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Friday Progress Update, Oct 30 "Peaches and Recreation."
Hello!
Ah, Friday. Most beloved day of the week! And today, I have good news. Not great news, but good.
I've made great strides this week gone by! For those keeping track, the Thursday script is now 53kb and over 240 renders. Over 240! Imagine that! Well, that was the good news.
The bad news is that not only is it not done. I'm failing miserably at making the Thursday a short day. Like, failing catastrophically. Disastrously. I'm thinking I'll need at least 10kb more script. At least 100 more renders and several animations. The short day turns into the longest day. What a schmuck of a dev!
Here's Tiffany. I imagine she's screaming "WHERE IS THE UPDATE?!"
But all things considered, the November release goal remains. It's a very realistic goal, in my opinion. I'm sweating a little, though. Not gonna lie.
I don't know what else to talk about, this is all that's on my mind at the moment. Render, render, render! AI? Meh. Football? Erm. I guess I'll ramble a little for no good reason.
I've recently read three books. The first books in three different series. Because, why not? I read "Red Rising" by Pierce Brown. Kind of sci-fi but not really in space or any aliens. Still, pretty good book. I also read "The Black Prism" by Brent Weeks. Fantasy. It was pretty good too. Fantasy with a lot of magic, but no Elves or Orcs! The third book was "The Book that wouldn't Burn" by Mark Lawrence. A well-written book, but the theme was a bit too weird for my taste.
A bit too abstract and jumping all over the place. No clear story arc like the other two books. I'll probably finish all three series though, before going back to current-day thrillers, mystery, and other stuff. Yes, I read a fair amount. All of it entertainment/fiction.
Right, random filler text accomplished. I'll get back to Daz studio and we'll see about reaching 250 before midnight. Oh, also a word for everyone making Daz assets. Clothes in particular.
Please, for the love of God, include some undress morphs for your assets. We're doing adult content out here, we need proper morphs! Nothing sucks more than finding a nice top and then there's no included morphs to unbutton it and make it interesting. Argh!
Okay, thanks for reading. Thanks for your support. I'll see you again soon.
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Friday Progress Update, Oct 23 "The Peaches Have Eyes."
Hello there.
Welcome, welcome to another Friday post. I must be close to a million of these by now.
Today, I thought we'd talk numbers. There must be some real nerds out there who likes numbers. Or not, in which case I'm just throwing this out into the cyberspace where it will circulate endlessly.
For the next update, my numbers right now are these: Monday: script 48kb, 249 renders, 3 animations Tuesday: script 62kb, 312 renders, 4 animations Wednesday: script 68kb, 311 renders, 6 animations Thursday: script 48kb, 115 renders, 1 animation
As you can see, the script vs renders for the Thursday don't add up to the other days. That's because I'm still rendering. I'm also not quite done with the script. I think it needs another 5-10kb. The kb stuff is raw file size for the dialogue. It's not a word count.
I've said time and time again I was aiming for a shorter Thursday. But in the end, at best, it'll be marginally shorter. Currently, I have 987 renders done. We're passing a thousand tomorrow! The update might land at 1200 or so. I'll need a few animations as well.
It's the 23rd. Damned close to November already! I said last week I aim for a November release, and that's still true. There's stuff to do after renders+script are done, such as post-work, coding, playtesting, and so on. But those things aren't nearly as time-consuming. November!
I'm not progressing as fast in the overall story as I had imagined I would. But then again, I see no reason to rush it. I'm doing a lot more scenes and "gradual" progress with April and Summer than I had originally thought I would. The "big shocking event" I had thought to end the first update with is still somewhere in the future. Maybe in 0.12, hey?
I re-did the tiers on Patreon/SSS some. Basically, I cleaned them out. Right now, it's release tier + polls only. I might add more if there's interest. My experience with the other stuff I had before was that no one gave a damn.
My headache with the polls is that I envision 3 content polls for girls: 1. Which of the girls at work gets an extra scene. 2. Which of the girls "in the house". 3. Which of the girls "around town". The problem is that only the girls at work are fleshed out to the degree that a poll is really meaningful. We'll see where that ends up. I'm undecided.
Another problem is that there are 5 girls at work. And some people have expressed an interest in Emily, the receptionist. But I'll be honest. I have no story in mind for her. She's a blank slate so far. She sits there looking cute, flirt a little, but it's not leading anywhere. If I include her in the poll and she wins, I'd have to come up with stuff for her. Hmpf. I have the embryo of an idea, though.
Okay, too many fucking words, let's do a picture or two.
Hey, you said green, don't look at me.
Girls doing girly stuff, like putting on makeup.
Well, how about I go back to working my way to that thousand render, what do you say? I wish I had a poll to do, but I'm drawing blanks on that topic. There are no more decisions to make. Unless we're talking Emily. Hmm. Maybe? Nah, I bet no one remembers her anyway.
I'll see you next week. Thanks for reading and for your support.
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Friday Progress Update, Oct 16 "Music by: The Peach Boys!"
Hello!
How many Peaches jokes can I do in the titles before I accidentally start repeating them? Stay tuned to find out.
It's been a good week. Oh, yes, we're doing the progress report. I almost forgot to mention the obvious! So, another week's gone by, and I made good progress in the visuals department. We're almost, but not quite, at 900 renders. 900! We're not quite at 900 because I did 6 animations this week. Some people might think that a bunch of animations means that I did a sex scene.
Those people be right. One of the animations even turned out pretty good. I'm satisfied with it. Another was alright, if barely. I do try.
This also means I finished the Wednesday. The third day of the update. Only the last day, which happens to be Thursday (duh). The update will feature four ingame days. I've written the script for maybe a third of the Thursday and done the first 30 renders. The Thursday will probably be a tad shorter than the longest days too.
