This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on Deathblight Jormungandr, which we hope to be releasing in full in 2025. Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
I supported you for "Loki Game" (Deathblight Jormungandr) in the past, do I get the game?
Yes, of course. We wrote down and backed up all the e-mails of people who supported us in the past and are eligible for the full version of the game and you will get the game on release day. You do not need to pledge to this campaign.
When will the full version of the game be released?
It's hard to pinpoint an exact estimate at this moment. We do plan to release it in 2025 as soon as we can.
What will the game's scope be?
As of current plans (24th November 2024), the full version will include: - one heroine - 3 areas (e.g. 3 dungeons) - 6 in-combat hentai CGs with variations - 6 game over hentai CG scenes - 4 event CG scenes
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker MV titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
------------------------
▼Feel free to use the tags below to navigate our posts more easily ▼
See something you like? Subscribe to see even more!
This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on Deathblight Jormungandr, which we hope to be releasing in full in 2025. Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
I supported you for "Loki Game" (Deathblight Jormungandr) in the past, do I get the game?
Yes, of course. We wrote down and backed up all the e-mails of people who supported us in the past and are eligible for the full version of the game and you will get the game on release day. You do not need to pledge to this campaign.
When will the full version of the game be released?
It's hard to pinpoint an exact estimate at this moment. We do plan to release it in 2025 as soon as we can.
What will the game's scope be?
As of current plans (24th November 2024), the full version will include: - one heroine - 3 areas (e.g. 3 dungeons) - 6 in-combat hentai CGs with variations - 6 game over hentai CG scenes - 4 event CG scenes
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker MV titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
------------------------
▼Feel free to use the tags below to navigate our posts more easily ▼
Deathblight Jormungandr progress report October 2025
Hello there and welcome to October's post ^^
This month, I got to work on the "Spiderling" enemy for Deathblight Jormungandr. We decided to go with a spider-demon mix of a creature for the game, instead of a pure spider.
Same as the Draugr, the Spiderling is NOT ingame yet. Both enemies will be released as part of the 3rd and final area in a couple months in the 0.9 update.
I'm currently in the process of tweaking the combat mechanics for it still. The idea is that it's a "horde enemy", so I will probably not give it too mean mechanics as the gimmick will already be centered around it being a horde. Different from the goblins, there will be fights where these enemies can 'replenish' their numbers unless you destroy the nest.
At least that is the theory behind that, as I said, I'm still tweaking the combat mechanics a bit and haven't found something that feels right at the time of writing this.
For the combat CG and game over CG:
I finished writing for both, the combat CG is basically two Spiderlings spitroasting Loki.
While the game over CG is about egg-laying which I feel is fitting for the spider-like creatures. (see screenshot above)
For the upcoming month, I plan to polish up the Draugr and Spiderling gameplay and start work on the maps for the 3rd area.
The idea for the 3rd area is an abandoned, cursed village.
As you may have guessed, the Draugr are the former inhabbitants while the Spiderlings moved into the ruins and tunnels after the village was abandoned. More on that in next month's post ^^
Deathblight Jormungandr progress report September 2025
Welcome to September's progress report ^^
To keep it simple: I worked on one of the new two enemy types this month. The "Draugr" which is an undead creature that casts a womb tattoo curse onto Loki.
The Draugr is NOT ingame yet! It will be released with the 3rd area in a few months as a complete package.
I took care of the combat mechanics, the combat CG scene, and the Game Over CG scene.
The idea is that during the fight, the Draugr applies the curse as part of the lewding. Once the lewding goes all the way to the "final stage", the tattoo is fully applied. And once the Draugr climaxes, it's instantly game over.
Note that he takes longer than the other enemies to climax. But yes, the climax is going to be "fatal" so to speak.
He's also a self-buffing enemy and there's various other challenges this enemy brings to the table. So overall, I hope it's a fight that feels a little bit different from the other enemies.
And you will need to adapt to it if you want to overcome this enemy. Fighting him like the other enemies and spamming the same attack over and over will almost guaranteed lead to game over.
Next month I plan to work on the second enemy for the new area: The "Spiderling".
But we'll talk more about that one in next month's post ^^
The update will be made available for the other supporter tiers in about 1-2 weeks, depending on if there are bug reports and if I need to do fixes etc. ^^ (there will be a new post announcing when that one goes out)
Building for the CG Gallery Inside the building
Doing this update took me longer than expected as I ran into some bugs and issues along the way. Both in regards with the CG gallery, but also with the way enemies move in RPG Maker on the map, and how events (like combat) trigger and everything.
There's also been the entire Steam situation and me making sure the SFW-mode runs properly of course. (the link has the full NSFW version, but you can toggle SFW in the options)
Anyways! It's finally done, so here it is, enjoy ^^
~Wolfenstahl~
Changelog: - CG gallery implemented. You can find it inside the empty building in the village. CGs are unlocked by defeating the bosses in both areas.
- Stalker pauses when player is in dialogue.
- Poison Tentacle Flowers pause when player is in dialogue.
Note on regular enemies: Other enemies still move when in dialogue as that is RPG Maker's "default" for normal enemies, but they can't start a fight while you are in a dialogue.
- Added icons to some skill descriptions to visualize what they are good against. Only for skills that interact with enemies, e.g. "Counter".
Next up will be my work on the 3rd and final area for the game. Which will be Village Ruins with Draugrs and Spider-like enemies. Once that is achieved, that will mark the full version of the game, but it will take several months to get there ^^
I still have to do the writing for all enemies and CG scenes in the new area. As well as doing the mapping, the story writing and everything else.
Thus I can't name a definite release date at this point. But you can make some educated guesses based on how long it took me to make the 2nd area, the Cursed Forest, as it will roughly take the same amount of time to make the 3rd area ^^
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.