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FPInteractive profile
FPInteractive
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FPInteractive
Creating adult visual novels.
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  • Weekly Monday progress reports

Your support will help me:

  • Continue development of the game
  • Commission an artist for greatly expanded characters and backgrounds in future episodes
  • Commission music for an OST
  • Hire a programmer as-needed to develop more complex features
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Displaying posts with tag ProgressReport.Reset Filter
FPInteractive
Public post

Progress Report

Addressed several bugs reported in the discord.
Added QoL features:
  • number row AND keypad now activate choices
  • space bar closes notebook entries
As I begin work in earnest on Episode 1, I've had a few things to consider. The first was how to handle the left column. I did not enjoy writing these, and regretted the column more than once before finishing the prologue.

To make matters worse, episode 1 is structured in a way that would make the number and variety of left column calls far more complex and prone to issues. So it needed to change.

I think I've worked out to do with it. Once it matures a little more, I'll upload a few screen shots for your input.

Other than that, I've just been writing. Writing will take up the bulk of my days until my artist sends the first batch of new clothing assets to me. When I receive them, I'll make some posts and show them off.

See you around!
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FPInteractive
Public post

Progress Report


Four main tasks remain before release:
1. Polishing the writing of a few of the scenes. Specifically scenes 6 and 7. As I've developed my skills over the last few months, the original script of scene 6 and 7 do not have the same level of interactivity and choices as the previous scenes now do. I need to bring them up to the same standard.
2. Finish implementing the dynamic decision tracker. I had a tracker that used if conditionals previously, because after I began implementing non-linear conversation loops, it got janky trying to list things out of order. I know how a non-linear decision tracker, but I need to finish implement it into each scene. Scenes 1, 5, and 6 are done.
3. Implement the clothing art and facial expression art assets. I'm waiting on the artist for this one, but the feature itself is already coded into the game.
4. Find a few more backgrounds to implement at key points. This game is primarily interactive fiction until I can afford a background artist, but I still want it to reflect location and decisions.
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FPInteractive

Monday Progress Report

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1 subscriber
20 posts

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$2 of $100
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This will allow me to expand the art assets in the game.
$2 of $200
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This will allow me to commission original sound tracks for the game

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