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Blue Swallow profile
Blue Swallow
18+
Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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$1
USD monthly
Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
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$3
USD monthly
Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.

(I don't know what the image is, ask AI)

SubscribeStar $3.00 tier
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$5
USD monthly
Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release around 2 weeks after release.

You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.

And access to our Discord.

Dossier
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$10
USD monthly
Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases around 1 week after release, alongside all benefits of previous tiers.

Sudden Agent
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$20
USD monthly
Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

On-time access to every release.

And benefits of previous tiers.

Handler
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$50
USD monthly
Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

Agency Chief
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Public post

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Public post

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers - Day of releases

Sudden Agent - Release day + 1 week

Dossier - Release day + 2 weeks

Origin - Release day + 3 weeks

Agent Applicant - Previous release (one release delay)

Public - Upon Public release, usually end of a dev cycle

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Blue Swallow

0. 10. 2 for Origin

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Posted for $1, $3, $5, $10, $20, $50 tiers
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Blue Swallow
Public post

Release Day

0.10.2 for Dossier+

0.10.0 for Agent Applicants


It's been a big week for art assets! 20 more pieces of passage art, and the entire 'suite' of finishing animations (that's 3 additions!) has been uploaded. We're currently coding in the instances where these...ahem...completions take place throughout the entirety of the game.

Meanwhile, we've also upgraded the interface where Claire chooses her partners during the Prologue.

So now you can see gender, ages, which ones are selected -- and the ethnicity should be more clear. The next step here will be information on whether this was a long-term relationship, casual hookup, or one-night stand.

Meanwhile, work continues on fleshing out the remaining 'first times' and structuring where 'bad dad' exists in the Prologue.

Likely release date for 0.10.3 will be next week.

Thanks for your support!

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Blue Swallow
Public post

Release Day

0.10.2 for Sudden Agents

Reminder! Agent Applicants now receive release versions as well. Just another way for us to say thank you to all our supporters, we dearly appreciate you.


Very likely the next release will be 0.10.3 rather than a hotfix.

There will be 16 more 'first times', improvements to UX for choosing Prologue, RPG, or Quick Start, attention to passages that would scroll you down to mid-page, other fixes and likely a bunch more art. But we'll see!

I'm also going back through the Prologue for Claire's Dad when he's a prick. After rewriting the 'first time' passage between them, it really felt like he needed to have a different attitude throughout the Prologue for consistency's sake.

Third on my list of to-do's is the next steps with Bona and Casamir. A little spy, a little escort, maybe a little double-agent.

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Blue Swallow
Public post

0.10.2 Release + 1st Agent Applicant Release!

It's here!

As promised, we're beginning to release versions to our Agent Applicant supporters. (0.10.0)

For our Handlers+ we're releasing 0.10.2, which includes:

-13 updated and improved 'first time' passages.

-Revamped 'hookup' scene from character creation.

-A dozen pieces of passage art.

-Six new headshots of characters in Act I.

-Fixes to issues progressing in Act I.

-Fixes to names displaying correctly depending on who Claire is dating in the Prologue.

-New (pixel) tattoos! [Nerdy]

-Additional triggers that were missing for 'oops' issues with birth control in Act I.

-UX improvements, in particular an 'x' to end Notification pop-ups.

Where can I find the release for my tier? As always, in this post.

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The subscription gives you:
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Creator Stats

199 posts

Goals

45.4%
collected
to reach
I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
18.1%
collected
to reach
I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging โ€“ one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
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