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Blue Swallow profile
Blue Swallow
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Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
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$1
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Origin - OLD

This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier

Origin
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$3
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Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.

(I don't know what the image is, ask AI)

SubscribeStar $3.00 tier
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$5
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Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release around 2 weeks after release.

You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.

And access to our Discord.

Dossier
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$10
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Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases around 1 week after release, alongside all benefits of previous tiers.

Sudden Agent
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$25
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Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

On-time access to every release.

And benefits of previous tiers.

Handler
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$50
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Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

Agency Chief
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Public post

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Public post

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers

Sudden Agent

Dossier

Origin

Public

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Blue Swallow

0. 10 Content Poll

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Posted for $1, $3, $5, $10, $25, $50 tiers
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Blue Swallow
Public post

Release Day

0.9.0 for Origin

Tomorrow we'll drop a poll to help orient our content work for 0.10. It won't simply be us adding in the personalities -- there's too many other opportunities. So this will see what you want the extra bandwidth to be spent on.

This past week we've continued working on the elements mentioned last post: re-orienting the RPG stats and seeing how easy / complicated putting the pop-up notifications into a single box might be. This weekend will be a writer's camp for me as I churn out the Au Pair arc and aim to deliver it for Release Day next week to our Handlers.

On the art front, Noice wasn't pleased with the results of his new method of in-passage art elements. So it's back to the drawing board for next month there and he refocused on completing as much of the outstanding HD art as possible.

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Blue Swallow
Public post

Release Day, Progress Report & Poll Results

First, an apology from me : this past month has been a whirlwind: the company I work for did a massive acquisition, completely disregarding the fact that I was moving homes. Too much for one person. But both are winding down (finished the move yesterday), so back to the grindstone!

Dossier received 0.9.0 moments ago and I apologize for the delay there, lack of internet and things in boxes made it a nightmare.

We're working on 0.9.1, which has a bunch of bug fixes already. We're also looking into shifting the RPG stat location to somewhere better and seeing if we can combine the stat-notifications into one pop-up rather than a machine gun. The single pop-ups are fine in the main game where only a stat are two are tested or improved in any given passage, but during character creation, it's a LOT.

Speaking of the pop-ups, Lewd is working on some gifs that will go with all the traits so that every stat has its own gif.

I'm looking into some odd coding results that have been called out (mostly in regards to Prologue relationships), and depending on how fast I can finish up, the Au Pair arc -- using the suggestions from Discord. Thank you!


The Poll had a pretty clear result: 0.10 will include a rewrite and re-code of the Main game with a sliding-scale Personality for Claire. It'll be a substantial undertaking, but ~70% of you all feel it's needed.

I'll put out another Poll next week focused on content. Look forward to it!

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Blue Swallow
Public post

Release Day!

0.9.0 for Sudden Agents

As you may have seen, we dropped a poll about 0.10 and what we should focus on in the next development cycle while we're trucking along on this one. It's how we roll here: forward thinking and making sure what we're focused on is what you're looking for and want to see.

This poll is about 'personalities' -- should there be multiple versions of scenes in the main game that reflect the type of person Claire is rather than the chance that we reference a particular stat or not.

We look forward to hearing your thoughts!

It won't be the last poll over the next series of releases, so look for the next ones too =).


I'll also post a couple sneak peeks (pre-feedback) of some of the art that Noice has been working on over the past week.

and

I'll pick your brains on the Discord for your ideas and interests for the Au Pair arc that I'm in the midst of creating.

Thanks as always!

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Creator Stats

154 posts

Goals

52.5%
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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
21.0%
collected
to reach
I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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The subscription gives you:
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  • Ability to support your Creator by pledging – one-time or recurring.
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