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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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  • Follow the progress of development by reading our News
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Kalyskah Team
Public post

[News] What we've been working on this week!

Hello everyone, we've been quite busy the past few days!

Music

First of all, Archie has been working on a new music track for the vampire hunters. This one is meant for a character who will be more of a true “villain” to Kalyskah, possibly Lord Berrant, after the prologue era.
[See the Hunter Boss music attached at the end of this post!]

Quests:

The new quest that follows the Tupelo ritual scene is nearly complete. We just need to polish the triggers and add a bit more emotion to the dialogue, but it should be ready in time for release.
We also made some small tweaks to the ritual cutscene, added a few missing dialogue lines here and there, and made minor improvements to the cameras in a couple of areas. One of the new lines is attached as "Dalia Bathory" at the end of this post.
The last thing we’ve been working on is writing new dialogue for the citizens of Tupelo, but that will only be recorded next week, so it’s unlikely we’ll have it ready to deliver before the patch.

Programming:

Controllers are being tweaked, and the combat animations from the new system are already being triggered. That said, beyond better responsiveness and a different way for combos to be queued, you probably will not feel too much of a change at first, and that is intentional. We want the system to feel familiar first, and then gradually introduce the quirks, visual cues, and extra layers it needs.
Since we need to release monthly updates here on Patreon, we cannot afford to do a huge overhaul all at once, otherwise you guys would go too long without seeing progress. So we’re handling it through incremental patches.
Animation:
Other than the new dialogue idle we finished and that I shared last week, we’ve been focusing on finishing the animations we’ll need for a small cutscene that will trigger during the Cargo at Bay quest.

Level Design & Performance

This will probably be one of the biggest steps. We’re introducing ray tracing settings, which means people who cannot run the game at maximum settings will be able to tweak things and get better performance.
We’re also introducing a way for our post-process volumes to recognise the biome Kalyskah is currently in. This should allow trees, grass, and interiors to appear brighter than before, without breaking the overall lighting balance of the game.
I’ll share some before-and-after images later so you can get a better idea of what we mean!

Poll Results

The poll we ran here is still going, but if we combine its current results with the ones from the poll we did on Patreon, I can already see a clear order forming. Right now, people most want to see conversations between Kalyskah and Alvina, followed by Ursula and Ilreth.
Brooke is taking the place that Alvina had on Patreon, so do not worry, we’ll be adding some lines for her as well. So, for now, these are the first three characters we’ll focus on.
After that, we’ll move on to adding more dialogue once we’ve finished the planned conversations between Kalyskah, Amara, and Laver.
Hunter Boss.mp3
Dalia Bathory.wav
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Kalyskah Team
Public post

[News] We reached 50k Wishlists!

https://store.steampowered.com/news/app/1818660/view/491594085843337644

Hello everyone, I am thrilled to say that we have reached 50k wishlists on Steam!
That helps us be more visible on Steam and gives us a better grasp of how our game might grow after we start the Early Access phase.
I made a post on Steam that summarises some of the things we've already discussed here on Subscribestar!

Thank you so much for your support, and we are super duper excited to see where the future will bring us!
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Kalyskah Team
Public post

[News] Art Progress and more!


Hello everyone, Corintio here!
Turns out that making a scene where Kalyskah performs a ritual to summon blood rain while dancing in front of a crowd is taking longer than we expected, but what happens next is much simpler, and we can deliver the continuation after this scene in the chrongram for this month and... It's actually better because that means that the whole plotline for what the prologue is about will be established in a single big pack!
But the fact that the cutscenes are still in work isn't stopping the rest of the team. We have tweaked Ilreth's hairstyle, adding a variation that will replace her current hair, but the original one she has will stay available for other NPCs and for Kalyskah as well.



The issue I had with the other hair for Ilreth was mostly in her forehead. So we tweaked the front so it will better mould her face, and when we add the elvish ears, it will look like this:

Something else we've been working on is the Female Peasant Attire. It will come with two options, one with the apron and the other without. And the dress is split into upper and lower halves, allowing us to blend with other outfits to create variations:

We've been moving forward with the combat review, where placeholder animations are already being implemented in the new system, and the ones we did in our mocap session are being studied to see if we can perform the clean-up to use them in the new system!

Tweaks on Tupelo's Level Design have been performed as well to improve the visuals in the area around the new cutscene.

And have a great Carnaval to all the other Brazilians out here!





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Kalyskah Team
Public post

[AudioSample] Tupelo Ritual Music!

https://youtu.be/zUR-_QpKE0E

Hello everyone!
We're still working on the cutscene. This one is one of the most complex cutscenes we've done so far, so thank you for your patience!
I recorded a mix of music and voice for a specific moment in the scene, and I was amazed by how it's coming along. I hope you enjoy it too!


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Kalyskah Team
Public post

[News] Peasant Dress!


Hello everyone!
Here's more progress on the Female Peasant Dress. It will have shoes and a hat!
I'll come back later today or tomorrow with more news on the progress of the combat rework and some previews of the new cutscene!
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Kalyskah Team
Public post

[News] Crowd System for the Ritual Scene


Hello everyone!
I'm still working on the cutscene, and I wanted Kalyskah to deliver her speech to an audience. So I decided to build a new system before I finished the cutscene to give it the weight I wanted.
With that in mind, we did this system for crowds that, once we make the character's material simpler, will allow us to have dozens of characters on screen for these types of situations where Kalyskah have an audience or other situations where we want to quickly populate an area with multiple people moving around and performing some simple interactions.
This uses Unreal's Animation Sharing Plugin, which is pretty much the standard way the engine optimises itself for this specific situation!
For now, I'll test it mostly for cutscenes, but later I do wonder if we can expand to include situations such as Brooke's training area at the temple, perhaps Nemesis' Garden of Delights for the dancers, and add some general crowd sitting around and living there. The system we built allows us to place NPCs in random locations but also to have a more
We can place them in a very chaotic way, but also set them in formations, which will definitely be very handy!


The patch will be coming out next week as I wrap up this cutscene. It's one of the most complex ones we had so far, despite not being very long. It will require fancy things that I won't spoil for you.


Have a great weekend!


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