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puppetmaster3dx
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puppetmaster3dx
I have been working as a professional Animator for 12+ years and create my own 3DX content since 2016. Enjoy my movies and games (PC, Android, Browser/WebGL) in a world full of hot sex and fulfilment of your deepest desires...
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Displaying posts with tag Episode10.Reset Filter
puppetmaster3dx
Public post

Hey everyone,

we hope you had a wonderful week 🍹

Let's get right to it!

Family:

The Pneumonia of my father is much better! He is still in the Hospital and we are waiting for the cancer test results. We still hope it might have been a false positive, or at least that there is treatment for whatever he might have, just in case. But he does look a lot better already since the Pneumonia almost killed him in the first place.
It has been a massive shock for all of us when he went to the Hospital, but we are more positive now. We are hoping and praying 🙏
Also, School & Kindergarten started again in Austria and there is a lot to do for that as well.

Treasure Island:

We are making good progress on Chapter 2!
And we have a professional, dedicated Level Designer now for the Levels for Chapter 2. The plan is to have the blocking done and then the "Set-Dressing" with final Assets, once we are happy with the flow of the Levels.
As for the Set-Dressing, we also have a professional, dedicated 3D-Artist now! Both the Level-Designer and 3D-Artist graduated together, worked in big Companies and have an established workflow together. That makes it very convenient for everyone in the Team.

And both are also Game-Designers, so we really have everything covered in the Team now. Art, Coding, Marketing, Story, Game-Design, Level-Design, etc. And everyone on the Team can do multiple things, which also makes us much more flexible. I am very happy about the development of our little Indie-Studio 🥰

While the Levels are designed, we also keep working on how Enemies will appear. There will be, for example, Spawning Points for Enemy Waves. Needs to be all developed and then formed into a Designer Friendly Package so we can place things and instantly test how it feels.

And of course you will be the first ones to see & test new stuff 💪😎🥰

New Animations:
Since I don´t have to worry about Level-Design and Set-Dressing, I started working on more Animations for the Game. I have to rework some stuff from EP10 to make it more game-ready. After that I will finish everything on EP11 and wrap it up as well so we definitely have it all done by Christmas.

And yes I know, not everyone is into Animations with Guys, but we get quite a lot of requests for those Poses as well. For the final release of Chapter 2 (End of 2025, beginning of 2026) I plan to have around 10-14 new Animations with Guys (active AND passive) in total.

And of course we will have all the Futa-Girl, Futa-Futa animations from EP10 and EP11 also in Chapter 2. So everyone gets a piece ☺️

Episode 10 & 11:


Episode 10 has not yet covered the production costs at all. Actually not even close. I hope we will have that over the next couple of Months. But I see more and more that Episodes are simply not sustainable... I might do a separate Post about it in the future, analyzing a bit more.

But as already mentioned, EP11 is on track for the Release on Christmas. And with all the workload of the game distributed amongst the whole team, I can focus on animations and finishing work that I already started ages ago. Feels good to be able to do that ☺️

Thanks again to all of you for the amazing support! Without you all our work would not be possible! Thanks, thanks, thanks 🥰🥰🥰

Have a wonderful weekend!

All the very best,
PM & Team

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puppetmaster3dx
Public post

Hey everyone,
we hope you had a wonderful week and enjoyed EP10 ☺️
Today, we have a major Update for Treasure Island. A lot of Bugfixes, Improvements and exciting upcoming Features!
We fixed a lot of major bugs (like Quest Tracking, very important) and have tons of improvements. This is definitely the most stable build we have had so far, also thanks to our Fulltime Tester and you guys testing and giving Feedback! Thanks a lot 🥰🙏

You can download the Affect3D Version HERE. Or you wait a bit until the Steam Version updated. 

Let's get right to it then!

NEW FEATURES

STORY:

  • New media player UI with controls (loop, scrub, reset, skip, pause..) in cutscenes! Also for the NSFW ones 😏

  • You can now drown your car in water and get a new one at EzRentals (Car Rental Place).

  • Saving and loading from vehicles will work, and will improve (no visual indicator that quick save is going through right now but it is and it will come!)

  • We have removed obtaining the assault rifle for now while we work on a better economy/progression system. (the shooting range is also easier don't worry!)


STUDIO:

  • Characters "look at" will now smoothly transition in and out.

INCOMING FEATURES
  • Combat! Teases will arrive soon enough. You will also be able to play around with that in future builds in special Test-Levels.

  • Environmental traps! (sneak peeks on the way!)

  • Water vehicles!

  • Improvement of vaulting.

  • Phone interface to call for services (like tow your car for instance)

BUGFIXES

STORY MODE:

  • Improved the Save/Load system a lot. Should be "unbreakable" now!

  • Fixed duplicate ghost Weapon Fire input in keybind menu.

  • Camera now collides with doors (you can no longer have a camera go through a glass door while turning your back from it and use interaction to open it)

  • Removed some misleading buttons in customization menu for controller input (not fully controller friendly yet)

  • Fixed some customization clothings clipping.

  • Fixed player name in dialogues showing as blank (may be rare instances of it still)

  • Fixed customization not reflected on main screen characters.

  • Fixed Charity and Carmen Textures.

  • Fixed dollar sign position in dialogues being inconsistent.

  • Ruins should now always be tracked when starting the quest to investigate them.

  • Fixed Joe having hair (he's not supposed to, who gave him a wig!)

  • Fixed duplicate quest list when entering/exiting car while pressing the show quests input.

  • You should no longer be able to retain an abandoned quest when running out of its bounds for too long.

  • Fixed Marcia car scene not being skippable.

