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Nemiegs profile
Nemiegs
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Nemiegs
Welcome! I am a solo developer creating creating visual novels for adults (18+)
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Welcome

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Nemiegs
Welcome to Nemiegs Studio — a one-man workshop dedicated to crafting psychological, cinematic visual novels featuring branching paths, conspiracy elements, and morally intricate characters.
I'm Nemiegs, a solo developer, writer, and visual artist. Since 2020, I’ve been creating Special Request — a long-form thriller about power, manipulation, and the choices that shape who we become. It combines corporate corruption, personal downfall, and slow-burning psychological tension into a story in which nothing is straightforward and no one is entirely innocent.
This account exists to support:
🎭 The Remaster Project
A complete reconstruction of the first chapters of Special Request: • new narrative structure • rewritten psychological mechanics • hundreds of new renders and animations • dynamic Clean/Corrupt story paths • updated game systems, UI, and persistent save logic
📚 New Content & Chapters
All future chapters will adhere to the new remaster canon — more detailed character arcs, streamlined branching, smoother pacing, and heightened emotional tension.
🎞 Visuals & Behind the Scenes
I work with DAZ, custom rendering tools, and experimental pipelines. Supporters receive early access to images, work-in-progress materials, short animations, and development logs.
💬 What You Support
This is my creative work. Every render, rewrite, and update is made by me alone — no studio, no team, just stubborn dedication and lots of caffeine. Your support keeps the project alive and moving forward.
If you enjoy psychological storytelling, conspiracies, moral dilemmas, and character-driven drama, you’re in the right place.
Thank you for being here. — Nemiegs
Wishlist game on Steam
Follow me on X
Join me on Discord

Nemiegs
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Welcome to Nemiegs Studio — a one-man workshop dedicated to crafting psychological, cinematic visual novels featuring branching paths, conspiracy elements, and morally intricate characters.
I'm Nemiegs, a solo developer, writer, and visual artist. Since 2020, I’ve been creating Special Request — a long-form thriller about power, manipulation, and the choices that shape who we become. It combines corporate corruption, personal downfall, and slow-burning psychological tension into a story in which nothing is straightforward and no one is entirely innocent.
This account exists to support:
🎭 The Remaster Project
A complete reconstruction of the first chapters of Special Request: • new narrative structure • rewritten psychological mechanics • hundreds of new renders and animations • dynamic Clean/Corrupt story paths • updated game systems, UI, and persistent save logic
📚 New Content & Chapters
All future chapters will adhere to the new remaster canon — more detailed character arcs, streamlined branching, smoother pacing, and heightened emotional tension.
🎞 Visuals & Behind the Scenes
I work with DAZ, custom rendering tools, and experimental pipelines. Supporters receive early access to images, work-in-progress materials, short animations, and development logs.
💬 What You Support
This is my creative work. Every render, rewrite, and update is made by me alone — no studio, no team, just stubborn dedication and lots of caffeine. Your support keeps the project alive and moving forward.
If you enjoy psychological storytelling, conspiracies, moral dilemmas, and character-driven drama, you’re in the right place.
Thank you for being here. — Nemiegs
Wishlist game on Steam
Follow me on X
Join me on Discord
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Nemiegs
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Weekly Update 35/2026


Ladies and gentlemen.
All the visual content for Chapter 3 is FINISHED!
Thousands of images. Hundreds of animations. And yes, Chapter 3 will be bigger than Chapter 2.
Starting tomorrow, I'll finally begin putting all these pieces together in code. I'm hoping to get everything assembled within the planned three to four weeks.
And after that, testing. Testing. Testing. And more testing. And probably fixing things that worked perfectly fine until I started testing them. You know how it goes.
But there's one more thing!
Take a look at this image.

You might be wondering what's so special about it.
Well... I did not make it. My wife did.
Apparently, my training program is actually working, and it looks like I might soon have a fully operational assistant. The transformation from innocent bystander to game developer is progressing nicely.
Soon there will be two of us suffering in DAZ Studio.
I'm so proud. 😄
Anyway.
It's been a long week, and I honestly don't have much more to say today.
Thank you, as always, for your support!
Have a wonderful week, everyone!
Nemiegs

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Nemiegs

Preview images for the upcoming release

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Weekly Update 34/2026


Hi, guys!
Well, well, well... I was doing so well with my weekly updates. And then I skipped another one last week.

