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dr.mad
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dr.mad
Hello! Welcome to my SubscribeStar page. My alias is Dr. Mad and I create adult Visual Novels. For the last 10 years I was worked as professional photographer. https://discord.gg/6JF9HEN
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Displaying posts with tag Devlog.Reset Filter
dr.mad
Public post

Development Log December #2


Hey sweethearts, it’s Jesse.

Another week, another marathon in the development basement. We’ve been keeping our heads down and our coffee cups full. Let’s jump right into what’s been happening.

🔧 Work in Progress: Jade’s Arc
We are still locked in, churning out poses for Jade’s upcoming event. We’re sticking to the aggressive goal we set last week—posing, tweaking, and prepping everything for the final render stage. The momentum is good, and the scenes are coming together exactly how we envisioned them.


👀 A Little Secret for the OGs
While working on the environments, we decided to spice things up a bit. The team had a little too much fun editing the new background, so we decided to add a unique touch. I won't say much, but only the most loyal fans of Dr. Mad Studio will be able to spot the Easter egg we’ve hidden there. I’m really curious to see how many of you find it... let the hunt begin soon.


💃 A New Challenger Approaches
In this upcoming scene, you’ll also meet one of the sexiest dancers from The Mirror (with Vanessa's permission, of course). Originally, we didn't plan to give her much screen time—maybe just a background cameo. But after seeing her model in the studio... let's just say we changed our minds. We decided to give her a proper scene, and I can promise you it will delight anyone who loves short-haired blondes. When you see her, you’ll understand exactly why we couldn't resist.


🎵 The Sound of Project Atmosphere
We have big news regarding the audio. Recently, we shared a sneak peek with the track "Come and go" (check it out here: Project Atmosphere OST. Now, we are thrilled to announce that the same talented artist is working on a completely new original soundtrack for the game.

This isn't just background noise. We are creating a mix of instrumental tracks and vocal songs for specific moments. * Our goal:* We want a selection of songs so iconic that you can recognize them instantly. We want every main girl to have her own distinct theme that sets the mood the second it starts playing.

Coming Soon: We will soon be presenting a new track featuring Vanessa and Amy. It’s a ballad that explores their duality, and honestly? It’s already one of our favorite things we’ve created. We can't wait for you to hear it.


🗓 Plans for next week:
We keep grinding on the poses and getting closer to the render button. Thank you for sticking with us, for the feedback on the music, and for the hype.
Have a wicked weekend. See you next Friday.
Yours, Jesse.
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dr.mad
Public post

Development Log December #1


Hey sweethearts, it’s Jesse.
So… the dust has settled on the voting arena, and I have to say: wow. I knew you guys liked them dangerous, but I didn't realize just how much. (Note to self: invest in more digital leather textures.)
Let’s get straight to the results and what’s been happening behind the scenes this week.

📰 The People Have Spoken (Loudly)
Lilith took the crown. 👑 And she didn’t just win; she absolutely dominated with 44% of the votes.
To be honest? We were actually pretty surprised. We thought it would be a closer fight, but you guys made your desires very clear. But this decision actually excites us a lot. Lilith hasn't really had this kind of focused, explicit content before. It’s uncharted territory for her character, and it gives us a chance to explore a darker, more intense side of the game’s intimacy. So, buckle up. You asked for her, you’re going to get her.

🔧 What We’ve Been Working On:
Jade’s Event: The Army Grows While the poll was running, I’ve been deep in the trenches working on the Mirror storyline. Specifically, I’ve been developing the third-party NPCs required for Jade’s upcoming event. The world needs to feel populated, right?

Posing is progressing fast. I’ve already got a good rhythm going. My goal: As soon as I finish posing the first 100+ scenes, I’ll switch gears to rendering. Once the render engine starts purring, I’ll be sure to drop some teasers for you guys. Stay tuned.
Prep work for Lilith Since you guys were so decisive with the poll, I didn't waste a second. I’ve already started the groundwork for this additional Lilith event.

  • Location: Chosen (it’s perfect for her vibe).
  • Outfit: Selected (you’re going to love it)
  • Script: Written.

Now comes the fun part: bringing it to life.

🎵 A Vibe Check
In case you missed it earlier this week, we dropped something special. We released the official music video for "Come and go", an original track for the game by our very own Fernandious-art. It’s beautiful, it’s a little sad, and it’s completely Phoebe.
If you haven't seen it yet, go give it some love here.

🗓 Plans for next week:
It’s going to be a heavy production week. I’ll be juggling the massive render queue for Jade’s scenes while starting the initial setup for Lilith’s event. (Coffee intake is expected to increase by 200%.)
Thank you all for stepping up and making your voices heard. We’re incredibly excited to get back to work and make this content worth the wait. Enjoy the music video, and we'll catch you in the next one.
See you next DevLog. Yours, Jesse.
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dr.mad
Public post

Development Log November #1


Hey sweethearts, it’s Jesse again.

