Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Version 0.05.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
At this point in the development cycle, we have one scene to end the build left to write and shoot, and then some stuff to fill in the creases between the major moments. The funny thing about this chapter is that we did one of the last scenes first because of how important it is to a specific arc. It's one of those "this has to be done just right" moments.
I have to say, it is nice to go back to a more straightforward, streamlined experience. Yeah, TID was a fun ride, and it had a ton of characters I loved writing for, but it got a bit unwieldy towards the end, especially with all the continuity rewrites. Focusing on a smaller cast in a linear story allows me not to have to consider the dozen other things going on at the same time in the background.
Speaking of which...
The Interim Domain 0.99.0 Update:
We're getting to the end of Act 2, with a few new scenes left to shoot and code, but once that's finished, we'll move fully into the final act, which comes with all new content, new locations, and the expected outcome for a Harem ending. Plus, we have to figure out how to make a touching resolution for a story that's been in development for over three years now.
Also, while thinking about the walkthrough, I thought "Oh, there won't be any need to add this to it" before I recalled that there are a few meaningful choices buried in there. And, also, maybe having to point out some tips on how to get everything so you can unlock the new ending. So, there's that.
Here we are, back into development mode. So, how about that reveal at the end? We're going to try hard not to spoil anything about girl #3 until you have 0.06.0 in your hands, but that's going to be difficult, considering her introduction is a major point in the chapter. Maybe slap a blur block over her in screenshots (kidding, mostly).
I'm sure some of you have noticed that when it comes to writing, TOXICity is more of a return to how we handled N&T. For each game (story/book/etc.), you have to find a specific tone, voice, and lexicon of terminology that gives it a unique voice. One element of this is what I like to call "levels", where the narrative is arranged with a certain pace/detail in mind. Think of it as a depth of view on a scene, where the "camera" may be pulled back to show less detail because the action dictates a wider field.
With TID, we pulled back a fair bit, meaning that we didn't delve super deep into every moment, and there were sharper cuts in the scene-to-scene transitions. Readers were left to infer events between moments based on what may have come before. With so many characters to cover, we couldn't get to the granular level without each update taking forever to complete. Now, with TOX, a chapter may only last 2-3 in-game days, rather than 5-10.
Thanks for your interest and patronage, -Kinderfeld
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