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Blue Swallow profile
Blue Swallow
18+
Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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$1
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Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
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$1
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Origin - OLD

This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier

Origin
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$3
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Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.

(I don't know what the image is, ask AI)

SubscribeStar $3.00 tier
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$5
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Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release around 2 weeks after release.

You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.

And access to our Discord.

Dossier
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$10
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Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases around 1 week after release, alongside all benefits of previous tiers.

Sudden Agent
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$25
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Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

On-time access to every release.

And benefits of previous tiers.

Handler
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$50
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Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

Agency Chief
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Public post

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Public post

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers

Sudden Agent

Dossier

Origin

Public

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Blue Swallow

Second College Poll

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Posted for $1, $1, $3, $5, $10, $25, $50 tiers
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Blue Swallow

#Midweek Poll(s)

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Blue Swallow
Public post

#Release Day

0.9.5.2 for Dossier+

Our animation poll has completed and we'll be going forward with unanimous support on the more 'full-body' approach to finishing animations. Noice has already started work on completing assets for variations on this one and then will begin work on a few more this month.

I've been continuing implementing Personalities in Act I, sketching out some forward progress with Bona/Casimir, working at the club, and planning on a revamp of the intro sex-moment where the choices matter a bit more.

The next release 0.10.0 will include the Personalities update for certain and potentially one or two of the above, alongside with the Rocker & Loser Quickstart Claires -- before there were bugs in those adventure lines which made finalizing them impossible.

I also want to thank those that posted a review on F95, it means a lot to us!

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Blue Swallow
Public post

Public 0.9.2 + 0.9.5.2 Hotfix Releases

First, thanks for the bug call outs! They have been implemented both Public and Supporter versions, while the Public also has extended a couple days to access the content that was intended.

0.9.5.2 Hotfix for Sudden Agents+

0.9.2 Public for, well, the Public

Since it's a mid-week post, I wanted to take a moment and shout out the artist Dum$lut that composed the Blue Swallow theme (verses with lyrics to be added in future Blue Swallow releases).

They just dropped an EP here: Hypn0slut

Check 'er out!

I also wanted to re-iterate that making a rating review of Blue Swallow on F95zone is much appreciated. I think there's been a lot of thumbs-ups and hearts, but no actual reviews that affect our 'rating'. Thanks in advance!

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The subscription gives you:
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Creator Stats

183 posts

Goals

52.7%
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to reach
I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
21.1%
collected
to reach
I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
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