AUGUST 2026 UPDATE
Hello folks! I hope you're surviving the heat. Lots of stuff to cover this month.
-We currently have a working prototype for the first dungeon, complete with boss encounters and camp scenes.
-However, both the creators are currently needing to focus on some IRL financing issues at the moment, so full time production is on break.
The plan is to keep working on the writing and some designs on the side for the rest of this year, and resume full production in 2027. We will be doing monthly updates here to keep you informed.
I'll also be posting various lore bits and art on our discord server in the meantime.
Feel free to join if you want to ask questions about the game.
https://discord.gg/NDQEjsjqR
- We're changing the game structure:
In the initial pitch of the game, the player would be able to choose between three different factions as they advance through the game. Since we've not managed to get the funding we hoped for now, we've decided to change strategy: We're cutting the game into three pieces instead.
The story is still the same, but we will be focusing solely on the inquisition faction storyline for the first game. There will still be choices to make and consequences, and all the factions are still part of the story. But, once the game is finished, the other two faction storylines will be added as DLC.
As we're still only a very small team of two, this will allow us to put out a finished game much faster, get feedback much quicker, and if it does well, fund the rest of the game.
-Work on the full game story
We've laid out and planned a rough outline of the entire game story, with chapters, twists and what I hope will be a satisfying climax. This has allowed us to lay down who the main characters of the story will be, their roles and where the player will interact with them.
Of course it's only an outline for now, but it's already helped us get a good feel of the amount of work we have left. We can't wait to be able to share this story with you, and we'll be working hard to make it a great one.
-Work on the demo is ongoing
We have the storyline, scenes and dialogues for most of the demo written. What's missing is programming and assets, building on top of the prototype we already have. We'll keep you updated as to the status of the demo as we get back to full production.
That's it for now, have a great day!
Hello folks! I hope you're surviving the heat. Lots of stuff to cover this month.
-We currently have a working prototype for the first dungeon, complete with boss encounters and camp scenes.
-However, both the creators are currently needing to focus on some IRL financing issues at the moment, so full time production is on break.
The plan is to keep working on the writing and some designs on the side for the rest of this year, and resume full production in 2027. We will be doing monthly updates here to keep you informed.
I'll also be posting various lore bits and art on our discord server in the meantime.
Feel free to join if you want to ask questions about the game.
https://discord.gg/NDQEjsjqR
- We're changing the game structure:
In the initial pitch of the game, the player would be able to choose between three different factions as they advance through the game. Since we've not managed to get the funding we hoped for now, we've decided to change strategy: We're cutting the game into three pieces instead.
The story is still the same, but we will be focusing solely on the inquisition faction storyline for the first game. There will still be choices to make and consequences, and all the factions are still part of the story. But, once the game is finished, the other two faction storylines will be added as DLC.
As we're still only a very small team of two, this will allow us to put out a finished game much faster, get feedback much quicker, and if it does well, fund the rest of the game.
-Work on the full game story
We've laid out and planned a rough outline of the entire game story, with chapters, twists and what I hope will be a satisfying climax. This has allowed us to lay down who the main characters of the story will be, their roles and where the player will interact with them.
Of course it's only an outline for now, but it's already helped us get a good feel of the amount of work we have left. We can't wait to be able to share this story with you, and we'll be working hard to make it a great one.
-Work on the demo is ongoing
We have the storyline, scenes and dialogues for most of the demo written. What's missing is programming and assets, building on top of the prototype we already have. We'll keep you updated as to the status of the demo as we get back to full production.
That's it for now, have a great day!




