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OKGames
We're the developers of the Overkill 2 Mod for Didnapper 2! Here we post artwork, previews, early access mod testing, and more.
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We cannot promise a specific release schedule for upcoming beta updates, content will be released as it is completed, but we'll work hard to provide as much content for you as possible!

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Thanks for your additional contribution! Every bit helps us create more, faster.

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For those who really love our work and wish to contribute an overkill amount! You'll be greatly helping us acquire the necessary resources to add more characters to the escape system and add other new features.

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Do you really want to see every character in every escape pose added to the game? Are you willing to contribute a huge amount to help us realize this dream? Then this is the tier for you! There are no specific additional benefits, but know that we sincerely appreciate your contribution and that you will greatly help to speed up the creation of new assets. Feel free to use the VIP Support Hotline channel to make personal requests! (We will accommodate these if we have the resources and time.)

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If you'd like to contribute a truly insane amount to receive all the previous benefits and our heartfelt gratitude, this is the tier for you! Thanks so much.

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Welcome

  • Subscribe at any tier to receive Early Access to beta build of the Mod. I can't guarantee any specific release schedule of new updates, but we'll work hard to provide as much content as possible.
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OKGames

0. 15 beta 1

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March 2025 End-of-Month Report


Hi all! Though this announcement comes out for some of you on April Fools' Day, I assure you that this is a very real report and no trolling of any kind will occur (trust me).

Testing for 0.15 is underway and progress on Kaie's and Zhara's outfits and restraints for the escape system continues. We are still trying to resolve some issues with the Wyvern Peak Prison to properly get our new guard/ally interaction improvements working everywhere. Based on a lack of bug reports, there don't appear to be too many blatant issues in beta 1, but we're still looking for things that may have gone wrong. 

Uncle Biao responded to my latest messages and has provided our team with his completed art for about 1/3 of the comic pages he had planned. The rest of our artists are working on turning the sketches into lineart, matching his style as closely as possible. We will work on getting the comic into a more complete state so we can release it properly.

Also, just yesterday, the mod hit 50,000 downloads on itch.io! Thanks to all of you for continuing to follow our work, it means a lot!
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OKGames

Zhara, Latex Prisoner

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Kaie Frogtie Complete! (mostly)

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Kaie Hogtie Animation WIP

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February 2025 End-of-Month Report


Greetings, all! February has concluded as we remain hard at work getting the last few things in order before shipping the first beta for 0.15, sorry for the long wait! We've been working with some of our new members and receiving a large influx of new art materials from our artists that all need some attention before we can get them properly into the game.

0.15 will include the new Concealment system and will also implement a time cost for interacting with allies in an effort to make escapes less exploitable. We're trying to implement the same time costs that make sense for guard interactions (pleading, charming, threatening, etc.), but we've run into some snags that are breaking things in our code, so this could take a little while longer.

I am currently in the midst of implementing Kaie's hogtie, drawn by the talented Eclipse Luxary! Once this is complete, Kaie will have three of her four main poses implemented into the escape system, with default outfit and variants of it. Chairtie is still a work-in-progress, and I will share more information about it when I hear from the artist.

Thank you for your patience, as I know we've been slow with actual releases of mod versions. This is mostly due to the mod manager being completely nonfunctional for us due to issues with the software running out of memory and crashing (if that sounds stupid, it is, we can give you more details if you want to ask us in discord). Nevertheless, we have an arduous manual way to create mod patches that is still doable but not as quick and easy as I would like. We are hoping to find a way around this to more easily produce patches.

Anyway, that's February over, here's to a great March!
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