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dr.mad
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dr.mad
Hello! Welcome to my SubscribeStar page. My alias is Dr. Mad and I create adult Visual Novels. For the last 10 years I was worked as professional photographer. https://discord.gg/6JF9HEN
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dr.mad

Project ATMOSPHERE 0.4-P5 – BETA (Shadows of the mirror) RELEASE

🎉 Hello everyone!
Today’s a big day for Project ATMOSPHERE—the release of our newest update: Version 0.4-P5 (Beta)!
This isn't just an update… it’s an invitation to experience some of the most emotional, revealing, and thrilling content we’ve ever created.
📊 Content Highlights
  • Over 7,000 animation frames rendered for Yui’s event
  • 1,200+ static HD renders
  • 65 brand-new animations (60 FPS)
  • 7 new music tracks
  • 78 HD reward renders
  • 41 new BIOS avatars

🎬 Key Events in Version 0.4-P5 (Beta)
💥 Major Event with Yui
Yes, it’s got a steamy LEWD scene—and trust us, it’s a scorcher. But this event goes beyond just passion: for the first time, Yui begins to open up, letting her fierce exterior crack just enough to reveal raw emotion. You’ll get to see a whole new side of this fiery warrior… intimate, emotional, unforgettable.
🏖️ Special Event with Rosa and Phoebe
It begins with a cozy moment at Phoebe’s home, but quickly transitions to a day at the beach—sun, waves, and heartfelt conversations. Phoebe reflects on the emotional fallout from the last update, and we get to know Rosa, a vibrant and charming Spanish girl. She’s sweet, witty… and totally gorgeous. Warning: falling in love with her is almost guaranteed!
🕶️ Story Event: “Mission in the Mirror” (Part One)
This marks the beginning of a brand-new arc filled with mystery, secrets, and revelations. The hunt for Hiro’s fate takes a dramatic turn, and yes—Jade finally makes her grand entrance. No more teasing—this time, you’ll get to see what we’ve been building up for so long. We hope you love the surprise as much as we loved crafting it.
📝 Notes & Special Announcement
  • To unlock Yui’s LEWD event, make sure you’re on her romantic path. This event gives you the opportunity to start it if you haven't already.
  • To access Phoebe’s event, you must be progressing through one of her romantic routes.
💬 And now, some great news for our Spanish-speaking players!
We’re proud to announce that we now have a Spanish translator on the team, straight from Spain 🇪🇸! Thanks to their work:
  • Days 24 and 25 are already fully translated into Spanish and available now!
  • You can switch the game’s language in the settings to enjoy Project ATMOSPHERE in your native tongue.
  • Days 1–15 are also being translated and are currently in production. You can already try them out, but they may contain some errors as they are still being polished.
This is just the beginning. Our goal is to make Project ATMOSPHERE a home for players everywhere—no matter where you're from or what language you speak.
📅 Release Schedule for All Tiers
  • BLACK and PURPLE: 20-06-2025  - 18:00 UTC
  • GREEN: 23-06-2025 - 18:00 UTC
  • RED: 25-06-2025 - 18:00 UTC
  • BLUE: 30-06-2025 - 18:00 UTC
  • YELLOW: 04-07-2025 - 18:00 UTC

Are you ready to dive into this exciting day?
Make sure your game is updated and start your new journey now!
Share your thoughts, favorite scenes, and emotional moments—we’re always thrilled to hear your feedback.

Current Releases


🔓 Exclusive Content Codes
Please follow us on Twitter, Instagram, and itch.io, this is important to us.
Wishing everyone a fantastic day and hoping you have a blast playing our game!
Dr. Mad and the team. ❤️

dr.mad
Публичный пост

Project ATMOSPHERE 0.4-P5 – BETA (Shadows of the mirror) RELEASE

🎉 Hello everyone!
Today’s a big day for Project ATMOSPHERE—the release of our newest update: Version 0.4-P5 (Beta)!
This isn't just an update… it’s an invitation to experience some of the most emotional, revealing, and thrilling content we’ve ever created.
📊 Content Highlights
  • Over 7,000 animation frames rendered for Yui’s event
  • 1,200+ static HD renders
  • 65 brand-new animations (60 FPS)
  • 7 new music tracks
  • 78 HD reward renders
  • 41 new BIOS avatars

