This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on Deathblight Jormungandr, which we hope to be releasing in full in 2025. Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
I supported you for "Loki Game" (Deathblight Jormungandr) in the past, do I get the game?
Yes, of course. We wrote down and backed up all the e-mails of people who supported us in the past and are eligible for the full version of the game and you will get the game on release day. You do not need to pledge to this campaign.
When will the full version of the game be released?
It's hard to pinpoint an exact estimate at this moment. We do plan to release it in 2025 as soon as we can.
What will the game's scope be?
As of current plans (24th November 2024), the full version will include: - one heroine - 3 areas (e.g. 3 dungeons) - 6 in-combat hentai CGs with variations - 6 game over hentai CG scenes - 4 event CG scenes
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker MV titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
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▼Feel free to use the tags below to navigate our posts more easily ▼
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This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on Deathblight Jormungandr, which we hope to be releasing in full in 2025. Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
I supported you for "Loki Game" (Deathblight Jormungandr) in the past, do I get the game?
Yes, of course. We wrote down and backed up all the e-mails of people who supported us in the past and are eligible for the full version of the game and you will get the game on release day. You do not need to pledge to this campaign.
When will the full version of the game be released?
It's hard to pinpoint an exact estimate at this moment. We do plan to release it in 2025 as soon as we can.
What will the game's scope be?
As of current plans (24th November 2024), the full version will include: - one heroine - 3 areas (e.g. 3 dungeons) - 6 in-combat hentai CGs with variations - 6 game over hentai CG scenes - 4 event CG scenes
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker MV titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
------------------------
▼Feel free to use the tags below to navigate our posts more easily ▼
Other supporters of our Game-Subscribestar will receive the 0.6 update in about week or two ^^
There's no intention to make the update available to the general public. As the 1.0 version will be released on Steam, DLSite and other places.
Naturally, those elligible for a Steam key will get the 1.0 release with the Steam release ^^
Now for the actual update contents:
This update contains an entirely new area with new enemy variant and entirely new enemy, CG scenes and all. And it pushes the game to about 66% complete. (100% complete would be the 1.0 version)
You can visit this area immediately when starting a new game. As the idea is that in the final version of the game, you can directly go into any of the 3 areas in whichever order you want to.
The Cursed Forest is a maze that is meant to be confusing to navigate. However, you can find hints in the form of notes that tell you the right direction to take.
Cursed Forest
Other than that, it also comes with a stalker-type enemy that chases Loki across maps. It can be defeated in combat, but it's a tough foe that you want to avoid if possible.
Stalker chasing Loki
Managing to get to the goblin village and winning the bossfight gives Loki access to a new potion vendor. Beware that these are strong potions with some downsides to make things more interesting ^^
Goblin Potion Store
There's also some secrets to find in the Cursed Forest, like a new skill for Loki to use in combat. You can read about the exact additions and changes in the listing below ^^
Have a wonderful day and see you at the next progress report!
~Wolfenstahl~
New additions: - New Area: Cursed Forest Maze in the south of the village - Goblin Trapper can restrain Loki - Swamp Monster can hunt Loki across maps - New Skill: Basilisk's Eye - New bossfight in the Cursed Forest - New potions (Berserker Elixir and Elixir of Stamina) - New potion seller NPC (unlocked by winning bossfight) - 5 new hentai CG scenes (2 Combat CGs, 2 Game Over CGs, 1 Event Game Over CG)
Changelog: - Statue in village is now glowing to attract more attention - Replaying tutorial now remembers the HP & MP you start with
Just a very quick progress report post this month: The actual progress report will be posted in a week or so. When the 0.6 update is actually done and available for supporters.
Note: It's being handed out to high tier supporters first as "Early Access", then a bit later to the other supporters, but it's not going to be made public. People who are elligible for a Steam key will get their key for the 1.0 Deathblight Jormungandr (Loki Game) Steam release.
