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LordOfChangeGames
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LordOfChangeGames
Hi, I am the developer and author of Fresh Starts, a sandbox HTML adult game!
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LordOfChangeGames
Public post

Dev Diary #214: Traits, Mood and Consumables

Hello everyone, welcome to the first official dev diary for 0.5.0. I've been hard at work this week, working on the infrastructure required for mood. Currently, the mechanic is still being implemented as I need to add it to all of the existing content, but there is still a whole lot that was done and that I can talk about.

The first big thing added to the game was traits. The goal with traits, as mentioned in last week's dev diary, was to add different ways to lay the game and manage the mood system. Of course, a few obvious ideas came to mind, like the Health Nut trait, which inverts the mood effect from food, or the Femboy trait that gives a mood bonus if the player is crossdressing.

On the other hand, some traits were a little less straight forward, but felt necessary to add, like the Social Drinker trait. Those add an extra layer of complexity of course. But how do those account with the mood system?

Well, the mood system is a rather complex thing. While the player has a base stat, some of the modifiers essentially permanent (Optimist/Pessimist traits), while others are only temporary (smoking/drinking alcohol). This meant finding the sweet spot for when they happen. Status modifiers are thus coded to last a certain amount of time.

But what would happen if you get the same modifier twice? Well, I had to code an extra layer of checks to be certain there wouldn't be doubles, instead having them restart the timer. Then again, what if two items affected the same thing, like beer and and vodka both being alcohols? That was another layer. And what if that alcohol was drank with a certain trait on top? Another one! All in all, I think I managed to make something fairly clever there so you can't just stack all the booze values at once.

Every thirty minutes in game that pass is when the buffs/debuffs can expire, which was also a whole new thing. All of the effects triggered daily prior to 0.5.0, so it was a bit of a design challenge, but then again, it opens a lot of opportunities for the future, so I'm really happy with all this is all working out.

This makes mood a very dynamic system all in all, but it also means anything can affect it. The only way to make things work decently from here was to add some consumable items to affect mood. Of course, this meant adding cigarettes and alcohol to the game. While I could have stoped at one kind of alcohol, I figured it would be fun to have a couple more and have them be more or less effective and have a chance to affect other stats. Champagne, notably, can increase the bimbo stat when drank!

With this all in the work, I have to say I am really looking forward to add cool new mechanics. I'll see you all next week with the next progress update!
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LordOfChangeGames

Dev Diary #213: The big (zero point) Five-(point)-oh

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LordOfChangeGames
Public post

Patch 0.4.4b

Well, I forgot to post this here yesterday, but an additional patch was released yesterday addressing further issues and tweaking some stuff as well. You can find the changelog below:

UI
-Changed Raven's text color to be a darker shade of red
-Made shortcuts keys bold in the Menu
Backend
-Made wardrobe, house leaving and routine settings links code into widgets
-Switched Raven's text coloring to a CSS class
Bugfixes
-Fixed issues with second apartment rent
-Fixed formating bug for dancing program description
-Fixed formating bug in second improv gig
-Fixed broken video with one of Jordan's events
-Fixed coloring error at Tenebria
-Added missing <</if>> for a Mrs. Holt request checks
-Fixed First option with the Jordan Red Vixen event looping the event
-Fixed softlock if choosing to take the cab in Jordan's second event
-Fixed Maid Café pay being able to give the player half a dollar if the boss is present
-Gym events should now properly take time
Misc
-Added "Round money" option to debug
-Muted DildoChastitySlap.m4v*
-Resized ChasityDildoStoke.m4v and DildoChastitySlap.m4v*
-Minor rewrites
-Typo fixes

*Full File download only
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LordOfChangeGames
Public post