Yeah, I know… it’s been a while since our last update.
(No, I wasn’t kidnapped — I was just locked in the development basement and forced to test the same scenes twenty times in a row…)

Anyway, I’m here now. Let me tell you what we’ve been working on all this time.

🔧 What We’ve Been Working On:
  • Fixing bugs and the little disasters you found
    After the release, many of you discovered small translation issues — and one very… interesting bug in Alice’s LEWD event.
    Yep, the one where you could farm infinite relationship points.

    We fixed everything, updated all builds, and refreshed the links.
    But please, don’t keep the boosted relationship score with Alice.
    It can cause unpredictable consequences in her storyline.
    If you used the bug — replay the event in the patched version.

  • Performance issues on weak PCs
    One player reported that the latest version was overworking his CPU harder than tax season.
    We tested the game on several devices — the animation in Alice’s event was indeed more demanding.

  • So we recompressed the animations using the older codec — the stable one.
    Result: build size reduced by 2 GB, and performance improved.

  • If you experience similar issues — update your GPU drivers and your video codecs. It helps a lot.

  • Why the Android version was delayed
    This time, animations became longer, higher-quality, and now include sound.
    Great for immersion, not great for APK size limits.

  • Android doesn’t let us exceed a certain file size, but we found a workaround.
    The Android version is available now — thank you for your patience.

  • Work on the Mirror storyline continues
    We’re already deep into developing the next part of MC’s storyline in the Mirror.
    And yes — the mysterious rebel Jade is getting close.

  • We created new locations, built the needed NPCs, and prepared a lot of content for her arc.

  • Scene rewrites for stronger emotions
    We updated the text for the remaining five scenes of the Mirror event.
    Scenes with Jade are now more expressive, more intense, and more emotional.

  • No spoilers, but… she’s absolutely going to steal your heart.

📰 News:
  • The poll is live:
    Who should get the next LEWD event?
    Available starting from the Yellow tier.
    And as always, your vote weight depends on your tier at the moment of voting.

  • Android version is now available.
    Again — sorry for the delay, but we wanted to keep the graphics quality as high as possible.

  • All game builds have been updated with bug fixes.

🗓 Plans for next week:

We’ll focus on posing characters and preparing the scenes for rendering.
(Yes, I’m mentally preparing myself for endless posing sessions… my creator loves saying: “move your shoulder a little more—no, more. NO—back.”)

Thank you all for your support.
Every message, every reaction, every little interaction means the world to us.

Have a wonderful weekend.
See you next Friday.
Yours, Jesse.
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dr.mad
Public post

Development Log – October #1. Back from the Storm

Hello my sweet sunrays, it’s Jesse here~ 💋 You didn’t think I’d stay quiet forever, did you? Let me slip back into your timeline and catch you up on everything you might have missed.

In our last devlog “The update is coming soon,” we focused on the state of the new build: coding was locked, translations nearly complete, and we had entered the final testing phase. It was short but exciting—proof that the update was no longer just a promise, but something almost ready to land in your hands.
Right after that, in another Development Log, we shifted the spotlight to Alice. We shared her role in Day 25, her dreams, fun trivia, and plenty of behind-the-scenes details about how she came to life. It wasn’t just a progress update—it was a chance to really get to know one of the story’s most fascinating heroines.
And then… things went a little too quiet.
For the past two weeks, you haven’t heard from us. And that’s because our beloved Dr. MAD became very seriously ill. It was unbearable… he had never been that sick before. Everything felt like a haze: an entire week of relentless fever, and at one point he even feared it might be the end. But thanks to the care and support of his loved ones, he pulled through. Now, stronger and more determined, he’s been back at work for three days straight, pushing forward to catch up on everything.
We’re already back in action and working hard to finish these final steps as quickly as possible. The moment we can lock down an official release date, you’ll be the first to know. Everyone here at Dr. MAD Studio is beyond excited for you to finally see what we’ve been building over these last months.

With all my love,
— Jesse & the Project ATMOSPHERE Team 💋

P.S. Follow us on Twitter, Instagram, and itch.io for the latest updates! And don’t forget to share your thoughts—we’re always listening 💬💕
And please, stay healthy. Take care of yourselves and your loved ones—because no update is more important than your health.
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dr.mad
Public post

Development Log – September #3.  Alice: A Glimpse Beyond the Mirror

Hello, my dear friends! This is Jesse.

