[News] The Crash is Fixed, and What Does That Mean?
Hello everyone, Corintio here!
We are absolutely delighted to announce that we've managed to track down and fix the crash in our game!
It was a tough journey, as the debugging tools provided by Unreal Engine weren't pointing us to the exact culprit. We had to tackle it the old-fashioned way, packing, testing, and playing the game over twenty times throughout the month. We meticulously removed and examined pieces of the level design, fixing various issues along the way. Eventually, we discovered that the main cause was a very specific asset within the level design.
It took us a month to successfully identify and fix this issue, but there's a silver lining. All the tests and backend code improvements we made in our efforts to resolve the crash have had fantastic consequences:
In the next update, you'll notice a significant performance boost for low/mid-end machines. We've optimized a lot of old textures and fixed memory overheads. While we weren't ignoring these issues before, our focus on remaking many classes from the ground up in C++ meant that fixing them while finding the crash was ultimately beneficial. This means that even as we continue to rework and refactor many classes and systems, you'll already be able to enjoy improved performance and stability.
During this month, other members of the team have been busy working on areas of the project unrelated to the main dungeon flow. We're now wrapping up some of their work, including new armours and conversations with NPCs in the Garden of Earthly Delights. We're gearing up for another release by Saturday!
What Comes Next for the Game?
Based on the poll we posted, and the feedback you've provided, we'll spend a bit more time polishing the base mechanics to ensure the game is both fun and running smoothly. Once this step is complete, we'll return to work on the prologue, focusing on wrapping up the main storyline and adding elements related to Kalyskah's life in the past.
It's important to note that although this chapter is called "The Prologue," it serves the main story arc. The choices you make and the new techniques and equipment Kalyskah acquires will carry over to the era of Millhaven. The prologue is an integral part of the main storyline and will impact how Kalyskah handles the situation in Millhaven. We're thrilled that our vision aligns with your preferences, with 61% (We summed Patreon and Subscribestar posts) of you voting in favour of us focusing on this chapter with the polish we intend. Although we don't aim to make it take too many hours of gameplay to be completed.
Thank you all for your fantastic support and patience. See you on Saturday with the new Patreon/Subscribestar release!