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Kalyskah Team profile
Kalyskah Team
18+
Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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Títulos de Assinatura

FREE
(Free) Fledgling

A free tier if you just want to follow our game's updates!

249 assinantes SubscribeStar $0.00 tier
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$10
USD mensal
Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
48 assinantes Vampires
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$25
USD mensal
Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
3 assinantes Royal Bloods
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$50
USD mensal
Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

3 assinantes Nightstalker
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Bem vinda

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!
Kalyskah Team
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck


Kalyskah Team
Publicação pública
Hi there!

We are Nobre Lobo and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!

                   


Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back or embrace the chaos and gain back control of her lost powers and abandoned followers.
The game features an immersive combat system with RPG elements, an open world where you can experience quests with multiple endings and occasional interactive sex scenes, for those who play their cards right...


The open-world is under development and it's getting new quests and enemies as we work on the game. 
In our current demo, the player controls Kalysakh as she makes her way through a linear dungeon. We are working on the surface world of the RPG, where Kalyskah ends up after fighting enemies and solving puzzles throughout the dungeon. The world we aim to present will provide players with quests and freedom to explore. Initially, this will mean a small area outside the initial dungeon, however, we will be increasing the explorable region with steady updates that will come once every two months.
Our 25$ subscribers have access to scripts and uncut voice dialogues before they are implemented on the game, the $10+ patrons always have access to the latest game demos, and the 5$ subscribers have access to the latest demo one month after its release and participate in debates that will help us to shape the final product and also have access to NSFW screenshots of WIP pictures of the game’s development. The public version will be one or more steps behind the latest demo version.

If you are not a subscriber, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
If you are a subscriber, we'll be monthly releasing posts here with demos of the game for you to download through google drive. The latest download link is this HERE.

We also started to release Visual Novels, the first one features a hot adventure Kalyskah and Mershya did in a Jungle. You can download it HERE.

You can learn more about the game by following these links:


                               
 
We aim to make a deep RPG experience, with an immersive world and a plot that puts every interaction into context, including sexual encounters which will flow naturally from the dialogue. We want everyone to be able to play and enjoy the game for its gameplay, regardless of whether they are actually interested in the NSFW part of our project.


Join our community!
Feel free to jump right into our Discord chat. We will show you game related stuff that we are currently working on and talk with you directly about our games. Support included!

And as for the short-term future, check out our roadmap by following this link.

https://youtu.be/-k2dLGNY1Ck

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Kalyskah Team
Publicação pública

[Vampire+ Release] Version 0.30.2

Hello everyone!
This patch turned out simpler than it could have been because we didn't have time to finish all the systems we intended to complete before people went on recess, so we had to disable much of what we did. We'll come back to it next month and wrap up the work!
What remained were minor bug fixes, and with Shift + ', you can see the cheat screen. However, the cheat functions aren't implemented yet, as we've been setting up the C++ side. But next patch, they will!

Kalyskah 0.30.2 Patch Notes

Fixes

• Fixed Telekinesis sometimes leaving Kalyskah stuck with her hand held forward after using the power.
• Fixed the negotiation pop-up so it always stays interactable when guards confront Kalyskah.
• Fixed Mist Form input so the power now has a proper release trigger and no longer sticks.
• Fixed the main game UI blocking mouse clicks in other widgets.
• Fixed the weapon state hint so the on-screen text now correctly matches whether the weapon is sheathed or unsheathed.
• Fixed Kalyskah and NPCs not correctly updating their standing and relaxed postures during dialogues (This bug was introduced on the last patch, but we fixed it now)
• Fixed guards being treated as essential NPCs so they can now be killed as intended.
• Fixed clothing tags that were incorrectly all set to “pet collar” so outfits now use the correct tags again.
• Fixed multiple dungeon cutscenes so they now play correctly with Kalyskah properly displaying on them (Another bug introduced on the latest patch that we fixed)