🎬 Key Events in Version 0.4-P5 (Beta)
💥 Major Event with Yui
Yes, it’s got a steamy LEWD scene—and trust us, it’s a scorcher. But this event goes beyond just passion: for the first time, Yui begins to open up, letting her fierce exterior crack just enough to reveal raw emotion. You’ll get to see a whole new side of this fiery warrior… intimate, emotional, unforgettable.
🏖️ Special Event with Rosa and Phoebe
It begins with a cozy moment at Phoebe’s home, but quickly transitions to a day at the beach—sun, waves, and heartfelt conversations. Phoebe reflects on the emotional fallout from the last update, and we get to know Rosa, a vibrant and charming Spanish girl. She’s sweet, witty… and totally gorgeous. Warning: falling in love with her is almost guaranteed!
🕶️ Story Event: “Mission in the Mirror” (Part One)
This marks the beginning of a brand-new arc filled with mystery, secrets, and revelations. The hunt for Hiro’s fate takes a dramatic turn, and yes—Jade finally makes her grand entrance. No more teasing—this time, you’ll get to see what we’ve been building up for so long. We hope you love the surprise as much as we loved crafting it.
📝 Notes & Special Announcement
  • To unlock Yui’s LEWD event, make sure you’re on her romantic path. This event gives you the opportunity to start it if you haven't already.
  • To access Phoebe’s event, you must be progressing through one of her romantic routes.
💬 And now, some great news for our Spanish-speaking players!
We’re proud to announce that we now have a Spanish translator on the team, straight from Spain 🇪🇸! Thanks to their work:
  • Days 24 and 25 are already fully translated into Spanish and available now!
  • You can switch the game’s language in the settings to enjoy Project ATMOSPHERE in your native tongue.
  • Days 1–15 are also being translated and are currently in production. You can already try them out, but they may contain some errors as they are still being polished.
This is just the beginning. Our goal is to make Project ATMOSPHERE a home for players everywhere—no matter where you're from or what language you speak.
📅 Release Schedule for All Tiers
  • BLACK and PURPLE: 20-06-2025  - 18:00 UTC
  • GREEN: 23-06-2025 - 18:00 UTC
  • RED: 25-06-2025 - 18:00 UTC
  • BLUE: 30-06-2025 - 18:00 UTC
  • YELLOW: 04-07-2025 - 18:00 UTC

Are you ready to dive into this exciting day?
Make sure your game is updated and start your new journey now!
Share your thoughts, favorite scenes, and emotional moments—we’re always thrilled to hear your feedback.

Current Releases


🔓 Exclusive Content Codes
Please follow us on Twitter, Instagram, and itch.io, this is important to us.
Wishing everyone a fantastic day and hoping you have a blast playing our game!
Dr. Mad and the team. ❤️
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dr.mad
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Development Log – August #2

Hey there, loves 💋 Jesse here, reporting straight from the beach!
While I’m soaking up the sun and perfecting my tan, the team’s been working hard, cooking up something seriously spicy. The newest scene? Oh, it’s bringing the heat. 🔥 Let’s dive into the juicy updates:

🎬 Alice’s Scene – Visuals Done, Code in Progress

The new scene with Alice, continuing her story inside the Mirror, is visually complete — the graphical part and rendering are 100% finished! We’re now deep in the coding phase to bring this scene to life.
This update is packed with deep story progression, emotional depth, and, of course, an incredibly hot lewd scene that’ll leave you speechless. Mad has outdone themselves, using cutting-edge tools and workflows to push animation and render quality to new heights. Expect fluid motion, stunning details, and an intensity that’s unlike anything we’ve done before. Get ready to melt!
This scene will be part of our upcoming update, packed with these sizzling moments.

🌍 Spanish Translation – 80% Done, Coming Soon
We’re thrilled to announce that the full Spanish translation of Project ATMOSPHERE is nearly complete! We’re at 80%, with the final review and polish underway.
In the next update, Dan and the Project ATMOSPHERE crew will be speaking Español, making the game accessible to even more players worldwide. ¡Esperamos que os encante!

