I've been a bit too caught up in testing various things for Cumshot Simulator which was supposed to be a simple quick packaging of Glassix 2 features but since the scope of the game was smaller, it gave me more room to test stuff out than planned and I forgot to keep you updated. So what the heck have I been doing the last few weeks?
First, I wanted to make the single girl in the game wear some sexier high heels (at least to my taste) and there were some quirks to figure out with the new ones. Here is a plain preview of the default new high heels with the ones already implemented in Glassix 2.
Both high heels come from Daz 3D assets and this is the default position of each high heels. You can notice each creator went a different way to handle this which is normally adjusted by Daz in their own software but not done when exporting to Unity meaning I had to adjust that myself. The first one is already adjusted to the foot and it was a simple matter of rotating the ankle to get a good result. For the second one, it was trickier since I had to rotate the shoes and toes first to adjust the shoes to the feet position then rotate the ankles like the first one. It took me some time to get it right but it's working fine now plus with the accumulated XP I got from working with Unity so far (yeah, I'm leveling up lol), this script is handled in a better, standalone way making it much easier to use it with other high heels in the future.
Another test I've wasted some time on was to add skirt physics since Cumshot Simulator would be a smaller scene requiring less resources, I could use those for extra physics. The result is quite nice but it would still need more work to add colliders to prevent clipping through the skin of the character which would require more time. Since I was a bit pushed by time, I stopped my tests here. However, this feature should be usable on hair too which could improve the overall quality of the game. (Video at the end of the post since I can't figure out how to show it below...)
After that, I've also looked into the updated built-in shaders of Unity new version since I had to update it for v0.18 and the results are indeed better though it forced me to repack a lot of texture to get it to work properly. But since these are built-in shaders rather than ones I've created with my poor knowledge, it should improve quality and performance.
Besides this, I've also tried to make the UI more user friendly, like linking colors together when needed. I'll have to reproduce this QoL in Glassix 2 too. And I've also added some basic makeup and lipstick options.
The UI here is simplified and I won't offer more clothing models, only various textures which is another time sink since I had to process lots of new PBR textures, specifically aimed at video games, which helped me better understand how all this works and improve visuals which I'll need to push back to Glassix 2. Here are some preview of the new textures.
Other than that, I've also spent a little time to figure out more graphic options in Unity to offer more options to players and specifically low end set ups since Glassix 2 is quite demanding on this aspect.
With these options, I've been testing performances, GPU usage more specifically, trying to figure out how to make the game less demanding and to my surprise, it's not as bad as I thought. Roughly checking the GPU memory usage in Windows, Cumshot Simulator seems to currently be using about ~3.5Go on High settings, ~2.5Go on Medium settings and ~2Go on Low settings which is much lower than I thought, thanks to Unity compressing images properly. Which is another optimization I'll have to figure out in Glassix 2, since textures are not compressed by Unity and I'll have to figure out how to do it myself when importing textures dynamically to reduce GPU usage. As for the resolution, it didn't seem to have much of an impact on the GPU, I'll have to test more with Glassix 2. The exclusive fullscreen mode might also help low end spec since it'll tell CU and GPU to focus on the game instead of sharing resources from what I understood. This might need confirmation from players in the future.
All this testing and fiddling took more time than expected and I've still not worked on proper animations and facial reactions on the character yet. I did find some adult voice actress for the game and I'll need to prepare some sexy teasing voice lines for the game though I'm not that inspired. I'd like to add some basic or well known animation, some you can guess from the video, like using the pillory or the girl being stuck in the washing machine ("Help me step-brother!") which I'll be able to reuse in Glassix 2.
All in all, the goal would be to finish all this by the end of the month but since I tend to underestimate deadlines lately, I'd advise you to cancel your pledge this month since I've really been slow lately and come back once I have fleshed out content much more. I also have some other ideas I'll share with you soon. And again, don't hesitate to ask for a refund in case you are displeased by my decisions, I'm only trying to improve myself and the games I'm creating which unfortunately takes a lot of time since I'm learning everything by myself.
