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Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
0.9.4 for Sudden Agents+
A big week for art: 11 added pieces of passage art and Five sexy bits of passage art in Act I (getting taken home as a bartender, the virgin, the first encounter with Callum, the office with Nino and the divan encounter). I'll tease what one of them looks like next week. Finally, we've added a new headshot for a certain someone that can be met while at the party with Nate.
Of course we're doing some bug fixes in the background -- and we have our first official playtester! That should help us surface these issues sooner and address them before you run into them. They'll also help me out with flow and opportunities for art.
Content-wise, I've been building out the intro for Claire's attending the Big Event and the initial encounters at the estate.
On a sad note, I think my laptop (where I do all my writing) is telling me it's time to move on. Black lines of death are slowly growing in number and creeping up the bottom of my screen so that might be a transition in the coming few weeks.
Anyway! Back to writing while I still have a screen to work with!
0.9.3 for Dossier+
I've just wrapped the writing of the club infiltration and what's behind 'That Door'. It was a lot of fun to write, with some sexy moments on either end and a lot of tension in the middle. I was drawing inspiration from those do-or-die moments in Mission Impossible films.
It was also a lot of coding. Way more than I had originally expected. I had to keep track and code in variations based on Claire's appearance and abilities, but also choices that had been made prior to the segment, AND choices made during the infiltration. They all had their own bearing on the results and success (and potentially repercussions). Hopefully it will be as fun to play through as it was for me to write.
It's a path that can happen if Claire isn't selected for the Big Event, it's also possible to open the path based on activities while working at the Club. So I've opened up both paths for potential access!
Will you have to infiltrate the Club this way? No. The information there will likely be (mostly) available on other paths and arcs, but I'm purposefully keeping nuggets of intel different in these early investigative paths. I want there to be as much fun in discovery and as little rehashing as possible. Later, it will be more important to have a full knowledge of as many puzzle-pieces so that's when some cross-pollination would be beneficial.
Also in the past week we've added another batch of passage art, and the two new sets of (non-HD) doll tattoos for selection at Character Creation or in any of the 'Tattoo Parlors' in game.
Additionally, I've done some other proofing and UX improvements to sections of the game and a couple of bug fixes -- one of which may have prevented some players from being selected for the Big Event at all!
This weekend, I'll spend a lot of time digging in and writing as much of the Big Event as possible, probably starting with the party infiltration with Nate (007 party-inspired) before turning to the versions of the event when Claire's selected.
Whatever content is ready to go for early next week will be released as a 0.9.3.1 and when all the content is ready to go, we'll release 0.9.4. That will come close to the end of content for the 0.9 development cycle, but we still have some items in the hopper:
-More content on the Escort path with Bona
-More content with Claire's potential friends in Manila
Thanks again and see you all next week!
0.9.2 for Origin
0.9.2.1 for Dossier
Looks like new Tattoo Options and tanlines are going to win the poll with new Piercing options coming in a close third. We'll get cracking on those shortly.
Also, we're aiming for a 0.9.3 release next week ideally!
In other art news, we've got a look for Lori (below)! What do you think of her? Euji, Anika and Sakura coming up next.
Also, here's another sneak peek at a bit of passage art from a sex scene in Act I (below).
Have you encountered that scene?
Speaking of sex in Act I, let's do a poll and see who everyone's favorite partner is so far. (This is an abbreviated list of the possible partners, too!)
0.9.2.1 for Sudden Agents+
0.9.2 for Dossier
Writing/re-writing/upgrading the Acting arcs in the Prologue has begun. Gonna be expanding and proofing the existing content while adding a couple more vignettes for performative Claires out there.
We'll also be releasing another Quick Start Claire on 0.9.3 -- Music/Rock Claire. Still working out the kind of girl that she is, but I'm thinking a more 'girl next door' normal girl which is different than the virginal, hyper-sexual and bisexual Claire's that we've had in the Quick Starts.
Art-wise we've added another ten or so pieces of passage art. Here's a preview of some great work by Noice (check it out below!) to be added in 0.9.3.
Noice has also rounded out almost all the HD art (another 60ish assets!), just the new cupsize for the tops to finish up alongside the couple new outfits from the Argentinian gap year.
As we go into May, I'm going to be asking LewdPirate to give us some variations for Claire's looks. So let's have a Poll as to what you'd like to see most:
0.9.1.1 for Dossier
It's been a lot of writing over the past couple weeks. One of the most difficult aspects of approaching this release has been where to draw a line in the sand. There's a TON of content between the approach, waiting, event and outro, so it certainly needs to be split into a couple releases. So as I've written, I've been trying to find the most natural place to put a release break. As I mentioned the last progress report, the structure for the Big Event has evolved into the following:
-The nights up to the event, whether or not Claire reported in and whether or not she's working it. Which means there's a couple small bifurcations and one larger one: Does she try to get herself picked if she wasn't selected beforehand.
-This is then split up into the three sub-paths: is she a working girl? bargirl? dancer?
-Then there's the day 'of' the Big Event with an EROS check-in and plan of action (if she reported in to them first). If she's not working the Big Event, she can make a choice of how she wants to approach being an agent in the field on that evening.
-The night of the Big Event. Either as an agent in the field operating on the outside, included in the Event and operating on the inside, OR blissfully unawares of EROS' desires and potentially just working a night at the club or at the event without contact with the agency. <-- Heading into this portion is where it seems to be the most natural break between 0.9.2 and 0.9.3.
-Wrapping up the Big Event. Checking in with EROS or not, confirming results and next steps.
Meanwhile (when my brain needed breaks), I've gone through probably 15,000 or so lines of code and added in missing speech bubbles. That's over half of the existing Club portions and will likely be hitting some more stretches. Soon there won't be any missing sections! I hope this cleans up the play and makes it more interesting on the eyes, easier to read and comprehend.
AND There was one bargirl event that hadn't been added to working at the Club that I'm in process of including.
On the art end of things: we've finished up the last of the new outfits for the au pair arc. It's a sexy little 'roleplay-ey' kind of thing for Claire's wardrobe. A hint of Mary Poppins and whatnot.
All the pixel art for her clothing has been updated to include the new cupsize, HD art to round out in the next month or so.
I've also gone back to the contractor that has been working on Claire's mom and we're going to get her headshots in the game as soon as the work is done. Lots of variations, depending on how Claire looks.
Long story short: probably a couple more days on 0.9.2, which currently has 3 new sex scenes (multiple variations within) and the test run of the Personalities! Because of the latter, new games will be necessary, so I'm going to try and run through and update all the Quick Save Claire's for 'easy access'.
Thanks for your patience!
0.9.1 for Sudden Agents
I'm wrapping up the writing on the Au Pair arc and I'm going to be asking you all for some input on what the unique outfit for Claire should be. Couldn't come up with something on my own that fit the following vibe: Winter + Hot. Any thoughts? Post them in the Discord!
Fictionary has started work on a new UX/UI which will switch over in the transition to the main game. Should be a great shift in feel. He's looking to show an initial prototype during this dev cycle.
Noice is back at the passage art additions, what do you think of the early look?