🕹️ Back on Itch.io
Great news — Project ATMOSPHERE is fully back on Itch.io! Some titles, including ours, were temporarily hidden due to actions from third-party platforms. After a thorough review, the amazing Itch.io team resolved the issue, and we’re live again.
A huge thank you to the dedicated Itch.io team, who, despite external pressures, continue to fight for creators and find fair compromises. And to everyone who reached out and helped spread the word — you’re absolute legends! 💕

That’s all for now, my sun-kissed darlings!
I’ll be back soon with more updates, but for now, enjoy the heat we’re cooking up (both on-screen and under the sun). Stay hydrated, save often, and never underestimate a girl with a neural link and a bikini. 😘
With all my love,
Jesse & the Project ATMOSPHERE Team
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dr.mad
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Development Log – August #1: Jesse Interviews Dr.Mad


Hey everyone! Jesse here 💋
It’s summer — the sun’s blazing, and I should be sipping something cold while daydreaming on the balcony… but instead, I caught myself peeking over Dr.MAD’s shoulder again. What can I say? Old habits die hard.
I was just wandering around when I saw him working like a madman (pun intended) on a super hot scene with Alice for Day 25. His focus, the lighting, the subtle animation curves… and those moans in the background? (Pouts) Let’s just say, your girl got a little jealous.
So I walked right up to him, arms crossed, hips swaying, and said:
“Hello? Remember me? The one you left hanging in a coma?”
We laughed. We talked. And then, out of nowhere, he agreed to do a little interview — just for you, our lovely Patrons. So here it is, straight from the dev cave:


What was the biggest challenge you faced this week in development?
This week, I tackled a tough challenge with the hair physics for the animations in a LEWD scene for Day 25’s event in Alice’s apartment. My obsession with details drove me to ensure the hair moved naturally in sync with the character’s body, enhancing the scene’s realism. Hair physics is tricky—it needs to be fluid yet controlled, avoiding stiffness or exaggeration. I spent hours tweaking parameters and testing setups, which tested my patience but pushed my technical skills. The result feels close to my vision, and it’s rewarding to see it come together.


What recent progress are you most proud of?
I’m thrilled with my recent work on the animations for Alice’s Day 25 event. Over the past two weeks, I’ve completed over 40 sequences—individual shots from various angles that will form full scenes, like those in the recent Yui event. With another 40 sequences queued for rendering, I’ve surpassed my previous speed records. This event feels like a breakthrough for our project, with scene composition and animation quality reaching new heights. The level of detail and fluidity makes me excited for how players will experience it.


What part of the dev process took the most time this week — writing, rendering, animation, or editing?
Animation dominated my time this week, as I focused on Alice’s Day 25 event. Creating over 40 sequences, each requiring precise movements and details like hair physics (as mentioned earlier), is a meticulous process. Ensuring every frame feels immersive and natural takes hours of tweaking and testing. With another 40 sequences in the rendering queue, animation far outpaces writing, rendering, or editing in terms of time investment, but it’s where I see the scenes truly come alive.


Which task or scene made you lose track of time (in a good or bad way)?
I once got completely absorbed in selecting outfits for the main storyline event on Day 25. I fell for a cyberpunk-style clothing set for the protagonist, perfect for the scene’s vibe. But adapting it was a struggle—the outfit was designed for Genesis 9, and converters for Genesis 8 didn’t fully work. Every pose distorted the coat, so I had to create custom morphs in Blender for each one. It was fun to solve creatively, but the time it took was frustrating. Hours vanished as I chased that perfect look, blending excitement with irritation.


How do you decide which scenes to focus on first in a new update?
My process blends intuition and structure. Reading the script sparks mental images—character looks, environments, or specific assets. If an idea feels vivid, I’ll sketch a quick scene to capture it, which can later grow into a full event. Otherwise, I follow a planned workflow: characters and outfits first, then environment and lighting, and finally posing and composition. This approach, as seen in my work on Alice’s event, keeps me organized while leaving room for creative inspiration to guide my priorities.


What kind of planning goes into building a full erotic scene, from concept to final render?
Planning an erotic scene starts with an idea, often born from the script and shaped by music, which sets the emotional tone and pacing. I imagine myself as the protagonist to ensure authenticity, a process that can be intense but is supported by my assistants who refine ideas and handle technical tasks. Practically, I design characters and outfits, set up the environment, adjust lighting to match the mood, and pose characters carefully. The final render polishes every detail—animations, textures, and lighting—to align with the initial vision, as I’m doing now with Alice’s scene.


What’s the hardest part about creating a believable and emotionally engaging sex scene?
The toughest challenge is balancing explicitness with tastefulness to avoid veering into vulgarity. I strive for scenes that feel organic and emotionally resonant, ensuring events unfold smoothly to maintain immersion. For instance, in Alice’s Day 25 event, I focus on aligning lighting, pacing, and body language with the characters’ emotions, as guided by music (as noted earlier). Getting this balance right—making the scene sensual yet authentic—requires careful tuning, and one misstep can disrupt the emotional connection I aim to create.


