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Made to Please
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Made to Please
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Made to Please
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Friday Progress Update, Jan 09: "Pop-IT in 2026!"


Hello!

The weeks are rolling by, aren't they just?

So we have arrived at another Friday. Time to write another progress update for a game no one's played or has much reason to be invested in. It's a weird feeling. I want to remind everyone that you should consider if you really want to support me for now, as you have no idea if you'll like PoP-IT or not. I appreciate it, but still...

Anyway, I've been rendering! I'm at the start of day 3 now, and I'll run out of written script soon and will have to mix in some writing with the rendering. It's all good, progress in any area is progress overall.

The weather's been great too! No, really. Snow is nice. And cancelled flights are good for the environment too! No real football this weekend either, so snowed-in and no TV, maybe I'll get some extra rendering in!

I won't be posting any picture in this thing here, I'll try to make a separate picture post in a couple of days. No questions to try and be funny about either. I guess we're done!

I promise these progress updates will be longer when I actually have things to ask for feedback on, reveals, whatever it might be. For now, it's just a grind. Take care and see you again soon!

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Friday Progress Update, Jan 02: "Pop-IT in 2026!"


Hey, party people!

It's a brand new year. Welcome to 2026!

This year, I will release PoP-IT! At least the first update! I'm almost done with day 2 now. Just. A . Few. More. Renders.

Obviously, the days aren't MtP sized. Where I want to go for a first update has not changed. I feel like I need to reach certain... events. I'll just say it. That place is 3 weeks into the game. But a lot of days can be very short, I might even jump past some days etc.

Anyway, I won't babble more. Time's short and I have some things I want to get done today, and nothing to talk about, really. I'll post a couple of random pictures though:

Here is a render of you (the MC) and Roger leaving work. And following that, a random render of Samantha.
Okay, I'm out of here. I'll try to come up with some shit to write about, I promise.


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Made to Please
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Friday Progress Update, Dec 26: "Pop-IT even more!"


'Twas the night before Christmas. And I wasn't getting nothing done on PoP-IT. Christmas is the worst part of the year for just sitting in front of the computer. So many expectations. Glad that's done and over with!

So what have I been up to this week gone by? Well, not too much. Some renders done. An animation or two (no sex scenes yet!) A really uproductive week, all in all. Hopefully I'll have more peace and quiet the coming week to get shit done.

I also wasted hours "playing around" with ComfyUI, testing how hard it is to make short looping animations from still renders. Turned out it was harder than I could manage in some hours of "playing around". All good though, got to experiment to grow, right? Right? Who the f*ck said shut up and render? Stand up!

Anyway, I'll post a couple of random images with girls in them.

The first is Nora Aziz. She's a HR representative at your new job, and she'll be an annoyance. Sex with her? Seems unlikely.
In some offices, you don't grab the office slut. The office slut grabs you.
Anyway, I'll get back to it. There was a question but I forgot to ask for questions so I'll just go ahead and ignore it. :)


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Friday Progress Update, Dec 19: "Pop-IT even more!"


Hey!
Yes, I'm still around, and I'm still writing these, despite popular demand that I stop posting progress reports. You can't stop me!
Okay, no one asked me to stop, I'm just rambling. I'm rambling to fill space because I don't really have much to report. I've done renders and my first animation. It's 360 frames at 30fps, 12 seconds of just walking, because I wanted to.
The stuff now is kind of, sort of, a tad boring. There's world building to do. Some bases for the characters to establish. A bit of personality to chisel out for a bunch of people. It's needed, but it's so-so exciting.
Anyway, that's what I'm doing. I'd post a picture of two but all I have are the boys at the office and June, and Wolfram told me I can't post more June pictures 'cause her eyes make him nervous so...
Other than that, I've been messing around with the AI music generators. I don't know how I feel about them. It's really hard to find free to use music with actual singing and I'm not big on instrumental. And the AI songs are... well, they are alright. Maybe not super original etc, but for an adult VN, they feel alright. I might use some. Let me know if you have nothing but hate in your heart for all things AI.

Questions!
Ideal_Integral89
How much do you love Haaland, do you love him more than Beth? 
For the uninitiated, this is a football question. Haaland is a Norwegian caveman and football player. One of the world's most successful strikers (in the first half of the seasons). Ideal here thinks I'm a Manchester City fan. I'll neither confirm nor deny, because if you deny things, people will eventually figure things out. Hah. Also, Beth who?

Wolfram99
Will the pop it be shown more from 1st person PoV or more like MTP was with both MC and the girls being in the same shot most of the time?
I'll be doing a mix of first person and shots from other views. I find first person too limiting, especially for sexy shots and sex scenes. When I see games that do first person kissing, I cringe. I won't show the MC's face every time he talks. I did that at the beginning of MtP and people hated the MC and his face. Ain't no one wants to stare at the MC all the time.
I accept opinions on this, in comments or on Discord!

Wolfram99
hmm, my advice or foreshadowing is to find another script for the Look at me one. unless you want to constantly fix chars eyes from being crosseyed
Not a question, really, but I'll comment anyhow. I didn't feel there was a cross-eyed problem in MtP. Sometimes girls were extra cross-eyed because I wanted them to be. Cross-eyed girls are hawt. I'll fight you!

Okay, moving on back to Daz. Stay strong!
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Made to Please

Meet June. (Preview)

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Made to Please
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Friday Progress Update, Dec 12: "Pop-IT!"


Evening.

It's almost Christmas. Why was Santa shot by the three sisters? He came down the chimney and yelled 'Ho, ho, ho!'

I'm rendering on the second day of PoP-IT. It's been a slow week, to be honest. The grind goes on, though.

In PoP-IT, the game takes place on present day Earth, no sci-fi or fantasy etc. However, there's a twist that's part of the background story, so I guess it's technically a parallel universe. The twist can be pretty much ignored though, it's just for background story. Basically, more men than women are being born, and the ratio is getting worse. We already have dropping birth rates all over the "first world", or whatever the correct term is. So it's basically just a reinforcement of the same problem.

The problem exists, obviously, so our MC can help save the world. When the game starts, the MC has just begun working at their new job, a biotech company called... Uh. I can't recall the name right now. I could look it up in my own script, but how embarrassing would that be?

Here's the MC coming to work the second day. Soon I'll post the first render of June the office slut. Hey, it's not me who call her that, it's your new boss.

Anyway, quality questions coming up!

Wolfram99
how does it feel being 7 weeks free of MtP?

It's 7 weeks already? Damn, that's stressful. I underestimated how much work it is to make characters and environments in Daz3d. I'm not even close to having something playable.

Ideal_Integral89
When will you stop being a gay furry?

No kink-shaming allowed!

Poker_king70
Why do we drive on a parkway but park on a driveway?

The phrase "drive on parkways and park on driveways" highlights the opposite functions of these similarly named roads: Parkways (scenic roads through parks, for driving) were named for their purpose (a scenic drive) and location (in a park), while driveways (private paths to homes/garages) are named for their purpose (a place to drive vehicles to) but are now primarily for parking. The confusion comes from the historical context: parkways were for carriage drives, and early driveways were for driving wagons to barns, but modern usage flipped their primary roles with the rise of suburbs and cars.

I totally did not give you the AI answer.

Alright, let's move on with our day. Thanks for reading and showing an interest!

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