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LordOfChangeGames
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LordOfChangeGames
Hi, I am the developer and author of Fresh Starts, a sandbox HTML adult game!
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Displaying posts with tag DevDiary.Reset Filter
LordOfChangeGames
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Dev Diary #227: Time Flies

Hello everyone! This week's dev diary will be on the new lust system as I'm nearly done integrating it with the gameplay loop. But before that, I just wanted to also add that I have also implemented the traits I mentionned last week as the assets were delivered, so that's great!

So for the lust system now! I've implemented most of the lust subsystems now to the game, with the exception of the toys xp changes, which I'll be covering next week.

The basics of lust is that it's actually three values. The first one is your base lust value. It slowly climbs on a daily basis and through certain traits. Then, there's the second one, which is base lust and modifier effects. Finally, the third one is just the better variable of the two. If, somehow, something dramatically lowers your lust (nothing will do this as of now, but maybe in the future...), it won't cause any weird issues.

Additionally, when the Player's lust starts to go higher (60+), you will start to suffer negative mood changes, representing the Player needing to act on their needs. At first, it is not too bad, but it gets progressively worst until around 90+ lust, where the debuff is at its largest. The good news there is that the not crazilly useful bimbofication stat comes into play here and saves the day, significantly reducing the impact of high lust on mood, moreso if it also has a high value.

This essentially kills two birds with one stone by adding a new usage to the bimbo stat, which wasn't super useful as there was no differentiating use for it, the Underground Clinic being accessible through a gym event now and most items having alternative unlocking conditions that aren't the bimbo stat. Hopefully, it isn't too punishing and adds more depth to the gameplay!

So what's left to add? Well, outside of the toy code, not much really. Most of the complicated stuff is already done or was integrated to previous code, meaning it's  just about adding extra bits here and there. Still, I feel like this month really flew by and I have to say that despite me being on schedule, I was really considering some bonus content. Well, there may still be some room for that, but I won't promise everything. See you all next week!
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LordOfChangeGames
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Dev Diary 226: New Traits!

Hellow everyone, hope everyone is enjoyed their week-end. I've been hard at work with the new lust mechanic and I'm happy to say that the groundworks for it is in the game, even if the gameplay for isn't quite implemented in yet.

I've also spent a lot of time fixing bugs, some as I worked on subsystems that might see usage with the new lust system. One such exemple is the Cum Staining mechanic. Due to one of the future traits (not added yet for this one), I needed to differentiate leather from latex in the tags, but I had to add leather in the "immunity" tags for cum. This led to a lot of little bugs being fixed, which should make things more interesting.

But enough babbling about bugs. Here's what you've all been waiting for: New Traits! That's right, I have added four new traits this week into the game (with another 4 on their way, Moonflow is hard at work to create icons for those), each of them centered around the new lust mechanic.

The first one is Autogynephilia, the "Femboy" trait for lust. Instead of gaining mood, you gain base lust as long as you are crossdressing. It's useful, but not too strong on its own.

Then, there's Nymphomaniac, the turbocharged one. It boosts by 50% the amount of lust gained. However, it also lowers mood if the Player didn't have sex in a three days (and no, toys don't count as sex).

Low Libido on the other hand makes it harder for the Player to gain lust points, essentially making it harder to gain sexual xp (when those maths are added in, that is).

Finally, there's the Rope Bunny trait, which increases base lust when wearing gags or chastity. Since you cannot wear gags outside of the comfort of your home, only chastity will be affected outside the Player's house.

So that's for the already implemented traits, however, I did mention another four traits being added earlier and I wanted to reveal what they do right away.

Latex Lover increases the base lust of the player depending on how many latex pieces of clothing are currently worn by the Player, meaning you can live all of your shiny fantasies out.

Commando increases base lust when you aren't wearing any boxers/panties.

Cum Crazed increases lust according to the about of cum stained items the Player is currently wearing, perfect for fans of the gloryhole.

Finally, Voyeur will grant extra lust when watching strippers. I'm still debatting on having it work on porn, but if it does, it will be specific to regular porn.

So that's it for the traits. Next week I'll dive a little more in detail about the inner workings of the lust system, as I'll have implemented it to some aspects of gameplay by then, so be sure to save the date so you don't miss out on those juicy informations!
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LordOfChangeGames
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Dev Diary #225: Lust for Life

Hello everyone. I hope you are all enjoying the newest update. This week's dev diary will be centered on my plans for 0.6.0 - Lust for Life, which will bring in a whole new mechanic to the game. The idea of a lust bar was suggested frequently throughout the nearly five years, but I always hesitated before adding it in as I wanted it to be more than an "energy bar". After some thinking, I came up with a dual system between it and the Mood System that was added previously.

So how will it work? Lust will be the barometer of the player's arousal. If it's too high, it will affect the player's mood negatively. If it's too low, it will affect sexual skill gain. Additionally, the bimbo stat will partially mitigate the negative effects of high lust.

