Salacious Sakura Progress Report #4
Been chugging along nicely. Mostly adding content now.
   - New notification system added and previous stuff moved over to it.
   - Switched from a dialogue pool system to unique, mostly funny, dialogue for random NPCs
   - Several dungeons and caves have been fully completed and parallaxed (fancy lighting and such)
   - A date system is being tested. Yua will be able to take Serena or Kai around town for... activities. Wink Wink.
   - Axed the triple triad card game due to issues with save compatibility. I'd rather NOT have people have to restart every time I add new cards. Sorry if I got people's hopes up on that one.
   - An outdoor map hotkey (and key item) added. This'll make caves, dungeons, etc easier to find.
   - Character bios menu added. You'll find a short description, gender, and various kink information there. (This will also show up before the choice to enable content with most characters)
   - Expanded functionality of the Wind Hand ability. You'll see. =)
   - The grotto system from the demo has changed. Now it's an actual map you can walk around in and talk to Serena and Kai. And eventually do other stuff.
   - Added in icons both above NPC heads, and outside buildings to make finding quests easier. (Side quests are found in an Headpats-esque quest board. Character quests are found by exploration. The icons make them easy to find though.)
   - Of course more scenes have been added.
   -  And MANY smaller details that aren't important enough to really note on their own.
We're getting VERY close to a V1 release. It's planned for the 1st of June, and I'll try my absolute best to make it happen. I'm working on the game every day but, as this game has a lot more going on under the hood, please don't be too mad at me if I don't make the planned release. <3 Thank you guys for your patience!