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Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
0.9.1.1 for Sudden Agents
During the past week, we've implemented the first version of Claire's 'personalities' into Act I and begun structuring the "Big Event".
There's some time between the announcement and it happening, so there's time for Claire to report to EROS, attempt to get 'hired' for it or not, as well as establish the atmosphere of the club in the meantime.
There's two major pathways for the event: Claire picked for the event and not. If she does, she'll be working it from the inside. If she doesn't, she'll either be stuck back at the club or if she never worked at the Club a more 'secret agent' infil-style approach.
Each major pathway will have success and failure conditions and pathways, sex content, etc.
And then the Outro and results from how it all went down.
Beyond that, I've been making my eyes bleed and been going through Act I sections to add in speech bubbles that had been missing. There's a LOT of code, jeez. But all for a good UX cause!
Art-wise, we're about two months out from all HD assets being done. Pixel assets for the new cup-size will be complete for 0.9.2. And...
We're working on a couple outfits that will be unique to the Argentinian Gap Year arc (unless you buy them during the main game). Here are a couple examples!
0.9.1 has dropped for Origin.
For 0.9.2, I'll be focusing entirely on the Big Event at the Club in Act I. That also means that we're going to have to implement a prototype of the 'personality' coding that we were planning to release in 0.10. But rather than wait til then and have to re-write the Big Event, we'll be using this as a trial outing and then take our learnings into 0.10 for a full Act I deploy.
How will the code work?
Coming into Act I, Claire will receive a 'personality' depending on her choices and experiences prior: Prude, Normal, Slut.
Then when she encounters a 'choice' or 'fork in the paths', she will be offered two depending on what her personality is. If she's a Prude, she can take the Prude or Normal path, which will nudge her towards one or the other. Normal? Possibly all three, if she's smack in the middle, otherwise the one she's leaning towards. Slut? That or Normal.
Now, at some point, choices made may push her entirely to one end of the spectrum or the other, which will close off a return pathway except in the most extreme of situations. So be careful!
Does this deserve a visual representation? If so, Image? Text? Where should it be located?
For Handlers+
0.9.1.0 will drop for Origin on the normal release day.
Looking forward to hearing your thoughts on the Gap Year!
0.9.0 for Dossier
Apologies for the delayed release day. I was trying to get 0.9.0.1 delivered on the same day and we were so close. Per usual, we were trying to put too much into it (probably more a 0.9.1 than hotfix, but whatevs), and the coding of the additional things was a bigger bite than I had expected.
Why?
-A half-dozen new pieces of passage art (thanks Gertan!).
-Finishing the improvement of the pop-ups (combination for great looks, thanks Zach!).
-The remainder of the Argentinian gap year (of course)
-Assorted Tech Debt.
-And those teasing selfies Claire can take during her graduation! (Noice delivered early!). These are exclusively for Patrons and have no pixelated versions. Just text for public versions.
So, long way to say that we've put out 0.9.0 for Dossier and are going to get 0.9.0.1 in short order. Today? Tomorrow? Something like that.
Hope you enjoy!
0.9.1 for Sudden Agents
I'm wrapping up the writing on the Au Pair arc and I'm going to be asking you all for some input on what the unique outfit for Claire should be. Couldn't come up with something on my own that fit the following vibe: Winter + Hot. Any thoughts? Post them in the Discord!
Fictionary has started work on a new UX/UI which will switch over in the transition to the main game. Should be a great shift in feel. He's looking to show an initial prototype during this dev cycle.
Noice is back at the passage art additions, what do you think of the early look?
0.9.1 for Handlers+
What's in this release?
-Updated the stats panel to be toggle-able for RPG players. It remains at the top as we figure out how to make it more integrated.
-Every stat and trait has its own gif and they're all in our pop-up notifications.
-Speaking of notifications, we're streamlining how they appear, so it's less inundating and easier to follow.
-60 more HD assets, getting us near the point where all the art for the doll are upgraded.
-A dozen more pieces of passage art, scattered throughout the game.
-Spent a good amount of time improving speech bubbles, adding them to sections of the game, etc.
-A number of bug fixes, whether they were broken links, confusing sections or bad code.
-And the Argentinian Gap Year Arc for our Au Pair Claires! (mostly)
I wasn't able to finish the whole thing, but it's in a place for Claire to meet the Hortenses, make decisions as to how she's going to find her place among the family and some of the causes and effects that come with those choices. I also wasn't going to let it being unfinished prevent me from releasing. That's not how we roll.
Instead, I'll crank through the remaining bits which comprise Claire's explorations while she's away, and the outro that's dependent on all those choices she's (you've) made. We'll release that and maybe some other polishes in a quick turnaround 0.9.1.1 'hotfix' -- but it's really just hotfixing the missing content.
And the poll was pretty clear to me: the focus will be the main game for 0.10 and probably onwards, but each release cycle, I'll make sure to improve and expand an HSV or arc in the Prologue while always keeping an eye towards improving and clarifying things.
Now back to writing for me!