You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Kalyskah Team profile
Kalyskah Team
18+
Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
Subscribe
Message

Subscription Tiers

FREE
(Free) Fledgling

A free tier if you just want to follow our game's updates!

132 subscribers SubscribeStar $0.00 tier
Unlock
$10
USD monthly
Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
45 subscribers Vampires
Unlock
$25
USD monthly
Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
3 subscribers Royal Bloods
Unlock
$50
USD monthly
Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

2 subscribers Nightstalker
Unlock

Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Public post
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Kalyskah Team
Public post

[Public Release] Kalyskah Version 0.27.1

Hello everyone!
This patch marks one of the biggest gameplay updates we've ever done. Not only have we changed the UI, but we’ve also made major improvements to enemy AI and completely overhauled combat. We introduced a timed block mechanic that lets you bite enemies during combat and have started making major improvements to cutscenes across the starting dungeon.
To our patrons, we haven’t made many changes to the open world yet, and since the last update where we released a review on the toy system UI wasn’t polished enough, we reverted the interface to how it used to be so we can later bring you something more refined and classy.
The HUD is now completely different, with everything centred at the bottom of the screen, making it easier to see Kalyskah’s HP, stamina, and blood without needing to glance to the side.
Many cutscenes are set to be reviewed, but we didn’t have time to update all of them yet. For example, the one after you defeat Gremmnoch is currently missing a wall. Don’t worry, these will go through improvements in the next few days as I also set up quests in the open world.
After patching the game, I noticed that sometimes parrying an enemy’s attack might cause them to stop attacking until you either move too far away or hit them, which we’ll be polishing in the coming days along with adjusting combat for different difficulty settings.
I hope you enjoy this patch, I feel it’s a major improvement compared to what we had before in terms of gameplay!

Kalyskah Version 0.27.1

Fixes
  • Resolved null pointer errors and improved index validation in various functions, making the game more stable.
  • Fixed NPC skill usage and ensured abilities function as intended.
  • Addressed an issue where Kalyskah wasn’t sprinting correctly.
  • Corrected logic on the blood-drinking mechanic, ensuring damage starts only when Kalyskah’s teeth make contact.
  • Fixed UI elements, including interaction button hold functionality, preventing inventory from opening multiple times if you hold the interaction button.
  • Refined inventory controller detection for gamepads.
  • Fixed slot description tooltips that do not disappear after closing the menu.
  • Updated quest-tracking logic to ensure proper progression and eliminate quest-related errors.
  • Fixed tracked quest UI display issues.
  • Removed unused and corrupted assets to improve performance.
  • Fixed Hexblade armour morph targets, resolving issues causing the chest to pop out of the plate mail. Although sometimes it might still happen.
  • Fixed issues with projectiles, preventing friendly fire and ensuring correct collision behaviour.
  • Fixed a bug that caused NPCs to repeatedly equip their weapons.

Enhancements
  • Adjusted cutscenes to prevent clipping, improve transitions, and enhance animations. Not all of them are done yet, we'll release a new patch within the next few days to finish the updates.
  • Enhanced weapon trails, making them less emissive than before.
  • Improved HUD elements, including redesigned visuals and better interaction feedback.
  • Tweaked melee enemy AI:
    • NPCs now block more reliably.
    • Enemies will attempt to defend themselves when hit.
    • Adjusted enemy behaviour to follow Kalyskah more aggressively.
    • Reduced enemy magic projectile usage to balance melee combat.
  • Reworked combat animations:
    • Enemies now start their attacks 40% slower, giving players more time to react before the attack takes full speed. With this change, Kalyskah’s and NPC's attacks feel heavier.
    • Improved blocking animations, ensuring Kalyskah can move while using a one-handed sword and claws.
    • Tweaked enemy AI stamina management, affecting how often they attack, block, and reposition.
    • Updated troll combat: Troll attack speeds have been increased for a more intense challenge.
  • Updated archer AI:
    • Archers now telegraph their shots before firing.
    • They will no longer fire if they lack a line of sight.
    • They now walk instead of sprinting away when repositioning.
  • Reworked ranged combat mechanics:
    • Improved visuals on spider projectiles.
    • Reduced arrow speeds for better reaction time.
    • Fixed projectiles colliding with the world properly, preventing spells from stopping midair as well.
  • Added visual and sound cues for parrying: Attacks now have improved feedback, helping players identify when enemies are vulnerable.
  • Improved blood-drinking mechanics:
    • After a successful parry, the player can hold the interaction button to bite an enemy.
    • Kalyskah now turns into mist before teleporting behind enemies, then returns to where she was. This should prevent her from clipping through walls after sneaking behind enemies or biting them in combat.
    • Reduced slow-motion effects during feeding.
    • Adjusted combat biting balance, reducing blood recovered to compensate for its increased accessibility.
    • Stealth bites now deal increased damage and players can see Kalyskah's stats while doing it.
  • Cutscene improvements:
    • Adjusted Alvina’s cutscene for better narrative flow.
    • Improved Michael’s cutscene animations and dialogue.
    • Enhanced lighting and visual transitions in key scenes.
  • Enhanced environmental visuals (Open World):
    • Village castle interior and lighting updates.
    • Farm area expansion and main road connectivity.
    • Dock area refinements, including additional structures and landscape layers.

