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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
A free tier if you just want to follow our game's updates!
153 subscribers SubscribeStar $0.00 tier
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$1
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Legacy Fledgling
Access to pictures and animations
Participate on polls about the game's story and things that will not be implemented into the game immediately
Access to private chat in discord where we post progress on the NSFW side of the game.
See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real time every-time we make a new commit
0 subscribers Fledglings
$5
USD monthly
Neonate
Access to pictures and animations
Participate on polls about the game's story and things that will not be implemented into the game immediately
Access to private chat in discord where we post progress on the NSFW side of the game.
See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real time every-time we make a new commit
You will have access to the latest demo of the game one month after it has been released, independently of new updates.
2 subscribers Neonates
$10
USD monthly
Vampire
Access to pictures and animations
Access to private chat in discord where we post progress on the NSFW side of the game.
See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
Access to the latest version of the game.
Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
48 subscribers Vampires
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$25
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Royal Blood
All the above.
Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
Grab the hot PSD files of concept art. (When we have them)
Vote for concept art. Characters & creatures. (When we have them)
Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
4 subscribers Royal Bloods
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Nightstalker
You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).
2 subscribers Nightstalker
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Welcome
Follow the progress of development by reading our News
Customise Kalyskah's appearance, including her breasts size.
Read scripts from quests that are still on our roadmap to be implemented!
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[PATREON CROSSOVER] Download Kalyskah x Yuna! (Final)
Hello everyone!
Today we’d like to share with you the ending of the crossover we did with the developers of the game Yuna, a third-person shooter. It's been a while since we posted part 1 and 2, last year both of us we were so focused on refactoring our own games that we couldn't find the time to post the ending of the comig. Now here it is!
The story is set in a post-apocalyptic world where Judy needs to struggle between pursuing her goal to find the mythical YUNA, scavenging ruins of a city, meeting people trying to live in a destroyed world and on top of that: Fighting her way through hordes of creatures that are after her flesh and well, the pleasures it can provide!
So working together with Alex Horn, we came up with a little story that could answer the question: What if Kalyskah was there? What if this ancient vampire that used to have acolytes at her feet, one day found herself secluded in a world that not only doesn’t remember her name but doesn’t even have enough people for her to feast upon? What if Judy saw an opportunity there?
And here is a comic spiced with the clash of an objective-focused Ghoul that finds this eldrich being, thirsty and bored, inside her own manor.
Over the past two weeks, we’ve been focusing on fixing the game’s UI, polishing the game-settings screen, and preparing everything for the return of the prologue content, now with an additional quest. We’ve also added to the engine the new variation of the dancer’s outfit that I mentioned in the last post: Also, we’ve started working on a new short hairstyle and spent quite some time hunting down various bugs.
Our goal is to release the next patch to our supporters by the 30th. Even if it doesn’t include everything, most of the prologue content from version 0.24 should already be implemented (though not yet thoroughly tested) so we expect to follow up with minor updates in the days after, as we find and fix issues.
Thank you so much for your continued support, and apologies for the lack of updates this month. We’ve been focused on building the game and haven’t had much time to write posts.
I just realised it has been almost two weeks since our last update here. Sorry about that! We have been so busy fixing issues that we basically disappeared into a cave and forgot about the world!
In any case, I am here to give you an overview of what we have been working on:
Sound Effects:
Archie has composed a new combat track, one that feels more hopeful and fitting for the prologue. I know everyone loves the "Prum! Prum Prooom PrruuuUuum" song we use in combat, but after hearing it for a couple of years straight, it can get old. For the prologue, we wanted something that fits the theme of Kalyskah fighting pirates on her island. (Check the new audio at the end of this post)
Amara’s Hair
Amara’s hair is finished, and we are now implementing it in the engine!
New Skirt
Nemesis is lovely—she enjoys the fact that she can snap her fingers and BUM! Suddenly, everyone is undressed, or Kalyskah’s outfit turns into a green bikini. Still, we wanted to add an option where, if Kalyskah's Modesty attribute (which will replace Purity) is high, she wears a more conservative version of the Garden of Delights outfit.
Beyond that, we have also been debugging and improving the UI and gameplay. Many of the tasks are based on the player feedback we collected and shared with our supporters on this post.
We are excited to share all of these updates with you in the next release!