But I have an excuse! Actually, I have several. Let's start from the beginning.

Last time, I told you that I was about to spend the weekend renovating my office.
Well... That turned into a four-day weekend.
Two days of renovation, one day assembling furniture, and another day cleaning up the absolute pigsty our house became during the process.

But that's not why I skipped last week's update. Somehow, I still managed to keep game development more or less on schedule.
The real reason was something else.

I found myself in a forced, completely non-consensual BDSM relationship with DAZ Studio.
For one particular event, I created six large animations. And thanks to the wonderful technological miracle that is DAZ Studio, I missed something when I switched from DAZ 4 to DAZ 6.
Which meant I had to render all six animations again. And then again.
And then... AGAIN.
I started wondering which one of us was actually enjoying this relationship. It wasn't me.
As a result, I didn't finish the post-processing I'd planned, and I didn't have anything new to show you.

But this week, I do!
I've been working in my new creative studio for almost two weeks. At first, it felt a little unreal, but I've got used to it surprisingly quickly. I can safely say I never want to go back to my old setup.
I even have a sofa in my office now. I'm not entirely sure whether it's a hint from my wife, though.
Fortunately, I managed to successfully resist her attempts to decorate it with throw pillows.
There are limits. This is still a man's workplace. A man who spends his days dressing digital dolls and arguing with gravity simulations, but a man nonetheless.

Anyway! Now for the actual Chapter 3 news.
By the end of next week, I expect to finish rendering all the images and animations for Chapter 3.
And believe me, there are A LOT of them.
This will mark the end of another major development stage. After that, it's finally time to move on to coding and start turning all these thousands of images and animations into something you can actually play.
I'm really looking forward to that.

And that's everything for today!
Thank you, as always, for your support, and have a wonderful weekend!
Nemiegs

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Nemiegs

Preview images for the upcoming release

This post also includes Mega.NZ content links
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Nemiegs
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Weekly Update 33/2026


Hi, guys!
Last week, I skipped the usual weekly update and posted only a few preview images instead.
I felt like I had nothing to say. Truthfully, I was getting dangerously close to burnout.
Thousands of images. Hundreds of animations. Chapter 3 is going to be significantly bigger than Chapter 2, and I was starting to feel its weight.
I still have about three more weeks of visual work ahead, and then it's time to start coding.
But!
I'm feeling much better now. And the reason for that is my better half. The person who somehow keeps me human.
My wife.
You see, I'd noticed something suspicious lately. Every now and then, she'd wander around the house with a measuring tape. Sometimes she'd even enter my office.
Normally, seeing my wife walk around with a measuring tape is enough to double my blood pressure and make my hands break out in a cold sweat.
Nothing good ever comes from a measuring tape. Nothing cheap, anyway.
But this time I was so busy working that I didn't even have time to panic.
The truth finally came out a few days ago.
Let me explain.
Long before I started developing games, I was already working from home. That's why I could start this whole Nemiegs adventure in my spare time.
About seven years ago, our eldest son left the family nest, and I immediately occupied his old room and turned it into my office.
Calling it an office is generous, though. It's more of a storage room.
Everything that needs to be stored for the season ends up there. Everything without a proper place in the house ends up there too. In the middle of the room stands my workout bench, surrounded by approximately 1892,7 dumbbells.
And somewhere in the corner... There's my workstation.
I spend an enormous amount of time in that room. I'd gotten used to it. I thought everything was perfectly fine.
Apparently, my family disagreed. And that's why my wife had been walking around with that measuring tape. My family had been planning a surprise office renovation.
Fresh paint. New furniture. A proper workspace. An actual creative studio. For me.
And suddenly, the burnout was gone. I feel almost excited! This weekend will involve filling holes, sanding, painting, and assembling furniture. But I'm genuinely looking forward to it.
Sometimes you don't realise how much you need a change until someone who cares about you decides to make it happen.
Oh! And one more thing.
I'M GETTING THAT ULTRAWIDE MONITOR!
HA!
Remember how I was NOT jealous of my wife's monitor a few weeks ago?
Anyway.
I think that's enough for this week's episode of The Secret Life of a Game Developer.
Thanks for your continued support, and have a wonderful weekend!
Nemiegs

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