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Dark side of Zun profile
Dark side of Zun
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Dark side of Zun
Working on our game: a nsfw dungeon crawler. mixing strategy, 80's dark fantasy themes and erotic stories.
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Dark side of Zun
Public post
OCTOBER 2026 UPDATE

Hello folks!
It's been another slow month I'm afraid, as our dev caught sick for a time, then had to catch up on other work. But we're still moving ahead.

- We've added four new enemies to the prototype.
This to make combat more varied and interesting, but also to integrate more  kink tags to the game.
Every character and enemy has different kink tags associated with them, so how heroes react to them will depend on their own kinks.

- We changed the door system
from 1st person view to third person.
This will allow us to show the characters reacting to things happening, such as traps or events, but also to streamline the UI.

-More loot and consumable items are coming.
We needed more tactical decisions between combats, so we're adding a few items that you can buy or find in the game, to boost characters. Beware, some can become addictive!

- Heroes are getting new abilities to use in camp!
Some of the new items will be crafted by the heroes in camp. Other abilities will allow to identify items, or counteract effects.

We're still on course to show off the prototype for the end of the year.
Can't wait to see how you all like it!
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Dark side of Zun
Public post
SEPTEMBER 2026 UPDATE

Hello eveyone! So glad temperatures are going down, but it's not over yet sadly.
Hope you are all ok.

It's a bit of a slow month, what with us both having to look for work beside the game, but we do have things to share with you:

- We're fine tuning the prototype.
With the feedback we've gotten, we're reworking how traversal works in the prototype.
The lack of animation on the minimap made it confusing to change doors in rooms, so we've decided to add some feedback effects, and change the UI a bit to compensate. We're still testing it, but we're hoping it will be much more intuitive now.

- We're adding more enemy types to the prototype, to make combat more interesting.
Some were already planned for the demo, but we're also designing some extra variants!  we hope you'll enjoy them.

- We're reworking our gameplan
We're delaying making our steampage for the moment, but we're looking into showing off our prototype for playtesting again once we've polished it.
It will take a bit more time, but we're hoping to have more to show within this year.

That's it for now. 
Have a great day!
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Dark side of Zun
Public post
AUGUST 2026 UPDATE

Hello folks! I hope you're surviving the heat. Lots of stuff to cover this month.

-We currently have a working prototype for the first dungeon, complete with boss encounters and camp scenes.

-However, both the creators are currently needing to focus on some IRL financing issues at the moment, so full time production is on break.

The plan is to keep working on the writing and some designs on the side for the rest of this year, and resume full production in 2027. We will be doing monthly updates here to keep you informed.

I'll also be posting various lore bits and art on our discord server in the meantime.
Feel free to join if you want to ask questions about the game.
https://discord.gg/NDQEjsjqR


- We're changing the game structure:
In the initial pitch of the game, the player would be able to choose between three different factions as they advance through the game. Since we've not managed to get the funding we hoped for now, we've decided to change strategy: We're cutting the game into three pieces instead.

The story is still the same, but we will be focusing solely on the inquisition faction storyline for the first game. There will still be choices to make and consequences, and all the factions are still part of the story. But, once the game is finished, the other two faction storylines will be added as DLC.
As we're still only a very small team of two, this will allow us to put out a finished game much faster, get feedback much quicker, and if it does well, fund the rest of the game.

-Work on the full game story
We've laid out and planned a rough outline of the entire game story, with chapters, twists and what I hope will be a satisfying climax. This has allowed us to lay down who the main characters of the story will be, their roles and where the player will interact with them.

Of course it's only an outline for now, but it's already helped us get a good feel of the amount of work we have left. We can't wait to be able to share this story with you, and we'll be working hard to make it a great one.

-Work on the demo is ongoing 
We have the storyline, scenes and dialogues for most of the demo written. What's missing is programming and assets, building on top of the prototype we already have. We'll keep you updated as to the status of the demo as we get back to full production. 

That's it for now, have a great day! 
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Dark side of Zun
Public post
I am back, in a fashion.

The game protoype works, but I need to look for paying work for the rest of this year, so the full production is on pause for now. We plan to get back on it next year.
I the meantime I'll work on writing and designs in my free time. 
 I'll post monthly updates on the state of the game, writing and so on. 

I will be keeping this page around as a tip jar for now, if you'd like to help out or just be updated on the project.

We also have a community discord, to answer questions and centralise updates.
https://discord.gg/fazKsNuxkZ

Hope you like what we cook up!
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Dark side of Zun
Public post
ANNOUNCEMENT, PLEASE READ

As you may have heard, subscribestar have changed their policies for what is and is not allowed on the site, without discussing or warning for the creators using their site.

Because of these changes, I'm not confident I want to remain here. 
Some of the art for the game I cannot post beacuse of the very vague rules subscribestar has adopted.
And regardless of what I post, I do not agree with the censorship spree these companies are complying in advance with.

My first instinct was to just close everything and leave. I may yet do that.  It's not like I have many subscribers at the moment, and waiting for the next payout limit would take several months anyway.

I will be putting the page on pause for the moment. I have been happy to share all my work with you until now, and it angers me that I could get debanked for something that is completely legal.


This is not the end of the project.
The prototype for the dungeon is almost done, and we will be looking to see if we can get a publisher for the game.
Whether we do or not, we will be finishing the demo and will release it online for free when it is done.
Though I may have to find another job so it will take the time it will take.


I am sincerely thankful to all the people who have supported me til now. 
If you want to keep abreast of any news, I am active on bluesky.


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Dark side of Zun

sexy post. The boss attacks cards are done, I hope you like them!

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