I apologize for all those delays and thank you for your patience and support.
A small heads up there won't be a Glassix 2 version at the end of this month and v0.19 will be released at the end of next month instead.
With the release of the cum shot feature and the update of Unity version, I thought it could be a good opportunity to take a step back from Glassix 2 and work on a smaller scale side project to figure some stuff out and improve Glassix 2 quality after that.
This small side project, which would be titled "Cumshot simulator", would be what you can guess from the name, a really basic game where the only point is to shoot cum on the girl. A single room, a single girl, a single feature, all assets already exist and are taken from Glassix 2 so it would only be a simple repackage which would also allow me test out some new stuff released in the latest Unity version.
For example, I received several critics about the characters being too ugly and one of the reason is the shader and materials of the skin which could use some work. The new Unity version released some new options in this matter and I've wanted to test them in a side project with static content so it's easier to set up and test.
Here is a quick preview of my initial test on the skin shader, material and textures to improve the final result.
You can see on this preview how the light reflects much better on the skin than before, make it look less plastic, which should increase the quality of the characters in Glassix 2, with no performance cost from my quick tests.
The new Unity version also offers a new hair shader which I've tested quickly and should also improve the quality of the character's hair, here is another preview.
You might also have noticed different but better textures for the room itself between the walls and the ceiling. I found some new textures assets with better quality which I'll move to Glassix 2 too and update existing locations asap.
Besides this graphical update, another purpose of this side project is to test facial emotions and have this girl talk and react to player cum showers which would in turn be pushed back into Glassix 2 to make NPCs more lively since they are quite static at the moment in Glassix 2.
Finally, I'm also looking into an adult voice actress to voice over a few sexy lines for this side project, no orgasm shout though, purely some sexy voice lines to put some mood and test the voice to lip sync feature the current asset I'm using in Glassix 2 and see if it'll work well, as well as get some initial contact with the VA world for potential application in Glassix 2.
Overall, I expect 1 or 2 weeks of work top for this side project and would release it commercially on the usual platforms even if the market target will be quite small, but this dynamic cum feature might still be fun to a few players and would allow me to get a few more funds. Of course, this side project would be included in my campaign rewards.
I'm aware all my decisions lately have been quite one sided and a bit off track from the initial plan but these are mainly to make Glassix 2 even better by allowing me to finalize stuff on a smaller project. If you feel cheated by my decision, feel free to contact me to get a refund with my apologies.
Thanks a lot for your time and understanding, I'll keep you updated on the short advancement of this small project and will resume my work on Glassix 2 next month.
Added fake ambient lights indoor until better solution is found
Characters now properly get dressed after stopping sex
Added new menu buttons to toggle outfits display for characters during sex
Disabled waypoints interaction during sex mode to avoid unfortunate miss click express travel
Tweaked light settings to reduce light bleeding through walls issues
Added new character colliders in torso for easier interactions
Added Wait button in location.
Adjusted SkirtB to not clip when wearing PantiesA
It took me a bit more time than expected but here is the new cum feature, currently only focused on the Cum out part, so we're still missing the Cum in part as well as female orgasm, but this new feature is something I never saw in other H game and it's quite dynamic so I think it was worth the time to add.
There are still some quirks like said in my previous post like the effect only affecting only one girl at a time and not affecting clothes but those are all things which can be fixed with more time. Performances wise, this feature should be low cost and should work without too much issue on lower end spec from what I read about this Unity feature but I'll wait for feedback to confirm.
This cum feature uses the default camera feature to rotate around the character. You can either use the Q key to shoot or left click when camera control is off in cum mode. I have not restricted the Lock button currently so you can test this feature but in the long run, I'd like to lock it behind a spell as well as making arousal increase speed controlled by spell too.
To complete this cum feature, I'll have to add female orgasm and cum in option but this should be faster than the cum out option.
Other than that, I've also added the Wait button directly inside locations since it was quite a requested addition and I've also added simple colliders in characters' torsos so it's easier and more logical to click on them.
Let me know if you encounter any issues with this new feature!
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