Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds. Current Build: Version 0.12.0 Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE
All right, here we are with TOXICity 0.12.0 about to come out. Between this and the 0.99.0 build for The Interim Domain, we have a lot of stuff hitting in a short amount of time. Hopefully, we can keep track of everything.
TOXICity 0.12.0 finally gives you girl #4, though you'll probably spend most of the chapter wondering if you can make any headway with her. Much like we did with Sydney and Hana for Now & Then, we've been keeping name and face reveals under wraps so there's a little bit of mystery to this. As mentioned before, the addition of this new character shifts the dynamic between everyone, and there'll be some noticeable changes in how everyone in the group acts going forward.
Here's the release schedule for 0.12.0 (all scheduled for 11:59 am EDT release):
Tier 3 - November 16, 2025 Tier 2 - November 18, 2025 Tier 1 - November 20, 2025 Public - November 21, 2025
I will admit that shifting from juggling the ongoing development of two games simultaneously to going fully focused on one is weird. Like, I don't find myself with every free second packed with stuff to do now. I can start to think of small things I could slip into future builds. As I've said before, I don't ever want to do that again.
TOXICity 0.12.0: While this new chapter won't delve too deep into it, because girl #4 is still a plot-driving element, there's going to be a shift in the group dynamic going forward. I know some of you are expecting someone to make it so that the MC isn't always taking the brunt of the worst of it, but that doesn't mean he gets off scot-free. It just means that we're gonna apply even more pressure.
The Interim Domain 0.99.0 Next time we talk about this, it will be the release calendar post, as this is going live in early December. We're just finishing up some testing of the Android build.
For pure raw numbers, the chart here is what we're looking at for new content. Outside of some script clean-up and code for the integration of the new ending, most of the main game was left untouched. Most of your saves should still work. Unlike N&T: DC, this isn't an entire redo of the code that adds a bunch of new scenes to the main story. The main game remains the same. This final build features the Hard Mode and "Everyone" ending that people have been asking for.
Thanks for your interest and patronage, -Kinderfeld
It's Halloween, so that means you're either dressing up to go Trick-or-Treating, going to a party, handing out candy at your home, or just avoiding the whole mess altogether. Me? It'll be a combination of the last two. I have candy. If someone comes by, I'll throw it at them. Mostly, the night'll be spent doing a horror movie marathon of Halloween, Session 9, and maybe the latest version of Nosferatu.
Speaking of horror, we've got 0.12.0 started up and going. After the trek from campus, John and the girls might get a short reprieve, but you know we're not letting up on the pressure. And, yes, girl #4 is going to be fully revealed, but as you might expect, she's not going to be the cute and good-natured friend that either Kallie or Laura were when first introduced.
So, did you notice: Throughout most of the game so far, Kallie won't call John by his name if she doesn't have feelings for him. Sure, she'll mention him by name when talking to Laura. If you're doing a run where she has low to no interest in him, she'll mostly never call out to him by his name. And there are a few shots where her attention will be redirected elsewhere, depending on her feelings.
Also, did you notice anything about the new Nightmare theme? It's one of the other tracks reversed and slowed down to make it feel more unsettling.
Thanks for your patronage and interest. -Kinderfeld
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