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Blue Swallow profile
Blue Swallow
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Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
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$1
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Origin - OLD

This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier

Origin
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$3
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Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.

(I don't know what the image is, ask AI)

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$5
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Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release around 2 weeks after release.

You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.

And access to our Discord.

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Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases around 1 week after release, alongside all benefits of previous tiers.

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Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

On-time access to every release.

And benefits of previous tiers.

Handler
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$50
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Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

Agency Chief
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Public post

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Public post

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers

Sudden Agent

Dossier

Origin

Public

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Blue Swallow
Public post

Release Day

0.9.1.1 for Sudden Agents

During the past week, we've implemented the first version of Claire's 'personalities' into Act I and begun structuring the "Big Event".

  • There's some time between the announcement and it happening, so there's time for Claire to report to EROS, attempt to get 'hired' for it or not, as well as establish the atmosphere of the club in the meantime.

  • There's two major pathways for the event: Claire picked for the event and not. If she does, she'll be working it from the inside. If she doesn't, she'll either be stuck back at the club or if she never worked at the Club a more 'secret agent' infil-style approach.

  • Each major pathway will have success and failure conditions and pathways, sex content, etc.

  • And then the Outro and results from how it all went down.

Beyond that, I've been making my eyes bleed and been going through Act I sections to add in speech bubbles that had been missing. There's a LOT of code, jeez. But all for a good UX cause!

Art-wise, we're about two months out from all HD assets being done. Pixel assets for the new cup-size will be complete for 0.9.2. And...

We're working on a couple outfits that will be unique to the Argentinian Gap Year arc (unless you buy them during the main game). Here are a couple examples!

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Blue Swallow
Public post

Release Day + 0.9.2 Update

0.9.1 has dropped for Origin.

For 0.9.2, I'll be focusing entirely on the Big Event at the Club in Act I. That also means that we're going to have to implement a prototype of the 'personality' coding that we were planning to release in 0.10. But rather than wait til then and have to re-write the Big Event, we'll be using this as a trial outing and then take our learnings into 0.10 for a full Act I deploy.

How will the code work?

Coming into Act I, Claire will receive a 'personality' depending on her choices and experiences prior: Prude, Normal, Slut.

Then when she encounters a 'choice' or 'fork in the paths', she will be offered two depending on what her personality is. If she's a Prude, she can take the Prude or Normal path, which will nudge her towards one or the other. Normal? Possibly all three, if she's smack in the middle, otherwise the one she's leaning towards. Slut? That or Normal.

Now, at some point, choices made may push her entirely to one end of the spectrum or the other, which will close off a return pathway except in the most extreme of situations. So be careful!

Does this deserve a visual representation? If so, Image? Text? Where should it be located?

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Blue Swallow
Public post

0.9.1.1 Release

For Handlers+

0.9.1.0 will drop for Origin on the normal release day.

Looking forward to hearing your thoughts on the Gap Year!

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Blue Swallow
Public post

Quick 0.9.1.1 Update

Wow, does my developer gotta get it together.

Writing is finished and ready to go out!

But my developer is out of commission moving for a few days so the release is still delayed. I will make sure to hit them later, no worries there! I hope you understand and look forward to the release asap!!

(their words)


Sincerest apologies, I had been pushing to get this out on the weekend and found out about the move then.

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Creator Stats

161 posts

Goals

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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
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I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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