Do you follow a checklist or structure when designing sexual content, or do you let it evolve organically?
I start with a detailed plan to stay on track, but my imagination often takes over, expanding the scene with extra details and branches. For Alice’s current scene, the plan called for 300 static renders and 15-20 sequences, but I’ve already doubled that with over 40 sequences completed. This pattern of overdelivering by 200-300% reflects my structured yet organic approach—planning keeps me grounded, but creative freedom, as sparked by the script (mentioned in Question 5), makes the scenes richer.


How do you balance erotic intensity with character development in sex scenes?
Balancing erotic intensity with character development is tricky, and as a first-time visual novel creator, I’m still learning. Early mistakes taught me to tie erotic moments to characters’ arcs, enhancing their personalities and relationships. In Alice’s scene, I ensure the moment reflects her motivations, not just physicality. I’ve reworked earlier scenes, like Susan’s, to better support character growth after feedback (as discussed later). My goal is to make every scene meaningful, and I plan to refine older ones before the final release to strengthen this balance.


Have you ever scrapped a sex scene because it didn’t feel right for the characters or story?

I haven’t fully scrapped scenes, but I’ve significantly reworked them when they didn’t fit. For Susan’s arc, her dominant personality felt forced in two early scenes, so I revised them, adding details and player choice to better align with her character, guided by player and colleague feedback. Two other scenes were set aside for further refinement, not abandoned, as I plan to revisit them to ensure they enhance Susan’s storyline and feel cohesive with the narrative.


What’s more technically challenging — a cinematic sex scene or a complex multi-character dialogue?
Cinematic sex scenes are more technically demanding. My recent focus on animations, like those for Alice’s event, involves mastering fluid motion, hair physics, and body language, which are time-intensive and complex. Dialogues with multiple characters, while requiring careful timing for natural flow, are less technically taxing. The leap in animation quality in recent updates (as noted in Question 2) shows where I’ve pushed my skills most, making sex scenes the bigger technical challenge.


Is there a particular render or animation from a sex scene that you're especially proud of?
It’s hard to pick one, as each update has standouts. In Alice’s Day 25 event, I’m pleased with sequences where hair physics and fluid motion shine, but I struggle to judge my work objectively. I trust players to decide what resonates most—their feedback, like that shaping Susan’s arc (mentioned in Question 10), is invaluable. I’m curious to hear which renders or animations they find most impactful.


How do you decide the visual style or “mood” of a sexual scene (lighting, pacing, body language)?
The visual style emerges while reading the script, as I visualize the scene’s atmosphere. Music, as I’ve mentioned, guides the pacing and mood, while I adjust lighting and body language to match the emotional tone. In Alice’s scene, I aim for clarity but have faced criticism for weak shadows in darker settings—a challenge I’m addressing. My goal is to create a cohesive vibe, refining details to ensure the scene feels immersive, as I do across my workflow (noted in Question 5).


Do you ever get feedback from testers or fans that changes how you approach intimacy scenes?
Feedback from testers and fans is crucial. For Susan’s arc, player and colleague input led me to rework two scenes, adding choice and depth to make them authentic. Other times, feedback has prompted dialogue rewrites or render tweaks to enhance emotional or visual impact. This iterative process, also seen in my response to lighting critiques (Question 13), ensures intimacy scenes resonate and align with the story, reflecting my commitment to community-driven improvement.


(Leans on the frame of the post, winking)
If you enjoyed this format, we’ll totally do the next Devlogs this way — a little Jesse, a little Dr.MAD, and a whole lot of behind-the-scenes heat.
And if you’ve got questions you’d like to see answered, drop them in the comments below or on our Discord server.
Until next time…
Stay naughty, stay curious — Jesse out. 💋

P.S. Follow us on Twitter, Instagram for the latest updates!
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dr.mad
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Development Log – July #2


Hey there, loves 💋 Jesse here again… and oh, I’ve got something
very juicy for you.

While we’re putting the finishing touches on everything, we’ve also been pouring our hearts (and heat) into what’s coming next — scenes that don’t just move the story forward… they make it pulse.
Every day we’re polishing, refining, and dialing up the intensity — visually, emotionally, erotically.

