This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on "Johanna Game" (Working Title). Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
When will the full version of the game be released?
It's hard to pinpoint an estimate at this moment.
What will the game's scope be?
Similar to Deathblight Jormungandr. More Details coming soon.
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
This campaign solely focuses on funding our game-related work efforts. All support will go towards graphics, programming, writing and other game project related expenses.
Currently we are working on "Johanna Game" (Working Title). Once that game project is done, we will work on the next project. Supporting this campaign will get you access to the newest build of the current game.
== FAQ ==
Are there monthly releases?
No. We can't guarantee a monthly release pacing due to releasing content in larger chunks and us being a small team of two people. There will be updates every couple months as content is ready.
When will the full version of the game be released?
It's hard to pinpoint an estimate at this moment.
What will the game's scope be?
Similar to Deathblight Jormungandr. More Details coming soon.
What will happen when a game is completed and released?
We will work on the next game project. For the forseeable future these will be RPG Maker titles similar to the current game. It will be with a new heroine or a sequel to a game of a previous game's heroine. News on the next project will be announced close to the finishing of a current project.
Will you continue your old aborted game project from 2020?
No. Our old project was too ambituous and the cut funding by Patreon killed it entirely, especially since our old project was meant to always be available for free, not sold on any platform. This ultimately doomed it. New projects circumvent this problem by being sold on platforms like Steam or DLSite once they are done.
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Deathblight Jormungandr version 0.95 Early Access release - public post
We almost reached the finishing line with this one ^^
The 0.95 version of the game is "basically" the full game.
Currently it is only available to the Early Access tier of our Game-Subscribestar. In about 1-2 weeks it will be released to the other tiers of the Game-Subscribestar.
In this version, the last of Loki's skills (Hyperspeed), the last two maps, as well as the last 3 Event CG scenes where added to the game. Namely the stuck in wall scene, the body painting scene and the victory CG scene when you win the game by defeating all 3 bosses.
The tree hut is where you'll find the body painting scene:
The stuck in wall scene can be found in the Abandoned Village, in one of the stables.
With the game now feature complete, our plan is as follows: The next weeks/months we want to preferably fix all bugs and typos that people report. Advancing the version from 0.95 to 1.0.
Aside of fixes there are no further content additions as the game is complete.
Once the 1.0 version is ready and released to our Game-Subscribestar, we'll get it shipped out on Steam and other platforms.
We still have the e-mails of people who are eligible for a Steam key, no worries ^^ So those who are eligible should get their Steam key shortly before the Steam release.
After that is done, we'll announce our next game project which I'm sure you will like if you like Deathblight Jormungandr ^^ It will be another RPG Maker project with similar combat system. Though we do plan to include some extras and expand upon what was in DB Jormungandr. More about that once we get there.
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Deathblight Jormungandr progress report for March 2026
Hello there ^^
This month I wrapped up the mapping for the last two remaining maps on Deathblight Jormungandr.
The new maps are to the north of the road leading to the Abandoned Village.
Here, you can find a ritual to unlock the last skill for Loki: Hyper Speed
The skill is supposed to give you an evasion bonus against enemy attacks. It also allows Loki to double attack on normal attacks, building up TP faster.
I may need to tweak the skill more before the 0.95 release. But that's the idea for now.
Inside the Tree Hut, you also find the new Event CG with the humanoid spider demon. It took me quite some time to come up with a hopefully interesting trigger of the Event CG. Basically inspired by signs people put up at Halloween, saying "please take only one", where sometimes people greed for more. In this case, Loki can take more than one free potion, but if she greeds for too many, she will get the consequences to her actions.
I have only implemented the new Skill and the lead up to the new Event CG, but I haven't managed to finish writing the Event CG for this yet.
For April, the plan is to write the Event CG and implement the last two remaining Event CGs, which includes the "stuck in wall" one as well as the "victory CG".
After that, there's a lot of testing to be done before the 0.95 version can be released to supporters of our Game-Subscribestar. Which again, is technically the 1.0. But we will seperately do a dedicated 1.0 release after people have played the game, reported bugs and gave feedback, and I was able to apply at least one final round of fixes and adjustments before I call it done.
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Deathblight Jormungandr February 2026 progress report
Hello everyone ^^
This month is quite straightforward, as I've been busy processing commission e-mails for the past 3 weeks, as well as gathering as much feedback for Deathblight Jormungandr as possible, those things occupied me for the month.
The plan for March is to include the feedback I collected into the game. As well as working on the implementation of the last remaining CG scenes. Namely the "stuck in wall" and "spider demon" event CGs. As well as the victory CG scene.
Chances are that part of the work will at least carry over into April. But we'll see how fast I can make progress. There's also some mapping and other stuff to do. And probably something I forgot.
Overall, we're approaching the 0.95 version of the game ^^ Which is technically the 1.0 full game. Except that I figured I'd include the 1.0 designation only after our supporters played through the 0.95 and I had some time to fix critical bugs and all that.
But technically speaking, the 0.95 version would be the full game, yes.
Anyways, I'll see you with a proper progress report at the end of March ^^
It will be released to our other supporters on the Game-Subscribestar in about 1-2 weeks.
What's new? - New area: Abandoned Village - New enemies: Draugr & Spiderling - New Combat CGs and Game Over CG sets for both new enemy types - New Bossfight - New entries in the CG gallery (Library building in the safe zone village HUB)
Abandoned Village
Abandoned Village Underground
When you travel through the Abandoned Village, you are looking to gain access to some of the ruined houses, as well as traverse the underground tunnels.
What's next? For the upcoming v0.95 release I want to include as much feedback as possible.
Then we'll also get: - 2 Event CGs - 1 Victory CG (for when all bosses are defeated) - 1 new skill for Loki
The future v0.95 release will basically be the feature complete game. Once feedback on that one has been gathered, potential bugs been fixed and the game been polished, it will be released as 1.0.
And after that we'll move on to the next game project.
Anyways, that is all for now. Enjoy the game and see you around! ^^
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