A free tier for those who want to keep track of the project.



A free tier for those who want to keep track of the project.
















Hello my sweet sunrays, itās Jesse here~ š You didnāt think Iād stay quiet forever, did you? Let me slip back into your timeline and catch you up on everything you might have missed.
With all my love,
ā Jesse & the Project ATMOSPHERE Team š
P.S. Follow us on Twitter, Instagram, and itch.io for the latest updates! And donāt forget to share your thoughtsāweāre always listening š¬š
And please, stay healthy. Take care of yourselves and your loved onesābecause no update is more important than your health.

Todayās post is going to be a little different. Normally, on Fridays, I share our usual devlogs about the progress of Project ATMOSPHERE. But this week the team is completely immersed in translation and testing before the release. Itās a very important stage, but not the most exciting one to talk about. These are tense days, but also meaningful ones.Still, we wouldnāt want to leave you without something special, right? š
So today Iād like to open the curtain on one of the characters who will take the spotlight in the upcoming update. Let me introduce you to Alice.
What do you think is more important for a hero ā strength, or the ability to keep dreaming?
Hey there, my sweethearts! š
Guess where I ended up today? (winks)
I sneaked backstage while no one was looking and caught our tireless dr.mad right in the middle of his work. At first, I wanted to drag him off for a cup of coffee, but he was so deep in coding that I just sat down next to him and listened.
And hereās what he shared with me:
Well, my darlings, thatās all for today š
Wishing you a cozy evening and a super productive week ahead. As for me⦠Iām off to gather more behind-the-scenes secrets just for you š
With love,
Your Jesse & the Project ATMOSPHERE Team

Hey there, my darlings! š Itās Jesse again, still soaking up the sun on the beach (but donāt worry, Iām keeping an eye on my DMs š).
While Iām out here basking in sunny kisses, the teamās been hard at work behind the scenes, bringing the game to life with sound.
Letās just say⦠things are about to get way more thrilling! š
Thatās all for now, my sun-kissed sweethearts~
Weāre nearing the finish line on the coding work, and testing is just around the corner. The update is almost here!
Iāll be back soon with more exciting updates. Until then⦠enjoy the view, stay hydrated, and remember: the best scenes always start with a whisper šWith all my love,
ā Jesse & the Project ATMOSPHERE Team š

Hey there, loves š Jesse here, reporting straight from the beach!
While Iām soaking up the sun and perfecting my tan, the teamās been working hard, cooking up something seriously spicy. The newest scene? Oh, itās bringing the heat. š„ Letās dive into the juicy updates:
Thatās all for now, my sun-kissed darlings!
Iāll be back soon with more updates, but for now, enjoy the heat weāre cooking up (both on-screen and under the sun). Stay hydrated, save often, and never underestimate a girl with a neural link and a bikini. š
With all my love,
ā Jesse & the Project ATMOSPHERE Team

