Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Version 0.07.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
Holy shit, it's hot here. I don't know what it's like in your stretch of the woods, but we've been getting blasted with 90°F+ temps (and well over 100°F heat index) for the last few weeks. So, sitting at the desk working on a computer has come with a serious case of sweating in all the wrong places. Though, it does make me a little empathetic about how the characters must be dealing without AC on top of everything else.
One item of note for this new release: For N&T or TID, we'd have a menu pop up when there were two camera angles for a specific scene. Some users on the Discord affectionately called it the "Click to View MC's Balls" button. In TOXICity, we've added a button to the top right corner that allows players to switch back and forth as the scene unfolds.
Here's the release schedule for 0.08.0 (all scheduled for 11:59 am EDT release):
Tier 3 - July 16, 2025 Tier 2 - July 18, 2025 Tier 1 - July 20, 2025 Public - July 21, 2025
Change Log 0.08.0
Added Chapter Eight
Fixed typos and grammar errors
Reshot two scenes in Ch4 and 5 to improve visual fidelity
Added a change camera angle button for scenes with multiple animations
We're chugging away at the latest build. Having a three-day weekend did not hurt, as it gave us a little extra time away from the day job to work on the content. As is usually the case around this time of the month, we've shifted into the cleanup phase, where reshoots and coding in story flags and audio cues are our main focus.
Speaking of story flags, I found it interesting that by this point in the game, it's becoming increasingly clear how much of a focus there will be on secrets as a storytelling element. Sure, the big ticket items are everyone's personal lives leading up to the game's events, but smaller truths are being held back. As you delve deeper into the story, it becomes clear that not everyone knows everything, and you may be actively keeping stuff to yourself. Some of those reveals aren't so important in the long run. Others though? They may cost you trust or worse.
We are deep into Act 3 of the new ending for TID 0.99.0, which is running at well over 11k new lines of code alone. With one big event, a scene that I want to do for myself, and a bit of story to bring it all to a close, we have an end in sight. It's just that the end is on a mountain a few countries away. We still need to play test the new content for reshoots/rewrites/audio and code fix. But, it's getting there.
Also, we've implemented the code to the main story for Hard Mode, which will require some explanation when it goes live. Since there's roughly 640+ qi to be earned, you don't have to play a perfect game to complete Hard Mode, but there will be multiple tasks you must check off the list to get those story flags (like sending Robin's mom after having them meet).
Thanks for your patronage and interest, -Kinderfeld
Well, the end of June is nearing, so we'd best get this update out. TOXICity 0.08.0 is in full development. We have a good chunk of the writing and shooting already in a rough, alpha state.
On the topic of changes in design philosophy: Over the years, we've adjusted how we tackle the pursuit and continuation of relationships in our titles. Back in N&T, we received feedback that players who were avoiding Naomi didn't like that she constantly threw herself at you. There'd always been a plan to shut her down towards the end, resulting in cutting off her romantic path. And, truthfully, it was in character that she'd keep trying. So, for TID, we implemented a Lover Flag system where you were usually given a choice to shut down that content going forward.
For TOXICity, there's something along those lines, but more nuanced, based on both how the story flows and how your relationships go. You may have already seen that if you put some distance between yourself and Laura, intimacy ceases to be an option with her. For others, who aren't looking for attachment, you may have to shut them down regularly for them to get the point until later in the story.
And for those who haven't seen it posted on social media, we finally received some sample stickers from our initial story launch over at Redbubble. I'd order some coffee mugs, but I really need to ditch some of the ones I already have.
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