With this new mechanic, a lot of the tech added in 0.5.0 will come back into play, with new traits being added (more on this next week) and a small twist on mood modifiers to work as temporary lust modifiers. While pre-existing systems really help in designing it, implementation will take a similar amount of time, due to the amount of pre-existing content that needs to be put up to those new specifications.

On this, I'm going back in the code mines. I'll see you all next week with the first new traits that will be showcased 0.6.0!
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LordOfChangeGames
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Dev Diary #224: Finishing Touches

Welcome to the last dev diary prior to the release of 0.5.2. How time flies! Frankly I thought I had an extra week ahead, but alas, only a few days are left before the official release. Without further ado, here's what I've been up to this week.

First off, I added another acting gig. The groundswork was set last week, but now, it is officially in the game, further increasing the options (and progression) for that specific career. I've also took the liberty to add some minor variations to the event depending on traits and prior experiences, making the event a little more taylored to the Player's experience.

Dance also had some minor tweaks. For the longest time, the program description mentioned being able to practice outside of class hours, but it was actually impossible to do so. I have now changed this so the Player can practice for an hour and a half, both helping their chances to pass the exam and increasing their dance experience. The trade-off for this is that the library no longer helps increasing the chances to pass your exams if taking this route.

This being said, the minor events of the library are still accessible and the Player can still spend time reading, with no penalties to mood.

Finally, sewing also got some new minor content. To access it, one needs to have had a booth during the Fetish Week at the Convention Center, unlocking some new jobs at Forever69 as a (backup) supplier. Additionally, I have also made some small improvements to the icoast contracts to make them a little less code intensive.

In addition to those little tweaks, I have also started working on an overhaul of the sewing code per se. I'm not too sure I'll be able to deploy it in time for the update. But if I do, it will help with further improvements with the oldest career in the game.

On this, I have to get back to work. See you all on the 2nd of Juy for the release!
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LordOfChangeGames
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Dev Diary #223: New Avatar Hairstyles and Acting Extra gigs

Hi everybody! As promised last week, I will be spending some time in this dev diary to showcase the newest improvements to the avatar system I've finalized early this week. Then, I will be talking a little bit of the work I've done in terms of new content this week.

The avatar system upgrade took a little more work than I expected, as I decided to prioritize minimizing the file size when I figured the rough code needed to render the hairstyles now that they can reach further down. However, I did a major mistake when optimizing by cutting the padding on the sides of the assets, creating a CSS issue where hair assets were disproportionally huge. The problem? I had no backup version of before I started toying with image width. So I had to manually redo all of the hair assets back with the right width.

This being said, I can now present the new hairstyles to you in action! On the first image, the Wavy hairstyle. As of the second, it is the Undercut that is featured.

I have to say I am really happy with this development to the Avatar system. The technique employed to add a third layer isn't all that complicated now that I've got it figured out and it will certainly have more uses in the future when it comes to the avatar system (tattoos, body hair, etc.). However, for now, the plan is to add all of the hairstyles to the game in batches of two (plus shaved at some point).

Now for the new content. I've decided to add more to Acting in order to add more variety to the job. I do want to build up this road gradually to have better options which will lead to better roles, alongside interactions with some extra things. However, for now, it is still fairly ground level stuff to get the Player's career going, be it as a day job or as something a little naughtier.

That's all for this week. What do you all think of the new hairstyles for the avatar? Feel free to let me know!

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LordOfChangeGames
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Dev Diary #222: Avatar experimenting and new content

Hello everyone, hope you've all been having a great week. I've been working on the new content, alongside working for a small update to how the Avatar system operates in order to accomodate the new hairstyles assets, more on this later.

As I mentioned last week, I still had one event left from 0.5.1 that I wanted to get in the coming version and now I can talk about it a little more. It is an event exclusively linked to the Luxury Loft added in the last version, serving a small one-shot event with some branching interactions. It was really interesting working on this event, as it is a little different to what I'm used to work with, but I hope you will all enjoy it nonetheless.

Another target of my work this week was the special homekeeping job when staying in the apartment. I have added a new, rare, third tenant that can be unlocked under certain (lewd) conditions. Unlike the other two tenants, the request doesn't involve a fetch quest, but I won't say more as I do want to leave it as a bit of a surprise.

Now for the nitty-gritty technical talk. As I've announced a few months ago, I am now adding hair assets to the avatar system, thank to Moonflow's talent. Subscribers got to vote on the first two haircuts that will be added, the Undercut and Wavy hairstyles. However, I have to change how the hairstyles are stored and palced on the avatar. As some of you may have noticed, on the current system, the hairstyles are all cut after a certain length. This is actually a limitation of the current system which will be fixed in the newest iteration of the system, where I will be working with an additional layer within the rendering. It is going to be a first and I'm not quite done with it, but I'll be able to showcase more in next week's dev diary, so stay tuned!
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