(And even though the launch is still in progress, I just had to pop in and give you a little taste of what’s cooking. 🔥)


🍑 The Hottest Scene So Far — Alice Like You’ve Never Seen Her
Let’s get straight to it:
We’re talking about the most exciting NSFW scene in the current version — and yes, it stars Alice. 😈
Right now, we’ve rendered over 700 static images for this single scene. Every glance, every breath, every… movement is crafted to perfection — set against lighting and environments that will take your breath away.
And the best part?
19 full animations are already done.
Smooth, sensual, intense. We’ve truly hit a new high in terms of animation quality, and the team’s hard work is paying off in ways you’ll definitely feel.
This scene is passion. Power. And pure pleasure.
You’ve never seen Alice like this before. Trust me.

📊 Poll Results — Project ATMOSPHERE 0.4-P5 BETA Focus Poll #1
We asked you to vote for your favorite scene in the current beta — and here’s what you told us:
🥇 Scene between Yui and the MC — Most voted
No surprise here. It’s emotional, raw, and steamy in all the right ways. Yui’s intensity left a mark — on the MC… and on all of you.
🥈 Phoebe and Rosa — Beach Scene — Second
Sexy, fun, and absolutely gorgeous. Sun, waves, and temptation — the perfect summer fantasy.
🥉 MC Goes to the Mirror — Third
A powerful narrative moment, but let’s be real — this time, the heat won.
Thank you for voting! Your feedback drives everything we do. ❤️

🚀 What’s Coming…
We’re getting closer, day by day, to the P5 full release.
The progress is strong. The content is 🔥. And very soon, you’ll have it in your hands.
Stick close. You won’t want to miss what’s next.

That’s all for now, my darlings ✨
I’ll be waiting somewhere between the code and the shadows of the Mirror…
And maybe — just maybe — saving a scene just for you.
With all my love,

— Jesse & the Project ATMOSPHERE team 💋

P.S. Follow us on Twitter, Instagram, and itch.io for the latest updates!
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Project ATMOSPHERE 0.4-P5 beta Now Available for YELLOW PASS Holders!

Hello, everyone!
We’re excited to share that Project ATMOSPHERE 0.4-P5 beta is now live for YELLOW PASS holders! Jump in and discover the latest adventures!
Wishing you all a fantastic evening!

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Development Log – July #1


Hey there, loves 💋 Jesse here again!

Yes, we’re still wrapping things up… but we’re also working hard behind the scenes on exciting new content that we can’t wait to share with you.
Every day, we’re making progress — polishing the details, building new scenes, and expanding the Mirror storyline in a way that we hope will blow you away.

Even though the launch process is still ongoing, I just had to pop in and give you a look at what’s been cooking lately. 😘

🎬 Main Mirror Event – Fully Scripted in Ren’Py
All of the dialogue for the major Mirror story event is now fully implemented in Ren’Py.
This means the entire sequence is now playable and ready for testing — a huge step forward for the emotional heart of this update.

🖼️ Second Scene Fully Rendered – 246 Renders Total
Scene two is now completely posed and rendered — and it’s big.
We’re talking 246 static renders that capture every moment of tension, intimacy, and fire.
Expect deep emotion and intense connection… and a few surprises you might not see coming.

🏙️ Three New Locations Added
We’ve prepared three brand new areas for the upcoming story scenes:
— Alice’s neon hideout
— Living room
— Shower room
— Bedroom 😉
You can probably already guess: scenes three and four of the big event are going to get hot.

🗳️ Poll Time — Project ATMOSPHERE 0.4-P5 Focus Poll #1
Let us know your favorite scene so far!
We’ve launched our first poll for this version and your vote means the world to us.
👉 Vote here — it only takes a second!

🌕 Yellow Tier Launch Incoming
The build for Yellow Tier Patrons will go live in just a few hours.
And if you’re in that tier, you can grab the new version right here:
👉 Download Link – Yellow Tier Acces
With this release, we’re officially closing the rollout calendar for this beta. Thank you all for the amazing support so far!
🚀 Full P5 Release Date – Coming Soon
We’re making great progress overall, and it won’t be long before we can share the full release date for version P5.
Stay close — you won’t want to miss what’s next.

That’s all for now, my darlings ✨
I’ll be waiting somewhere between the code and the shadows of the Mirror…
and maybe, just maybe, saving a scene just for you.

With all my love,

— Jesse & the Project ATMOSPHERE team 💋

P.S. Follow us on Twitter, Instagram, and itch.io for the latest updates!
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