Features
  • Enabled biting during combat: Players can now parry an enemy attack and bite them in the recovery window.
  • Introduced new HUD rework (V1): The UI has been overhauled to improve clarity and functionality.
  • Updated NPC combat behaviour: NPCs will now react more dynamically based on their stamina.
  • Overhauled projectile system: Projectiles are now less likely to collide with each other, ensuring smoother-ranged combat.
  • The plate armour that the Seekers use is now available to be found at the goblin mine, and we split its slots a bit better to allow players to mix them with different clothing.
Known Issues
  • Some visual glitches persist in less optimised areas of the open world—additional HLOD passes are planned.
  • Certain NPC animations and interactions may require minor refinements in future updates.
  • The updated plate armour may cause incompatibilities with old saves, leading to missing items.
  • Animations such as the one that plays when Kalyskah defeats Greemnoch is under development, and they aren't looking as polished as the others (there's a wall missing).


DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE


Free Steam Download:

  • The free demo is available through our page here!
Comments  loading...
Like(2)
Dislike(0)
Sign Up or Log In to comment on this post
Kalyskah Team
Public post

[News] Amara's Hair + Patch

Hello everyone!
The image we posted yesterday didn’t really reflect the idea of what Amara’s hair was supposed to look like, so here’s an update.
So in case anyone's curious about the progress since then, the first version was mainly for testing the shape of the dreadlocks rather than the hair's flow. The sides will be done last since they’ll sort of "hug" the back of her head.

The next update is just around the corner! We’re currently ironing out a little issue that came up when we switched the health bars. You can expect it to be ready for you within the next 48 hours!

Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
Kalyskah Team
Public post

[WIP] Progress on Amara's new hairstyle

Hello everyone!
In my last post, I forgot to mention that we were working on a new hairstyle for Amara!

Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
Kalyskah Team
Public post
# [News] Updates on progress
Hello everyone!
Just a heads-up, we’ve been improving combat and the game’s UI over the past few days. We’ve adjusted the layout and created a new interface for the health bar, stamina, and blood points, moving them closer to the centre of the screen. This way, you won’t have to keep looking to the side during fights.
Enemy behaviour has also been refined. They now make decisions based on Kalyskah’s distance and their own stamina, leading to more strategic combat. We’ve fixed several issues that caused them to attack each other and ensured that their combos flow much more smoothly. So beware—combat will be tougher!
In addition, we’ve fixed various aspects of the dungeon’s level design and refined the narrative in its cutscenes.
Right now, we’re mainly debugging and tweaking enemy behaviour in ranged combat before rolling out the update. Stay tuned, it shouldn’t be much longer! We had to reschedule because, when we built the package on the 14th as originally planned, we realised there were still many improvements to be made before releasing the public demo.
Comments  loading...
Like(3)
Dislike(0)
Sign Up or Log In to comment on this post
Kalyskah Team
Public post

[News] More Progress + Public Demo!

Hello everyone!
The February Steamfest is almost here, and we plan to release a public demo by the 13th or 14th. This demo won’t include the recent progress on the prologue level; instead, it will focus on improvements to the two dungeons we’ve already released (including some of their cutscenes) and the upgraded UI for the Toysystem.
We will also release a follow-up update a few days later to improve controller compatibility.
For the subscriber demo, we still plan to release another build by the end of the month. This version will feature the prologue level in a more playable state, with significant improvements across all its cutscenes. However, since the NPC open-world composition and loading systems aren’t finished yet, the prologue will remain in a ‘debug level’ state for now.
Meanwhile, as we apply these final touches, our level designer is working on the village of Tupelo. This is where Kalyskah will perform a ritual, a major milestone before the prologue reaches the point where pirate factions begin to cause her trouble. We’re advancing development on multiple fronts so that, once the NPC manager is complete, we can fully reallocate our resources toward wrapping up the prologue story at full speed.
Finally, based on the poll we ran a while ago, I should stop calling it "The Prologue" and start referring to it as Chapter 1. Since once its main story is complete, we’ll continue expanding it with side stories while the level designers finish building the land of Thulgatha. This will give you plenty of time to get familiar with Kalyskah’s world when she was at the height of her power before her slumber.
Comments  loading...
Like(3)
Dislike(0)
Sign Up or Log In to comment on this post
View next posts (6 / 352)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

167 subscribers
352 posts

Goals

$418 of $8,000
per month
To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.

Other Creators

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.