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They are unstable builds! They have more issues than the versions you can get with the Subscriber tier. They contain the latest features i talk about in the devlogs.
I release test versions based on development needs. This could mean 10 releases in a month during busy periods, or just 2 when less testing is required.
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Hello everyone and welcome to the last devlog and before the release of the 0.1.4.1 update this week!
Hogtie This is the first iteration of the hogtie, it won't allow the character to stand, crouch or kneel.
To create a hogtied character, you need first the character to have wrists and ankles restraints of the same type. For example, your character has to be tied with ropes to be hogtied with ropes. For now it is only allowed with ropes restraints, i will create the hogtie for other types of restraints in another update for the 0.1.4.
To get out of it, you can either struggle to remove the link just like any other restraint or cut it with scissors.
Guards will also hogtie your character once you have been caught enough times to make it happen. ;)
That's all for this week! I know, that's a short devlog but i will release the next version this week so stay tuned for that!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
This week i have been working on a new dynamic position system. Unfortunately, i haven't finished it yet and can't really show it working inside of the game yet. I'm still in the making of it, so i apologise for the little content in this devlog.
This is one of the most important system of the game. I would like to finish the first version of this system for the next update 0.1.4.1.
You may have spotted the new gag model i've been working on, it's still wip but it's been several weeks since i've done the soft ballgag model, so i thought i'd share it with you. ;)
Dynamic position system
This system should allow you or NPCs to add compatible restraints to link restraints together or link a restraint to some kind of anchor. Lastest test of a rope link for a hogtie in the game. What's making it dynamic is that it will let you choose to tie the "hogtie link" from the ankles to the wrists, shoulders and neck. That's right, you can connect multiple links as long as it is allowed by the system which are basically links that makes the same position.
Preview of a hogtie link from the wrists to the ankles in blender.Preview of multiple hogtie links in blender.
However other allowed links are links that affects the current position, it dynamically change what the character can or can't do.
I had trouble to find a good base in the code and in the logic itself to make this system reusable for all kind of positions and therefore create a coherent system that players can expect to work the same way every time they want to make a their favorite positions.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
I hope you enjoyed it and hopefully i can have a first working version of this damn dynamic system next week.
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