Cheats and testing tools

All of the following things are on the backend for now. You can open the cheat menu but we disabled it since it's not ready for release yet. Still, tto gie you an idea of what cheats will be available on the next release, here it goes!
• Added the interface for enabling God Mode and Infinite Stamina cheats, plus direct health and stamina change cheats. But right now they don't work yet.
• Added stamina cheats for both infinite stamina and setting specific stamina values.
• Added the ability to initialise blood points from the Cheat Manager.
• Added cheats to freeze the sky and to freeze time for testing.
• Added a single activation function and an Apply button so cheat changes only take effect after you confirm them.
• Added a new delegate that broadcasts when cheats are activated or deactivated so blueprints can react to specific cheats. (toggled off for now)

Gameplay and systems

• Improved the Hands Tied state again and resolved remaining edge cases, so the restraint state now behaves consistently in play.
• Tweaked the way the game detects which dice system is active so guard negotiations and related rolls should now work more reliably.
• Fixed an issue where threesome animations could try to start with only two characters.
• Renamed the “Purity” tendency attribute to “Modesty” to better match what the value represents.
• Updated clothing roleplay tags in the journal so they refresh as you change Kalyskah’s outfit and clearly show how each outfit affects the dice system.
• In safe-for-work builds, Kalyskah now remains dressed during toysystem scenes.
• Bounty and Notoriety will now be saved, so it remains consistent if you reload the game. 

World, levels and performance

• Added the Village Castle Sewers level to the Prologue area, but it is not available to the public yet. Later, we'll make it so that when Kalyskah is in jail, she can escape through the sewers.
• Refactored Default Scalability settings for clearer tiers, a better Lumen baseline and hopefully better performance.
• Updated Prologue open world level assets again to reflect the new scalability and level structure.
• Slightly rearranged a few world assets to better suit the new layouts and performance targets.

Other Enhancements

• Improved Kalyskah’s glowing eye effect during dialogue so it reads more clearly and she stays with them glowing for longer.
• Added lipsync and additional body language to Kalyskah’s guard negotiation scenes to make the conversations feel more alive.

DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE


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Kalyskah Team
Publicação pública

Lore Q and A Coming in 2026 

Hello everyone, first and foremost, Happy Christmas!
Something I have been thinking about is that, since in Kalyskah we are putting a lot of effort into the lore, her backstory, and how you can explore these things to put together the puzzle of what happened between the time of the Prologue and the Fallen Temple, we are planning to open 2026 with a Q and A about the lore.
So feel free to comment any questions regarding Kalyskah’s world, characters, magic, cities, in-game politics, whatever!
We will select some of these questions to answer, perhaps even with a video of the team talking about it!
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Kalyskah Team
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[News] Progress on Cheat System


Hello everyone!
We're making some progress on the cheat system. You'll be able to change things related to Kalyskah's health, stamina and blood. Edit the weather, add checkpoints and also give her new items and spells.
As you can see, two of the items I mentioned are still missing. Once they are added and we tweak the cheat menu's appearance, we'll begin working on the new combat at full speed. So if everything goes right, by the end of the month, between Christmas and New Year, we will release a new version with fixes for version 0.30 and the Cheat System.
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Kalyskah Team
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[News] What's next?


