Let's get this out of the way, since it's been reported at least half a dozen times: We are aware of the weird render where John is in the dorm room and Laura's leg is just floating in the background. It's just an error and not some attempt to start messing with your minds. Also, we've yet to figure out how it happened as Laura's not set up in that part of the scene when we were doing the render, so maybe its supposed to be unintentionally creepy.
As for the current chapter, we're deep into it and have major portions of it already written and built. For those of you waiting for the group to get back on the road again, this one (and the next few episodes) will be for you. But, that's not to say that travel won't have its own wear and tear on the group.
A bit of fair warning: there is a choice in this chapter that is far more important than you might think when you see it. For those going in blind, we won't spoil any more than this. Anyone using the walkthrough will see the future ramifications mentioned in the notes.
Update on The Interim Domain:
The beginning of the Christmas party.
We have a final plot outline of the remaining content locked in place. Outside of some sexy times scenes left to produce, the last of the script has been written for the new ending. We still have a few hundred renders and animations on our plate, and then going through the whole ending a few times to do audio coding and re-writes. Right now, this bad boy is clocking in about 12k+ lines of code, over 2500 new renders, and 150 of animations, meaning this is going to be the size of around three updates in the end.
Thanks for your patronage and interest, -Kinderfeld
So, how about that ending? I feel like I've been saying that a lot, recently. The discussion around it has been a mixture of shock and "How dumb is that guy?" To the former: the answer has been "It Only Gets Worse." To the latter: my opinion on the human capacity to be smart in the face of danger is pretty low after the previous decade. I mean, Shark Week was just on Discovery, and that was seven straight days of "Let's try to get sharks riled up while we're in the water with them."
One item of interest being added to 0.09.0 is a new content warning as you boot up the game. We're keenly aware that the game's topics tackle some heavy themes, and considering the situation, there are probably some discussions that might hit a little hard for certain players. There will be an option that comes up during the story to disable conversations and scenes that focus on suicide and self-harm. Right now, this involves a pair of small scenes and some additional discussion about what was seen, but some matters in the future may dance close to the line along this same topic.
Also, for those who don't realize it yet, there are three separate times where a Witch is in the background over the previous two episodes. Some of you may have seen the more obvious one.
Thanks for your interest and patronage, -Kinderfeld
Holy shit, it's hot here. I don't know what it's like in your stretch of the woods, but we've been getting blasted with 90°F+ temps (and well over 100°F heat index) for the last few weeks. So, sitting at the desk working on a computer has come with a serious case of sweating in all the wrong places. Though, it does make me a little empathetic about how the characters must be dealing without AC on top of everything else.
One item of note for this new release: For N&T or TID, we'd have a menu pop up when there were two camera angles for a specific scene. Some users on the Discord affectionately called it the "Click to View MC's Balls" button. In TOXICity, we've added a button to the top right corner that allows players to switch back and forth as the scene unfolds.
Here's the release schedule for 0.08.0 (all scheduled for 11:59 am EDT release):
Tier 3 - July 16, 2025 Tier 2 - July 18, 2025 Tier 1 - July 20, 2025 Public - July 21, 2025
Change Log 0.08.0
Added Chapter Eight
Fixed typos and grammar errors
Reshot two scenes in Ch4 and 5 to improve visual fidelity
Added a change camera angle button for scenes with multiple animations
We're chugging away at the latest build. Having a three-day weekend did not hurt, as it gave us a little extra time away from the day job to work on the content. As is usually the case around this time of the month, we've shifted into the cleanup phase, where reshoots and coding in story flags and audio cues are our main focus.
Speaking of story flags, I found it interesting that by this point in the game, it's becoming increasingly clear how much of a focus there will be on secrets as a storytelling element. Sure, the big ticket items are everyone's personal lives leading up to the game's events, but smaller truths are being held back. As you delve deeper into the story, it becomes clear that not everyone knows everything, and you may be actively keeping stuff to yourself. Some of those reveals aren't so important in the long run. Others though? They may cost you trust or worse.
We are deep into Act 3 of the new ending for TID 0.99.0, which is running at well over 11k new lines of code alone. With one big event, a scene that I want to do for myself, and a bit of story to bring it all to a close, we have an end in sight. It's just that the end is on a mountain a few countries away. We still need to play test the new content for reshoots/rewrites/audio and code fix. But, it's getting there.
Also, we've implemented the code to the main story for Hard Mode, which will require some explanation when it goes live. Since there's roughly 640+ qi to be earned, you don't have to play a perfect game to complete Hard Mode, but there will be multiple tasks you must check off the list to get those story flags (like sending Robin's mom after having them meet).
Thanks for your patronage and interest, -Kinderfeld
Well, the end of June is nearing, so we'd best get this update out. TOXICity 0.08.0 is in full development. We have a good chunk of the writing and shooting already in a rough, alpha state.
On the topic of changes in design philosophy: Over the years, we've adjusted how we tackle the pursuit and continuation of relationships in our titles. Back in N&T, we received feedback that players who were avoiding Naomi didn't like that she constantly threw herself at you. There'd always been a plan to shut her down towards the end, resulting in cutting off her romantic path. And, truthfully, it was in character that she'd keep trying. So, for TID, we implemented a Lover Flag system where you were usually given a choice to shut down that content going forward.
For TOXICity, there's something along those lines, but more nuanced, based on both how the story flows and how your relationships go. You may have already seen that if you put some distance between yourself and Laura, intimacy ceases to be an option with her. For others, who aren't looking for attachment, you may have to shut them down regularly for them to get the point until later in the story.
And for those who haven't seen it posted on social media, we finally received some sample stickers from our initial story launch over at Redbubble. I'd order some coffee mugs, but I really need to ditch some of the ones I already have.
It's Friday the 13th, so there's a camp out there where teens are getting brutally murdered by a face mask-wearing killing machine. Sucks for them. But, it's also the day where the new release announcement goes out for Subscribers. Hurray for you.
Story-wise, 0.07.0 balances delivering on moments we've been building towards and laying down the groundwork for other narrative threads that will move to the forefront soon enough. Because of the traumatic nature of their situation, you will see some people pull away while others gravitate towards John out of need.
Also, we want to take a moment to announce that ILS Productions now has a RedBubble store - ILSProductions.redbubble.com
We've been kicking around the idea of finding a vendor to produce branded prints, shirts, and assorted tchotchkes. Right now we have a few designs meant to test the waters to see if this will work out. It appears to be a purely Print On Demand Digital operation and we haven't received any product yet to see how the quality stacks up, but take a peek if your interested.
Here's the release schedule for 0.07.0 (all scheduled for 11:59 am EDT release):
Tier 3 - June 16, 2025 Tier 2 - June 18, 2025 Tier 1 - June 20, 2025 Public - June 21, 2025
Change Log 0.07.0
Added Chapter Seven
Fixed typos and grammar errors
Altered code for Stats menu link in side menu if Quick Menu visibility is on or off.
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