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Blue Swallow profile
Blue Swallow
18+
Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Títulos de Assinatura

$1
USD mensal
Agent Applicant

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

You get: Discord Access Polls to Guide Game Development

Agent Applicant
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$3
USD mensal
Origin

Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!

Your votes are weighted more than the previous Agent Applicant tier!

(I don't know what the image is, ask AI)

SubscribeStar $3.00 tier
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$5
USD mensal
Dossier

Thanks for being integral to the continued success of Blue Swallow!

You will receive access every release.

You will also be able to influence future development by taking part in polls weighted more than either previous tier!

And access to our Discord.

Dossier
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$10
USD mensal
Sudden Agent

We appreciate your substantial support and your belief in our product.

You will receive all releases and have your votes weighted more than any previous tier!

Sudden Agent
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$20
USD mensal
Handler

Wow. You flatter us!

With this kind of support, we can try to expand scope and size of our team over time.

You will have access to our private development Discord to see what we're working on and give direct comments and critique.

Every release.

Poll votes weighted more than any previous tier.

Handler
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$50
USD mensal
Agency Chief

We don't know what to say, honestly.

If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.

You'll have access to every release, the private Discord access, as well as have your votes in Polls weighted more than anyone else!

Agency Chief
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Bem vinda

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.
Blue Swallow

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.



Blue Swallow
Publicação pública

Goal

What are we setting out to do here?

First and foremost: a game that's being developed towards a finite and clear end, rather than milking patrons.

I'm sick and tired of watching good games flounder because of feature bloat and a (natural?) desire for more monies. The subscription-style of patronage certainly influences the latter.

Vision

What is this game? A sex-pionage adventure game where our MC is thrust into the position of being the only option to go undercover and potentially save not just her estranged mother, but also the country. She has none of the requisite skills, none of the training or experience, but the agency has no other options and...well, you'll get there.

Time is of the essence.

The format of the game will be 'sandbox' where there will be mission lines that have gated parameters, so each release will allow the players to reach another checkpoint, each of which has options for what path they want to attempt.

Each path may lock or unlock others, may increase or decrease overall success, may increase or decrease skills and personality traits, and some may be time-gated.

Once the MC has completed the objective, yay! game over win. If she runs out of time or fails, uh-oh! super bad game over loss.

Frequent Responses

I don't want to create delays and fatten the product with bells and whistles that are unnecessary. If you, the patrons, want something strongly enough, we'll work on including it and developing it out. But that's because you think it'll make Blue Swallow better, and are willing to deal with the 'consequences'.

And what about the story? We've finished the Prologue, we're diving into the spy story.

I have a beat sheet of people that Claire could encounter and how they interrelate with the larger story, I have an arc of progression for where she needs to go to succeed. But do I have a full storyboard? No. Will there be multiple ways to achieve victory and loss? Absolutely. Are they perfectly defined? No.

There will be flex and give as you all influence the story, as it naturally evolves, and as collaborators add their touches, flair and guidance.

The development is as much a Choose Your Own Adventure as the game is.


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Blue Swallow
Publicação pública

Where do you find your version of Blue Swallow?

You can always find your current release dependent on what tier supporter you are in the following posts:

Agency Chiefs and Handlers - Day of releases

Sudden Agent - Release day + 1 week

Dossier - Release day + 2 weeks

Origin - Release day + 3 weeks

Agent Applicant - Previous release (one release delay)

Public - Upon Public release, usually end of a dev cycle

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Blue Swallow
Publicação pública

Progress Report

The requests for passage art have been sent out to the contractor -- that should keep them busy for months!

I'm wrapping the 'surveillance' story line for Casimir and Bona, after which I'll tackle the last two arcs and tie everything up for release.

A crazy little addition to the work this week: the RPG start wasn't working as intended. Somehow issues with the code kept flying under our radar until Zach took a deep-dive and we saw what was at issue. He and I worked together on the intended functionality and he reworked the code and it should be functioning as intended with the next release.

Lewd should finish the remaining 'askew' assets this week, which will allow at least a preliminary coding for functionality until Noice has been able to create the HD versions. This is the next phase of 'variant' art (we've had some wet tops and scrunched skirts before) where we'll be able to add in doll clothing that's a bit more reflective of what's happening in the scene: mussed clothing and the like.

Hope to give the good work soon on a release and begin this year with a bang!

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Blue Swallow

Progress Report

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Blue Swallow
Publicação pública

Into 2026!

Thank you all for your honest responses to the poll -- we'll be changing the way we release in the New Year. You'll be seeing these changes to the tiers over the next day or so.

We expect to deliver the next release in the coming weeks.

Noice has completed all the HD assets to mirror the pixel ones, and added a mating press animation -- just need to figure out which scenes it needs to go in!

Lewd has created 'askew' underwear (an asset we've been missing for a long while) and has begun work on 'pulled' bras for when tops get manhandled.


On another note, if you're not aware, F95z does an award for smaller developers like us. If you feel like we deserve a vote, head on over here before tomorrow and do so. We'd much appreciate it! https://f95zone.to/threads/christmas-contest-2025-1200-pool.281588/

Thanks again and here's to a great New Year!

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Blue Swallow
Publicação pública

Poll for the New Year

So there's been discussion amongst the team members that our tier system may not be the best, so I wanted to turn it all to you: free members and non. Would changing our supporter model be something that: a) you'd want, b) would incentivize your support?

The idea would be that the $1-3 tiers would get Discord access, $5+ would receive releases on the day. Everything higher would be to support the game and a show of your appreciation.

All the tiers would have their votes in polls weighted dependent on their tier (not sure how they figure the weighting, but it can be done!).

Thoughts?

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209 publicação

Objetivos

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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
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I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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A subscrição dá-lhe:
  • Acesso ao conteúdo do perfil da Creator.
  • Capacidade de apoiar sua Estrela contribuindo - uma vez ou de forma recorrente.
  • Significa entrar em contato com a Estrela diretamente por meio do Instant Messenger.
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