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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
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  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
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You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Public post
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck

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Kalyskah Team
Public post

[News] Prologue ready to receive cutscenes!


Hello everyone!
A few days ago, I mentioned that we were reworking the prologue landscape. That task is now complete!
With the landscape changes, some elements were offset from their original positions, and we’re currently fixing these offsets in the cutscenes. Fortunately, we’re slightly ahead of schedule for this point in the month, so if everything goes smoothly, fixing the cutscenes should take less time than we initially thought.
What remains for the landscape is properly implementing Nanite, followed by some final tweaks and optimisations for the NPCs. I’m optimistic that the prologue will be ready for you next month, but if we encounter any unforeseen issues, I’ll be sure to let you know!
Talk to you again as soon as we have more news!

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Kalyskah Team
Public post

[News] Progress Update!

Hello everyone!
I'm here to share with you some updates on things we developed during the month, and to announce that we are delighted to say that we passed the 20k wishlist milestone!
But work doesn't end there, we are just getting started!

Prologue

Firstly, we made massive progress on transporting the temple, arena and other areas to the new landscape of the prologue:

Now that we shared the pretty angle, here's how it's looking from the top:

The logic here is similar to when you are cleaning your house and you need to pick everything that was on the ground so you can wipe the floor, put the furniture in place, and then place back the carpets.
But the most important part of this stage is that by the end of the week, the animators will start to retouch the cutscenes so we can get the prologue released in Unreal 5 as soon as we can. This task shouldn't be too massive because last year, knowing that we would eventually get to this, we kept cutscenes at the prologue to a minimum so we wouldn't have to redo much.

Legacy Content

After the content of the prologue is back, we'll finish working on the village that is necessary for us to tell the whole story of the prologue, and then start transferring assets from the Legacy Content (Version 0.19) back to the game.
The content in Millhaven is much more complex than the island of the prologue, requiring a lot of biomes such as a forest, a swamp, a frozen swamp and all the quirks that the curse in the woods is causing. And the sooner we start working on the level design there, the sooner we can bring the legacy content back.
I'll talk more about it when we have an ETA, it will depend on whether or not we can, if not release it, at least have the prologue content almost ready to go by December.

The Imp:

You must have heard that we are adding an Imp to the game, here's how this pretty guy is looking:
The chubby Imp won't be an enemy, instead, it's the pet of an elf called Gabriela, he's called Mr. Pankakes. The enemy imp will have a similar body type than the goblins have right now.

Toysystem UI Update

This is how the toysystem UI will look once it's implemented:
As you can see, much more elegant than what we currently have:

Other work and Release

Other than that, we won't be implementing any new features for now. Nor we will focus too much on fixing issues unless they are critical, because right now we are aiming to get the game in the best state possible for the Early Acces next year. That means we'll need to both finish for good all the code refactoring and re-add the missing content.
Notice that at least 90% of the issues the game has right now when it comes to character and NPC behaviour will be fixed once this refactoring is done, which is why we rather not make a palliative measure on something that is about to be replaced by a better one anyway.
I hope you're as excited as we are, thanks to everyone who played the demo on Steam and we'll keep that one up a bit longer before we release the free demo on Itch with all the cutout content. But it will happen this month.




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Kalyskah Team
Public post

[Public Release] Version 0.26.0

https://youtu.be/ikHARFlEm9o
Hello everyone!
For those who have already tried our demo, you might have noticed that we still have a long way to go to get the game in the shape we want in terms of optimization and content. But this demo brings you new content and will give you all a taste of what's coming next in terms of Dungeons for the game.
We planned to make this dungeon bigger, as previous videos we made were showing, but had to trim it down in order to get it done in time. This patch also has general fixes in the follower behaviour and more!

Version 0.26.0 Changelog

Fixes
  • Fixed issues with Bronwyn’s lip-sync animations.
  • Fixed Merishya's behaviour where she would fall forever under the map.
  • Adjusted Karnstein's vampiric leather armour to prevent visual clipping with her chest.
  • Fixed quests not properly updating in the sidebar
  • Fixed quests not being properly loaded if you didn't finish them in a single run.
  • Fixed icons for data such as health, blood points, etc, not displaying correctly in the attribute menu

Enhancements
  • Better way of synchronising followers' state machine, so they can exit dialogue behaviours together with Kalyskah, which should prevent glitches.
  • Updated dialogue camera logic for smoother focus transitions on speakers.
  • Updated armour sets in Nemesis' Garden and relocated the succubus outfit chest to the new dungeon.
  • Added voice to the Troll when he takes damage, attacks and so on.


