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LordOfChangeGames profile
LordOfChangeGames
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LordOfChangeGames
Hi, I am the developer and author of Fresh Starts, a sandbox HTML adult game!
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$1
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Bystander

You want to support my work but don't want to get too involved? This tier is for you. By becoming a bystander, you get my full gratitude!

Please note that you are NOT getting access to Dev Builds with this tier.

This tier includes the following rewards: -Discord Rank -Name in credits

20 subscribers Bystander
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$5
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Acquaintance

This is pretty much the baseline tier. You are willing to spend a little more to support me. By choosing this tier you get access to exclusive Patreon only posts as well as early access to new content!

This tier includes the following rewards: -Discord Rank -Name in credits -Access to polls -Access to weekly builds

51 subscribers Acquaintance
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$10
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Friend

Maybe you want a little bit more influence on the game's development than just testing and voting. By choosing this tier, you will be able to request the addition of an item to the game be it clothing, toys, cosmetics or anything else than can usually be purchased at a shop!

This tier includes the following rewards: -Discord Rank -Name in credits -Access to polls -Access to weekly builds -Add an item of your choice to the game

3 subscribers Friend
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Friend with Benefits

By now you are really involved into the game. By choosing this tier you will be able to either add two items or a new location to the game!

This tier includes: -Discord rank -Name in credit -Access to polls -Access to weekly builds -Two custom items OR a location

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Significant Other

Okay, this is now getting ridiculous. If you want to give this much I have no choice but to give you extraordinary perks! By pledging to this tier, you get the following:

-Discord rank -Name in credits -Access to polls -Access to weekly builds -Three new items OR a location and a new item OR an event

Limited (0 out of 5) subscriptions
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Master/Mistress

Want to add your own character to the game? This is the tier for you!

-Discord rank -Name in credit -Access to polls -Access to weekly builds -Three new items OR a new item and location OR a new event -Create a minor character.

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LordOfChangeGames

Dev Diary #322: Lost and Found Contest Announcement

Hello everyone! This is a special dev diary where I am officially announcing the Lost and Found contest! As the years went on, a lot of wonderful people supported the game by donating to higher tiers, such as the Friend, Friend with Benefits, Significant Other or Master/Mistress tier. However, many of them never claimed their rewards and have since been gone.

As a way to celebrate the game's sixth anniversary and in order to give back to the community, our beloved FS-Chan has delved in the Lost and Found department in order to find new things to add to the game...
Art by Moonflow
And this is where you all come in! There are so many ideas that can be added to the game and so little time that FS-Chan and myself invite you all to submit your ideas of what should be added. As such, the following items will be added:

-8 items (Including clothing)
-2 Locations or Events

The winner(s) will get their item added to the game and access to the dev builds (or a $5 discount to their subscription) for 2 months as well, since FS-Chan found a coupon book and refuses to hand it over to me. Submission will start from now until the end of September, with voting ending during the first week of November.

Submissions can be either done in the Discord server under the contest-submissions forum or by messaging on SubscribeStar. There is a limit of 4 item submissions and 1 location/event per person. For more details on rules, please check the Rules post in the contest-submissions channel or message me on SubscribeStar.

So that's all for this special edition of the Dev Diary. See you later with a second dev diary!

Features

  • Rewards are listed under each tier!
  • Discord is strongly recommended for access to all your perks!
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LordOfChangeGames
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Dev Diary #326: Another Year of Fresh Starts 

Hello everyone, today marks a very special dev diary as it is time to celebrate Fresh Starts being another year older. Quite frankly, it's astounding the game is still going after all those years and I really want to, as always, thank everyone for their support. The 2025-2026 year was honestly a really interesting year as well, there's been a lot of changes in my life which has affected the development of the game; nominally my current extremely hectic work schedule, alongside the move which removed an entire month's worth of updates to the game. While the latter is pretty much solved until next year (and hopefully a few years more, I hate moving every year), the former remains an issue for the foreseeable future. This means that dev diaries and dev builds will shift around depending on when I have busy weekends or large streaks of work (like last week). There was also the big Age Verification scare over on Discord, which saw the launch of the Stoat server as a possible new alternative platform. However, as Discord roled out less intrusive age verification systems, I have decided to phase out that server fairly quickly, with the related code and assets being removed from the game in september. In more positive news, I think the state of the game is really nothing to complain about. 2026 was vastly aimed towards adding content to the game instead of mechanics and, as far as I'm concerned, it is a very successful endeavour. Of course there were some mechanics added, like for the post-game Mrs. Holt, but those were frankly minor compared to things added in previous years. There were also pretty major changes to the game interface, which really make the game feel a little less like "LordOfChange's first game" and more like "Definitely Not LordOfChange's First Game We Swear". I really want to keep going with this effort in the foreseeable future, if only for consistency's sake between the shops and inventories.

