Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Version 0.07.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
So, we're at a point where the base structure of the build is in a playable state. There's no audio, no stat flags, and we haven't even tested to see if the animations work right yet, but that's what the next few days are for. It'll all get polished up in time for the nearing release.
It seems that some of you have taken to theory-crafting explanations about the fog and the Burned Ones, and we're enjoying some of the comments we read. While we are taking the philosophy that not every question will be answered, because leaving certain aspects open-ended for players is the intent (we hate movies where everything is spelled out to the viewer), there are sequences planned in the future intended to shape the ecology of the new, hostile environment.
The Interim Domain 0.99.0 is still on track for later this year. "Why is it taking so long?" you might ask. Well, developing two games at the same time does take time. Plus, that pesky 50 hour a week job I do to pay for other crap. As a reward for your patience, the new ending is pretty big. We are currently at the opening of Act 3, and there are already 1700 new renders and 87 new animations. To give you context, this is about two to three full episodes' worth of the game that are just dedicated to the new ending. And that's not counting what's left to be done and the integration of all the other endings into this new story.
Thanks for your interest and patronage, -Kinderfeld
Here we are: The final entry of the ALL VERSIONS of the cast of The Interim Domain series. May 2025's Public Wallpapers gives us fan favorites Mira (Entede, Interim Human, Ending, Ending #2) and Apollyon/Polly (Entede, Interim Human, Flashback, Ending, and Ending Pregnant). Also, we have Allison (Interim (work), Ending, Interim, and Ending Pregnant). Much like we did with Now & Then, we'll be moving on to phasing out TID as a major feature for TOXICity.
At this point in the development cycle, we have one scene to end the build left to write and shoot, and then some stuff to fill in the creases between the major moments. The funny thing about this chapter is that we did one of the last scenes first because of how important it is to a specific arc. It's one of those "this has to be done just right" moments.
I have to say, it is nice to go back to a more straightforward, streamlined experience. Yeah, TID was a fun ride, and it had a ton of characters I loved writing for, but it got a bit unwieldy towards the end, especially with all the continuity rewrites. Focusing on a smaller cast in a linear story allows me not to have to consider the dozen other things going on at the same time in the background.
Speaking of which...
The Interim Domain 0.99.0 Update:
We're getting to the end of Act 2, with a few new scenes left to shoot and code, but once that's finished, we'll move fully into the final act, which comes with all new content, new locations, and the expected outcome for a Harem ending. Plus, we have to figure out how to make a touching resolution for a story that's been in development for over three years now.
Also, while thinking about the walkthrough, I thought "Oh, there won't be any need to add this to it" before I recalled that there are a few meaningful choices buried in there. And, also, maybe having to point out some tips on how to get everything so you can unlock the new ending. So, there's that.
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