Hotfix 0.4.4a

UI
-Slight improvements to old Red Vixen content
Backend
-Redid part of the gym changing code
-Minor optimizations to the Red Vixen Code
-Minor optimizations to some menus
Bugfixes
-Fixed Crystal Nipple Studs counting as a Tongue piercing
-Fixed Silver Septum counting as a Lip piercing
-Fixed piercings being temporarily removed when changed into gym clothes
-Fixed an error with Raven interaction code at Tenebria
-Fixed an error with Red Vixen content checks
-Fixed an error with shoes check at the Gym
-Fixed Black Leggings never showing as an option for gym clothes
-Fixed Missing closing bracket for gym clothes top choice
-Fixed being unable to change in the locker room directly
-Fixed some tag issues
Misc
-Added RunningShoes tag (affects both Black/Pink Running Shoes)
-Added Sneakers tag to Red/Pastel Sneakers
-Removed double Shoes tag from aforementioned footwear items
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LordOfChangeGames
Public post

Beta 0.4.4

Player Customization
-Avatar: Added Chubby, Fat and Obese assets (art by Moonflow)
Downtown
-Gym: Added one new event
-Sports Pro: Added four new items
-Red Vixen: Added five new events
-Red Vixen: Added a special Crystal event during Kara's training "chain"
-Mall: Added a special Crystal event during Kara's training "chain"
Backend
-Redid gym clothes check backend to accomodate future clothing extensions
-Minor optimizations
Balance
-Reduced the effects of training on body ratio by one following a bugfix
Bugfixes
-Fixed Holt-Ortiz Engineering firing you when you start your job
-Fixed training not changing your body ratio
-Fixed Santa Dress bug
-Fixed Mrs. Holt reminder not showing shaving requirements when they should appear
-Fixes to the Quick Bus calculations
-Fixed access to some Crystal events that were tied being deprecated variables
-Fixed Mall Santa sublocation code so it appears at the appropriate time of the year.
Misc
-Typo/grammar fixes
-Renamed Leggings to Black Leggings
-Renamed Sport Top to Grey Sport Top
-Removed 'Sport' tag from Senpai Tee
-Swapped places for Black Overalls and Black Micro Skirt in the Bottoms menu
-Added media to Mrs. Holt chastity event (edited by Moonflow)
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LordOfChangeGames
Public post

Dev Diary #212: Lootboxes

Hello everyone. I've kept it as a little secret for a while, but I found the game formula to lack a certain Je ne sais quoi, so I decided to introduce lootboxes to the game. Through mega transactions of $99, you will be able to open the lootbox. As I know you are all excited for such awesome features, I figured I'd also give you the great loot table for the lootboxes:

- 10% chance to instantly win the game and getting the ending where you settle Mars with Mr. Ronzo
- 0.00000523% chance to become the lead developer
- 0.42% chance to finally own a mansion... in the metaverse
- 3.25% chance to gain a gallon of milk
- 1% chance to win a time share on a grain of sand
- 34% chance to fall in a dimension where my dev diaries are mostly pictures instead of text
-3.1415% chance to have a cake (It's a lie, you'll just get pie)
- Near 0% chance the save game will corrupt forever
- 15% chance for a box of Oreos and a Subway coupon
- 10,000,000,000% of a strange feeling of satisfaction from clicking the lootbox.

If by now, you are coming to me with pitchforks and torches out of sheer excitement, rest assured that all of the lootbox money is crucial for me to finally acheive my dream of making a good April's Fools joke on time instead of panicing as I try to find an idea for a week. Maybe I'll get a bingo set and write words on the balls to find an idea this way. Of course, it will be  3 storeys high, wouldn't have it any other way.

Now, in more serious terms, I've added the assets for the avatar for all of the larger sizes (Chubby, Fat, Obese), meaning the first phase of the avatar is now done. I've started a poll over on SubscribeStar to see what the supporters would like to see next and I'll keep you all updated about it in the coming weeks. This being said, this addition kinda threw me off the rails on the content, so I'll be trying my hardest to get at least one large event done by then. See you all next week!
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Creator Stats

97 subscribers
352 posts

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$354 of $500
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Temporary Placeholder. I still need to figure out what I could give you all for this level of support :O
$300.0
THE GOAL
REACHED!
That's almost double my previous arbitrary goal! If I reach this amount, I aim to get more stuff done for the avatar system in a more timely manner.
$155.0
THE GOAL
REACHED!
This would be the full recovery of my game-linked income before making the move here.

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