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Nemiegs profile
Nemiegs
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Nemiegs
Welcome! I am a solo developer creating creating visual novels for adults (18+)
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Displaying posts with tag Weekly.Reset Filter
Nemiegs
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Weekly Update 36/2026


Hi, guys!
On Monday, I was still working on post-processing because I hadn't quite finished everything. But on Tuesday, I finally entered the coding phase of Chapter 3, which I expect to take about three to four weeks.
By Wednesday, I had already realised it would probably be closer to four.
Inertia.
Every time, it seems to get a little harder to overcome. I honestly don't even know why. Maybe it's age. I'm not exactly a young man anymore.

Anyway, here's the thing.
As a solo developer, my work is divided into two major blocks: visual production and coding. Each takes weeks or months, and I tend to immerse myself completely in whatever I'm doing.
I settle into a rhythm. My brain adjusts. Everything starts flowing. Eventually, it's time to switch to the other block.
The problem is that my brain doesn't seem particularly keen to switch. It's still thinking about renders, lighting, poses, and animations while I'm sitting there staring at Ren'Py code.
This transition is getting harder. Years ago, it took me about a day to settle into the new rhythm. Now it takes several days.
The start of every new phase now feels slow, difficult, and exhausting. It's almost as if my brain is physically resisting the change.
Until, suddenly, something clicks. I'm completely immersed in the new task, working at full speed again.
Don't get me wrong. I genuinely enjoy coding and creating images and animations. It's just that damn inertia.
I've tried mixing the two types of work rather than separating them into large blocks, but I don't like that approach either. Once I've overcome the initial resistance and found my rhythm, I want to stay in it. Switching back would mean fighting the same battle all over again.
So here we are.
The coding phase has officially begun, and I expect to finish it in the last few days of November. After that, it's time to test, fix, and polish.
But that's enough development talk for today. I have to go and teach my youngest son how to drive.
Hopefully, inertia won't be a problem there. And hopefully, while sitting in the passenger seat, my brain won't keep writing Ren'Py code instead of paying attention to the road.
That would be unfortunate. πŸ˜„
Have a wonderful week, everyone!
And thank you, as always, for your support!

Nemiegs
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Nemiegs
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Weekly Update 35/2026


Ladies and gentlemen.
All the visual content for Chapter 3 is FINISHED!
Thousands of images. Hundreds of animations. And yes, Chapter 3 will be bigger than Chapter 2.
Starting tomorrow, I'll finally begin putting all these pieces together in code. I'm hoping to get everything assembled within the planned three to four weeks.
And after that, testing. Testing. Testing. And more testing. And probably fixing things that worked perfectly fine until I started testing them. You know how it goes.
But there's one more thing!
Take a look at this image.

You might be wondering what's so special about it.
Well... I did not make it. My wife did.
Apparently, my training program is actually working, and it looks like I might soon have a fully operational assistant. The transformation from innocent bystander to game developer is progressing nicely.
Soon there will be two of us suffering in DAZ Studio.
I'm so proud. πŸ˜„
Anyway.
It's been a long week, and I honestly don't have much more to say today.
Thank you, as always, for your support!
Have a wonderful week, everyone!
Nemiegs

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Nemiegs
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Weekly Update 34/2026


Hi, guys!
Well, well, well... I was doing so well with my weekly updates. And then I skipped another one last week.

But I have an excuse! Actually, I have several. Let's start from the beginning.

Last time, I told you that I was about to spend the weekend renovating my office.
Well... That turned into a four-day weekend.
Two days of renovation, one day assembling furniture, and another day cleaning up the absolute pigsty our house became during the process.

But that's not why I skipped last week's update. Somehow, I still managed to keep game development more or less on schedule.
The real reason was something else.

I found myself in a forced, completely non-consensual BDSM relationship with DAZ Studio.
For one particular event, I created six large animations. And thanks to the wonderful technological miracle that is DAZ Studio, I missed something when I switched from DAZ 4 to DAZ 6.
Which meant I had to render all six animations again. And then again.
And then... AGAIN.
I started wondering which one of us was actually enjoying this relationship. It wasn't me.
As a result, I didn't finish the post-processing I'd planned, and I didn't have anything new to show you.

But this week, I do!
I've been working in my new creative studio for almost two weeks. At first, it felt a little unreal, but I've got used to it surprisingly quickly. I can safely say I never want to go back to my old setup.
I even have a sofa in my office now. I'm not entirely sure whether it's a hint from my wife, though.
Fortunately, I managed to successfully resist her attempts to decorate it with throw pillows.
There are limits. This is still a man's workplace. A man who spends his days dressing digital dolls and arguing with gravity simulations, but a man nonetheless.

Anyway! Now for the actual Chapter 3 news.
By the end of next week, I expect to finish rendering all the images and animations for Chapter 3.
And believe me, there are A LOT of them.
This will mark the end of another major development stage. After that, it's finally time to move on to coding and start turning all these thousands of images and animations into something you can actually play.
I'm really looking forward to that.