I see a lot of new faces following us, so I wanted to give you a glimpse of what’s next for the game. Internally, we’ve had many discussions about our approach to launching in Early Access, so here are a few key topics we’ll be addressing until then:
When will Early Access start?
We plan to launch between June and July, unless we encounter another major issue like we had in the past with the Unreal 5 migration. That is likely our final deadline.
What will be improved when Early Access begins?
We aim to start Early Access on Steam with the prologue content included. The story might not be fully complete, but our goal is to have the introduction quest where Kalyskah speaks with the members of her Legion before the events that led to the fall of her temple. From there, the story progresses up to the point where she performs a ritual in a nearby village, triggering a chain of events that set the stage for her free-roaming adventure. At this point, she will be exploring the island she controls while dealing with pirate factions. So, in short, the first months of Early Access will include both the introduction arc and an early stage of the open-world experience.
We also want to refine combat, though we are unsure if we will complete these improvements before or after Early Access begins. The updated combat will feature better animations (including those we recorded with motion capture) and new mechanics that emphasize the build-up of Kalyskah’s excitement during the thrill of the hunt.
All the cutscenes in the current demo are subject to change. However, we might not focus on them right away, as our priority is balancing polish with new content. While we want to offer a great experience, improving animations takes a significant amount of time. At this stage, we believe those efforts would be better spent refining combat animations since fighting is what you will be doing most of the time.
The user interface will also be improved. Elements like the health bar, stamina (which, for Kalyskah, is called Vigor Mortis), blood points, and quest navigation are all on our list for enhancements. However, these updates will likely happen during the Early Access phase since our main focus right now is expanding the game’s content to allow for longer playtime.
Yes! We are also working on improving the audio. Before The Great Fall, Kalyskah’s world had steampunk-inspired technology, and we plan to add new soundtracks that incorporate metallic vibrations and other elements to reflect that era. This will help differentiate it from the post-fall world.
Vampire Roleplay
Fully immersing you in the role of a vampire is our highest priority. Many players might be familiar with the personal horror of becoming a monster: the guilt, the fear of losing one’s humanity… But Kalyskah? She has been a vampire for far too long to feel any guilt about her actions. She does not fear becoming a monster; she knows she is one—and she makes that the world’s problem.
Instead of focusing the narrative internally on her struggles, the game will revolve around her actions and how she interacts with the world. Whether she is compassionate, arrogant, or sadistic is entirely up to the player. But do not worry, you can fix her! A key part of the story will be about her relationship with humanity and how she chooses to navigate the world that still fears her.
Romance
As I mentioned, Kalyskah is a monster, and she is well aware of it. She sees love as an illusion, an act of pity because everything she touches eventually falls apart. She does not form romantic attachments, nor does she care enough about others to do so. She may flirt, she may toy with emotions, but ultimately, there is a darkness within her that prevents her from feeling true human connection.
Most of the time, romance is simply a means to an end—her way of charming people into inviting her into their homes so she can feed on them later. With that in mind, we will be adding relationship mechanics in the future, primarily as a way for Kalyskah to gain favour and build a willing herd. But maybe… just maybe… if you fix her, she might become capable of truly feeling something for someone again.
The Lore
Kalyskah’s world is part of a larger universe we call Night Paths. Throughout the game, you will meet characters who may appear in future projects from our studio. So take notes, we are in this for the long run!
Patreon and Subscribestar
Everything will remain the same here. Subscribers will continue to get access to updates as they become available, while Steam will be treated as a separate distribution platform.
I hope this clears up some of your questions and gets you as excited as we are for the future of the game!
Please consider supporting our game! The next few months will be crucial in helping us hire freelancers and acquire new assets to enhance the visuals and overall experience when Early Access begins.
Hello everyone! The image we posted yesterday didn’t really reflect the idea of what Amara’s hair was supposed to look like, so here’s an update. So in case anyone's curious about the progress since then, the first version was mainly for testing the shape of the dreadlocks rather than the hair's flow. The sides will be done last since they’ll sort of "hug" the back of her head. The next update is just around the corner! We’re currently ironing out a little issue that came up when we switched the health bars. You can expect it to be ready for you within the next 48 hours!
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Creator Stats
191 subscribers
361 posts
Goals
$448 of $8,000
per month
To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.
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Means to reaching out to the Creator directly via Instant Messenger.
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