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IridescentTaste
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IridescentTaste
Hello! I'm IridescentTaste and this page is dedicated to the development of the adult video game Shard of My Soul.
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Displaying posts with tag Devnotes.Reset Filter
IridescentTaste

Dev Notes - October 2025

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IridescentTaste
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Dev notes - end of March 2025

Chapter 13 will definitely be a challenge for Kat. We'll see how she'll handle herself in the unfamiliar environment, meeting new characters, and, of course, participating in new erotic scenes.
It's a challenge for me too, but I'm positive I can finish the chapter in three months to keep the release schedule regular, so you can expect chapter 13 around the middle of June and early access around the end of May. In terms of content, it will cover 4 game days and feature 4 erotic encounters (2 F-F, 2 M-F).
Development progress so far (all counts are cumulative):

Have a nice day.
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IridescentTaste
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Happy Halloween!


Considering it's also Shard of My Soul's two-year anniversary, I thought I'd make this an actual post, even though it's harder for me to write this kind of stuff than Kat's story itself. Anyway...
TL;DR: Random fragments of my somewhat incoherent thoughts, which are probably not very interesting to read.
It's been two years and ten chapters since the initial release, so you'd think I'd be much wiser regarding game development. You'd be right if you replaced 'much' with 'a tiny bit'.
So then, what did I actually learn?
  • Continuous development has its own specific challenges, but it's an engaging and organic way of creating the story. I personally love it.
  • It's important to plan the story ahead, but the more details you plan, the more you'll have to eventually change. But that's life I guess.
  • It's okay to write an awesome dialogue/scene and throw it away. Don't force it in if it doesn't fit, no matter how brilliant I think it is.
  • There will be bugs. Accept it.
  • Ren'Py is not like Python. It's Python's erratic and tricky cousin, who throws a wrench in the works when you least expect it. Or in your face.
  • The sooner a (potential) problem is addressed, the easier it is to fix. This applies especially to code or art that will be reused a lot.
  • Potential problem = actual problem in the next chapter.
  • The best way to ensure that the dialogs flow nicely is to talk through them. Out loud, ideally.
  • Don't force stuff on players; if it makes sense, why not let them choose? (Well, uh, cause they choose wrong all the time? I mean, how could you decline to kiss her... you're playing my game wrong!)
  • Just to clarify: There's no wrong way to play the game. That means accounting for all the possibilities, even extremely weird ones (after all, the game can be played under influence...).
  • It's best to store every choice a player makes in-game; at worst, it will be useless; at best, it will make future interactions easier to write, enable richer and more natural dialogs, and provide cleaner code.
  • Don't go easy on the game characters. Sometimes they just happen to get into a strange or shitty situation. It's their own fault. I'm not taking any blame.
  • Always grammar-check every bit of text (yes, even Subscibestar posts).
That's it. Hey, I warned you it's not going to be interesting, and I have nothing else to say today.
Happy Halloween!
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IridescentTaste
Public post

Dev notes - end of July 2024

The development of chapter 10 continues on pace to mid-September release. The main story is essentially done, now I'm finishing dialogs and working on images. The chapter will feature erotic scenes with Danny, Theresa... and then some (no more spoilers!).
I will also have a look at further optimization of game assets (especially audio files) so the size of the game stays reasonable.
Here's the current development progress (all counts are cumulative):
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IridescentTaste
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Dev notes - May 2024

I'm working on chapter 9 fairly steadily. The release will most likely happen in the second half of June. The chapter will span over four game days as usual, and it won't be easy for Kat to get through it.
The Patreon character poll that ended a while ago provided me with very helpful feedback:
The results are pretty clear: Adam and Danny are getting a boot... Just kidding, they will still be a part of the game, but their relationship with Kat will progress slower to make space for others.
Here is the overall development progress from the beginning:
That's it. Chapter 9 is going to be great!


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