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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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A free tier if you just want to follow our game's updates!

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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
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Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
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You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!

Displaying posts with tag News.Reset Filter
Kalyskah Team
Публичный пост

[News] Prologue ready to receive cutscenes!


Hello everyone!
A few days ago, I mentioned that we were reworking the prologue landscape. That task is now complete!
With the landscape changes, some elements were offset from their original positions, and we’re currently fixing these offsets in the cutscenes. Fortunately, we’re slightly ahead of schedule for this point in the month, so if everything goes smoothly, fixing the cutscenes should take less time than we initially thought.
What remains for the landscape is properly implementing Nanite, followed by some final tweaks and optimisations for the NPCs. I’m optimistic that the prologue will be ready for you next month, but if we encounter any unforeseen issues, I’ll be sure to let you know!
Talk to you again as soon as we have more news!

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Kalyskah Team
Публичный пост

[News] Progress Update!

Hello everyone!
I'm here to share with you some updates on things we developed during the month, and to announce that we are delighted to say that we passed the 20k wishlist milestone!
But work doesn't end there, we are just getting started!

Prologue

Firstly, we made massive progress on transporting the temple, arena and other areas to the new landscape of the prologue:

Now that we shared the pretty angle, here's how it's looking from the top:

The logic here is similar to when you are cleaning your house and you need to pick everything that was on the ground so you can wipe the floor, put the furniture in place, and then place back the carpets.
But the most important part of this stage is that by the end of the week, the animators will start to retouch the cutscenes so we can get the prologue released in Unreal 5 as soon as we can. This task shouldn't be too massive because last year, knowing that we would eventually get to this, we kept cutscenes at the prologue to a minimum so we wouldn't have to redo much.

Legacy Content

After the content of the prologue is back, we'll finish working on the village that is necessary for us to tell the whole story of the prologue, and then start transferring assets from the Legacy Content (Version 0.19) back to the game.
The content in Millhaven is much more complex than the island of the prologue, requiring a lot of biomes such as a forest, a swamp, a frozen swamp and all the quirks that the curse in the woods is causing. And the sooner we start working on the level design there, the sooner we can bring the legacy content back.
I'll talk more about it when we have an ETA, it will depend on whether or not we can, if not release it, at least have the prologue content almost ready to go by December.

The Imp:

You must have heard that we are adding an Imp to the game, here's how this pretty guy is looking:
The chubby Imp won't be an enemy, instead, it's the pet of an elf called Gabriela, he's called Mr. Pankakes. The enemy imp will have a similar body type than the goblins have right now.

Toysystem UI Update

This is how the toysystem UI will look once it's implemented:
As you can see, much more elegant than what we currently have:

Other work and Release

Other than that, we won't be implementing any new features for now. Nor we will focus too much on fixing issues unless they are critical, because right now we are aiming to get the game in the best state possible for the Early Acces next year. That means we'll need to both finish for good all the code refactoring and re-add the missing content.
Notice that at least 90% of the issues the game has right now when it comes to character and NPC behaviour will be fixed once this refactoring is done, which is why we rather not make a palliative measure on something that is about to be replaced by a better one anyway.
I hope you're as excited as we are, thanks to everyone who played the demo on Steam and we'll keep that one up a bit longer before we release the free demo on Itch with all the cutout content. But it will happen this month.




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Kalyskah Team
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[News] Demo results + The work never ends!

Hello everyone!
Thank you to everyone who downloaded our demo and added our game to their wishlist. We’re now just a few hundred wishlists away from reaching our 20k milestone, and we believe we’ll hit it during Steam’s Screamfest!
We’ve also identified some of the issues you reported in the demo, and we plan to release a patch within the next 72 hours. This patch will include a new dungeon to explore and new romantic interactions available through the “Holding Hand” pose in our simulator.
Some issues are a bit more complex to address, such as Enemy AI and minor animation quirks. These won’t be resolved this week, as we’re focusing on reintroducing the prologue content and enhancing the UI within the simulator. These issues will essentially resolve themselves during our upcoming code refactoring, as the root cause will be addressed in that stage.
I hope you all have an amazing Halloween and within the next 3 days, you'll hear from us again!
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Kalyskah Team
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[News] Development Progress!

Hello everyone, just a heads up that we haven't stopped ever since we released the demo this weekend.

We are already working on fixing issues you've found and sent our way through discord, and in the meantime, there's part of the team reworking the Sex Simulator UI to make it more classy.


And we've also been working on wrapping up the Imp.
The imp is a special type of task because we are modelling his wings in a way that later on we can make it compatible with the human bodies, so after the Imp is done, we'll be able to scatter other kinds of devils across the game!
Thank you very much for your support!

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Kalyskah Team
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[News] Next Release - Both Here and on Steam

Hello everyone, we’re almost done with everything needed for the next patch, which should be released this weekend.

The issue we’re facing is with the Steam Demo. It’s taking a bit longer to get everything approved while maintaining the same rating as the base game. We didn’t have enough time to adjust features like disabling nudity when Kalyskah uses the mist form, and so on.

For the past month, Steam has been reviewing the demo and responding with very neutral messages, making it hard for us to pinpoint where they believe the "Adult Only Sexual Content" is coming from—especially since we disabled the more risqué animations in the demo to match the base game without the erotic content DLC.

If Steam still doesn’t approve the demo after our latest update to the ticket, we’ll need to temporarily raise the demo’s rating just to have it ready for the Halloween Event. Afterwards, we’ll work with them to lower the rating again.

Unfortunately, this means the Steam Demo may not be available in Germany until we sort everything out. However, the demo on Itch will still include the sexual content as usual.
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Kalyskah Team
Публичный пост

Meet Amy Saville, Kalyskah's Voice!


Hello everyone!
Amy has been with us since the very start of the project, and she's not just an amazing person, but also an extremely talented actress!
She has now become deeply familiar with Kalyskah's personality and personal journey, so this video will not only help you know her a little better but also give you hints about Kalyskah's personality!
This is her Instagram:
https://www.instagram.com/savillevoices/


https://www.youtube.com/watch?v=Tr25Pc1PHd4
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