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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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Fledgling
  • This is our tip-jar, thank you so much for helping us!
  • Access to pictures and animations
  • Read game news
  • Participate in polls about the game's story and about things that will not be implemented in the game but differ from the vampire tier; these polls are for things that won't be implemented immediately.
  • Access to a private Discord chat where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read our GitHub pushes. This is shown in a special area on Discord that the bot updates in real time whenever we make a new commit!
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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
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Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
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Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Public post
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck

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Kalyskah Team
Public post

[Devlog] Amy Saville Q&A!

https://www.youtube.com/watch?v=Tx2J27-Ap_A
Hello everyone!

Remember when we asked you to send some questions to our voice actors? Amy Saville took some time to answer some of them; she talks a bit about how she got into voice acting, how she joined our team, and her journey to landing the role and some personal questions you asked too!

We hope you enjoy the video! And who would you like us to interview next?
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Kalyskah Team
Public post

[News] Merishya Gameplay Soon!

Quick heads-up on our progress!
We're bringing the two-handed sword back, and we're currently working on Merishya's gameplay too. This will be especially helpful when we bring the dungeon back, as we want to give her more opportunities to shine as a companion!
The Special Attack I'm working on for her is a grappling hook that she can use to pull enemies towards her, pull herself towards them, or even move towards walls for traversal. Her other skills will include throwing fireballs and creating an explosion around herself.
The goal is for her to play more like a "bruiser" type of character.
We're also making steady progress on moving the old cutscenes over to the new architecture. However, our dialogue system is based on events, such as "When this dialogue line plays, move the character to position X, Y, Z" or "When the player chooses this option, add [Value] to Kalyskah's Tendency".
The problem is that hundreds of these events were hardcoded into the old system and character classes, so there's quite a lot of work involved in bringing everything back.
We're moving fast, but we'll need a few more weeks to get it all done. Don't worry, though! We have different team members working on the cutscenes and the companions' combat systems, so we can keep improving and releasing new content for the Blood Arena demo in parallel.
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Kalyskah Team
Public post

[Release] Version ALPHA 1.0.0

Hello everyone!

After a lot of work improving performance, rewriting systems and cleaning the game's architecture, we are officially entering Alpha 1.0.0.

As I mentioned a few times, this means we are moving away from the big refactor phase and focusing more on adding new features, expanding what's already there and polishing the systems as we go. And today we are releasing a new demo on Steam, Itch and also here on Patreon.

This build includes various fixes based on your feedback, along with new abilities to give you a rough idea of where we are heading. The visual effects are still under development, so expect some of them to change as we continue polishing.

Kalyskah - Swarm Fist

Starting with Kalyskah, we fixed the visual effects for Swarm Fist. While aiming the attack, you can now see the bats gathering above your target area.

When Kalyskah brings her hand down, the swarm dives into that area, knocking enemies back and causing damage.

Ilreth - Artificer Hammer

For Ilreth, we haven't implemented her companion system yet. Eventually, as an artificer, she will be able to craft drones and other constructs during combat to fight alongside her.

For now, we started with something simpler: She strikes the ground with her Artificer Hammer, creating a shockwave that damages enemies and knocks them away.

Nemesis - Hell Pit

Nemesis brings some of her hellish powers with her.
Because her playstyle focuses on keeping enemies away, one of her new abilities lets her summon a hellish pit to hold enemies in place. Then, you can electrocute them with absolute power!

Laver..... Later!

Laver will need a little more time.
As we mentioned in our Vampire Bloodlines video, his supernatural abilities are heavily connected to speed and mind control. Until some of the systems required for that are in place, we cannot properly implement his powers yet. But the goal remains the same.

What's Next?

Every playable character will have their own traits, abilities, and eventually their own skill tree. And remember, Kalyskah is still the main character. As we develop the playable companions, we are learning a lot that will help us create more unique enemies, bosses, and combat encounters for Kalyskah to fight later.

DOWNLOAD

The new demo is available on Steam today. You can get it on OUR PAGE HERE.
If you aren't able to access the demo due to region restrictions, you can also get it on ITCH HERE.

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:

GOOGLE DRIVE

The Supporter Version has character customisation enabled for Kalyskah.
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Kalyskah Team
Public post

[News] What are we up to?


Hello everyone!
I hope you're enjoying the demo so far!
We're bringing the cutscenes to the new architecture, but until the Dungeon is ready to be released, we'll make another Blood Arena update. The next update will also be named Alpha 1.0.0 because it will mark the start of a new era in Kalyskah: The New Architecture is ready to enter a steadier development pace.
This means most of the game's old code has been replaced, and what's left to do runs in parallel to the spine of our game, not the core.
This weekend we plan to release some fixes, such as Controller compatibility and bringing back both the Target Lock-in and input settings and who knows? Perhaps we'll have time to add more spells to the playable characters' repertoire or introduce new enemy behaviour.
Thank you very much for your support, and we're doing our best to get back to adding new quests as soon as possible!

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Kalyskah Team
Public post

[Public Release] Kalyskah- Blood Arena is Here!

Hello everyone!
During the week, we fixed a few things, such as Nemesis' top clipping through her body, and we have also added weapons to the enemies. But for everyone in the general public who hasn't been able to test the new combat yet, this is the first public release of Kalyskah: Blood Arena!
We have even created a separate page for it on itch so we can split it from the main game. The goal here is to put the new combat in the hands of more people and gather a much larger amount of feedback, so we can keep improving it while, in parallel, we wrap up converting the remaining systems and cutscenes from the Dungeon and Prologue to the new architecture.

For a long time, performance and how smooth the gameplay felt were among the biggest stumbling blocks for Kalyskah. Earlier this year, we made the difficult decision to slow down work in other areas so we could focus heavily on improving the game's foundations. The goal was not only to give you a better experience playing it, but also to make the game easier for us to develop and expand moving forward.

You've already heard us talk a lot about the C++ migration, the refactoring and all the work happening underneath the game, so I won't repeat the whole story here. What matters now is that all of that work is finally turning into something you can actually play.

Blood Arena gives us a focused place to test the new combat, playable characters, abilities, enemy behaviour and performance without having to wait until every part of the main game has finished being converted. And the feedback we've already received from the Patreon release has been helping us make improvements before this public release.

This update is the culmination of years of trial and error, and at the same time, it is just the tip of the iceberg!

I hope you enjoy it! Please keep sending us feedback and what kinds of abilities and mechanics you would like to see us explore next.

And who knows? Now that we are entering a new era of developing Kalyskah, perhaps it is also time for us to start reconsidering how we handle game versions and releases, so changes this massive can feel like the major milestones they actually are!

DOWNLOAD

If you are NOT A PATRON, you can download the demo on the new page we opened on Itch specifically for the Blood Arena, HERE.

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:

GOOGLE DRIVE





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