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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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A free tier if you just want to follow our game's updates!

80 subscribers SubscribeStar $0.00 tier
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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
41 subscribers Vampires
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Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
2 subscribers Royal Bloods
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Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

2 subscribers Nightstalker
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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Public post
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck

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Kalyskah Team
Public post

[WIP] Rough test on Mocap Animations

Hello everyone!
It took us a while to find the time to start transferring the mocap animations to Kalyskah's skeleton. What you see here is one of our first tests. We'll improve the retargeting and then make an animation pass to fix visual artefacts. But I thought it would be interesting to show you how things look in their early stages, so we can surprise you with the final version after all the tweaks and improvements later!
https://youtu.be/Sloyg6QlYgo
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Kalyskah Team
Public post

[WIP] Testing HLODs on the landscape

 https://youtu.be/15v1Z2zGvts
Hello everyone!
I wanted to make a quick post to share some insights into our progress with implementing a Hierarchical Level of Detail (HLOD) in Kalyskah. HLOD is a technique in Unreal Engine 5 that optimises performance by simplifying distant objects in the game world. When viewed from afar, it combines multiple objects into a single, less detailed mesh, reducing the rendering load and improving frame rates.
In the context of landscapes, it divides the terrain into sections, each with varying levels of detail based on the player's distance. The video above shows in pink what are the areas with high details, green what's simplified meshes and the grid is what's in between. This ensures that only the necessary details are rendered at any given time.
Unreal 5 made this technology more accessible than it used to be in Unreal 4, and this is one of the many reasons that made us want to switch engines.
Integrating vegetation into the HLOD system is a bit more complex and will require more manual labour, that's why for now, the trees are being shown in red.
Thank you for your continued support, and I look forward to sharing more updates with you soon! 
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Kalyskah Team
Public post

[News] Progress Report

Hello everyone!
Apologies for the lack of updates over the past few days. We’ve been focused on bringing the prologue content back to Unreal 5, and most of the main cutscenes are already done. Only Brooke and the massage scene remain to be transported into the new world.
We’ve encountered some performance issues with Nanite and are now considering dropping it entirely to prioritise gameplay and storytelling over minor visual enhancements to the landscape. On the animation side, I’ve been wrapping up Kalyskah’s Unreal 5 rig. This new rig gives us more control over cutscenes and finally allows us to clean up and use the motion capture animations we recorded earlier this year.
If all goes to plan, one of our team members will focus on transporting the remaining cutscenes to the prologue this week, while I test the motion capture animations. Once that’s done, I’ll work on the new intro scene between Kalyskah and James. After the open-world optimisations are complete, I’ll return to the prologue to connect the necessary quest events and release a demo that combines the prologue with the new dungeon intro.
However, before we re-release the prologue, it’s likely that the dungeon intro will be ready first.
Clan Naming Conventions:
Many people liked "-ach" suffix for the clans, so we’ll stick with that unless a particular name doesn’t fit well. The idea is that Kalyskah herself came up with this naming pattern, and being as old and resistant to change as she is, she’d rarely deviate from it once it became her standard.
Now that we are solidifying the game’s lore, once we’re through this intense phase of refactoring and transferring content from Unreal 4 to Unreal 5, we’ll begin polishing mechanics. A better understanding of the clans will help us refine the skill tree and enhance the books that will be scattered around the world for you to discover.
Quests:
As I mentioned before, we already have 10 to 15 new quests written. However, before adding anything new, our priority is to bring back what was lost, along with adding voice-acting to quests such as Pesky Pirates, By the Bushes, and Captive Rescue which were released before we started the Unrela 5 Transition.
I’ve also been working on writing profiles for some of the game’s characters. Once we’ve done some proofreading, I’ll share Ilreth’s profile here. It will detail her journey from growing up in Danú, graduating in Lindara, to finally arriving at the island of Thulgatha and joining Michael the Wise in his studies. These profiles will also help you understand the world Kalyskah lives in, and if we ever reach the goal of making playable companions, they should give you an interesting starting point as well as hints of what these characters aspire to in their own questlines.
If you like what we are about to release here, I can share more character profiles over time, so you can start piecing together the puzzle of who they were before crossing paths with Kalyskah.
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Kalyskah Team
Public post

[Public Release] Version 0.26.1 Hotfix!

Hello everyone, we have been working tirelessly this month to bring you new content in the open world, and as we worked on it, we found a way to fix the issue that was causing the game to get blurry and the subtitles to disappear. So, we are patching the demo here to address this issue before we return to focus on the larger code refactoring and work on the landscape and cutscenes!

Version 0.26.1 Changelog:
Fixes:
  • Fixed an issue with DLSS that was causing the game to look blurry. Now when you change the DLSS settings, the resolution scale slider will go to the recommended value for that setting, but you are free to force another resolution.
  • Fixed subtitles not showing properly. For this change to take effect, you will be required to go to the Game Settings -> Gameplay -> Switch Ambient and Dialogue subtitles on, since it will be off by default if you are coming from a previous version.
Possible Issue:
  • We are in the middle of implementing Nanite for the open world, the dungeons are standalone levels and they shouldn't have their performance impacted by it, but let us know if the game has a lower fps now.

DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, you can get the latest release here:

GOOGLE DRIVE

Free Steam Download:

The free demo is available through our page here!

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Kalyskah Team
Public post

[News] Prologue ready to receive cutscenes!


Hello everyone!
A few days ago, I mentioned that we were reworking the prologue landscape. That task is now complete!
With the landscape changes, some elements were offset from their original positions, and we’re currently fixing these offsets in the cutscenes. Fortunately, we’re slightly ahead of schedule for this point in the month, so if everything goes smoothly, fixing the cutscenes should take less time than we initially thought.
What remains for the landscape is properly implementing Nanite, followed by some final tweaks and optimisations for the NPCs. I’m optimistic that the prologue will be ready for you next month, but if we encounter any unforeseen issues, I’ll be sure to let you know!
Talk to you again as soon as we have more news!

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To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.

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