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Kalyskah Team profile
Kalyskah Team
18+
Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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(Free) Fledgling

A free tier if you just want to follow our game's updates!

21 subscribers SubscribeStar $0.00 tier
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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
27 subscribers Vampires
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Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
1 subscriber Royal Bloods
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Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

2 subscribers Nightstalker
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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Public post

[Vampire+ Release] Version 0.25.3


Hello everyone, Corintio here!
This past month has been challenging but immensely productive. We've done extensive backend work to identify and fix the issues causing game crashes, and we've significantly reduced the game's memory usage. You should experience a much more stable and smoother game with this patch. However, if you encounter any problems, please let us know.
You'll notice some new and familiar faces in the Garden of Earthly Delights. Although we had to pivot to focus on fixing the crash, we hope you enjoy the direction we're taking. We're excited to introduce the voices of Heather and Catherine, marking the debut of the talented French voice actress Marylou Carcolh in our project. I was particularly impressed with the gravitas she brought to Heather's dialogue.
Ideally, this patch represents what we aimed to deliver last month, but the crash prevented you from fully appreciating the new features. In retrospect, the performance improvements have even surpassed some of our expectations.
As we complete the implementation of the new characters in the Garden of Earthly Delights, we'll be closing the cycle of version 0.25. Our focus will then shift to bringing back the prologue and advancing the story, all within Unreal Engine 5, ensuring the game runs better than ever!
Thank you for your continued support!
  
Fixes
  • Fixed voices sounded muffled during the first encounter between Kalyskah and Nemesis.
  • Improved cameras and overhauled the cutscene visuals for Kalyskah's meeting with Nemesis, including camera positioning and facial expressions.
  • Fixed incorrect enemy spawning in the Blood Arena.
  • Fixed an issue where players were unable to select spells on the UI.
  • Fixed Merishya not following the player after dialogue or toy system interaction ended.
  • Fixed rendering issues with lights and materials.
  • Fixed Kalyskah not returning to level 1 in a new game, along with her XP and other data that weren't being properly reset.
  • Fixed Kalyskah moving forward indefinitely during tutorials.
  • Increased the volume of the line "Magnificent, now I will have to find another way out."
  • Fixed Hexblades not properly dropping their gloves upon death.
  • Fixed Kalyskah equipping her weapon multiple times when attacking (No more dancing Macarena).
  • Fixed issue allowing players to repeatedly press to enter the Vampiric Vision.
  • Fixed players being unable to exit the Garden of Blood.

Enhancements
  • Made it so that when a new spell is learned, it will automatically be set to the next available hotkey.
  • Improved the memory usage so the game now requires less memory and CPU to run. This was most of this month's work as we went through every single class and event we could find and refactored their implementations.
  • Reduced the size of several textures to improve game performance.
  • Enhanced Root Motion on hit: Kalyskah will stop moving forward after landing an attack.
  • Removed hyper-armour from Brooke; she was too difficult. Her fighting techniques will be improved in the future to make the battle more challenging yet fun.
  • Made backend changes to the follower system, making it generic by transferring Merishya-specific systems to a parent class. This will allow different characters to become followers when the story requires it.
  • Reduced the damage reduction on Gremnoch so players who do not figure out how to defeat him won't have such an impossible time; it will just take longer.
  • Improved the visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Features
  • New dialogues for the Garden of Earthly Delights (not yet fully voiced):
    • Catherine
    • Jessie Sawmill
    • Rulfio
    • Heather Durand
Known issues:
  • We temporarily disabled the photo mode until we tweak it.
  • After I packed the game, I noticed that the mist Form wasn't behaving as it was supposed to. We'll release a new patch next week addressing this issue + anything else you report to us that we can fix during that week.
  • There's some jittering in the camera during cutscenes. That's on our to-do list to solve in the near future.

DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE

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Kalyskah Team
Public post

[News] The Crash is Fixed, and What Does That Mean?

