SEPTEMBER 2026 UPDATE

Hello eveyone! So glad temperatures are going down, but it's not over yet sadly.
Hope you are all ok.

It's a bit of a slow month, what with us both having to look for work beside the game, but we do have things to share with you:

- We're fine tuning the prototype.
With the feedback we've gotten, we're reworking how traversal works in the prototype.
The lack of animation on the minimap made it confusing to change doors in rooms, so we've decided to add some feedback effects, and change the UI a bit to compensate. We're still testing it, but we're hoping it will be much more intuitive now.

- We're adding more enemy types to the prototype, to make combat more interesting.
Some were already planned for the demo, but we're also designing some extra variants!  we hope you'll enjoy them.

- We're reworking our gameplan
We're delaying making our steampage for the moment, but we're looking into showing off our prototype for playtesting again once we've polished it.
It will take a bit more time, but we're hoping to have more to show within this year.

That's it for now. 
Have a great day!