in Chapter 2 and 15-20 Quests outside the Temple. Things with the Levels go really well. I can´t wait to show you some stuff soon. Our Level Designer does a great job, and the Team works flawlessly together. I am very happy about that🥰
And of course, we are also developing the behaviour for the Boss (and more Enemies), more Story-(&Sex)-Cutscenes and so on and so forth. Maaany things are coming together at once. But the pace is great and we are positive to hold the Release Date for late 2025/early 2026.
Please do keep in mind: we are still in Early-Access. We try to get as much polished and done as possible, but not everything will be 100% spot on. Just to keep that in mind 😉
EPISODE 11:
We have a final Release Date for Episode 11: DECEMBER 5th
I still have to re-render some stuff and make final adjustments, but it´s good for me to have some more buffer and no Stress.
But yeah, mark December 5th in your Calendar 😉
I hope it sells well. Episode 10 is not even close to Break-Even 😔
Short Clips:
Once we have more Quests done for Chapter 2 (currently working on it) I will also share some more Short Clips of hot Poses here on Patreon. It´s just right now that we have so much other work to do, Sex-Animations have to wait just a bit longer.
MISC:
FAMILY: My father is still in the Hospital and the Chemo Therapy started. He chose to spend his remaining time with the best Life-Quality-Time he can get and not extending it by force. He is a great example of courage to all of us. We hope he can also get out of the Hospital soon and spend some time at Home. I will have this as the last update from me on that topic because I don´t want to drage everyone down. You are aware of the situation and should something change, I will let you know. Thank you for all the best wishes, Love and Prayers ❤️It does help!❤️
SALES: We have been facing the fact that the number of paid supporters are going down.
I hope the Christmas Season will be better again (it usually is). Also, one of the Reasons why I don´t stress myself now with the EP11 Release but rather have it in the Christmas Season.
The payment for the Team is secured for this year and we are really hoping that, with Chapter 2, things will kick off a bit more. Because it will be much more fun, much more polished, much more everything.
I am also very gratefull for the ongoing support from those of you who stick around. It really means a lot to me, and of course the Team.
Thank you very very much! ❤️❤️❤️
Alright, that´s it for this week!
Have a great week, stay safe and healthy! All the very best, Puppetmaster & Team
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Hey everyone,
we hope you had a wonderful week 🍹
Let's get right to it!
Family:
The Pneumonia of my father is much better! He is still in the Hospital and we are waiting for the cancer test results. We still hope it might have been a false positive, or at least that there is treatment for whatever he might have, just in case. But he does look a lot better already since the Pneumonia almost killed him in the first place.
It has been a massive shock for all of us when he went to the Hospital, but we are more positive now. We are hoping and praying 🙏
Also, School & Kindergarten started again in Austria and there is a lot to do for that as well.
Treasure Island:
We are making good progress on Chapter 2!
And we have a professional, dedicated Level Designer now for the Levels for Chapter 2. The plan is to have the blocking done and then the "Set-Dressing" with final Assets, once we are happy with the flow of the Levels.
As for the Set-Dressing, we also have a professional, dedicated 3D-Artist now! Both the Level-Designer and 3D-Artist graduated together, worked in big Companies and have an established workflow together. That makes it very convenient for everyone in the Team.
And both are also Game-Designers, so we really have everything covered in the Team now. Art, Coding, Marketing, Story, Game-Design, Level-Design, etc. And everyone on the Team can do multiple things, which also makes us much more flexible. I am very happy about the development of our little Indie-Studio 🥰
While the Levels are designed, we also keep working on how Enemies will appear. There will be, for example, Spawning Points for Enemy Waves. Needs to be all developed and then formed into a Designer Friendly Package so we can place things and instantly test how it feels.
And of course you will be the first ones to see & test new stuff 💪😎🥰
New Animations: Since I don´t have to worry about Level-Design and Set-Dressing, I started working on more Animations for the Game. I have to rework some stuff from EP10 to make it more game-ready. After that I will finish everything on EP11 and wrap it up as well so we definitely have it all done by Christmas.
And yes I know, not everyone is into Animations with Guys, but we get quite a lot of requests for those Poses as well. For the final release of Chapter 2 (End of 2025, beginning of 2026) I plan to have around 10-14 new Animations with Guys (active AND passive) in total.
And of course we will have all the Futa-Girl, Futa-Futa animations from EP10 and EP11 also in Chapter 2. So everyone gets a piece ☺️
Episode 10 & 11:
Episode 10 has not yet covered the production costs at all. Actually not even close. I hope we will have that over the next couple of Months. But I see more and more that Episodes are simply not sustainable... I might do a separate Post about it in the future, analyzing a bit more.
But as already mentioned, EP11 is on track for the Release on Christmas. And with all the workload of the game distributed amongst the whole team, I can focus on animations and finishing work that I already started ages ago. Feels good to be able to do that ☺️
Thanks again to all of you for the amazing support! Without you all our work would not be possible! Thanks, thanks, thanks 🥰🥰🥰
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