Hello everyone, Corintio here!
We are absolutely delighted to announce that we've managed to track down and fix the crash in our game!
It was a tough journey, as the debugging tools provided by Unreal Engine weren't pointing us to the exact culprit. We had to tackle it the old-fashioned way, packing, testing, and playing the game over twenty times throughout the month. We meticulously removed and examined pieces of the level design, fixing various issues along the way. Eventually, we discovered that the main cause was a very specific asset within the level design.
It took us a month to successfully identify and fix this issue, but there's a silver lining. All the tests and backend code improvements we made in our efforts to resolve the crash have had fantastic consequences:
In the next update, you'll notice a significant performance boost for low/mid-end machines. We've optimized a lot of old textures and fixed memory overheads. While we weren't ignoring these issues before, our focus on remaking many classes from the ground up in C++ meant that fixing them while finding the crash was ultimately beneficial. This means that even as we continue to rework and refactor many classes and systems, you'll already be able to enjoy improved performance and stability.
During this month, other members of the team have been busy working on areas of the project unrelated to the main dungeon flow. We're now wrapping up some of their work, including new armours and conversations with NPCs in the Garden of Earthly Delights. We're gearing up for another release by Saturday!
What Comes Next for the Game?
Based on the poll we posted, and the feedback you've provided, we'll spend a bit more time polishing the base mechanics to ensure the game is both fun and running smoothly. Once this step is complete, we'll return to work on the prologue, focusing on wrapping up the main storyline and adding elements related to Kalyskah's life in the past.
It's important to note that although this chapter is called "The Prologue," it serves the main story arc. The choices you make and the new techniques and equipment Kalyskah acquires will carry over to the era of Millhaven. The prologue is an integral part of the main storyline and will impact how Kalyskah handles the situation in Millhaven. We're thrilled that our vision aligns with your preferences, with 61% (We summed Patreon and Subscribestar posts) of you voting in favour of us focusing on this chapter with the polish we intend. Although we don't aim to make it take too many hours of gameplay to be completed.
Thank you all for your fantastic support and patience. See you on Saturday with the new Patreon/Subscribestar release!
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Kalyskah Team
Public post

[News] Update on the Game Crash Issue

Hello everyone, Corintio here!
We wanted to keep you informed about the crash issue we're currently dealing with. Here's what's happening:
What's the Problem?
We're facing a memory issue related to something called MAllocBinned2. This type of problem is quite tricky because it's very general and can be caused by any piece of data, asset, or code loaded into the game's memory.
What Are We Doing?
  • Programming Team: Our programmers are focusing on the largest and most frequently used classes in the game. They're fixing any issues with references and general back-end code they find. Focusing on reducing the RAM necessary for each of our game's classes.
  • Programming Lead (Henrique): Henrique is personally looking into the core C++ base classes to check for any misuse of pointers. Additionally, he's optimizing other systems that might be contributing to this issue.
  • Corintio and QA Team: I'm collaborating closely with our QA team. We're releasing internal test builds daily to help pinpoint the exact cause of the crashes.
What This Means for You
We understand how frustrating these crashes can be, and we apologize for the inconvenience. Please know that we're working hard to resolve this issue, but it may take some more time to fully fix it.
Thank you for your patience and support as we work through this, we'll keep you updated on our progress!
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Kalyskah Team
Public post

[News] Crash Hunting!

Hello everyone, I just wanted to offer you a quick update on the crash situation:
We have found the main suspects and are working to debug them, since it is a check that goes both on blueprints and C++ classes it takes some more time, we should have some news by next Monday.

We fixed the issue that was causing Kalyskah to be unable to use her skills but I believe it's best if instead of flooding you with small patches that won't offer you a good time because of the crashes, we hold on until the crash is fixed so we can make another release.
So give us a little longer and in the meantime, while the programmers work on fixing the crash and reducing the amount of memory that the game needs to run, the other team members will be improving things on the visual side (Especially animations).
Thank you very much!

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Kalyskah Team

[Poll] Prologue's Length

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Kalyskah Team
Public post

[News] Dancer Outfits!

Hello everyone!
Nemesis' Garden of Earthly Delights is supposed to be a satire of a sacred garden, a place of beauty but also sin. Her dancers will wear outfits made out of leaves and dance around barefoot!
So as the technical team fixes the game, the art team is pressing forward on modeling new outfits to bring this vision to reality. Here is the female outfit, we are now working on the male outfit that will be just as daring!
I wonder what the people of Millhaven will say if Kalyskah shows up wearing one of these.... 🤣
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To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.

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