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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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A free tier if you just want to follow our game's updates!

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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
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  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
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You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!

Displaying posts with tag News.Reset Filter
Kalyskah Team
Public post

[News] We fixed it!

Hello everyone, just a heads up that after weeks and weeks debugging and packing and repacking the game, we finally did it!
The game settings are being properly stored in the .ini on the correct configuration folder. And it's persisting between sessions. Meaning that we can finally wrap up the work and release a demo within the next couple of days.
There's just some fine tuning left to do!


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Kalyskah Team
Public post

[WIP] Servant Attire Concept Art

Hello everyone!
Here's how the concept art for the new servant attire turned out!
We'll be playing with the colours and working on the concept for the male variation now. But it's more likely that the peasant attire will be modelled first since so far we don't really have many outfits for the people who live in Tupelo.
I hope you liked it!

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Kalyskah Team
Public post

[News] Cheat codes incoming!


Hello everyone!
Just a follow up from the last post we did! We have already hired the new programmer and the first task he'll have will be something many of you has requested many and many times: to create cheat codes.
We started with this task because this way we'll make him more familiar with our project's structure. Also because since many times we have to make saves incompatible with former releases due to changes in the base code, cheats will help you recover your progress by placing Kalyskah in specific points of a quest or spawning certain items for her.
After that, we plan to finish the revision of the Toysystem UI, I don't know if you remember this picture:
And lastly, rework the combat. If everything goes well, we'll have this done before Early Access starts early next year! 

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Kalyskah Team
Public post

[News] Progress, progress!


Hello everyone!
We are working at full speed in a few areas of the game and here's a bit of each of these tasks!
Music:
Archie has worked on a new soundtrack. A very soft harp that will paly to set the mood during some of the erotic scenes!

Animations:

We're working on a new set of softcore animations for kissing, hugging, jumping on one's arms etc. For those who like the more romantic style of gameplay!

Amara's new outfit:

Amara's new outfit is done! We're close to test it in the engine:

Programming & Crashes:

We found out that a lot of the crashes were caused by some people's PC trying to run the game in DirectX 11 instead of DirectX 12. So now we're trying to find a workaround to disable everything that requires directx12 by default or perhaps come back with the launcher and then rework the compatibility. This will take a couple weeks to be done but once concluded, people will more reliably be able to sacrifice visuals in favor of performance or stability.

Quests:

We're finishing the path of the Forgotten Smith's quest that can be played without Ilreth.
After that is done, we'll tie a few lines to create the SFW variation of other quests we have already done so we can begin the process of sending the game to steam and release the public demo.

Rigging:

Since we are wrapping up some massive tasks that were on the queue of "Unreal 5 Stability", we are coming back to discuss things that we paused ever since we began Unreal 5 migration, such as reworking Kalyskah's rig to add better musculature and physics to her body. But for now we just have someone that can work on that, once we start having progress I'll let you know!

Final thoughts + New Release ETA:

We are aware that the floor on the goblin cave on the latest version 0.29 is missing and we already fixed it on our end, but due to the rework on the DirectX process, we will take between two and three weeks to finish all the necessary tests and release the new demo that will both fix this and bring in the new content for you. In the meantime, we'll run polls related to what could be our next new animations or which of the quests we have written you want to see implemented first in the game!
Thank you for your support and I hope you have a great weekend!

Kalyskah Harp.mp3
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Kalyskah Team
Public post

[News] Back to Brazil!

Hello everyone, Corintio here!
I'm back in Brazil, which means I can start debugging and reviewing what the team worked on while I was away to get the patch ready for release as soon as possible!
While I was gone, since there would be no conflicting commits on GitHub, our programmer went on a bug hunt. He also fixed some faulty assets and 3D objects that were missing LODs (Levels of Detail) and cleaned up leftovers from the old code, updating everything to match our current standards.
Imagine he unplugged all the cables, cleaned the entire room, and then put everything back in place (but more organised). Now I am going through his changes to audit the game and ensure everything is still working as intended. Once I confirm that it's stable, we will release the patch. I will keep you posted.
After this step, we plan to release the new public demo.
The next quests are already written, and as soon as this one is out, and that we wrap up the alternative path where Kalyskah don't bring Ilreth with her on the quest, we will begin recording the dialogue lines and implementing the new content, alongside preparing the game for its Early Access release on Steam.

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Kalyskah Team
Public post

Patch [Failed] Today!

Hello everyone!

I spent the day preparing everything to release version 0.29, but unfortunately, the patch failed during packaging. I wrestled with Unreal Engine for hours, and it seems that some of the new features we added (like ambient dialogues between Kalyskah and companions, puzzles, and tricky levers linked to traps) introduced issues in the build process.

It is nothing serious, but it is the kind of problem that requires more than just a day of debugging. I will ask our programmer to look into it and attempt a new package while I am away, as I will be travelling and will return in 13 days.

If he manages to get it working during this time, we will not be able to upload the patch to Itch until I return. However, I could share it through Google Drive for our subscribers to try it early. Still, it is more likely that the release will have to wait until I am back.

In the meantime, the team will continue working on their parts of the project, and once I return, I will wrap up the remaining steps of the quest and prepare the public demo release as well.

Thanks for your patience, and I am sorry for the delay. We are working as fast as we can!
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To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.

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