I'm almost done with the first version of Cumshot Simulator but still need a little more time to complete it.
During the two last weeks since my last post, I've added simple teasing custom audio lines from 2 freelance voice actors found on the web. The result is quite nice and could lead to some more kinky stuff in other games. Here are some preview attached below.
This game is really meant as a simple release game. A pretty girl, some teaser line and various sexy pose to play around while showering her in cum. So the room has been designed with 6 spots, each playing a specific animation and audio lines.
The basics are working and the last thing I'll need to do to feel like the game can be released is to make the girl have better expressions. Unfortunately, I don't have access to live motion recordings tools to give the best result so I have to do apply stuff manually, testing the various morphs offered but it's quite a slow process, not to mention a bit annoying since it's not my domain of expertise. Here a short preview of what I mean.
The idea would be to have the girl have various facial expression so that she feels more lively and have some body animation variations too depending on the currently selected spot to make her tease the player. But again, really messy to do without professional tools unfortunately. Still, I'll do my best to deliver something sexy.
Besides this, I'm still having lighting issues like this one:
This is the same issue as in Glassix 2 since the body is not lit properly while the ceiling light should fully light the room. I've been tinkering with the various options to bake lights in Unity but couldn't find a proper solution besides adding lights in the dark area but I'm still trying to figure out if that's really the only way to get the girl properly lit in a realistic way. I know other game might use fake lights to cover this, which I did in Glassix 2 actually but I think there should be a more natural way to handle this. So I'll tweak a bit more and if I can't find a good solution, I'll go with adding more small lights here and there.
I'd also like to furnish the room with more random stuff to make it more packed since it's a bit empty at the moment.
I guess it'll take a few more days to complete this, I'll try to delay as little as possible.
I've been a bit too caught up in testing various things for Cumshot Simulator which was supposed to be a simple quick packaging of Glassix 2 features but since the scope of the game was smaller, it gave me more room to test stuff out than planned and I forgot to keep you updated. So what the heck have I been doing the last few weeks?
First, I wanted to make the single girl in the game wear some sexier high heels (at least to my taste) and there were some quirks to figure out with the new ones. Here is a plain preview of the default new high heels with the ones already implemented in Glassix 2.
Both high heels come from Daz 3D assets and this is the default position of each high heels. You can notice each creator went a different way to handle this which is normally adjusted by Daz in their own software but not done when exporting to Unity meaning I had to adjust that myself. The first one is already adjusted to the foot and it was a simple matter of rotating the ankle to get a good result. For the second one, it was trickier since I had to rotate the shoes and toes first to adjust the shoes to the feet position then rotate the ankles like the first one. It took me some time to get it right but it's working fine now plus with the accumulated XP I got from working with Unity so far (yeah, I'm leveling up lol), this script is handled in a better, standalone way making it much easier to use it with other high heels in the future.
Another test I've wasted some time on was to add skirt physics since Cumshot Simulator would be a smaller scene requiring less resources, I could use those for extra physics. The result is quite nice but it would still need more work to add colliders to prevent clipping through the skin of the character which would require more time. Since I was a bit pushed by time, I stopped my tests here. However, this feature should be usable on hair too which could improve the overall quality of the game. (Video at the end of the post since I can't figure out how to show it below...)
After that, I've also looked into the updated built-in shaders of Unity new version since I had to update it for v0.18 and the results are indeed better though it forced me to repack a lot of texture to get it to work properly. But since these are built-in shaders rather than ones I've created with my poor knowledge, it should improve quality and performance.
Besides this, I've also tried to make the UI more user friendly, like linking colors together when needed. I'll have to reproduce this QoL in Glassix 2 too. And I've also added some basic makeup and lipstick options.
The UI here is simplified and I won't offer more clothing models, only various textures which is another time sink since I had to process lots of new PBR textures, specifically aimed at video games, which helped me better understand how all this works and improve visuals which I'll need to push back to Glassix 2. Here are some preview of the new textures.
Other than that, I've also spent a little time to figure out more graphic options in Unity to offer more options to players and specifically low end set ups since Glassix 2 is quite demanding on this aspect.
