Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Current Build: Version 0.16.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
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TOXICity 0.16.0 Now Live
On the run from danger, the group finally make it to the hospital only to find the situation there not as they'd hoped.
EDIT: After some feedback and some additional testing, we've decided to reduce the Trust requirement for Kallie's scene at the end of Ch16. For those romancing both Kallie and Shelley, there's a Trust check that you need to clear which decides the future of her storyline. While this stat check should be a challenge to hit (considering the situation) right now getting 8 Trust with her requires a perfect playthrough, which exceeds the intent. The attached hotfix (download and drop into your game folder for desktop players) lowers it to 7. There's also an additional Trust point added earlier in the game (at the neighborhood) for future playthroughs. This update will be fully integrated into to 0.17.0 build for those who just want to save before she enters John's room.
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TOXICity 0.16.0 update 3 and release schedule
Here we are. Packages for the new release are being uploaded and will be ready for the release notifications scheduled for next week. As commented in earlier posts, this chapter is jam-packed with scenes moving the main story along, so much so that we've tried to avoid showing whole sequences in our teasers. But, I think there's enough there to hint at things.
For those wanting to see some resolution (or at least movement) to some of the emotional threads being set down, 0.16.0 and the next episode will do a lot of that, changing up the team balance as certain characters are given a stark revelation that the status quo is unsustainable.
For anyone curious about the poll we've been teasing, that'll be posted for patrons/subscribers not long after the release of 0.16.0 goes public.
Here's the release schedule for 0.16.0 (all scheduled for 11:59 am EDT release):
Tier 3 - March 16, 2026 Tier 2 - March 18, 2026 Tier 1 - March 20, 2026 Public - March 21, 2026
Change Log 0.16.0
Added Chapter Sixteen
Fixed typos and grammar errors
Tweaked code in CH10/12 to address issues with Laura/Kallie threads when telling Laura about your relationship with Kallie
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TOXICity 0.16.0 update 2
All right, here we are. Had to do a little work to find some screenshots that didn't give too much away, but maybe look away if you want to go into this episode unspoiled.
In terms of the actual chapter itself, there's a lot jammed into it. Think of it like Now & Then's Chapter 16, which was packed to the gills with content and served as the dramatic peak that led into the back end of the story. With that said, there's a lot of moving the plot along and some serious action, which usually means that the smaller emotional moments take a back seat. Recognizing that, we are trying to weave in some more of those little scenes that push the romantic threads along.
Also, the chapter will end with a decision that's probably already out of your hands - one produced by earlier decisions made in the game. For those of you playing the game, focusing on different girls, this will produce different results build around a fairly similar core.
As for the previously-mentioned Future Projects Poll, we're still working on a rough "proof of concept" image for both, but that post should go live by the end of the month. And when we say "proof of concept," we mean that just about everything you see will probably change as it's refined into a final product, but we wanted to show where our heads were at in the concepting stage.
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TOXICity 0.16.0 update 1
Have I said how much I hate February and losing 2-3 days of dev time? Yeah, I know I have. Which means that when this morning rolled around, I realized I was due to post an update. So, this is mostly written in between projects during my day job (which is also impacted by deadlines missing 2 business days).
So, how about that ending? As someone in the comments called it: "Chekhov's Grendel". We've always tried to drop little things early on as hints for later revelations or moments, like the UPS van, the missed text message from Naomi in N&T. The only thing we didn't really telegraph was Marisa's secret in TID, and even that had some background build-up, but not in the expected way.
I think we've done it enough that folks on the Discord are looking for clues that are really just background noise meant to make the world feel lived in. There's a certain level of world building a writer has to do to make their story exist in a tangible environment: mentioning family or friends, or just talking about simple things like Girl Scout Cookies. If your characters don't exist solely to push the narrative, then they feel more like actual living people.
On another tangent:
While going through my collection of old video games, trying to mine some story/gameplay concepts for future gold, I unearthed an old PS2 game that I forgot I'd owned, much less played, well over a decade ago: Siren (or Forbidden Siren). I bring this up because it struck me that TOXICity borrows some elements from this game, as well as all the other movies/shows/games I've already credited. It's not a strong connection, but the isolation, the limited visibility, and the human-like threats to normal, everyday people all come across as at least tangentially influential. Probably a lot of horror games from that era seep into our work, more than even we realize.
Also, I recall the PS3 remake being nerve-wracking.
Thanks for your interest and patronage, -Kinderfeld
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