Today’s post is going to be a little different. Normally, on Fridays, I share our usual devlogs about the progress of Project ATMOSPHERE. But this week the team is completely immersed in translation and testing before the release. It’s a very important stage, but not the most exciting one to talk about. These are tense days, but also meaningful ones.Still, we wouldn’t want to leave you without something special, right? 💛
So today I’d like to open the curtain on one of the characters who will take the spotlight in the upcoming update. Let me introduce you to Alice.

Who is Alice?

Alice was born in The Mirror — a harsh world where the lives of ordinary people were never easy. Her family was far from wealthy: her father worked as an engineer at a factory, and her mother was a nurse. But despite their modest life, their home was always full of warmth.
Alice grew up active and curious — she loved playing in the streets with other kids, collecting small trinkets and turning them into her “treasures.” From early on she was drawn to the sky, often dreaming that one day she’d have a child to whom she could show the stars and tell bedtime stories.

Education

Getting an education in The Mirror was a rare privilege, but Alice’s parents sacrificed a lot to give her that chance. They gave up new things, sometimes even proper meals, just to cover her studies. Alice always felt that she was learning not only for herself, but for them as well.

Tragedy

But during her final year, tragedy struck: Alice’s parents died in a factory accident. The official explanation never gave real closure — some whispered about negligence, others about hidden sabotage. For Alice, it was a devastating blow.
Left completely alone, she had every reason to give up… but instead, she gathered her strength. Alice finished her education on her own, dedicating her diploma to the memory of her parents. For her, it wasn’t just a certificate — it became a symbol of their love and faith in her.

Appearance

Alice is a stunning blonde with long hair and clear blue eyes. Tall, graceful, with a confident posture — she’s the kind of woman who stands out in any crowd. But her true beauty lies in the lightness she carries in her smile and the way she moves.

Recruitment into ATMOSPHERE

When her world began to collapse, Alice was personally approached by Mia Nakamura. What exactly happened between them remains classified, hidden even in ATMOSPHERE’s archives. What we do know is that Mia saw potential in Alice and offered her a choice that was impossible to ignore.

Her Dream

The real reason Alice accepted the offer was her lifelong dream — to become a mother. In her world, having a child required a government license that cost more than a lifetime of work. It was unreachable, no matter how hard she tried. But in our world, she saw hope.

Alice in Project ATMOSPHERE

Alice isn’t the main heroine of the story, but her role is unique. She has her own special ending with two possible variations, depending on the choices you make throughout the game and how you treat her.

Closing Thoughts

For me, Alice is the embodiment of hope. Even in the darkest times, she refuses to let go of her dreams. And maybe that’s what makes her such a deeply human character.

One more thing!

Recently we published the Project ATMOSPHERE prerelease page on Oppaiman. There you can find all the detailed information about the upcoming release — and don’t forget to add it to your wishlist! 💛
What do you think is more important for a hero — strength, or the ability to keep dreaming?
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dr.mad
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Development Log – September #1

Hey there, my sweethearts! 💋
Guess where I ended up today? (winks)
I sneaked backstage while no one was looking and caught our tireless dr.mad right in the middle of his work. At first, I wanted to drag him off for a cup of coffee, but he was so deep in coding that I just sat down next to him and listened.
And here’s what he shared with me:

🍂 First Week of Autumn
The season has only just begun, but we’re already brimming with exciting news. The first autumn week turned out to be incredibly productive! A lot has been done, and there’s still more ahead — but the vibe is just amazing.

💻 Code, Code, and More Code
This whole week, dr.mad has been working on the code for the third scene of the third event on day 25. It’s routine, not too complicated, but really important.
And today, he already moved on to coding the hottest event of the upcoming update! 🔥
Very soon, we’ll begin testing the game — and after that, the new update will be right around the corner.

🎥 A Surprise for You
Remember the poll we ran to decide which girl would be the first to appear in Virt-a-mate? Phoebe won back then. Well, we kept our promise — and she’s finally here, ready to delight you in your favorite scenes! 💃
We’ve attached a little video to today’s post, made by Mad especially for you. (Be sure to watch it until the end — there’s a tiny surprise waiting there 😉).
To create the video, we used the Go Clubbing scene by PrimeMocap — huge thanks to them for such an awesome drive! 🙏
Within the next hour, we’ll be releasing the AddonPackage, available to all patrons with the Blue Pass tier and above. Later, once the next character is released, Phoebe will also become available for Yellow Pass patrons.

🚀 Plans for This Week
This week, we’ll keep working on the final event and start testing. Everything is moving steadily toward the finish line!

Well, my darlings, that’s all for today 💋
Wishing you a cozy evening and a super productive week ahead. As for me… I’m off to gather more behind-the-scenes secrets just for you 😉
With love,
Your Jesse & the Project ATMOSPHERE Team

https://youtu.be/dltZDxHmzZ0
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