Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Version 0.07.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
Now that we've mostly shifted to TOXICity as our main focus for wallpapers, we've got to find themes that work. I have a feeling that we'll be doing a lot of stuff that won't show up the game itself. For June 2025's Public Wallpapers, we're back in the office, with both Laura and Kallie dressed up for work.
It's Friday the 13th, so there's a camp out there where teens are getting brutally murdered by a face mask-wearing killing machine. Sucks for them. But, it's also the day where the new release announcement goes out for Subscribers. Hurray for you.
Story-wise, 0.07.0 balances delivering on moments we've been building towards and laying down the groundwork for other narrative threads that will move to the forefront soon enough. Because of the traumatic nature of their situation, you will see some people pull away while others gravitate towards John out of need.
Also, we want to take a moment to announce that ILS Productions now has a RedBubble store - ILSProductions.redbubble.com
We've been kicking around the idea of finding a vendor to produce branded prints, shirts, and assorted tchotchkes. Right now we have a few designs meant to test the waters to see if this will work out. It appears to be a purely Print On Demand Digital operation and we haven't received any product yet to see how the quality stacks up, but take a peek if your interested.
Here's the release schedule for 0.07.0 (all scheduled for 11:59 am EDT release):
Tier 3 - June 16, 2025 Tier 2 - June 18, 2025 Tier 1 - June 20, 2025 Public - June 21, 2025
Change Log 0.07.0
Added Chapter Seven
Fixed typos and grammar errors
Altered code for Stats menu link in side menu if Quick Menu visibility is on or off.
So, we're at a point where the base structure of the build is in a playable state. There's no audio, no stat flags, and we haven't even tested to see if the animations work right yet, but that's what the next few days are for. It'll all get polished up in time for the nearing release.
It seems that some of you have taken to theory-crafting explanations about the fog and the Burned Ones, and we're enjoying some of the comments we read. While we are taking the philosophy that not every question will be answered, because leaving certain aspects open-ended for players is the intent (we hate movies where everything is spelled out to the viewer), there are sequences planned in the future intended to shape the ecology of the new, hostile environment.
The Interim Domain 0.99.0 is still on track for later this year. "Why is it taking so long?" you might ask. Well, developing two games at the same time does take time. Plus, that pesky 50 hour a week job I do to pay for other crap. As a reward for your patience, the new ending is pretty big. We are currently at the opening of Act 3, and there are already 1700 new renders and 87 new animations. To give you context, this is about two to three full episodes' worth of the game that are just dedicated to the new ending. And that's not counting what's left to be done and the integration of all the other endings into this new story.
Thanks for your interest and patronage, -Kinderfeld
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