My estimation of my progress for the update: Script: 90% Renders: 85% Everything else: 0%
It's close enough that I can actually begin to see the end of this dev cycle. It's not close to confidently set a release date. I'm definitely going to release it this year though. And at this point, it feels like it won't take until December either. I'm shooting for a November release!
I need to make some other stuff too, like new tier pictures for the correct game! Anyway, I did a render of June early in the morning, with no makeup on.
How awful, let's never do that again!
Hmm, I do not seem to have any questions to answer and I don't have a poll in mind. I guess I'll just have to thank you for reading, and for your support, and get back to working on 0.11.
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Friday Progress Update, Oct 09 "No Country for Old Peaches."
Hello!
Another week, another Friday, another progress report.
I've been doing good this week too. I spent one day writing to wrap up the Wednesday script. I started a little on the Thursday, too. When the Thursday is complete, it's release time. The Wednesday script turned into my biggest day so far in script size. Entirely unintended, I'll try to make sure the Thursday doesn't bloat like that!
Rendering still has a ways to go to catch up; there are over 50 renders left of the Wednesday, but hopefully less than 100. I didn't count to check. But in total, we're over 800 now! Over effing 800! That's a good-sized update. But it'll land at 1k+ I'm afraid (well, not really, but you know what I mean).
So to sum it up, progress is good, and the road to the next update is not that long. It might be about 300 renders, which would put render progress at about 70%. Script writing progress should be at about 80%.
Yeah, that's about it. Things are moving ahead nicely, but the struggles of a solo dev are real. Oh, I did something... I designed and named Lucy after your polls. If she's fugly, it's all your fault. I needed a cop, and I did... yeah.
I think I'm going to poll it.
I was surprised at the results of last week's poll. Far fewer people than I had expected voted against tiered releases, and 2 days/tier was far more "popular" than 1. Shocked! Stunned!
Anyway, I'll move on back to Daz3d again, work work work! See you soon, and thanks for reading and for your support. Much love!
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Friday Progress Update, Oct 02 "Peaches of the Caribbean."
Hey,
Another Friday, another progress report. And today, I stand tall! Today, I stand proud! Not the kind of proud you call your mom to tell her about, maybe. But the kind of pride you can feel when you've been hard at work and it shows!
But let us start from the beginning. In the week gone by, I haven't progressed the script a damn. I'm still at exactly the same place I was last Friday. Yep. No writing.
I hear what you're thinking. You hope that's not what I'm proud of!
Of course it's not. I haven't been writing because I've been in a flow! I've been rendering like a motherfucker. Busy, busy, busy. We're over 700 renders now. 700! That's a solid number for a release, by my standards. Of course, we can't do that. We have a goal set and we must reach it.
By my estimate, there are above 100 renders left of the Wednesday I'm working on. Shouldn't be 150 at least. Then the entire Thursday. Another 200? 250? 300? Who can tell! What I can tell is that we're going to land at over 1000 renders for 0.11. It's bigger than I had in mind, but that's fine, I guess.
It's October now, damn. But I can see the finished update in the distance now. It's way too early to talk about a release date, but it will be this year for sure. I've talked for a while about how I'm going to change the release into a tiered thing like most people do. I'll have to set that up in good time before release. I think I'll do a poll on that.
To distract you from the oncoming winter, here's a post-winter month: April!
My, my, April. Those are some slim, girlish shoulders you've got going on there!
So, a tiered release setup: I have 4 tiers. So it'd be like this: Top tier: Release on release day (duh). 2nd tier: +1 or +2 days from top tier. 3rd tier: +1 or +2 days from 2nd tier. 4th tier: +1 or +2 days from 3rd tier.
I realize a poll like this is heavily biased because most voters will be in the lower tier - I'm even making this public so non-supporters can vote. I'm just curious about the general mindset.
Okay, there were no questions this week, so I'm going back to Daz Studio! Thank you for reading and for your support. If you'd like a question answered next Friday, post it in a comment, or DM me if you want to be private. Or hop onto Discord. Peace!
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Friday Progress Update, Sep 25 "War and Peaches."
Hello!
Sit down, everyone, and listen up! I'm back with another progress report.
And this week, I've been a good boy. Not quite as good a boy as Drake, but still.
I've progressed the Wednesday script to almost completion. About 5% remains of it. To recap, the next update continues on Monday, just after the fateful morning meeting that ended 0.1. And it will continue until Thursday night, so four days of in-game time.
Of those four days, I've written the script for three (minus 5% of the third) and started a bit of drafting for the fourth. I've rendered two days, and 20 renders of the third day. I'm not sure how large day four will turn out to be yet.
So many numbers and shit, just do a TLDR. Fine, I'm more than 50% with renders+script. More like 60% done. If the Thursday is smallish, maybe even 65%!
All that can change if I decide to push further, obviously! No promises were made.
So what else is up? Not a lot, I guess. The poll last week didn't go my way, let's say. My preference won in only one of four "categories". But a promise is a promise. It shall be your way. Here she is, face and full figure.
If you don't like her, don't look at me. You guys made her that way!
However, now she needs a name too. I asked for suggestions and only got a few of them. But we'll poll them and I promise that I will follow the result of the poll. Yes, one of the three names below will be hers. If you don't like'em, you should've suggested a better one. I was all ears!
Oh, yeah, there was a question as well:
unknown 25 Hello, when u will add scenes of Nora aziz hr? In which update we will see scenes of Nora?
I assume you mean longer scenes, maybe something more than Nora frowning and being an annoyance? I can tell you with 100% certainty it won't be in the next update. But there is a plan for Nora. She has a glorious future ahead of her!
Okay, enough babbling. I need to do some more renders today! See you soon. Thanks for reading and for the support and all that.
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