Finally, I have once again applied newly mastered coding knowledge (and just braincells firing at the right moment) to significantly reduce the file size, but also the codebase required to maintain in various parts of the game. This both means a smaller suspicious folder on both my and your devices, but also less of a headache when I work on future content in certain areas. 

As for the content being added this week, it is quite frankly rather minor. I have decided to add some new item tags with new gameplay functionality; Gartered and Corsetted. Those tags are fairly interesting as they both have direct gameplay impact, much like the main item tag and "cumproof" fabric tags. 

Corsetted makes the item lightly affect the body ratio calculations (currently half the impact of a proper corset), which can open up some options in clothing without having to put on a corset. While a corset can be worn at the same time as a corsetted item, this tag.

 Gartered however comes with a very major transformation of a common item type, which is Lingerie. In the past, Lingerie would affect the Bra, Undies and Hosiery slot, now it only affect the Bra and Undies slots by default. This was an "about time" moment from me and I'm certain a lot of you will feel the same way about it as, well, there are no Lingerie items featuring stockings in their illustrations! However, what most of them showcase is garters! So I've added the Gartered tag, which will essentially make it so certain lingerie sets will remove the garters and vice versa. This will be confusing at first, I'm certain, but it is overall far more logical. 

Of course, this also means a lot of minor adjustments elsewhere in the code, but it was a change I wanted to make for a while and, for lack of actual time to work on events, I figured it was time to slip it in! 

Anyway, that's all I have for this week. See you all in a few days for the next dev diary!
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LordOfChangeGames
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Dev Diary #325: Sounding Pumpkins, QoL and new clothing.

Hello everyone, welcome to the first (belated) Dev Diary for this update. I've been hard at work with the game once more and I'm here to present the new features and additions coming for the 0.10.1 update.

So, the first big thing for was that I decided to add a new toy in the game; the Sounding Rod. While it was kind of difficult to find good media for it (so no male variation for now), I really wanted to add it as I figured its mechanic could be interesting (and also, it's not yet another dildo). It's fairly boilerplate for how it works, but it should help with stat grinding too.

The other new item comes just in time in the form of the first "temporary" item in the game; The Pumpkin. During the last two weeks of October, players will now be able to buy a pumpkin at the Grocer. Said Pumpkin can be used for streams on Kam.io that will trigger if the Player is crossdressing and isn't in chastity. It also provides moderate boosts to follower gain and income. However, the Pumpkin is consumed (you can buy more, however). At the start of November, the Pumpkin will also be removed from the inventory, so no rotten pumpkins to toss by next year.

On the quality of life front, I have added alcohol and drugs to the Inventory Side Menu display as new toggles. However, they aren't consumable from there (at least yet). It's really minor overall, but I feel like improving the UI some more is always a positive thing.

Finally, I have added the new items from the contest to the game. You'll be able to find them (mostly) at Hush.

Anyway, that's it for this week. See you soon with more additions!
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LordOfChangeGames
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Dev Diary #324: Optimization Reminder

Hi everyone, welcome to the (probably) final Dev Diary for the 0.10.0 Update. With the release looming ever closer, I have once again implemented a new UI revamp in the form of the Reminders Menu 2.0.

The new system, as you will all shortly see, looks much more appealing than the boring old list you all know and "love". On top of this, it also comes with a couple of font options, so you can pick whichever suits you the most among three styles. Now, without further ado, the new Reminders menu:
Wow, a book!

The new interface features a two columns system and is, much to my surprise, smart enough to do linebreaks within the pages' margins. This new interface will probably find its own limitations in the future, but I have yet to properly stress test it. Again, a huge thank you to Moonflow for making the assets (and finding some cool fonts) to use here.

There will also be, before release, an update to the sidebar equivalent, however, the assets are still in the works and I can't quite show them off yet.

Now for the more boring part; Optimizations. I've been simplifying some atrociously coded checks in areas of the game in order to make them easier to work with using what I've learned in the last year. While not as major as the Travel System 3.0 overhaul from last week, it is still a good thing as it removes deprecated code and makes things a bit simpler for me to update in the future.

