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LordOfChangeGames
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LordOfChangeGames
Hi, I am the developer and author of Fresh Starts, a sandbox HTML adult game!
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Displaying posts with tag DevDiary.Reset Filter
LordOfChangeGames
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Dev Diary #214: Traits, Mood and Consumables

Hello everyone, welcome to the first official dev diary for 0.5.0. I've been hard at work this week, working on the infrastructure required for mood. Currently, the mechanic is still being implemented as I need to add it to all of the existing content, but there is still a whole lot that was done and that I can talk about.

The first big thing added to the game was traits. The goal with traits, as mentioned in last week's dev diary, was to add different ways to lay the game and manage the mood system. Of course, a few obvious ideas came to mind, like the Health Nut trait, which inverts the mood effect from food, or the Femboy trait that gives a mood bonus if the player is crossdressing.

On the other hand, some traits were a little less straight forward, but felt necessary to add, like the Social Drinker trait. Those add an extra layer of complexity of course. But how do those account with the mood system?

Well, the mood system is a rather complex thing. While the player has a base stat, some of the modifiers essentially permanent (Optimist/Pessimist traits), while others are only temporary (smoking/drinking alcohol). This meant finding the sweet spot for when they happen. Status modifiers are thus coded to last a certain amount of time.

But what would happen if you get the same modifier twice? Well, I had to code an extra layer of checks to be certain there wouldn't be doubles, instead having them restart the timer. Then again, what if two items affected the same thing, like beer and and vodka both being alcohols? That was another layer. And what if that alcohol was drank with a certain trait on top? Another one! All in all, I think I managed to make something fairly clever there so you can't just stack all the booze values at once.

Every thirty minutes in game that pass is when the buffs/debuffs can expire, which was also a whole new thing. All of the effects triggered daily prior to 0.5.0, so it was a bit of a design challenge, but then again, it opens a lot of opportunities for the future, so I'm really happy with all this is all working out.

This makes mood a very dynamic system all in all, but it also means anything can affect it. The only way to make things work decently from here was to add some consumable items to affect mood. Of course, this meant adding cigarettes and alcohol to the game. While I could have stoped at one kind of alcohol, I figured it would be fun to have a couple more and have them be more or less effective and have a chance to affect other stats. Champagne, notably, can increase the bimbo stat when drank!

With this all in the work, I have to say I am really looking forward to add cool new mechanics. I'll see you all next week with the next progress update!
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LordOfChangeGames

Dev Diary #213: The big (zero point) Five-(point)-oh

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LordOfChangeGames
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Dev Diary #212: Lootboxes

Hello everyone. I've kept it as a little secret for a while, but I found the game formula to lack a certain Je ne sais quoi, so I decided to introduce lootboxes to the game. Through mega transactions of $99, you will be able to open the lootbox. As I know you are all excited for such awesome features, I figured I'd also give you the great loot table for the lootboxes:

- 10% chance to instantly win the game and getting the ending where you settle Mars with Mr. Ronzo
- 0.00000523% chance to become the lead developer
- 0.42% chance to finally own a mansion... in the metaverse
- 3.25% chance to gain a gallon of milk
- 1% chance to win a time share on a grain of sand
- 34% chance to fall in a dimension where my dev diaries are mostly pictures instead of text
-3.1415% chance to have a cake (It's a lie, you'll just get pie)
- Near 0% chance the save game will corrupt forever
- 15% chance for a box of Oreos and a Subway coupon
- 10,000,000,000% of a strange feeling of satisfaction from clicking the lootbox.

If by now, you are coming to me with pitchforks and torches out of sheer excitement, rest assured that all of the lootbox money is crucial for me to finally acheive my dream of making a good April's Fools joke on time instead of panicing as I try to find an idea for a week. Maybe I'll get a bingo set and write words on the balls to find an idea this way. Of course, it will be  3 storeys high, wouldn't have it any other way.

