OCTOBER 2026 UPDATE
Hello folks!
It's been another slow month I'm afraid, as our dev caught sick for a time, then had to catch up on other work. But we're still moving ahead.
- We've added four new enemies to the prototype.
This to make combat more varied and interesting, but also to integrate more kink tags to the game.
Every character and enemy has different kink tags associated with them, so how heroes react to them will depend on their own kinks.
- We changed the door system from 1st person view to third person.
This will allow us to show the characters reacting to things happening, such as traps or events, but also to streamline the UI.
-More loot and consumable items are coming.
We needed more tactical decisions between combats, so we're adding a few items that you can buy or find in the game, to boost characters. Beware, some can become addictive!
- Heroes are getting new abilities to use in camp!
Some of the new items will be crafted by the heroes in camp. Other abilities will allow to identify items, or counteract effects.
We're still on course to show off the prototype for the end of the year.
Can't wait to see how you all like it!
Hello folks!
It's been another slow month I'm afraid, as our dev caught sick for a time, then had to catch up on other work. But we're still moving ahead.
- We've added four new enemies to the prototype.
This to make combat more varied and interesting, but also to integrate more kink tags to the game.
Every character and enemy has different kink tags associated with them, so how heroes react to them will depend on their own kinks.
- We changed the door system from 1st person view to third person.
This will allow us to show the characters reacting to things happening, such as traps or events, but also to streamline the UI.
-More loot and consumable items are coming.
We needed more tactical decisions between combats, so we're adding a few items that you can buy or find in the game, to boost characters. Beware, some can become addictive!
- Heroes are getting new abilities to use in camp!
Some of the new items will be crafted by the heroes in camp. Other abilities will allow to identify items, or counteract effects.
We're still on course to show off the prototype for the end of the year.
Can't wait to see how you all like it!




