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Blue Swallow
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Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.

Displaying posts with tag 09.Reset Filter
Blue Swallow
Public post

0.9.5 is likely to release this week!

The content for Claire's working the club while the Big Event is happening is finished. This includes arcs for each of the jobs as well as the decision to capitalize on the night or play it carefully (and any decision points/results past that).

What I'm currently working on is the branching paths in Makati at the Big Event. Each type of work has its own lead in and then an option on how to proceed, which branches to another, branches to another, and then all of them resolve.

I've been handling the screen issues and some out-of-memory errors on my laptop as best I can over the past couple weeks, all engines firing on release.

Given that I think the existing content wasn't accessible due to a simple code error, there should be a whole new world accessed on this release. (Something like 20-30 passages, 5000+ lines of content)

Lewd has been working on the pixel art for tanline implementation.

Zach has been adding a couple needed statuses for us (rested and disgusted, the latter for when Claire is not turned on by things).

Fict has been doing amazing work digging into all the errors and coding issues and fixing them for the next release. Deserves quite the kudos!

Noice is working on a variation on the creampie gif so that you all can vote on your preference. This will help guide future versions of these pieces of art.

We've also added another dozen instances of passage art -- I was looking at the filesize and I think the 0.9 dev cycle has effectively doubled the size of the game with the art and assets that have been added in.

I look forward to the next post when I can declare 0.9 complete and delivered for our top-tier supporters. Then we'll build out the 0.9 public release and show the world a piece of what we've been working on and improving over these past couple months.

Thank you for your support and patience!

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Blue Swallow
Public post

0.9.4.1 Release

We were hoping to have a confirmation that all the fixes allow access to the current content but our playtesters must have been busy. That being the case, we've decided to release the hotfix (hopefully with everything working!) to all supporters, Origin+. This version includes the massive amount of bug and content fixes as well as the new additions to art that were going to go into 0.9.5, but we figured, eh why not!

In the meantime, I've continued working on the Big Event and the myriad paths and opportunities it holds.

We've got a fire Blue Swallow theme song that may get added into the 0.9.5 release. The way I view it, the underscoring will be used in the very beginning of the game and at important junctures, while the lyrical verse and refrain will be parsed out at different places in the game (like the intro to Act I).

Noice is working on a creampie gif that will be used for when those events happen in game. This will be the first of these type of gifs that will be made to add some eye candy for our sex scenes. There will be one for different positions, types of sex, etc.

Enjoy!

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Blue Swallow

Release Day + Progress Report

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Blue Swallow
Public post

Release Day + Progress Report

0.9.4 for Sudden Agents+

A big week for art: 11 added pieces of passage art and Five sexy bits of passage art in Act I (getting taken home as a bartender, the virgin, the first encounter with Callum, the office with Nino and the divan encounter). I'll tease what one of them looks like next week. Finally, we've added a new headshot for a certain someone that can be met while at the party with Nate.

Of course we're doing some bug fixes in the background -- and we have our first official playtester! That should help us surface these issues sooner and address them before you run into them. They'll also help me out with flow and opportunities for art.

Content-wise, I've been building out the intro for Claire's attending the Big Event and the initial encounters at the estate.

On a sad note, I think my laptop (where I do all my writing) is telling me it's time to move on. Black lines of death are slowly growing in number and creeping up the bottom of my screen so that might be a transition in the coming few weeks.

Anyway! Back to writing while I still have a screen to work with!

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Blue Swallow
Public post

Release Day!

0.9.4 for Handler+

0.9.3 for Origin+

Our dear, talented Fictionary pointed out to me the other day that while we had planned this to be a 'hotfix' and 0.9.3.1, given how much content was in it we should really consider it a full release. Hence 0.9.4.

So what's all in it?

-Fixes for issues players were having with the 'Bodies' list.

-Fixes for some headshots not appearing correctly.

-Fixes to the Acting HSV so it connects properly.

-Adding in new tattoos for selection! An additional set or two will be added in future releases.

-Names now with Headshots! Should add clarity and help players know who people are.

-Hint added to Character Creation to highlight the Settings for HD art, dark mode, and other features.

-New passage art!

-And the content: Something like 10-20k lines that comprises Claire's infiltration with Nate at the party or with Angelo in the Club (and the ability to infiltrate the Club for 'That Door' even outside of the Big Event!). Multiple paths and results in both arcs that allow for Claires not working at the club to get something out of the Big Event. [Oh and there's an infiltration outfit for the Angelo arc].

What's next? 0.9.5

-More sexy art from Noice!

-The last Quick-Start Claire's to round out the options.

-More piercing options.

-The remaining Big Event content for all three working-Claires as well as content for Claires who aren't working the Big Event.

Then we'll close out the 0.9 arc, do a Public release and move into 0.10.

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Blue Swallow
Public post

Release Day + Progress Report

0.9.3 for Dossier+

I've just wrapped the writing of the club infiltration and what's behind 'That Door'. It was a lot of fun to write, with some sexy moments on either end and a lot of tension in the middle. I was drawing inspiration from those do-or-die moments in Mission Impossible films.

It was also a lot of coding. Way more than I had originally expected. I had to keep track and code in variations based on Claire's appearance and abilities, but also choices that had been made prior to the segment, AND choices made during the infiltration. They all had their own bearing on the results and success (and potentially repercussions). Hopefully it will be as fun to play through as it was for me to write.

It's a path that can happen if Claire isn't selected for the Big Event, it's also possible to open the path based on activities while working at the Club. So I've opened up both paths for potential access!

Will you have to infiltrate the Club this way? No. The information there will likely be (mostly) available on other paths and arcs, but I'm purposefully keeping nuggets of intel different in these early investigative paths. I want there to be as much fun in discovery and as little rehashing as possible. Later, it will be more important to have a full knowledge of as many puzzle-pieces so that's when some cross-pollination would be beneficial.

Also in the past week we've added another batch of passage art, and the two new sets of (non-HD) doll tattoos for selection at Character Creation or in any of the 'Tattoo Parlors' in game.

Additionally, I've done some other proofing and UX improvements to sections of the game and a couple of bug fixes -- one of which may have prevented some players from being selected for the Big Event at all!

This weekend, I'll spend a lot of time digging in and writing as much of the Big Event as possible, probably starting with the party infiltration with Nate (007 party-inspired) before turning to the versions of the event when Claire's selected.

Whatever content is ready to go for early next week will be released as a 0.9.3.1 and when all the content is ready to go, we'll release 0.9.4. That will come close to the end of content for the 0.9 development cycle, but we still have some items in the hopper:

-More content on the Escort path with Bona

-More content with Claire's potential friends in Manila

Thanks again and see you all next week!

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175 posts

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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
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I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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