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 OKGames profile
 OKGames
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OKGames
Creating the Overkill 2 Mod for Didnapper 2: a mod in which expert escape-artist heroines engage in consensual challenges of escapology.
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We cannot promise a specific release schedule for upcoming beta updates, content will be released as it is completed, but we'll work hard to provide as much content for you as possible!

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Thanks for your additional contribution! Every bit helps us create more, faster.

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For those who really love our work and wish to contribute an overkill amount! You'll be greatly helping us acquire the necessary resources to add more characters to the escape system and add other new features.

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Do you really want to see every character in every escape pose added to the game? Are you willing to contribute a huge amount to help us realize this dream? Then this is the tier for you! There are no specific additional benefits, but know that we sincerely appreciate your contribution and that you will greatly help to speed up the creation of new assets. Feel free to use the VIP Support Hotline channel to make personal requests! (We will accommodate these if we have the resources and time.)

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If you'd like to contribute a truly insane amount to receive all the previous benefits and our heartfelt gratitude, this is the tier for you! Thanks so much.

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Displaying posts with tag Report.Reset Filter
OKGames
Public post

September 2026 Progress Report


Hi everyone, at the end of last month we released 0.17 as a testing beta for subscribers. I had meant to release it publicly soon after but there are more unfinished/not yet fixed graphics that I want to polish up first. Unfortunately, due to getting busy with work and taking care of my parents, my estimates on how long it takes me to do these things have been pretty consistently poor, so I'll just have to say that I'll get it done as soon as I can. Once those are fixed up, I plan to release 0.17 publicly before starting work on some of the other new graphics we've recently finished up (Hisec Straitjackets for the three other poses, Aden alternate outfits for states of undress, Zhara alternate outfits for states of undress).

We've also had some good progress on Eileen's other poses which have been being drawn for some time now. I'm hopeful that we'll see those completed before much longer. This is taking a bit longer mostly because all the restraints need touch-ups and partial redraws to fit with Eileen. 

Roadmap for this month:
  • Finish restraint fixes for Aden and Zhara to release 0.17 publicly
  • Start adding Hi-Sec straitjackets for other poses
  • Start drawing Hi-Sec Ballet Heels and Hoods

And later:
  • Start adding Eileen Hogtie/Basic/Chairtie (when the art is finished)
  • Work on a quest using some of the new graphics content

Below is a taste of the progress on Eileen that has been shown recently. Hope you like how it is so far!

Thanks for sticking with us, sorry about the delays.
KombatWombat

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OKGames
Public post

July 2026 Progress Report

Hi everyone, these past couple weeks I've been busy adding graphics for the hisec straitjackets to all characters. At least, that's what I initially set out to do, but that endeavor has since ballooned a bit into adding "just one more thing" that I wanted to do, a few times over, but now I can finally see the light at the end of the tunnel.

Here's how it all happened: 
  • Along the way in adding the new jackets, I decided to redo the nipple artwork for Seles since that was poorly done by me a couple years ago and had remained in that ugly state for far too long. 
  • Then,  I realized that Chelsea all this time just didn't have a nude outfit, and since these new jackets are able to prominently feature the chest area, I figured it was high time she be able to stand right alongside the others in nudity as well. 
  • Then, when I came to Aden and started fitting her into her jacket, I remembered that she too had artwork that has been in an almost-but-not-quite-complete state for over a year now.  So I decided to also finally give Aden her new look, which has required me to draw a bit to fill in the gaps with some missing frames for facial expressions and putting together mish-mashed torsos of the old and new versions. As a non-artist, I myself was skeptical of my own ability to do this, but given some time, I think it will end up looking ok. 
  • After I'd finished making Aden's default outfit and started on her nude, eliselle handed me the newly-finished Zhara frogtie art! I wanted to get it into the game as soon as possible, so I started working on it right away to fit her into the new straitjacket and get everything else compatible. A couple additional frames will need to be sent over, but she's also almost ready. 
  • Then, just in the past few days, I started a new part-time job to keep the lights on. Now that I've gotten the on-boarding stuff for that out of the way, I should be able to finish up the above things I had planned for this update.

All of these things have combined to delay the next update a bit further, but I think I will be able to push out at least these graphics into a playable state during August. 

