0.9.5 for our Handlers+
The Big Event is complete! That's 6,000+ lines of added content over 30 different passages!
If Claire isn't selected for the event there are a couple pathways for her to get her spy on. That's right, this is the first instance of real spying going on!
-Do some sleuthing at the Club when everyone's away
-Attend the Party with Nate, if she doesn't work at the Club
-Infiltrate the Club with Angelo, if she doesn't work at the Club
And! If she's discovered 'That Door' while working at the Club, a 'side mission' with Angelo is also now available to be unlocked.
If she //does// get selected for the event...
-Her job matters and affects how the night evolves and who she's with
-She'll be able to gain some intel on characters she may have met or missed before
-She'll have multiple opportunities to pick targets or keep pressing her luck until the party ends
-Each party encounter has multiple results, depending on numerous variables.
Of course there's more than content: we've added a few more states that affect stats; the pixel art baseline for tanlines to be added in 0.10; another dozen pieces of passage art; IMMENSE improvements to code and QOL changes, bug fixes a plenty; and a headshot for a certain potential Honeypot path!
This rounds out the 0.9 dev cycle which has brought you:
-Enhanced and upgraded Acting paths!
-The Big Event! Will Claire find a way in? How will she approach the event if she isn't selected? How does she bide her time meanwhile?
-The Argentinian 'Au Pair' Arc!
-New and improved "bodies" selection in High School, Gap Year and University!
-Four new outfits!
-New Trait Gifs for the Pop-ups!
-New Passage Art customized to your Claire for the High School graduation scene, thanks Noice! Let him know your thoughts, this is just an example of future similar content to be added.
-65 new HD assets that cover the new breast size and many of the last elements of clothing in the game!
-Nearly EIGHTY new pieces of passage art
-All the pixel-tops have been updated for the new cup-size, shouldn't see any missing assets now!
-Claire can go deeper into her tribal status with the Ovatwa.
-A half-dozen new vignettes have been added to the European Gap Year.
-Hundreds and hundreds and //hundreds// of added speech bubbles
-Headshots for two dozen important characters used with their speech!
-Dozens of fixes to code, repairing blocked paths, and removing hard/soft locks!
Thanks to everyone who is a part of this project, we're doing our best to release as much quality content as quickly as possible (it's all of our second or third jobs!). Thank you for being a part of the community and guiding its development.
We hope more of you will join and help us keep building the world of Blue Swallow.
Let's thank the team that's put all this together:
Noice1bruh - All the HD art! -- do you love their art? Check out their <> too!
Fictionary - Lead Front-End and UX/UI. Does. It. All.
Zachari - Front-End Dev Support
LewdPirate - Our first artist and creates all our Pixel assets!
Gertan - Handles most of our Passage art!
Magisthus - Creating our headshots
CassieBare - Writer, designer, plotting and building Blue Swallow since day 1
🗒️ What's to come in the next 0.10 release ?
Focus on Act I -- pushing forward with the content in Act I ( a few more days of work) with some ancillary attention given to an HSV or two.
Personalities! We'll implement and re-write the current content with an eye to three new 'sliding-scale' personality types for Claire: Prude/Normal/Slut
Act I Friends, Dating and Bona paths will be continued!
Enhancing and Expanding High School dating. Let's make it matter more.
Additional hairstyles, piercings, and a few more tattoos!!
More Piercings rendering on the doll (thinking a stuck-out tongue to show a piercing there occasionally)
Disheveled versions of clothes -- pulled-down and pulled-aside underwear, for example!
Tan-lines, as promised!
Possibly Hair variations (ever wanted highlights?)
Enhancing and Expanding the 'family' aspect of the Prologue to give more character and specificity.
If we do get a boost of support (hell, if all Free members joined at $1, we'd nearly double our ability to pay contractors and focus on this game), we'll likely be reducing the cost of our upper end tiers, but we'd need to see consistent, unflagging support. Quite a few join, grab a release and go, which makes us sad Swallows.
We sincerely appreciate the continued support and want to give back! Thank you!