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FPInteractive profile
FPInteractive
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FPInteractive
Creating adult visual novels.
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Your support will help me:

  • Continue development of the game
  • Commission an artist for greatly expanded characters and backgrounds in future episodes
  • Commission music for an OST
  • Hire a programmer as-needed to develop more complex features
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FPInteractive

VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect:
► A grounded, sex-positive story
► 25,000+ words of fully playable prologue content
► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions
► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.

FPInteractive
Public post

VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect:
► A grounded, sex-positive story
► 25,000+ words of fully playable prologue content
► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions
► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.
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FPInteractive

Pubes!

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FPInteractive

Beta 0. 8. 5 Available Now

This post also includes Mega.NZ content links
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Spice Art

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Some more art!

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Public post

Art Assets for Expressions


Art assets for facial expressions came in. It's fully modular so I can put them together any way I like. Here we have some samples of randomly arranged features just to see how well they mesh even when not necessarily intended to be used together.


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1 subscriber
11 posts

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$2 of $100
per month
This will allow me to expand the art assets in the game.
$2 of $200
per month
This will allow me to commission original sound tracks for the game

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The subscription gives you:
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