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Blue Swallow profile
Blue Swallow
18+
Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Subscription Tiers

$1
USD monthly
Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
Unlock
$3
USD monthly
Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.

(I don't know what the image is, ask AI)

SubscribeStar $3.00 tier
Unlock
$5
USD monthly
Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release around 2 weeks after release.

You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.

And access to our Discord.

Dossier
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$10
USD monthly
Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases around 1 week after release, alongside all benefits of previous tiers.

Sudden Agent
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$20
USD monthly
Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

On-time access to every release.

And benefits of previous tiers.

Handler
Unlock
$50
USD monthly
Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

Agency Chief
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Public post

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Public post

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers

Sudden Agent

Dossier

Origin

Public

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Blue Swallow
Public post

0.10.1 Progress Report

The content is in. Tan lines are in. I've also improved the Pregnancy arc in the Prologue with an eye towards a 'repeat' journey there. Unfortunately, we're needing some more time to implement the finishing animations.

Why?

They're complicated. They're made in spine and they need to account for myriad factors like skin color (of both guy and Claire), pubes, breasts, etc.

Fictionary has been working his butt off trying to make it work and we're closer, but not there yet.

These animations will be a massive upgrade (I think) to the game and so I wanted to hold off on a release until they're able to drop.

Upside? This work doesn't need to be done multiple times. We simply need to figure out how to make it work one time and the same process can be used for all the upcoming finishing animations.

Apologies on the wait, but we think you'll be quite happy with the results!

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Blue Swallow
Public post

Release Day!

0.10.0 for** Dossier**+

Going to be a short post today because we're hoping to deliver 0.10.1 for Handlers+ later today. Full steam ahead!

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Blue Swallow
Public post

Quick Weekend Update

We've officially lowered the Handler tier price like we promised!

We've seen some drop-off in supporters and we do hope you all return -- we'd much prefer a lower, continued monthly support rather than a one-time join and quit! Remember, we release about once every 2-3 weeks, so there's always content coming out.

In other news, I dropped a poll on the Discord (check #suggestion-ideas) to see where I should be focusing my rewrite/improve efforts for the 0.10.1 release.

Only 8 hours left, would love to have your input!

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Blue Swallow
Public post

Release Day!

0.10.0 for Sudden Agents

This past week, Noice finished the first of the 'finishing' spine animations, which we'll be coding in for the next release.

We've completed some odds and ends for the tanlines which we'd like to get in for the next release as well.

I've been working on the 'Datu reintroduction' route for Claire to have another opportunity to work at the club if she'd been gated out otherwise. Alongside that, I've started fleshing out the random events for this next 'half month' of time during Act I, and planning the Bona and Casimir next steps.

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Creator Stats

189 posts

Goals

45.6%
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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
18.2%
collected
to reach
I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
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