And that's everything for today!
Thank you, as always, for your support, and have a wonderful weekend!
Nemiegs

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Nemiegs
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Weekly Update 33/2026


Hi, guys!
Last week, I skipped the usual weekly update and posted only a few preview images instead.
I felt like I had nothing to say. Truthfully, I was getting dangerously close to burnout.
Thousands of images. Hundreds of animations. Chapter 3 is going to be significantly bigger than Chapter 2, and I was starting to feel its weight.
I still have about three more weeks of visual work ahead, and then it's time to start coding.
But!
I'm feeling much better now. And the reason for that is my better half. The person who somehow keeps me human.
My wife.
You see, I'd noticed something suspicious lately. Every now and then, she'd wander around the house with a measuring tape. Sometimes she'd even enter my office.
Normally, seeing my wife walk around with a measuring tape is enough to double my blood pressure and make my hands break out in a cold sweat.
Nothing good ever comes from a measuring tape. Nothing cheap, anyway.
But this time I was so busy working that I didn't even have time to panic.
The truth finally came out a few days ago.
Let me explain.
Long before I started developing games, I was already working from home. That's why I could start this whole Nemiegs adventure in my spare time.
About seven years ago, our eldest son left the family nest, and I immediately occupied his old room and turned it into my office.
Calling it an office is generous, though. It's more of a storage room.
Everything that needs to be stored for the season ends up there. Everything without a proper place in the house ends up there too. In the middle of the room stands my workout bench, surrounded by approximately 1892,7 dumbbells.
And somewhere in the corner... There's my workstation.
I spend an enormous amount of time in that room. I'd gotten used to it. I thought everything was perfectly fine.
Apparently, my family disagreed. And that's why my wife had been walking around with that measuring tape. My family had been planning a surprise office renovation.
Fresh paint. New furniture. A proper workspace. An actual creative studio. For me.
And suddenly, the burnout was gone. I feel almost excited! This weekend will involve filling holes, sanding, painting, and assembling furniture. But I'm genuinely looking forward to it.
Sometimes you don't realise how much you need a change until someone who cares about you decides to make it happen.
Oh! And one more thing.
I'M GETTING THAT ULTRAWIDE MONITOR!
HA!
Remember how I was NOT jealous of my wife's monitor a few weeks ago?
Anyway.
I think that's enough for this week's episode of The Secret Life of a Game Developer.
Thanks for your continued support, and have a wonderful weekend!
Nemiegs

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Nemiegs
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Weekly Update 32/2026


Hi, guys!
I thought I'd have a lot to write about in today's update.
Apparently not.
A huge amount of work has been done, but somehow the entire weekly report can be summarised in one word:
DONE.
This week ends with a pretty major milestone. Everything I wanted to carry over and rework from the legacy game has now been:
  • Reworked.
  • Rendered.
  • Post-processed.
  • Finished.

In total, we're talking about roughly 4,000 images and 190 animations.
Done.
And with that, one enormous stage of Chapter 3 development is officially behind me.
Now comes the part I've been waiting for. For the next four weeks, I'll be focusing on rendering the completely new Chapter 3 events.
New scenes. New situations. New images.
Finally! I genuinely can't wait to get started.
That's everything for today.
Here's to a great week ahead for you and me.
And thank you, as always, for your support!


Nemiegs

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Weekly Update 31/2026


Hi, guys!
Uhh...This was a crazy week.
In the previous update, I told you about the new computer I built for my wife so she could help me with some of the more repetitive aspects of development.
Well... She hasn't worked on it for a single second yet.
I have. πŸ˜„
I've spent the entire week working on two computers at once and somehow managed to catch up on my development schedule.
How many images have I remastered during that time? Another 2000 or so, I think.
I also discovered two important things this week.
First:
I DO want a monitor like hers.
Second:
I want DAZ Studio to stop being a complete piece of shit and work with my RTX 5090, as the older version works with my RTX 3090!!!
Working on the 3090 again was like meeting an old friend I hadn't seen in years.
"Oh! Iray Preview! I remember you! You're that thing where I could actually SEE WHAT I WAS DOING!"
Anyway!
There is also some actual news.
So if you'd like to wishlist Chapter 3, you are very welcome to do so!
And there's one more slightly unexpected thing.
It looks like Studija Nemiegs will be participating in this exhibition:
I don't really know the details yet.
My wife is handling that part, and she specifically told me to let you know. Apparently, we'll have almost 100 free tickets to give away.
That's genuinely everything I know right now. I'll tell you more as soon as I know more.
I have to admit, though, I find the whole thing pretty interesting. Apparently adult games have exhibitions. At inconvenient hours and virtually. But still...
What else?
I think that's enough for one week.
Let's keep moving forward.
Thank you, as always, for your support, and have a wonderful week!
Nemiegs

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