  • Fixed customization carrying over after cutscenes.

  • Fixed eye contact not kicking in for some dialogues.

  • Fixed a critical corrupted save bug if you loaded a save game from main menu without having shut down the game prior.

  • You can no longer trigger a sunbathing event while running outside quest bounds.

  • Plugged some holes in the temple which allowed the player to sneak past the guard.

  • Fixed multiple issues at the muddler's event.

  • Basil can no longer be interacted with during the investigation scene at the hotel.

  • Fixed vehicle UI overlapping in menus and customization.

  • Fixed a critical bug where NPCs could be the wrong ones and their data swapped.

  • Improved hair physics initialization.

  • Car will now be hidden in some dialogues if it's in the way of the camera.

  • Fixed bad orientation when chatting to Charli.

  • Fixed critical controller issues.

  • Fixed achievement progression for Sunbathing.


STUDIO MODE:

  • Fixed hair having no collision.

  • Fixed props not colliding with poses.

  • Fixed weather not being saved.

  • Fixed some widgets indexing camera settings.

  • Fixed test button on cameras.

  • Fixed mute and transform gizmo synchronization between menus.

  • Fixed target for cameras being right in front of the screen blocking the view.

  • Removed climax button in a pose which did not have a climax.

  • Fixed thunder/lightning slider not appearing in the weather controls on some lower resolutions.

  • Fixed genitals size slider not working past a certain amount of physics simulated (limp)

  • Kissing poses can no longer enable look at feature.

KNOWN ISSUES
  • We are aware that some objectives may not appear to complete in the quest list (they do complete but don't update the log). We have an incoming rework that should fix it!

  • Physics are a bit out of control (the character is super powerful when it comes to physics) and it can cause heavy fall damage from projection.

  • You can vault inside collision and get stuck, WIP!


As you can see we were very busy and the progress is excellent 💪😎

We will also post a Timeline and an Introduction Post from our Project Manager next week! And some Teasers about the upcoming Features 😉

We hope you enjoy the new build and that you have a wonderful weekend ahead 🍹🥳

All the very best,
PM & Team

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puppetmaster3dx
Public post

Hey everyone!
Episode 10 is released on Affect3D 🥳

LINK => Sensual Adventures - Episode 10 "On Deck"

Rydia will take care of sending Codes ☺️ If you aren an "old-time" Pledger she will send it pro-actively. For everyone else eligible but not having received everything so far, please send us a request message.

Enjoy Sensual Adventures - Episode 10 "On Deck" 🥰🥳

Best,
PM & Team

PS: And thanks a lot to Morfium to simulate the Cumshots 🙏🥰

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puppetmaster3dx

Hey everyone, Today's Update is all about Treasure Island and the first stage of customisation 😎A...

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Treasure Island:

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puppetmaster3dx
Public post

Update: Episode 10, Treasure Island


Hey everyone,
we hope you had a nice week!
Today's update is going to be short, since we are busy working on polishing Treasure Island and Cleaning/Testing Motion Capture for Episode 10.

Episode 10:

We finished the first batch of Motion Capture Animation! You can see in the Header a very first retargeting from one of the animations. It´s still with the Mocap & Regular Skeleton, no fixes or polishing yet, just cleaned Mocap-Data (so there is no jittering)! Note the blank staring of Eyes, wrong neck angles, weird Fingers, etc. That's all going to be fixed in a later pass.
Right now we are working with Temp-Audio from Marie for all the Characters. That way I can go through the full production without having to wait for the other Voice-Over Artists to deliver. Smart 😉
Next Steps:
  • Once all the Body-Mocap is recorded, cleaned, retargeted to the Characters and polished, I will move on to Facial Mocap.

  • Once the Facial Mocap is done, retargeted and polished, I will bring both Body- and Facial Mocap together for the final Shots

  • Next is bringing it all to Unreal, setting up the Set for Rendering & creating the final Camera Shots

  • Then Rendering & finalizing the Edit. Once that is done, I will give it to the other Voice-Over Artists and we will get the final ones from them.

  • Meanwhile I will have Music & SoundFX done. We will by then probably also have the Trailer ready

  • Once all is done: Release on Affect3D! The Release date should be End of June/Beginning of July 🤞

Treasure Island:

An example of polishing in Treasure Island is the Diving Quest/Tutorial with Barbie & Joe. It was just a placeholder before and we are reworking it to be more intuitive, stable & fun 🥳😊
 We have a Youtube Video also for you showing some new features for the Diving Tutorial😎

Other than that:
  • We created a modular, very easy to use & apply "Race" system, and the Swimming Tutorial is a first test of it. With our core System redone, we can rather easily create cool new features that are stable and fast to use & test. The new Swimming Tutorial is just the first example of that. And it´s so cool! Like in the Video you can also see the automated Trackers that show you where you need to go next, and so on. And all the under-the-hood technology is super lean. We love it 🥰

  • We are eagerly waiting for the other Coder to return from his Holidays. He will then help resolving some authentication & save/load issues

  • Bug fixing, polishing & improving the hell out of Chapter 1 for the Release on Steam! The plan is April 4th. Just the Steam reviewers are a bit slow so we can´t 100% if it´s going to happen. We should know more next week.

  • Affect3D will be shortly after Steam. We want to focus first on having everything working on Steam because it´s more crucial to meet their terms & conditions. Affect3D is easier because we know the guys there 😎

  • On Patreon we will anyway always have the most recent build. Probably next week we also have a new one for you guys!

Alright, we hope you enjoyed the update and that you have a wonderful weekend ahead 🥰🥳😎
All the very best,
PM & Team
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