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Blue Swallow profile
Blue Swallow
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Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Welcome

  • Thank you for being a part of supporting continued development of this game! We are looking to create a deep, adult game with meaningful choices, a substantial amount of quality content and on a release schedule that is reasonable.

Displaying posts with tag Progress.Reset Filter
Blue Swallow
Public post

0.13 Progress Report

We're right on track for a weekend release of 0.13.

It's going to be one of the larger content drops in the past couple dev cycles because over the past few days, I've:

-added a couple dates down the Blue path;

-added content for meeting up with Euji outside of the club;

-begun work on an extensive arc following intel picked up along a couple routes (one is from Escorting) -- thanks to leading votes in the poll!

-begun work on another Escort arc;

-fixed dozens of bugs and proofing errors, thanks joMOtta and RinaLivi!

That's in addition to a low of behind-the-scenes work ensuring triggers work, the dossier is complete and up-to-date, the HomeBase has more 'waking up' events, and I'm about to dig into improving the bisexual/lesbian lens of existing content.

Beyond all of the above, I also tried something out. In the past, I'd done my own manual analysis of gates, skills and traits and their gain in the Prologue. To double-check my work, I did an agentic analysis -- and after refining the prompt and clarifying the query, I got this:

"The overall system is well-built. The compound expressions with $jobValue, relationship scores, and multi-stat sums create gates that reward cumulative investment without hard-locking on any single axis. The if/elseif chains with flavor variants mean players rarely hit a wall — they just get different prose [...] If anything, the gating system errs on the side of being too permissive rather than too restrictive."

Made me smile.

The analysis helped me to identify a number of areas where the gates were trivial and needed changing (mostly checks to Confident, Risky, Stable -- typically higher values anyway); a couple places where the the gates were too high (University Greek!); and a very few that were actually functionally blocked. They've been right-sized and repaired!


Just a little insight to all the work we're putting into this release in hopes that you all enjoy it.

We appreciate your continued support and look forward to seeing what wins the poll!

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Blue Swallow
Public post

Progress Report

The requests for passage art have been sent out to the contractor -- that should keep them busy for months!

I'm wrapping the 'surveillance' story line for Casimir and Bona, after which I'll tackle the last two arcs and tie everything up for release.

A crazy little addition to the work this week: the RPG start wasn't working as intended. Somehow issues with the code kept flying under our radar until Zach took a deep-dive and we saw what was at issue. He and I worked together on the intended functionality and he reworked the code and it should be functioning as intended with the next release.

Lewd should finish the remaining 'askew' assets this week, which will allow at least a preliminary coding for functionality until Noice has been able to create the HD versions. This is the next phase of 'variant' art (we've had some wet tops and scrunched skirts before) where we'll be able to add in doll clothing that's a bit more reflective of what's happening in the scene: mussed clothing and the like.

Hope to give the good work soon on a release and begin this year with a bang!

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Blue Swallow

Progress Report

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Blue Swallow
Public post

Into 2026!

Thank you all for your honest responses to the poll -- we'll be changing the way we release in the New Year. You'll be seeing these changes to the tiers over the next day or so.

We expect to deliver the next release in the coming weeks.

Noice has completed all the HD assets to mirror the pixel ones, and added a mating press animation -- just need to figure out which scenes it needs to go in!

Lewd has created 'askew' underwear (an asset we've been missing for a long while) and has begun work on 'pulled' bras for when tops get manhandled.


On another note, if you're not aware, F95z does an award for smaller developers like us. If you feel like we deserve a vote, head on over here before tomorrow and do so. We'd much appreciate it! https://f95zone.to/threads/christmas-contest-2025-1200-pool.281588/

Thanks again and here's to a great New Year!

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Blue Swallow
Public post

Release Day and Progress Report

0.10.0 for Origin and the 0.10 Public Release!

The public release fixes a number of issues from the 0.9 Public but contains no extra content.

How are we doing on 0.10.1? We're getting there! The new animations are in and working and tanlines have been implemented!

How do tanlines work? There are certain choices in Prologue and Act I that tan Claire. After you begin the main game, the tan will degrade daily until you refresh ;)

We've also got the piercing and tattoo parlor in the Manila Mall working too.

Otherwise, my working nature got the better of me while I was waiting on engineering, so I began improving and reworking the 'first sex' passage to be unique for each partner. It's a ton of work and writing, and unfortunately, once I started the coding requires I finish them all or the whole thing won't work.

Aiming for early / mid next week.

Maybe there will be other release bonuses too, we'll see.

Til then, thank you all for your support and bug call outs!

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Blue Swallow
Public post

0.10.1 Progress Report

The content is in. Tan lines are in. I've also improved the Pregnancy arc in the Prologue with an eye towards a 'repeat' journey there. Unfortunately, we're needing some more time to implement the finishing animations.

Why?

They're complicated. They're made in spine and they need to account for myriad factors like skin color (of both guy and Claire), pubes, breasts, etc.

Fictionary has been working his butt off trying to make it work and we're closer, but not there yet.

These animations will be a massive upgrade (I think) to the game and so I wanted to hold off on a release until they're able to drop.

Upside? This work doesn't need to be done multiple times. We simply need to figure out how to make it work one time and the same process can be used for all the upcoming finishing animations.

Apologies on the wait, but we think you'll be quite happy with the results!

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222 posts

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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
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I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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