To organize things a bit better and keep it in line with my other games, I've split the post in three different posts. The introduction one to see all the features and preview of the game, the download links post and then this post to share the news.
Cumshot Simulator will be free for one month as an apology for taking so long to make it then it'll be put behind a paywall so I can sell it on other platforms to get some income and some advertisement, so make sure to download it before that!
This game doesn't have much gameplay and was mainly used so I could figure out lighting, materials, textures and such complex things on a smaller scale as well as a more static project. I wanted to show case what I can achieve in proper conditions and I think the result is really nice. The hair shader might still need some work I think but the skin shader really gives a nice real life visual. Animations are quite boring and low quality though, I'm afraid for this part, finding proper sexy animations online is not easy and creating ones myself ends up with robotic behavior :x It's another whole skill to learn and could be easier to handle with proper expensive tools which I won't bother with I'm afraid, I'm more of a coding guy :x
So what you can expect from this is that most of the visuals should be moved back to Glassix 2 to improve the overall visual quality of the game. The main issue with Glassix 2 is that everything is loaded dynamically making lighting stuff very very complicated compared to a static scene, I'll have more test to do to have proper result. But the new shaders should already improve the result once updated.
Cumshot Simulator is a one shot (pun intended) game and I don't plan to spend more time on it but I will debug it if needed so don't hesitate to report any problems you encounter while playing it. Moreover, the game is available on Mac and Linux, I haven't been able to test those myself so let me know if it's working. I didn't get any reports for Lust Complex Mac and Linux versions so I'll go with "No news is good news".
That's about it regarding Cumshot Simulator. I still have some stuff to talk about regarding my campaign and Glassix 2 and will do so in another post.
Stay tuned and thanks again for your patience and support!
Cumshot Simulator is a really short game, close to a tech demo in which the fun is to cover a girl in dynamic cumshots, covering her with semen. Customize her appearance and outfits, move her to various spot and enjoy the gorgeous graphics and sexy poses! No grind, no gameplay, just pure release!
I'm almost done with the first version of Cumshot Simulator but still need a little more time to complete it.
During the two last weeks since my last post, I've added simple teasing custom audio lines from 2 freelance voice actors found on the web. The result is quite nice and could lead to some more kinky stuff in other games. Here are some preview attached below.
This game is really meant as a simple release game. A pretty girl, some teaser line and various sexy pose to play around while showering her in cum. So the room has been designed with 6 spots, each playing a specific animation and audio lines.
The basics are working and the last thing I'll need to do to feel like the game can be released is to make the girl have better expressions. Unfortunately, I don't have access to live motion recordings tools to give the best result so I have to do apply stuff manually, testing the various morphs offered but it's quite a slow process, not to mention a bit annoying since it's not my domain of expertise. Here a short preview of what I mean.
The idea would be to have the girl have various facial expression so that she feels more lively and have some body animation variations too depending on the currently selected spot to make her tease the player. But again, really messy to do without professional tools unfortunately. Still, I'll do my best to deliver something sexy.
Besides this, I'm still having lighting issues like this one:
This is the same issue as in Glassix 2 since the body is not lit properly while the ceiling light should fully light the room. I've been tinkering with the various options to bake lights in Unity but couldn't find a proper solution besides adding lights in the dark area but I'm still trying to figure out if that's really the only way to get the girl properly lit in a realistic way. I know other game might use fake lights to cover this, which I did in Glassix 2 actually but I think there should be a more natural way to handle this. So I'll tweak a bit more and if I can't find a good solution, I'll go with adding more small lights here and there.
I'd also like to furnish the room with more random stuff to make it more packed since it's a bit empty at the moment.
I guess it'll take a few more days to complete this, I'll try to delay as little as possible.
I've been a bit too caught up in testing various things for Cumshot Simulator which was supposed to be a simple quick packaging of Glassix 2 features but since the scope of the game was smaller, it gave me more room to test stuff out than planned and I forgot to keep you updated. So what the heck have I been doing the last few weeks?
