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Gaweb Studio Adult profile
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Gaweb Studio Adult
Making adult games with real gameplay
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Displaying posts with tag Glassix2.Reset Filter
Gaweb Studio Adult
Public post

Glassix 2 v0.16 poll results


Hi guys!
With an impressive number of 6 voting patrons (lol), you guys voted for Newbit story, new sex animations and wardrobe management!
Since it's a tie of 3 choices, I'll just select the one I prefer and will go with Wardrobe management first (more code oriented which is more interesting for me) with new sex animations if time allows it.
Regarding wardrobe management, the aim will be similar to what we had in Glassix 1 with the difference this time being that you'll be able to select each piece of cloth individually and assign them to different periods of time (casual, at home, work, date, etc...) and since jobs is now more open, it'll also give new action for business owner or jobs which allow business outfit customization to create their own outfits for each branch or job in their business. If you've played Lab Rats 2 before, you should be familiar.
And same as Glassix, outfits will have an audacity requirement depending on its pieces, audacity increasing with obedience level, spells and in the future, I'd also like to add NPCs traits which would also impact several aspects of the game calculations, including audacity.
Technically, the wardrobe management is somewhat done with the Appearance and Biography editors since you can already change NPCs outfits there, but in this case, I'll add the audacity and period selector too. I'd also like to make it more visually appealing as opposed to the current blunt options lists.
That's about it for next update!
Thanks again to the 6 voting patrons ;) And remember, the less voters, the more your vote has power.
Have a nice day!
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Gaweb Studio Adult
Public post

Glassix 2 v0.15 released to Supporters


Hi guys!
Enjoy!

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Gaweb Studio Adult
Public post

Glassix 2 v0.15 content poll

Hey guys!
Those last few months, I've somewhat been doing whatever I felt was most urgent for Glassix 2, the Event Editor and the waypoint navigation feature, which were both intended to be used to focus on more story content once implemented.
However after last month work, with the waypoint navigation, I quite enjoyed implemented those new interactions. It felt Glassix 2 went closer to Glassix 1 gameplay being able to move between locations directly and I thought adding even more of that could be nice. I've also got some feedback to improve immersion and will look into it.
The plan for next version content was the Newbit scenario but I realized it's been a while since I last took your input into account and see what you'd think would be best to focus on next. So I've put up together several focus targets so you guys can decide which one to work on first instead.
Here are the choices I could think of, similar to previous poll from March with some differences:
  • Newbit storyline: The original plan, focusing on the story of the New bit scenario.
  • Shower events: Add proper events when player enter a bathroom while NPCs are taking shower. Depending on affection and obedience, reactions would be different. Including shower sex similar to what we have in Glassix 1.
  • Toilets events: Same as shower events but for toilets
  • Sleep events: Same as shower events but for sleep. A bit more complexity here if the spouse is sleeping in the same room.
  • New sex animations: More sex positions, using furniture in the room too.
  • Furniture interactions: This would add new interactions with the furniture, to sit, lie down, take a piss and other stuff furniture offers. Similarly, some small new stuff such as lighting being toggled from 3D switches rather than UI to improve immersion.
  • Wardrobe management: Another one from Glassix 1. Currently NPCs and player have predefined sets of clothes. This would add a new interface to customize outfits based on activity.
  • Street navigation: Currently, the navigation system sends back to city map when outside of a building. I'd like to add streets in between so the city can be fully navigated through waypoints, similar to Glassix 1. Streets being different from defined location, this would use generic street models with waypoints to enter nearby infrastructure or moving to adjacent streets. Unlike other locations which should scale to real life units, those streets would be generic and not match actual sizes. Not sure how I'll handle the infrastructure around the street yet, either generic models again or might use the city map low poly models. Testing will be required to choose best approach.

That's about it! Poll last until next Friday.
Let's go!
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Gaweb Studio Adult
Public post

Glassix 2 v0.15 released to Fans


Hi guys!
Enjoy!
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Gaweb Studio Adult
Public post

Glassix 2 v0.14 PUBLIC release

Hi guys!

Info & Download links

Enjoy!

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Gaweb Studio Adult
Public post

Glassix 2 v0.15 released

Hi everybody!
Changelog
  • Added waypoints in locations to travel between locations quickly
  • Travel menu can now go back levels by clicking on red labels
  • Reimplemented models loading directly from mods folders using Trilib
  • Added 4 new location models: HallwayA, HallwayB, HallwayC, HallwayD
  • Added 18 new hallways locations in Newbit map
  • Sounds and Musics have been moved to StreamingAssets folder
This new version focus on the waypoints navigation between locations. It works pretty much as you can expect, click on a door, stairs or specific waypoints to move to next locations. This one was more complex to code than Glassix 1 since when spawning in the new location, I needed to place the player to the related door but the result should give more of a feeling of living in the city than before. I've also took the opportunity to push it further with waypoints offering multiple destination such as a lift which can send the player to any of the floor directly, not just one. 
I've added hallways in both the apartment building and the university albeit they are quite plain at the moment. Here too, it took some time to create those myself even though they are quite basic. I prefer creating mine because the one I found online are usually made using tools which create a huge mess in the model and make it difficult to modify or maintain and I had to put my head back in 3D modeling and UV unpacking which is another mess to handle on top of all the other aspects of game making. But still quite interesting since I'll be able to create whatever I want given enough time.
Besides this new navigation feature, I also put back the external model loading feature. I had to disable this a few version back due to some bugs in the module but it has been fixed now. This means models are now loaded directly loaded from mod folders and creators will be able to simply drop their FBX or other 3D extension in their mod folder to use them in Glassix 2, be it buildings, locations or furniture, albeit each of those will also require their own editor to configure the necessary information such as size, materials and whatnot.
I've also moved the sounds and music in the external folder which means they are also loaded a runtime and creator will be able to add their own sound or music during events.
While coding the navigation stuff, I had a few ideas I wanted to share, such as a new spell "Wormhole" which could allow the player to create connected wormholes in their favorite locations for quick travel. Similar to teleportation but would be lower level and cheaper, that seems interesting to add to the game. Another aspect I'd like to improve in the game is interactions. For example, it's possible to toggle lights directly from the UI but with the waypoints interactions, I realized it would be more interesting to add light switches as interactable 3D models directly in all locations as well as make lamps and other lights not directly connected to the main system to toggle them on and off. Similarly, the ability to use furniture which should be usable such as chair or couch or TV which would change the animation, something I guess you are already familiar in other games. 
The plan was to focus back on the Newbit scenario now that I have the hallways and the event editor but I'm thinking it's been a while since the last poll to get your opinions plus those new ideas seem fun to add to the game so I'll prepare a poll with all the most interesting features planned so you can decide which one I'll focus on.
That's it for now. Again, this version has no new playable content I'm afraid just the navigation feature, sorry about that :x
Thanks a lot for your patience and support!
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