Features
  • Added voice acting for the troll character.
  • Added new animations for kalyskah dating NPCs in the garden, such as kissing and hugging.
  • Granted "Shadow Dash" ability after Kalyskah defeats Gremmnoch. If you already defeated him, it will be given to you when you load the game.
  • Added a New dungeon with additional loot, cutscenes and a showcase of some new enemies, armours and systems, such as sunlight damage. You can enter the new dungeon by taking to a goblin that you can find after defeating Gremmnoch:


    The dungeon also contains a "new" Halloween outfit, can you find all the pieces? ps. The Halloween set was supposed to show up just on this patch, but we were veeeeery smart and forgot to remove the chest from the test area in Nemesis' garden. So Pretend you've never seen it!
  • Assigned "Dark Ascending Power" to Kalyskah upon completing the New Dungeon. This will allow you to hover!


Known Issues
  • Some minor animation glitches will occur in the new dungeon and will be addressed in a future patch. Along with improvements to the body language of the goblins and stability during transitions between checkpoints.




Difference between Steam and Patreon version:
The version released on Steam is a preview of the game without the Erotic Content Free DLC, meaning the sexual content is toned down. However, the version we will release on Itch after the Screamfest will be the uncut version. Once we reach Early Access, the erotic content on Steam will be available as a separate download through the DLC. We will release a new demo on Itch by the end of this month that will have the erotic content available to the public.
As always, the Patreon version includes the full content.

DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE

Free Steam Download:

The free demo is available through our page here!
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Kalyskah Team
Public post

[News] Demo results + The work never ends!

Hello everyone!
Thank you to everyone who downloaded our demo and added our game to their wishlist. We’re now just a few hundred wishlists away from reaching our 20k milestone, and we believe we’ll hit it during Steam’s Screamfest!
We’ve also identified some of the issues you reported in the demo, and we plan to release a patch within the next 72 hours. This patch will include a new dungeon to explore and new romantic interactions available through the “Holding Hand” pose in our simulator.
Some issues are a bit more complex to address, such as Enemy AI and minor animation quirks. These won’t be resolved this week, as we’re focusing on reintroducing the prologue content and enhancing the UI within the simulator. These issues will essentially resolve themselves during our upcoming code refactoring, as the root cause will be addressed in that stage.
I hope you all have an amazing Halloween and within the next 3 days, you'll hear from us again!
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Kalyskah Team
Public post

[Public STEAM Release] Version 0.25.9

Hello everyone!
We’re thrilled to share the first demo of our game here on Steam!
The road so far has been filled with challenges. The idea of creating a game like Kalyskah has been in our hearts for a long time and what you see now is just a small glimpse of what we envision for the future.
There’s much more to come, including an open world to explore and a variety of immersive systems that will let you experience life as a creature of the night, hiding your true nature from human society.
This demo offers a brief look at Kalyskah’s journey, covering some of the events between the opening and the first arc of the story. It should provide around 30 minutes of gameplay, followed by a short group of dialogues with some of the characters you'll encounter in the full game.
Early next week, we plan to release another dungeon, featuring more platforming for you to explore.
Since switching from Unreal 4 to Unreal 5, we’ve had to patch many systems and haven’t yet had the time to rework most of them. So, everything you see here is still subject to improvement, especially the combat and animations!

Have a great day and I hope you have fun!
Kalyskah Version 0.25.9
Fixes
  • Tweaked Brooke's end cutscene.
  • Fixed save slot menu display when the player presses ESC.
  • Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
  • Fixed Alvina in the arena to be the undead version.
  • Fixed Gallery scene not working properly.
  • Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
  • Fixed appearance settings starting in a collapsed state.
  • Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
  • Increased blend time on troll damage animations for smoother transitions.
Enhancements
  • General lighting, character shader, and effects tests for quality assurance.
  • Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
  • Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
  • Added Astrid as a new character for the gallery.
  • Added ambient dialogues for Catherine where she reads aloud from her book.
  • Set NPC quests to end in the Garden of Delights to avoid player confusion.
  • Changed NPC behaviour to walk instead of running in the Garden of Delights.
  • Added Maynard’s quest when you interact with him.
  • Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
Difference between Steam and Patreon version:
The version released on Steam is a preview of the game without the Erotic Content Free DLC, meaning the sexual content is toned down. However, the version we will release on Itch after the Screamfest will be the uncut version. Once we reach Early Access, the erotic content on Steam will be available as a separate download through the DLC.
As always, the Patreon version includes the full content.


DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE



Free Steam Download:

The free demo is available through our page here!
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