With these options, I've been testing performances, GPU usage more specifically, trying to figure out how to make the game less demanding and to my surprise, it's not as bad as I thought. Roughly checking the GPU memory usage in Windows, Cumshot Simulator seems to currently be using about ~3.5Go on High settings, ~2.5Go on Medium settings and ~2Go on Low settings which is much lower than I thought, thanks to Unity compressing images properly. Which is another optimization I'll have to figure out in Glassix 2, since textures are not compressed by Unity and I'll have to figure out how to do it myself when importing textures dynamically to reduce GPU usage. As for the resolution, it didn't seem to have much of an impact on the GPU, I'll have to test more with Glassix 2. The exclusive fullscreen mode might also help low end spec since it'll tell CU and GPU to focus on the game instead of sharing resources from what I understood. This might need confirmation from players in the future.
All this testing and fiddling took more time than expected and I've still not worked on proper animations and facial reactions on the character yet. I did find some adult voice actress for the game and I'll need to prepare some sexy teasing voice lines for the game though I'm not that inspired. I'd like to add some basic or well known animation, some you can guess from the video, like using the pillory or the girl being stuck in the washing machine ("Help me step-brother!") which I'll be able to reuse in Glassix 2.
All in all, the goal would be to finish all this by the end of the month but since I tend to underestimate deadlines lately, I'd advise you to cancel your pledge this month since I've really been slow lately and come back once I have fleshed out content much more. I also have some other ideas I'll share with you soon. And again, don't hesitate to ask for a refund in case you are displeased by my decisions, I'm only trying to improve myself and the games I'm creating which unfortunately takes a lot of time since I'm learning everything by myself.
I apologize for all those delays and thank you for your patience and support.
A small heads up there won't be a Glassix 2 version at the end of this month and v0.19 will be released at the end of next month instead.
With the release of the cum shot feature and the update of Unity version, I thought it could be a good opportunity to take a step back from Glassix 2 and work on a smaller scale side project to figure some stuff out and improve Glassix 2 quality after that.
This small side project, which would be titled "Cumshot simulator", would be what you can guess from the name, a really basic game where the only point is to shoot cum on the girl. A single room, a single girl, a single feature, all assets already exist and are taken from Glassix 2 so it would only be a simple repackage which would also allow me test out some new stuff released in the latest Unity version.
For example, I received several critics about the characters being too ugly and one of the reason is the shader and materials of the skin which could use some work. The new Unity version released some new options in this matter and I've wanted to test them in a side project with static content so it's easier to set up and test.
Here is a quick preview of my initial test on the skin shader, material and textures to improve the final result.
You can see on this preview how the light reflects much better on the skin than before, make it look less plastic, which should increase the quality of the characters in Glassix 2, with no performance cost from my quick tests.
The new Unity version also offers a new hair shader which I've tested quickly and should also improve the quality of the character's hair, here is another preview.
You might also have noticed different but better textures for the room itself between the walls and the ceiling. I found some new textures assets with better quality which I'll move to Glassix 2 too and update existing locations asap.
Besides this graphical update, another purpose of this side project is to test facial emotions and have this girl talk and react to player cum showers which would in turn be pushed back into Glassix 2 to make NPCs more lively since they are quite static at the moment in Glassix 2.
Finally, I'm also looking into an adult voice actress to voice over a few sexy lines for this side project, no orgasm shout though, purely some sexy voice lines to put some mood and test the voice to lip sync feature the current asset I'm using in Glassix 2 and see if it'll work well, as well as get some initial contact with the VA world for potential application in Glassix 2.
Overall, I expect 1 or 2 weeks of work top for this side project and would release it commercially on the usual platforms even if the market target will be quite small, but this dynamic cum feature might still be fun to a few players and would allow me to get a few more funds. Of course, this side project would be included in my campaign rewards.
I'm aware all my decisions lately have been quite one sided and a bit off track from the initial plan but these are mainly to make Glassix 2 even better by allowing me to finalize stuff on a smaller project. If you feel cheated by my decision, feel free to contact me to get a refund with my apologies.
Thanks a lot for your time and understanding, I'll keep you updated on the short advancement of this small project and will resume my work on Glassix 2 next month.
I apologize for the lack of news this last month. If you didn't read the campaign main page, you might not know I'm french but am married with a chinese girl. We live in China and we have two young kids, 8 and 2. Being french and christian, it means spending Christmas back in France with my family and being married with a chinese girl also means spending Chinese New Year back in my wife hometown which happened at the end of January. For Christmas, my wife got a nice gift: covid with loss of taste and lack of strength for a week, which she then gave me and then to the kids, so the early weeks of January were quite sickly... And now back from Chinese New Year, the kid got back with another stuff, the youngest vomiting 6 times in a day which he then gave to his older brother when we arrived which again, kept us busy... I hope it'll be over soon cause I'm tired of getting sick... While I'm at it, I didn't get the chance to wish you all a happy new year so here it is lol, better late than never like they say!