Finally, there's been a bunch of UI related fixes, as the game is moving to the new sidebar. As I had figured out last week, the tag I was using everywhere to make the buttons grey was messing with the Sidebar buttons, however, I had forgotten to take into account other similarly coded buttons used in various other areas, such as the Wardrobe, Makeup menu and shops. Those have all been switch up to prevent any further "explosion" in the sidebar when opening a new menu.

Other little tweaks include some (long overdue) UI fixes to the wardrobe, the new sidebar and just more bugfixes to make the game ever so slightly less frustrating.

So what's next? Well, I don't expect to have crazy amounts of time between now and release, so outside of the refreshed Sidebar Reminders, I'll probably try to squeeze in the Sidebar Inventory overhaul, try a major optimization of certain keyboard navigation features and try and find some places where I can optimize the actual game's file size in order to keep it accessible on less powerful devices.

See you all for the release!
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LordOfChangeGames
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Dev Diary #325: Trackers, Clothing and Travel


Hello everyone! Hope everyone is enjoyed the last days of summer. It's been noticably colder here than in the last year for the same time and I had to do some chores a little earlier this year. However, that's not why you are all here, so lets get into the thick of things.

The UI overhaul has been going pretty well this week and I have been able to fully implement the new stats screen, alongside the new clothing screen!

The new Stat screen now features rounded icons (framing could use some work) and more streamlined information display. I've also added the missing Heels skill, which should have been trackable for quite some time, but also added all the basic stats there. Some of those were also made tracked by default, if only because I really don't like empty boxes.

The clothing screen was also streamlined a little, removing the weird formatting and also not displaying the "None" image anymore, as it was useless clutter. I'm planning on adding a few other clothing items to this (wearable toys, padding), but it is still a vast improvement on the old screen. 

The spirit of this whole adventure was to make the information a bit more easier to follow, and I think Moonflow's mockups were a big help there. Of course translating the concepts to the game is always a bit more difficult, but it is still important to strive towards something that captures the essence of it where possible.

 Finally, the Travel 3.0 is finally a thing in game. That's right, instead of having to update multiple travel javascript horrors, I have managed to successfully merge all non-mass transit options into a single package. Of course, that was a little messier, with the travel system being completely broken for a couple of hours after the first attempt at implementing it, but it should slightly reduce the size of the game and also make it noticeably faster to implement new means of transportation in the future. 

Anyway, see you all next week for the final dev diary before the release!

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LordOfChangeGames
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Dev Diary #324: Painting Woes

Hello everyone, welcome to the very exciting first Dev Diary for this month! I've been hard at work putting some of the ideas from our dear friend Moonflow into the game. Implementation wasn't hurdles however, but I'm going to detail this all below. So, without further ado: The New UI!

As you can see, the sidebar now displays its basic information all within the same line, allowing to save a whole lot of real estate. Additionally, all the options for the Sidebar display are now available, with the (WIP) buttons allow players to switch seemlessly instead of going within the Settings screen to change between each displays. This also means the option to switch no longer exists within the Settings screen and that the old "None" option is also gone. Implementation is not final and there are things I still need to work (like handling money values higher than $999,999) and feedback is more than welcome on this new interface.

Now for the funnier reason why progress was slower; the main screen background. As I implemented the new faded colours backgrounds, the behaviour of the main screen was rather... peculiar.

As you can see on those screenshots, the background would not necessarily extend all the way down the main screen or, in some scenarios, would tile itself. The fix for this was rather esoteric and I actually only found it today, but this particular puzzle was one I tried working out (notably) with Moonflow and AWolfe.

In other news, I've also done some minor tweaks to the backend, some of which related to other UI changes and some just being mild optimizations to old code. My plan for this week is going to finalize the sidebar code and also working on either working on Travel Code 3.0 or refreshing the Reminders screen, a project currently under the capable hands of Moonflow. 

See you all next week!
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Creator Stats

74 subscribers
673 posts

Goals

$240 of $500
per month
Monthly Stream? Might as well give it a shot!
$240 of $750
per month
Well, now we're reaching a pretty big milestone, I'd certainly be able to afford investing more in the game, both in terms of time and just general stuff that could help the game be better than ever!
$240 of $300
per month
That's almost double my previous arbitrary goal! If I reach this amount, I aim to get more stuff done for the avatar system in a more timely manner.
$155.0
THE GOAL
REACHED!
This would be the full recovery of my game-linked income before making the move here.

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