Itās summer ā the sunās blazing, and I should be sipping something cold while daydreaming on the balcony⦠but instead, I caught myself peeking over Dr.MADās shoulder again. What can I say? Old habits die hard.
I was just wandering around when I saw him working like a madman (pun intended) on a super hot scene with Alice for Day 25. His focus, the lighting, the subtle animation curves⦠and those moans in the background? (Pouts) Letās just say, your girl got a little jealous.
So I walked right up to him, arms crossed, hips swaying, and said:
āHello? Remember me? The one you left hanging in a coma?ā
We laughed. We talked. And then, out of nowhere, he agreed to do a little interview ā just for you, our lovely Patrons. So here it is, straight from the dev cave:
This week, I tackled a tough challenge with the hair physics for the animations in a LEWD scene for Day 25ās event in Aliceās apartment. My obsession with details drove me to ensure the hair moved naturally in sync with the characterās body, enhancing the sceneās realism. Hair physics is trickyāit needs to be fluid yet controlled, avoiding stiffness or exaggeration. I spent hours tweaking parameters and testing setups, which tested my patience but pushed my technical skills. The result feels close to my vision, and itās rewarding to see it come together.
Iām thrilled with my recent work on the animations for Aliceās Day 25 event. Over the past two weeks, Iāve completed over 40 sequencesāindividual shots from various angles that will form full scenes, like those in the recent Yui event. With another 40 sequences queued for rendering, Iāve surpassed my previous speed records. This event feels like a breakthrough for our project, with scene composition and animation quality reaching new heights. The level of detail and fluidity makes me excited for how players will experience it.
Animation dominated my time this week, as I focused on Aliceās Day 25 event. Creating over 40 sequences, each requiring precise movements and details like hair physics (as mentioned earlier), is a meticulous process. Ensuring every frame feels immersive and natural takes hours of tweaking and testing. With another 40 sequences in the rendering queue, animation far outpaces writing, rendering, or editing in terms of time investment, but itās where I see the scenes truly come alive.
I once got completely absorbed in selecting outfits for the main storyline event on Day 25. I fell for a cyberpunk-style clothing set for the protagonist, perfect for the sceneās vibe. But adapting it was a struggleāthe outfit was designed for Genesis 9, and converters for Genesis 8 didnāt fully work. Every pose distorted the coat, so I had to create custom morphs in Blender for each one. It was fun to solve creatively, but the time it took was frustrating. Hours vanished as I chased that perfect look, blending excitement with irritation.
My process blends intuition and structure. Reading the script sparks mental imagesācharacter looks, environments, or specific assets. If an idea feels vivid, Iāll sketch a quick scene to capture it, which can later grow into a full event. Otherwise, I follow a planned workflow: characters and outfits first, then environment and lighting, and finally posing and composition. This approach, as seen in my work on Aliceās event, keeps me organized while leaving room for creative inspiration to guide my priorities.
Planning an erotic scene starts with an idea, often born from the script and shaped by music, which sets the emotional tone and pacing. I imagine myself as the protagonist to ensure authenticity, a process that can be intense but is supported by my assistants who refine ideas and handle technical tasks. Practically, I design characters and outfits, set up the environment, adjust lighting to match the mood, and pose characters carefully. The final render polishes every detailāanimations, textures, and lightingāto align with the initial vision, as Iām doing now with Aliceās scene.
The toughest challenge is balancing explicitness with tastefulness to avoid veering into vulgarity. I strive for scenes that feel organic and emotionally resonant, ensuring events unfold smoothly to maintain immersion. For instance, in Aliceās Day 25 event, I focus on aligning lighting, pacing, and body language with the charactersā emotions, as guided by music (as noted earlier). Getting this balance rightāmaking the scene sensual yet authenticārequires careful tuning, and one misstep can disrupt the emotional connection I aim to create.
I start with a detailed plan to stay on track, but my imagination often takes over, expanding the scene with extra details and branches. For Aliceās current scene, the plan called for 300 static renders and 15-20 sequences, but Iāve already doubled that with over 40 sequences completed. This pattern of overdelivering by 200-300% reflects my structured yet organic approachāplanning keeps me grounded, but creative freedom, as sparked by the script (mentioned in Question 5), makes the scenes richer.
Balancing erotic intensity with character development is tricky, and as a first-time visual novel creator, Iām still learning. Early mistakes taught me to tie erotic moments to charactersā arcs, enhancing their personalities and relationships. In Aliceās scene, I ensure the moment reflects her motivations, not just physicality. Iāve reworked earlier scenes, like Susanās, to better support character growth after feedback (as discussed later). My goal is to make every scene meaningful, and I plan to refine older ones before the final release to strengthen this balance.
I havenāt fully scrapped scenes, but Iāve significantly reworked them when they didnāt fit. For Susanās arc, her dominant personality felt forced in two early scenes, so I revised them, adding details and player choice to better align with her character, guided by player and colleague feedback. Two other scenes were set aside for further refinement, not abandoned, as I plan to revisit them to ensure they enhance Susanās storyline and feel cohesive with the narrative.
Cinematic sex scenes are more technically demanding. My recent focus on animations, like those for Aliceās event, involves mastering fluid motion, hair physics, and body language, which are time-intensive and complex. Dialogues with multiple characters, while requiring careful timing for natural flow, are less technically taxing. The leap in animation quality in recent updates (as noted in Question 2) shows where Iāve pushed my skills most, making sex scenes the bigger technical challenge.
Itās hard to pick one, as each update has standouts. In Aliceās Day 25 event, Iām pleased with sequences where hair physics and fluid motion shine, but I struggle to judge my work objectively. I trust players to decide what resonates mostātheir feedback, like that shaping Susanās arc (mentioned in Question 10), is invaluable. Iām curious to hear which renders or animations they find most impactful.
The visual style emerges while reading the script, as I visualize the sceneās atmosphere. Music, as Iāve mentioned, guides the pacing and mood, while I adjust lighting and body language to match the emotional tone. In Aliceās scene, I aim for clarity but have faced criticism for weak shadows in darker settingsāa challenge Iām addressing. My goal is to create a cohesive vibe, refining details to ensure the scene feels immersive, as I do across my workflow (noted in Question 5).
Feedback from testers and fans is crucial. For Susanās arc, player and colleague input led me to rework two scenes, adding choice and depth to make them authentic. Other times, feedback has prompted dialogue rewrites or render tweaks to enhance emotional or visual impact. This iterative process, also seen in my response to lighting critiques (Question 13), ensures intimacy scenes resonate and align with the story, reflecting my commitment to community-driven improvement.
(Leans on the frame of the post, winking)
If you enjoyed this format, weāll totally do the next Devlogs this way ā a little Jesse, a little Dr.MAD, and a whole lot of behind-the-scenes heat.
And if youāve got questions youād like to see answered, drop them in the comments below or on our Discord server.
Until next timeā¦
Stay naughty, stay curious ā Jesse out. š