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Gaweb Studio Adult profile
Gaweb Studio Adult
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Gaweb Studio Adult
Making adult games with real gameplay
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Gaweb Studio Adult
Public post

Glassix 2 v0.16 released to Fans


Hi guys!
Enjoy!
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Gaweb Studio Adult
Public post

Glassix 2 v0.16 released


Hi everybody!
Changelog
  • Added citizen wardrobe with four activities: At home, casual, work and sleep
  • Added missing loading panel when game boots
  • Added missing spell icons in Spells panel

This version focus on the citizen wardrobe feature as voted by (6) patrons in the previous poll and you'll now be able to customize the citizens' outfits based on their activity, similar to Glassix 1. Unlike in Glassix 1, outfits parts can be fully customized so the code was a bit more complex... I've tried to make it as clear as possible by adding tooltips which give explanations of how audacity of citizen and outfits are calculated, it's pretty straight forward addition of each outfit part own audacity plus some offsets depending on a few additional things such as whether the breasts is visible or what activity is done. You can also customize the men's outfit too and the formula is mostly the same except a few things, like not caring if the chest is exposed. The formula is not complete yet and I will modify it a bit in the future but overall it should work like this.
The wardrobe can be accessed directly by using the new Wardrobe icon located in the top right menu of a citizen info page.
The process is fairly straight forward: Select the activity then select the outfit. You can create your own outfits, save them and assign them easily. To make it more logical in the future, some piece of outfits might be more suited for certain activities, for example, pajamas would be to sleep, not really to work... which would mean adding some audacity penalty if you're using pajamas on activities other than sleeping, I'll fine tune the formula better in future versions.
I also wanted to add the business wardrobe feature to give the ability to customize working uniform but the citizen wardrobe took more time than planned and I couldn't finish it so that'll be for v0.17, which will also add new sex animations and possibly story content, but with Christmas on the way, I might have even less time to work on this :x
Anyway, this feature should be a nice addition to the game and let you create some sexy outfits for your waifus ♥ I guess I'll add some new poll options to add more piece of clothes too in the future so we can create even sexier outfits.
Let me know if you encounter any issues in this version!
Have fun!
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Gaweb Studio Adult
Public post

Glassix 2 v0.15 PUBLIC release


Hi guys!
Enjoy!

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Gaweb Studio Adult
Public post

Glassix 2 v0.16 poll results


Hi guys!
With an impressive number of 6 voting patrons (lol), you guys voted for Newbit story, new sex animations and wardrobe management!
Since it's a tie of 3 choices, I'll just select the one I prefer and will go with Wardrobe management first (more code oriented which is more interesting for me) with new sex animations if time allows it.
Regarding wardrobe management, the aim will be similar to what we had in Glassix 1 with the difference this time being that you'll be able to select each piece of cloth individually and assign them to different periods of time (casual, at home, work, date, etc...) and since jobs is now more open, it'll also give new action for business owner or jobs which allow business outfit customization to create their own outfits for each branch or job in their business. If you've played Lab Rats 2 before, you should be familiar.
And same as Glassix, outfits will have an audacity requirement depending on its pieces, audacity increasing with obedience level, spells and in the future, I'd also like to add NPCs traits which would also impact several aspects of the game calculations, including audacity.
Technically, the wardrobe management is somewhat done with the Appearance and Biography editors since you can already change NPCs outfits there, but in this case, I'll add the audacity and period selector too. I'd also like to make it more visually appealing as opposed to the current blunt options lists.
That's about it for next update!
Thanks again to the 6 voting patrons ;) And remember, the less voters, the more your vote has power.
Have a nice day!
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Gaweb Studio Adult
Public post

Glassix 2 v0.15 released to Supporters


Hi guys!
Enjoy!

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Gaweb Studio Adult
Public post

Glassix 2 v0.15 content poll

Hey guys!
Those last few months, I've somewhat been doing whatever I felt was most urgent for Glassix 2, the Event Editor and the waypoint navigation feature, which were both intended to be used to focus on more story content once implemented.
However after last month work, with the waypoint navigation, I quite enjoyed implemented those new interactions. It felt Glassix 2 went closer to Glassix 1 gameplay being able to move between locations directly and I thought adding even more of that could be nice. I've also got some feedback to improve immersion and will look into it.
The plan for next version content was the Newbit scenario but I realized it's been a while since I last took your input into account and see what you'd think would be best to focus on next. So I've put up together several focus targets so you guys can decide which one to work on first instead.
Here are the choices I could think of, similar to previous poll from March with some differences:
  • Newbit storyline: The original plan, focusing on the story of the New bit scenario.
  • Shower events: Add proper events when player enter a bathroom while NPCs are taking shower. Depending on affection and obedience, reactions would be different. Including shower sex similar to what we have in Glassix 1.
  • Toilets events: Same as shower events but for toilets
  • Sleep events: Same as shower events but for sleep. A bit more complexity here if the spouse is sleeping in the same room.
  • New sex animations: More sex positions, using furniture in the room too.
  • Furniture interactions: This would add new interactions with the furniture, to sit, lie down, take a piss and other stuff furniture offers. Similarly, some small new stuff such as lighting being toggled from 3D switches rather than UI to improve immersion.
  • Wardrobe management: Another one from Glassix 1. Currently NPCs and player have predefined sets of clothes. This would add a new interface to customize outfits based on activity.
  • Street navigation: Currently, the navigation system sends back to city map when outside of a building. I'd like to add streets in between so the city can be fully navigated through waypoints, similar to Glassix 1. Streets being different from defined location, this would use generic street models with waypoints to enter nearby infrastructure or moving to adjacent streets. Unlike other locations which should scale to real life units, those streets would be generic and not match actual sizes. Not sure how I'll handle the infrastructure around the street yet, either generic models again or might use the city map low poly models. Testing will be required to choose best approach.

That's about it! Poll last until next Friday.
Let's go!
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