Dev Diary #224: Finishing Touches
Welcome to the last dev diary prior to the release of 0.5.2. How time flies! Frankly I thought I had an extra week ahead, but alas, only a few days are left before the official release. Without further ado, here's what I've been up to this week.
First off, I added another acting gig. The groundswork was set last week, but now, it is officially in the game, further increasing the options (and progression) for that specific career. I've also took the liberty to add some minor variations to the event depending on traits and prior experiences, making the event a little more taylored to the Player's experience.
Dance also had some minor tweaks. For the longest time, the program description mentioned being able to practice outside of class hours, but it was actually impossible to do so. I have now changed this so the Player can practice for an hour and a half, both helping their chances to pass the exam and increasing their dance experience. The trade-off for this is that the library no longer helps increasing the chances to pass your exams if taking this route.
This being said, the minor events of the library are still accessible and the Player can still spend time reading, with no penalties to mood.
Finally, sewing also got some new minor content. To access it, one needs to have had a booth during the Fetish Week at the Convention Center, unlocking some new jobs at Forever69 as a (backup) supplier. Additionally, I have also made some small improvements to the icoast contracts to make them a little less code intensive.
In addition to those little tweaks, I have also started working on an overhaul of the sewing code per se. I'm not too sure I'll be able to deploy it in time for the update. But if I do, it will help with further improvements with the oldest career in the game.
On this, I have to get back to work. See you all on the 2nd of Juy for the release!