Anyway, enough about my life and let's share some insights about the new feature in Glassix 2: the cumming feature.
From our last poll result, I should have added some more sex scenes and worked on the Newbit scenario but while I was about to work on the sex animations, I noticed there was no cum feature at all in Glassix 2 which is a huge shame for a porn game so I took the decision to delay the original plan and work on this first. The results are quite nice I have to say but it's still quirky. You can check the video for some preview. And sorry for the poor english accent and weird pronunciation ("UI", not "UE" of course lol Blame my french heritage :D).
With this feature, cum splashes will leave stains wherever they land on the character which is more interesting than in other games where the cum texture is usually limited to a predefined position. There are some limitations at the moment: First, it only works properly when the camera sees the cum/skin collision due to the way the game tries to detect collision with less calculations to not impact performances too much. The easy solution at the moment is to force first person cumshot but in future orgies where other NPCs will cum, it might be trickier to solve, I'll see then. The second point is that it only collides with the character's skin at the moment. It's possible to collide with clothing but would be more performance costly so I'll have to do more test to see. The third point is that the cum stains currently can't stay on the girl when moving between locations, I have some ideas on how to fix this issue but it'll take time to test out. I know you guys will want to see your waifus covered in semen moving around town like it's totally normal lol. Fourth, this method can't be used for internal cumshot due to point 1 and I'll have to use another method for this, I guess I'll go with a 3D cum object this time which will leak from the holes for better effect, but again, more time needed since it's a totally different way to handle, it'll come in another version.
The upside of the way I developed this cum feature is that it saves me the hassle and time of creating specific cum textures for the skin or clothing in the future plus this result is much better this way I think.
The huge downside from this like I said in the video is that I had to update Unity to the latest beta version to have access to this new particle and collision detection feature which is not that stable and changed a lot of things. It broke several working things in the current version, like lighting not working like before due to new options not properly being converted or initialized (which was already not working very well indoors before but it's worse now) and it'll take a few days to fix all this mess I guess.
I hope to release this new version before the end of this week!
With an impressive number of 6 voting patrons (lol), you guys voted for Newbit story, new sex animations and wardrobe management!
Since it's a tie of 3 choices, I'll just select the one I prefer and will go with Wardrobe management first (more code oriented which is more interesting for me) with new sex animations if time allows it.
Regarding wardrobe management, the aim will be similar to what we had in Glassix 1 with the difference this time being that you'll be able to select each piece of cloth individually and assign them to different periods of time (casual, at home, work, date, etc...) and since jobs is now more open, it'll also give new action for business owner or jobs which allow business outfit customization to create their own outfits for each branch or job in their business. If you've played Lab Rats 2 before, you should be familiar.
And same as Glassix, outfits will have an audacity requirement depending on its pieces, audacity increasing with obedience level, spells and in the future, I'd also like to add NPCs traits which would also impact several aspects of the game calculations, including audacity.
Technically, the wardrobe management is somewhat done with the Appearance and Biography editors since you can already change NPCs outfits there, but in this case, I'll add the audacity and period selector too. I'd also like to make it more visually appealing as opposed to the current blunt options lists.
That's about it for next update!
Thanks again to the 6 voting patrons ;) And remember, the less voters, the more your vote has power.
With Glassix 2 v0.14 out and the Event Editor mostly done, it's high time to start moving the plot of the first scenario. Well, at least, that was plan until I realized a lot of the events I wanted to write involved public locations such as hallways or streets which are currently not included in the game. These locations are mostly use when encountering new key characters and since the Newbit scenario in Glassix 2 involves a university, a lot of the events I'm planning would occur in the University hallways or possibly outdoors.
So I've changed the plan a ~little~ and will first focus on adding such locations in v0.15 and since a lot of players already suggested it previously, I'll also include the location to location navigation feature similar to Glassix 1 so we don't have to go back to the city map each time we want to move in a nearby locations.
If time permits it, I'll also furnish the already existing quite empty locations to make it more lively (That's been on the backlog for a few versions already :x).
Well, that's about it. Quite a lot of work to do actually despite the few lines of explanations so I'll get to it now!
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