The update will be made available for the other supporter tiers in about 1-2 weeks, depending on if there are bug reports and if I need to do fixes etc. ^^ (there will be a new post announcing when that one goes out)
Building for the CG Gallery Inside the building
Doing this update took me longer than expected as I ran into some bugs and issues along the way. Both in regards with the CG gallery, but also with the way enemies move in RPG Maker on the map, and how events (like combat) trigger and everything.
There's also been the entire Steam situation and me making sure the SFW-mode runs properly of course. (the link has the full NSFW version, but you can toggle SFW in the options)
Anyways! It's finally done, so here it is, enjoy ^^
~Wolfenstahl~
Changelog: - CG gallery implemented. You can find it inside the empty building in the village. CGs are unlocked by defeating the bosses in both areas.
- Stalker pauses when player is in dialogue.
- Poison Tentacle Flowers pause when player is in dialogue.
Note on regular enemies: Other enemies still move when in dialogue as that is RPG Maker's "default" for normal enemies, but they can't start a fight while you are in a dialogue.
- Added icons to some skill descriptions to visualize what they are good against. Only for skills that interact with enemies, e.g. "Counter".
Next up will be my work on the 3rd and final area for the game. Which will be Village Ruins with Draugrs and Spider-like enemies. Once that is achieved, that will mark the full version of the game, but it will take several months to get there ^^
I still have to do the writing for all enemies and CG scenes in the new area. As well as doing the mapping, the story writing and everything else.
Thus I can't name a definite release date at this point. But you can make some educated guesses based on how long it took me to make the 2nd area, the Cursed Forest, as it will roughly take the same amount of time to make the 3rd area ^^
This month went quite unexpected, and I'll just go to address the elephant in the room directly.
As you all heard, there was this case of Steam being forced by VISA/Mastercard to ban NSFW games. And this news obviously required us to look at the matter and figure out what's going on, as well as decide how we want to deal with the situation going forwards.
Rest assured! We believe that we have the situation under control.
Here's why: Deathblight Jormungandr actually has a SFW-infrastructure coded into the game already. As I have forseen problems like this happening, specifically after what happened 2020 with Deathblight RPG and Patreon.
When we signed up with Shady Corner Games as publisher, we decided to go full NSFW and pause work on the SFW-mode for Deathblight Jormungandr. But the SFW code has been left in the game, intact.
So all that's needed to do now is to ensure the SFW-code works as intended and the game is playable in SFW, as well as the usual NSFW mode.
Since the infrastructure for this is already existing in the code, this causes minimal problems for us. Delays for sure, but the game remains INTACT as you know and love it.
As of current news, we plan to release a SFW version on Steam, and then also release a free NSFW patch to "restore" it to the full, uncensored content as usual.
So in conclusion, the game content is the same as always.
We merely got delayed in July, which is why the 0.61 patch happens sometime in early August instead.
Deathblight Jormungandr and future projects will be containing our usual content, and we'll secure ourselves by offering SFW versions + free NSFW patches for our games in the future. So no need to worry about that ^^
And as long as Subscribestar allows us, we'll release the full NSFW version there.
Other supporters of our Game-Subscribestar will receive the 0.6 update in about week or two ^^
There's no intention to make the update available to the general public. As the 1.0 version will be released on Steam, DLSite and other places.
Naturally, those elligible for a Steam key will get the 1.0 release with the Steam release ^^
Now for the actual update contents:
This update contains an entirely new area with new enemy variant and entirely new enemy, CG scenes and all. And it pushes the game to about 66% complete. (100% complete would be the 1.0 version)
You can visit this area immediately when starting a new game. As the idea is that in the final version of the game, you can directly go into any of the 3 areas in whichever order you want to.
The Cursed Forest is a maze that is meant to be confusing to navigate. However, you can find hints in the form of notes that tell you the right direction to take.
Cursed Forest
Other than that, it also comes with a stalker-type enemy that chases Loki across maps. It can be defeated in combat, but it's a tough foe that you want to avoid if possible.
Stalker chasing Loki
Managing to get to the goblin village and winning the bossfight gives Loki access to a new potion vendor. Beware that these are strong potions with some downsides to make things more interesting ^^
Goblin Potion Store
There's also some secrets to find in the Cursed Forest, like a new skill for Loki to use in combat. You can read about the exact additions and changes in the listing below ^^
Have a wonderful day and see you at the next progress report!
~Wolfenstahl~
New additions: - New Area: Cursed Forest Maze in the south of the village - Goblin Trapper can restrain Loki - Swamp Monster can hunt Loki across maps - New Skill: Basilisk's Eye - New bossfight in the Cursed Forest - New potions (Berserker Elixir and Elixir of Stamina) - New potion seller NPC (unlocked by winning bossfight) - 5 new hentai CG scenes (2 Combat CGs, 2 Game Over CGs, 1 Event Game Over CG)
Changelog: - Statue in village is now glowing to attract more attention - Replaying tutorial now remembers the HP & MP you start with
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