Now, in more serious terms, I've added the assets for the avatar for all of the larger sizes (Chubby, Fat, Obese), meaning the first phase of the avatar is now done. I've started a poll over on SubscribeStar to see what the supporters would like to see next and I'll keep you all updated about it in the coming weeks. This being said, this addition kinda threw me off the rails on the content, so I'll be trying my hardest to get at least one large event done by then. See you all next week!
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LordOfChangeGames
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Dev Diary #211: Gym (Fuck) Buddy

Hello everyone, lots to talk about this week. I've been hard at work writing the new content for the update and I am so far staying on target for the new content this update. However, I decided to stray away from our favorite NPC duo in order to add more to Jordan! There is now two new Jordan centric events, one at the gym and one at the Red Vixen. Those two new events aim to offer more male partner content for those that enjoyed it.

Upgrading Jordan to a more present NPC meant I also had to add some new flags for him. Nothing major, but at least, the game will now know if you met him and if you had sex with him. Those new flags are really important considering the Red Vixen event is dependent on the latter flag. I have to say it's refreshing to work on a male NPC instead of a female one, as most of the NPCs are female. Should I work on more male NPCs at some point? Let me know!

In other news, I've also added a few new items to the sport clothing's shop. It felt of to me that there was only one feminine option for the top and the bottom, so I added two new tops and one new bottom this week. It's not much and I'm not planning to add anything more other than another bottom to round the line-up. 

All in all, I'm really happy with the amount of content I'm adding so far this year. It's been a really good start to 2024 and I can't wait to add more events throughout the year. I also really hope you'll enjoy them all upon their release. I know last year was a bit iffy with all the backend work, but I can see it paying off now and that is something truly awesome as it means more time to work on what you want: content!

See you all next week for the final dev diary before release!
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LordOfChangeGames
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Dev Diary #210: Back to the Vixen

Hello everyone! Hope everyone has been enjoying your week-end. I've been hard at work fixing things and working on new content alike. This week's content was completely centered on the Red Vixen with a whole two new events. The first one is an event with a couple choices, which end I'm really happy about how it turned out. It really ticks all the boxes for what I wanted to add, a small lore drop and good interactions, I am positively surprised with it.

Now for the second event, it's going to change the "end of the night" premise of Kara and Cystal's apartment and instead finish at the player's apartment. It's a unique ending for sure, but it's fairly standard. All in all, I'm really satisfied with the amount of progress I made this week and I hope to keep the tempo until release. If I can maintain this pace, the event will have a whopping seven new events!

I'm not making any promises on this rate as I do have a busy week ahead of me, but I really hope I can keep up the pace as I feel like you all deserve a large content drop for all the support over the years. On this, I'm going to go do some editing for the media in the aforementioned event and I'll see you all next week!
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LordOfChangeGames
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Dev Diary #209: Shopping Expedition.

Hello everybody, welcome to the first dev diary of 0.4.4! This week is going to be centered on what I am working on at the time of writing: a "shopping expedition". As I mentioned last week, the content for this update is mostly centered around the main NPCs, which means more content for Kara, Crystal and, if I have the time, Jordan.

This content will mostlly be a continuation of storylines, but this week's showcase is actually some side content for the training tasks in order to involve our favorite crossdresser a bit more. That's right, we're going shopping with Crystal!

The option to shop with Crystal will appear in her own NPC content when you have crossdressing 3 or 4 active and will serve as an introduction to the various feminine clothing, or footwear if you chose to do it during crossdressing 4, shops. The idea there is to make the world more alive by having an interaction with Crystal outside of the Red Vixen.

The groundwork for this event was laid out during 0.4.3 with the shopping with Kara event in the main route and I know a lot of players wanted to see more interactions with Crystal dduring the whole training process. It's not much, but it is still will help with optional content. Additionally, I'm considering doing a similar event for the makeup content, but I'll have to see how the rest of the planned stuff is going. If you want me to focus on adding this instead, I'll be happy to switch up my plans.

On this I'm going to try and get this even done tonight. See you all next week!
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$350 of $500
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Temporary Placeholder. I still need to figure out what I could give you all for this level of support :O
$300.0
THE GOAL
REACHED!
That's almost double my previous arbitrary goal! If I reach this amount, I aim to get more stuff done for the avatar system in a more timely manner.
$155.0
THE GOAL
REACHED!
This would be the full recovery of my game-linked income before making the move here.

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