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dr.mad
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dr.mad
Hello! Welcome to my SubscribeStar page. My alias is Dr. Mad and I create adult Visual Novels. For the last 10 years I was worked as professional photographer. https://discord.gg/6JF9HEN
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Welcome

  • Weekly development news
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Displaying posts with tag Devlog.Reset Filter
dr.mad
Public post

Development Log June #2

Hello, everyone!
I’m excited to bring you the latest updates from our bustling development studio. Here’s what I’ve been up to and what you can look forward to:
  • Recent Animation Work and Visual Enhancements: This week, I've focused on creating and refining animations, successfully completing 3 stunning new animations. Additionally, I've been working on postprocessing static renders to enhance their visual quality. Next week, I plan to render these new animations. While the rendering process is underway, I will also be working on coding Phoebe's event.
  • Preparing for STEAM Release: We are actively studying and preparing everything needed to launch the game on the STEAM platform. While it's still too early to provide a specific date or estimates, this is a very important milestone for us, and we are dedicated to making it happen.
I am committed to delivering top-notch content in the new version and ensuring it's worth the wait.
Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.
Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad and the crew.
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dr.mad
Public post

Development Log June #1

Hello, everyone!

I’m excited to bring you the latest updates from our bustling development studio. Here’s what we’ve been up to and what you can look forward to:
  • Completion of Static Renders for Susan's Event: I'm thrilled to announce that we have finished the static renders for the special event featuring Susan. These renders are set to bring her character to life in ways we've never seen before. We can't wait for you to experience the depth and detail we've put into these visuals.

  • Animation Plans for Next Week: Looking ahead, next week will be focused intensely on animation. Our goal is to continuously improve the characters and scenes, ensuring they are the best they can be for our audience. This step is pivotal in enriching the storytelling and interaction within the game, striving to make the game world not just more alive, but also more captivating and immersive for our players.

  • Postprocessing the Finished Renders: In addition to the animations, I also plan to postprocess the finished renders. This means refining the visuals, adjusting colors, and adding final touches that enhance the overall aesthetic of the game. Our aim is to ensure that every frame is polished to perfection, providing a visually stunning experience.

As always, we're working hard to deliver the best possible content in the new version and minimize your wait time.
Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.

Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad and the crew.
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dr.mad
Public post

Development Log May #1


Hello, everyone!
 

After some time without news on the development front, I have several exciting updates to share with you.
  • Firstly, I've been dedicating time to refining the posing and rendering for a very special event featuring Susan in the upcoming version. This event is going to be substantial—so much so that it will comprise half of the next release. Our team is eager to reveal more to all the Susan fans out there, but for now, we ask for your patience.

  • Many of you have been asking about the release of Project Atmosphere on Steam. I'm pleased to announce that we're actively working on it! The game has already been prepped for its debut on this platform. We've taken the opportunity to shape Jesse's storyline, introducing exclusive new events and enhancing existing ones to ensure a more cohesive experience. Soon we will give you more news about the game's release on Steam.

  • Lastly, I'm happy to report that nearly all the dialogues for the new version have been written, and numerous corrections have been made to make the text more readable and ensure smooth flow throughout.


As you can see, we're putting in a lot of effort to deliver the best possible content in the new version and minimize your wait time.
Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.

Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad and the crew.
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dr.mad
Public post

Development Log April #1

Hello, everyone!
  • After a short break, back to you with some development news. At the moment I'm fully immersed in working on the Susan event. I managed to do posing of 56 scenes and rendering of 255 static images. I've also taken the time to work on animations for the event. At the time of writing this report, I already have 4 animations done.
  • Next week, I want to change things up a bit and work on the code. During the night time, I will continue rendering.
  • I have an important news to tell you, a couple days ago, we launched a promotion on itch.io. Project Atmosphere can be purchased in a bundle with three great games. If, someone wants to buy my game on this platform, there is a great opportunity to do it at a good price.
Thanks for staying with us and we wish you a fantastic weekend ahead. Don't forget to trace our virtual trail on Twitter, Instagram, and itch.io; our survival depends on your vigilance.
Thank you for your support! Your enthusiasm and dedication are the true driving forces behind Project Atmosphere.  Yours truly, Dr. Mad and the crew.
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dr.mad

Development Log March #3

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dr.mad

Development Log March #2

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