Free Team Sub
Free Team Sub
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
Goal
What are we setting out to do here?
First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.
I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.
Vision
What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.
Time is of the essence.
The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.
Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.
Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.
Frequent Responses
I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.
And what about the story? We've finished the Prologue, we're diving into the spy story.
I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.
There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.
The development is as much a Choose Your Own Adventure as the game is.
Goal
What are we setting out to do here?
First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.
I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.
Vision
What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.
Time is of the essence.
The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.
Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.
Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.
Frequent Responses
I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.
And what about the story? We've finished the Prologue, we're diving into the spy story.
I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.
There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.
The development is as much a Choose Your Own Adventure as the game is.
Where do you find your version of Blue Swallow?
You can always find your current release dependent on what tier supporter you are in the following posts:
0.8.5 for Sudden Agents
Meanwhile, we've been preparing the 0.8 Public version which will include the Prologue improvements and changes (including the RPG Character Generator), and allow players to get their first taste of Act I -- maybe a bit of Tallinn or Bangkok, maybe the initial contact with EROS in Manila. Everything else will be for supporters until some future Public version.
For our supporters, it's time for the 0.9 dev cycle. That means more art, more content. Some new, great passage art has been added and I'm focusing the content on the two existing Gap Year arcs - Africa and Europe. These will all be released with 0.9.0 on the same day we drop 0.8 Public.
Until then!
0.8.5.0 For Handlers and up.
This is a technical-focused update.
We appreciate any and all feedback on the new implementations and will do our best to make it the best version it possibly can be over the next few releases.
Speaking of those releases, we're turning our eyes towards 0.9, the first of which will be content-focused as well as shoring up any issues with the big coding release we just made.
Thank you and Happy New Year from us on the Blue Swallow team!
Yesterday (Release Day!), we dropped 0.8.4.1 for **Origin. We hope everyone's enjoying that release.
I've been quite sick the past couple weeks, and the 'RPG'-open for the Prologue is a lot more involved than we were expecting. (Who woulda known there were a lot of interrelated stats and choices?!)
Still, we're trucking along. Here are some images from an Alpha version of what we're working on.
With 0.8.5 there will be three ways to start the game:
-- The standard Prologue into the main game, full of written content.
-- The RPG open where you'll skip a lot of the youth section and end up right before the HSVs and significant other selection. You'll be making a lot of choices and see the stat reflections right away, but without the content and context.
-- The Skip-Prologue where you can take a pre-gen Claire right into the main game.
This should provide players with the breadth of options for playing the game depending on their preferences.
We look forward to releasing it for you!
0.8.4.1 to Dossier
In the past week we've been integrating the new option of an 'RPG' start to the Prologue, which will streamline the character creation for those who want more agency over Claire. Additionally, there's more HD and passage art that have been implemented. Speaking of art...
That was a close poll!
B was a clear last place, but it was neck and neck between A and C, and...A took it (barely!). So we'll be adding in this newer (larger) cup size to the game as well and then retroactively adding the upper assets for clothing. Thank you, as always for your input!
We're aiming for next week's release day to be our final drop of the year and the 0.8 cycle, 0.8.5. So until then, thanks again for your continued support and faith in us. There's been a LOT of development and expansion of Blue Swallow during 2024 and it's thanks to you.
Happy holidays everyone!