Hello everyone, I hope you're having a great weekend! 
I'm coming by just to give you an outline of what we aim to work on in the following few months!
We're working on the in-game cheat system, and right after that, we'll fix what to many of you has been the greatest issue in the game: The Combat.
The goal is to fix a lot of the 'floatness' that people have mentioned over the years and add new mechanics such as a "combat flow" where the more you land your attacks without getting hit, the faster Kalyskah will be and also the more damage she'll cause. This process requires multiple steps, and even though we have already started, I don't expect it to be fully complete until the end of February or March. So we'll break the implementation into smaller milestones to release patches to gather your feedback.
Something else we've been working on is the new questlines for Nemesis and the main event that will happen in Tupelo, the big ritual I mentioned a few times in the past. The scripts are complete, and we're now making final adjustments to send them to our voice actors. But the Nemesis quest is a bit more complicated because it requires us to revise the rig we have for a beast with multiple tentacles 🙃
We will create some poses, test them, and likely post renders of Kalyskah or other characters in these poses for those interested. 
We will also have to bounce back and forth on the animation side between working on cutscenes and the new animations required for combat, since there's a lot of polish needed on the ones we did in the MOCAP studio, but I'll let you know what we come up with. There's a chance we'll make a compromise: simplify the Tupelo cutscenes to move the main story forward without losing momentum, and release Nemesis' quest afterwards.
Other things, such as improving the flow during the simulated sex scenes, are on the back of our heads but will happen after the cheats and combat system. That one will take longer; we'll need to review the UI to use the new one we built several months ago. That process will be slower because it will require us to draw icons for each pose and interaction. Fortunately, the person who will work on that feature once the time comes doesn't work on quests, so it won't affect our schedule for moving forward with the game's storyline. However, they are currently working on combat and cheats, so I don't expect this revision to happen anytime soon. But it's on the queue of large systems we plan to tweak.
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Kalyskah Team
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[Vampire+ Release] Kalyskah version 0.30.1


Hello everyone!
This patch took a little longer than expected because we ended up solving more of the issues you reported along the way. There will be another patch shortly since as you can see on the known issues, some problems will require me to make further investigations and testing in the game code.
Patch Notes:
Fixes
  • Fixed NPC morph targets not being correctly applied, so faces and bodies now match their intended shapes. This also solved the issue where female peasant clothes were clipping through the mesh
  • Fixed male peasant clothes by re-sculpting it into their bodies so it no longer clips through.
  • Corrected base health values for humanoid characters so difficulty and damage feel as intended.
  • Fixed the UI not updating input icons after switching to gamepad.
  • Fixed errors to improve support for AZERTY keyboard layouts.
  • Fixed Tupelo peasants getting stuck in an infinite dialogue loop (Also removed their dance!)
  • Fixed Ilreth offering Prologue dialogue when you meet her at the Garden of Earthly Delights.
  • Fixed saving of the crime manager and adjusted crime system save and load so crime data and hands tied state persist correctly.
Enhancements
Gameplay and combat
  • In the controller, Predator Vision is now set to use the alternate mode input, with an updated default gamepad binding.
  • Removed slow motion when biting a victim’s neck and added a new bite where Kalyskah jumps onto the enemy’s back.
  • Tweaked biting and NPC logic so peasants and guards can now die properly and play their usual death animations. (But life happened and for some reason this isn’t working on the actual patched version. Peasants are dying but not the guards. I’ll investigate it later)
    The NPC targeting had an issue where the functions that were supposed to be called whenever they targeted or untargeted Kalyskah were not being properly executed. Once this was fixed, it solved the problem where guards would always attack Kalyskah on sight after witnessing her committing a crime, because now her state of “not being targeted by anyone” is properly recognised when they lose track of her. This also fixed the combat music, and we took the opportunity to add the combat track for the Automaton boss and the new Prologue combat music that was not being used yet. Now these will be the songs that play when Kalyskah fights a guard.
World, levels and performance
  • Updated Prologue Open World and Village Castle Exterior assets and sublevels with new modular wall materials, fortress meshes and external actor assets to improve layout, variety and structure.
  • Added new Far East Farm sublevels to the Prologue village homes and updated the Prologue landscape material, not 100% done yet.
  • Increased NPC render distance so villagers and guards remain visible and active at longer ranges.

Known Issues:
  • During a parry, the new animation where Kalyskah jumps onto the back of her victim is not blending correctly. I already know how to fix it and will include this fix in the next update.
  • When you fail to seduce, bribe or mind control a guard, the dialogue can sometimes follow the success branch in packaged builds. This prevents Kalyskah from properly entering the hands-tied state after a failed negotiation. The feature works correctly in the editor and the packaging issue is under investigation.


DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, you can get the latest release here:

GOOGLE DRIVE


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