Poll time: Campaign update!
Hi guys!
As I've hinted in previous posts, Glassix 2 development has been really slow due to being more dynamic than most games, everything is loaded dynamically from the mod folders which will allow easy modding in the future but makes lots of stuff not easily usable like other games and it's also been even slower due to a massive increase in my main we dev work which left me little time compared to before.
Looking at the state of the game, it's more of a tech demo with lacking features and no content. As for performances, it's also quite heavy on the memory and GPU due to rendering too many things at once, which can be fix with more textures/shader optimizations or reducing the amount of rendered stuff (for example, just show "shadow" NPC like most other games for never met NPCs).
Glassix 2 needs a lot more stuff for it to reach the basic state I envision:
- Editors: Since I want the game to be easily modded, it will require editors for each aspect of the game: Create your own locations, buildings, cities, scenarios and so on. I've already started with the Characters and Events editor but those would also need a better UI to be easily used. So lots of work just on that.
- Events: What's a game without NPCs interactions and naughty stuff! On this aspect, I think ChatGPT will be a huge help since it can deliver all the code I need in less that 1 second with the proper input. Some stuff needs to be carefully redacted of course, but for some other stuff, some AI content would work just as well, for example, having NPCs with specific traits and personality which would gives different dialogs when interacted with, as well as different dialogs based on affection and obedience, same as what Glassix 1 did.
- Content: Besides events, the game also relies on unique entities, such as businesses, jobs which are used to make the city feel alive and simulate real life. You could start as a bum, find a job as a gym trainer, get ripped while earning money, buy your own gym, hire sexy trainers, implement a mandatory naked outfit for members and get even richer ! Jobs have promotions features, businesses have owners and can be purchased. A city would have several businesses to offer and let the player do whatever he wants. Some jobs could be basic "click to work" while others could add new gameplay or event opportunities like fireman or police man. Businesses would have unique employee ladders with different way to get promoted which would allow more replayability.
- Spells: Lots of stuff planned here too. Some are quite basic like boosting attributes while other would open a whole new way to play the game which would require their own event and possibly UI. For example, the invisibility spell which is already in game lacks the actual naughty interactions and I'd like to create some kind of naughty mini game here where we'd be able to molest girls like some other games already do. So spells could have their own gameplay but also be used as event requirements to make the game easier.
- Animations: Both daily life and sex animations. The sexy ones are intended to be modulable so that the same pose can be used with additional partners and make those more entertaining. Similar to Cumshot Simulator, you'll be able to move to different furniture and access different positions, the usual here.
- UI improvements: The current UI is a bit blunt to say it nicely and I'd like to make it more game like, for example, the citizens UI would need an update to show citizen portraits for those who have been met and with better details. Text size would also need to be adjustable in the game options for wide screens.
- Performances and quality: The game could use less resources of course. And there are some stuff which requires some fix, for example, transparent materials are currently still visible in the dark, the hair shader has not been updated yet to improve visuals. So some more work needed here too.
- Online sharing: The game has its own website and I'd like to use it as a hub so that content can be easily shared, be it translations or game content. In game menus would also allow stuff to be shared easily.
Now that's a lot of stuff still planned for the game before it gets any better and with my current busy schedule, the pace will be quite slow for the next few months.
The fact that Glassix 2 is dynamic forced me to look into stuff which would have not been required if I had worked on a classic game. The shader part is actually quite a big topic on its own and were I've spent several months learning and testing, which slowed down the development quite a lot.
With the release of Cumshot Simulator where stuff was more static and faster to release, I thought it might better to put Glassix 2 on hold and work on another more static game where I could deliver fun gameplay faster. I originally had 3 games in mind with kinda the same mind control/corruption settings: Glassix 2, Vampire Revenge 3D (Not to confuse with Vampire Revenge Rebirth which was 2D and had to be cancelled due to the artist bailing on me) and Lust City (name to be changed maybe). I've reviewed my original introductions of those games to make them easier to create and I'd like patrons to decide if I should switch the currently active project (I still plan to release all 3 games, it's only a matter of order and time) or simply keep working on Glassix 2, any result is fine by me, but note that 2 other games would be patrons exclusive (require a minimum of 1$ pledge to access the beta version after 1 month).
As for the question, would those 2 games be really faster than keeping working on Glassix 2? I think so. I can't really say exactly how fast I'd be able to deliver their full version but similar to Cumshot Simulator, a lot of assets can be reused and I'd be able to focus on what I do best: coding, creating the battle feature and base managements which have a planned start and end as opposed to Glassix 2 which would require much more content.
Let's see what you want!