Happy Thanksgiving to you Americans. And all you non-Americans as well. There are enough good vibes going around that I feel I can share them with everyone. And here at ILS Productions, we're thankful for all the support and fans who've been following us for years. And all the new folks who just discovered us. Even that one guy who constantly complains about everything on social media, even though they keep playing month after month. You know who you are. :P
Well, it's time again to start talking about our new adventure, which will be released in December.
About TOXICity:
It rolled in slowly. In a town in its off-season, no one noticed when the city streets grew empty. No one thought twice about it when people called in sick. And then, while at work, John and his coworker, Kallie, witness an unusual fog surrounding their office. Cellphone service stopped. Phone lines went dead. Almost immediately, they lost contact with the outside world. When they went out to investigate, the fog burned their exposed skin and made them sick. Stranded, they have to find out what’s happening and how they might be rescued.
TOXICity is a character-focused, narrative-driven experience, smaller in scope that our previous efforts. After having to juggle a sizable cast for TID, we decided to go back to a handful of characters. This, hopefully, will produce a more intimate experience where you grow to learn about your fellow survivors throughout the story. Unlike N&T, these won't be people you already have a pre-established relationships with who are more prone to like you from day one. Sure, Laura and Kallie are coworkers and you know them as such, but you'll have to talk with them and consider their perspectives when making choices. You'll have to earn their trust because they have lives to return to if they survive their situation.
One of the main elements of TOXICity is a concept we call "micro-choices" where you can respond to conversations without it making huge changes to the scene. Instead of your comment triggering an alternative path, what you say will just be heard (and maybe briefly responded to). But, what you say will alter how your fellow survivors view you through one of five stats.
Love - A measure of the romantic feelings a character has for the Main Character. Raised by performing activities that involve intimacy or affection. Do you show kindness or care in a moment when they’re struggling? Or, do you blow them off?
Friend - A measure of your friendship with the other characters. Improving this will alter conversations and potentially unlock variations in scenes that might allow for romantic events.
Desire - Represents the sexual tension between characters. Even if they are not romantically involved, this stat might open up moments you normally wouldn’t see.
Trust - Does the character trust the Main Character’s decision-making ability? Can they be relied on to follow his lead? This is a modifying stat that can alter conversations and scenes.
Anxiety - Is the character stressed by the events that go on around them? Can the Main Character convince them that it’s all going to work out or they are safe in the meantime? This is a modifying stat that can alter conversations and scenes.
In terms of graphics engine for renders/animations, we are now using Honey Select 2 Studio. While I won't say we were experts with HS1, we were good enough to knock out 8-900 renders and 30+ animations in a month with it, so making the jump to a new program is going to take some time to learn. Sure they share a similar UI, but there's a fair number of plugins and mods that are different or don't exist in the new Studio, so we've had to figure out how to make the same experience through a different means. A bit of on-the-job training.
Also, for those who don't like to go in blind, for TOXICity, ILS Productions is producing an official walkthrough, which will be fleshed out more as we progress through the game.
Thanks for your interest and patronage, -Kinderfeld
For November 2024's Public Wallpapers we're doing for The Interim Domain what we did at the end of Now & Then's run: Showing off all the versions of our cast that made an appearance throughout the game. This month, we have Kaitlin (Interim, Ending and Pregnant) and Tina (Interim, Made Up For a Date, Ending).
The Interim Domain 0.31.0 update 3 and release schedule
Here we are: The "final" release schedule for The Interim Domain. But, it's not really final final. It's just the last monthly release as we turn our attention to TOXICity. For those not in the know* 0.31.0 is the last build of planned content with the last of the endings promised. Between now and sometime next year, we'll work on a 0.99.0 build with cleanups and a bonus unlockable ending, which we'll be teasing later on. Let's just say that the build map for this new content is LONG and has a ton of new scenes. We already have about [#] of renders and # of animations already in the can.
*I've found (through social media) that even folks who get our updates sometimes forget comments made in previous months.
And for those who aren't aware (which is a lot considering how few follows we have), ILS Productions is now on BlueSky, which is like a stripped-down Twitter without all the extra crap to have to wade through, like ads.
By the end of the month, we'll fully introduce TOXICity in anticipation of its initial release in December.
Here's the release schedule for 0.31.0 (all scheduled for 11:59 am EDT release):
Tier 3 - November 16, 2024 Tier 2 - November 18, 2024 Tier 1 - November 20, 2024 Public - November 21, 2024
Change Log 0.31.0
New story for Selene (END), Allison (END), No One(END), Anya (END), Anita/Marisa Combo, Robin/Tina Combo
Fix issue where Tina Choice is not available after Story 19 when Kaitlin's story is done
Fix issue with Ending Choice screen where you don't need to have Roe as lover to get her option
Fix issue where Kara Combo scene triggers after she leaves the Interim
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