I figured it wouldn't make sense to make an elaborate post "now", and then have a quite shallow post for the 0.6 release.
Hence why I figured I'd do this way.
So yeah, unless there's any unforseen delays, the 0.6 release is imminent. I'll see you at the proper post in about a week ^^
This month (April) was more productive as I finished the CG scene writing for all enemies, game overs and the Event CG that is used in the Cursed Forest of the upcoming new area.
For the writing on the CG scenes: I finished the goblin trapper writing last month.
So, more specifically, this month's writing was in regards to the "Swamp Monster" which is chasing Loki through the Cursed Forest. The combat CGs (meaning in combat CG scenes used in grabs) narrative is about Loki getting railed by this abomination and her slowly falling to the pleasure. The respective game over CG shows what happens after she lost to it in combat.
Finally, the event CG is about a tentacle plant capturing and lewding Loki inside of it. You can see the CG by falling for the trap by having your HP hit 0 when you are near it.
I also reworked some of the maps of the Cursed Forest, so the Stalker-type enemy (Swamp Monster) that chases Loki across the maps is less likely to get stuck.
Here's an example of a map before:
And after:
I also made some new maps for the Cursed Forest, but I'm not quite done yet. Currently I'm testing if 12 maps are sufficient or if I need to expand it to 16. This requires a bunch of testing and back and forth. But I'm slowly getting there.
Once that is done, I need to polish the maps by placing decorations, which serves no "function" but it's important to make it look as best as can be. (and that can be quite time consuming)
Finally, the dialogue for the story, between Loki and the goblins need to be written.
Testing the new area will also take significant amounts of time.
But the new area is almost done and, once playable, will be shipped out to the $ 20 tier here on our Game Subscribestar for testing and feedback.
Likely after polishing that one up, we'll be releasing it to the other tiers.
The Cursed Forest release will mark the game at 66% done. (and the final area will make it 100% done, but that is for later this year)
There will be no further "public releases" of the new builds. Outside of the Game Subscribestar, we'll be releasing the full 1.0 version on Steam, DLSite and potentially other websites when it's done.
We've partnered with Shady Corner Games for the Steam release.
Those who are eligible for a Steam Key based on old rewards on Patreon/Subscribestar had been noted down in our e-mail list and will receive the full game on release day, no worries ^^
And that is all for now!
As usual, if you have any questions, it's best to ask over on our Discord as we're very active over there.
Hello and welcome to the progress report for March! ^^
As some folks may have seen, Cres and I (Wolfenstahl) decided to take it slow with things mid-March. We've been working 6-workday weeks for 2 years by now, with no vacation or proper breaks, so we had to tone things down for 2 weeks to catch our breath.
Subsequently, I didn't get as much done as I originally hoped for. But I feel the relaxed pace did help me with my creativity (which otherwise I was lacking) and I managed to write decent hentai scenes for DB Jormungandr.
Roughly spoken, the stress causing a lack of creativity created a situation where I write "generic hentai dialogue", then am dissatisfied with it, so I rewrite it later. And I realized that, when I took some time off to relax, I had better ideas for a proper dialogue. So... as much of a workaholic I am, I'm kinda coming to terms with the fact that pushing myself too much, is probably not something I should be doing...
Anyways, the "Trapper Goblins" are fully done now, including their hentai scenes.
Here's a screenshot of the game over CG scene of Loki being in a box for lewding:
I am about halfway through the "Swamp Monster" hentai scenes. And then there's still work left to do for a sort of "tentacle plant" event CG scene.
The month still has a couple workdays left. So I hope to finish at least the Swamp Monster scene before April.
The plan for April is to proceed with the mapping and potentially dialogue writing for the story. We are slowly, step by step, finishing the new area/dungeon ^^
As for the Steam page for Deathblight Jormungandr, it should also be released sometime in April, so people can wishlist it then. But more on that in next month's progress report.
If you have any questions, it's usually best to ask over on the Discord as we're very active over there. (no pings required, we check the channels regularly)
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