First, I wanted to make the single girl in the game wear some sexier high heels (at least to my taste) and there were some quirks to figure out with the new ones. Here is a plain preview of the default new high heels with the ones already implemented in Glassix 2.
Both high heels come from Daz 3D assets and this is the default position of each high heels. You can notice each creator went a different way to handle this which is normally adjusted by Daz in their own software but not done when exporting to Unity meaning I had to adjust that myself. The first one is already adjusted to the foot and it was a simple matter of rotating the ankle to get a good result. For the second one, it was trickier since I had to rotate the shoes and toes first to adjust the shoes to the feet position then rotate the ankles like the first one. It took me some time to get it right but it's working fine now plus with the accumulated XP I got from working with Unity so far (yeah, I'm leveling up lol), this script is handled in a better, standalone way making it much easier to use it with other high heels in the future.
Another test I've wasted some time on was to add skirt physics since Cumshot Simulator would be a smaller scene requiring less resources, I could use those for extra physics. The result is quite nice but it would still need more work to add colliders to prevent clipping through the skin of the character which would require more time. Since I was a bit pushed by time, I stopped my tests here. However, this feature should be usable on hair too which could improve the overall quality of the game. (Video at the end of the post since I can't figure out how to show it below...)
After that, I've also looked into the updated built-in shaders of Unity new version since I had to update it for v0.18 and the results are indeed better though it forced me to repack a lot of texture to get it to work properly. But since these are built-in shaders rather than ones I've created with my poor knowledge, it should improve quality and performance.
Besides this, I've also tried to make the UI more user friendly, like linking colors together when needed. I'll have to reproduce this QoL in Glassix 2 too. And I've also added some basic makeup and lipstick options.
The UI here is simplified and I won't offer more clothing models, only various textures which is another time sink since I had to process lots of new PBR textures, specifically aimed at video games, which helped me better understand how all this works and improve visuals which I'll need to push back to Glassix 2. Here are some preview of the new textures.
Other than that, I've also spent a little time to figure out more graphic options in Unity to offer more options to players and specifically low end set ups since Glassix 2 is quite demanding on this aspect.
With these options, I've been testing performances, GPU usage more specifically, trying to figure out how to make the game less demanding and to my surprise, it's not as bad as I thought. Roughly checking the GPU memory usage in Windows, Cumshot Simulator seems to currently be using about ~3.5Go on High settings, ~2.5Go on Medium settings and ~2Go on Low settings which is much lower than I thought, thanks to Unity compressing images properly. Which is another optimization I'll have to figure out in Glassix 2, since textures are not compressed by Unity and I'll have to figure out how to do it myself when importing textures dynamically to reduce GPU usage. As for the resolution, it didn't seem to have much of an impact on the GPU, I'll have to test more with Glassix 2. The exclusive fullscreen mode might also help low end spec since it'll tell CU and GPU to focus on the game instead of sharing resources from what I understood. This might need confirmation from players in the future.
All this testing and fiddling took more time than expected and I've still not worked on proper animations and facial reactions on the character yet. I did find some adult voice actress for the game and I'll need to prepare some sexy teasing voice lines for the game though I'm not that inspired. I'd like to add some basic or well known animation, some you can guess from the video, like using the pillory or the girl being stuck in the washing machine ("Help me step-brother!") which I'll be able to reuse in Glassix 2.
All in all, the goal would be to finish all this by the end of the month but since I tend to underestimate deadlines lately, I'd advise you to cancel your pledge this month since I've really been slow lately and come back once I have fleshed out content much more. I also have some other ideas I'll share with you soon. And again, don't hesitate to ask for a refund in case you are displeased by my decisions, I'm only trying to improve myself and the games I'm creating which unfortunately takes a lot of time since I'm learning everything by myself.
I apologize for all those delays and thank you for your patience and support.
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