Below is a preview of my labors these past few weeks, putting together all of our artists' hard work. I may be able to use this as some promotional material or in another trailer video later. Overkill 2 version 1.0 soon? (not soon, probably)

Thanks, as always, for your magnanimous patience.
- KombatWombat
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OKGames
Public post

May 2026 End-of-Month Report

Hi everyone, 

This month we publicly released version 0.16 of the mod, which is a relatively small update that introduces the possibility for guards to remove clothing from escapists. Our artists have continued working on drawing Eileen, below are some images of them showing their progress. Behind the scenes, we fixed some of our code and prepared some systems for some ideas we have for small quests (sorry, I know I keep saying that some form of story content is coming but I haven't been able to make anything for a long time).

In my personal life, I unfortunately failed my big exam again so now I need to look for some other kind of work while I prepare for what to do next. I was pretty depressed for a while but I was able to take some time away from home on a family trip and am feeling better. I'll be returning home shortly to implement some more of the art assets that have been finished up.

Thanks for being patient with us. I can't say when the artists will be done drawing Eileen but I do all I can to maintain good and open communication with them, so we'll get Eileen finished as soon as possible and then move on to the next big project. 

- KombatWombat
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OKGames
Public post

April 2026 End-of-Month Report

Hello all,

This month I've been waiting for progress updates from artists. The nude images for Eileen's basic tie came in and I've begun implementing them in-game. Based on the current state of progress from our artists, I plan to release 0.16 publicly in early May with whatever is ready in terms of art so that others can try out the new escape mechanics.

This month we were testing the latest patch that introduced clothes stripping mostly without incident, as far as we know it doesn't seem to cause any huge problems in the game. Eventually I'd like to make the player's actual equipped outfit reflect the state of undress they were placed in during an escape, but that will require some additional outfits to be made. 
Artists for Eileen have been continuously making progress on her various articles of clothing and restraints. 

The artist of the high-security straitjackets has not yet come back into contact with me, last I heard they were unable to communicate via discord but they know that some of the jackets remain to be drawn. I am continuing to reach out to them hoping that they will soon be able to resume the project.

Sorry for the slow progress, I prefer not to rush our artists and I appreciate your patience with me as I try to wrangle our assorted crew of busy people. 0.16 will release in the next few weeks with whatever art is completed at that time.

-KombatWombat
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OKGames
Public post

March 2026 End-of-Month Report

Hi everyone (don't worry, this isn't an April fools' post),  this month we released the first beta testing version of 0.16 for some experimental new clothes stripping features and the work-in-progress versions of some new restraints. Our artists have gradually been completing Eileen's escape art for other poses and I am working on adding the completed parts to the game, starting with the nude bodies since they haven't quite finished drawing all Eileen's clothes yet (she's usually wearing quite a few layers, it turns out).

I'm planning to release 0.16 publicly when we have some more art and game content to add alongside the new escape mechanics. I'll try to make this around the end of April or possibly in May, but it will depend on the completion of the commissioned artwork. Until then, the beta version will be available to all paid subscribers.

Thank you for over-killing it with us
- KombatWombat
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OKGames
Public post

February 2026 End-of-Month Report

Hello everyone, this month our artists for Eileen made some good progress towards finishing her other poses. 

I have some ideas for some new escape scenarios and quests, I'll see what I can do with the characters and artwork we've already added to the mod. My idea is that a character will work as a "security specialist" for the Wyvern Peak Prison, trying to escape from a highly-secure area to make sure the facility is in prime condition to detain dangerous people. Originally I was trying to think which character would make most sense to use for this task, but it would probably be even better for the player to be able to pick any of the characters we currently are able to use in escapes. I also want to use the high-security straitjackets and legbinders for this, but the artist hasn't contacted me for a couple months and I'm trying to get back in contact.

Please also feel free to comment any ideas you have for escape scenarios I could make, I'm always looking for ideas and your idea might be just the motivation I need to work on something.

Thanks for being patient with us. Everyone has gotten busy these days and progress has slowed, but we are still slowly working towards the long-term goals of adding more characters to escapes and polishing the mod's features. As a reminder: there is a free tier that you can switch to in order to be notified when make a more substantial update with something for you guys to actually test.

Thanks,
- KombatWombat
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