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Free Team Sub
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Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
The content is in. Tan lines are in. I've also improved the Pregnancy arc in the Prologue with an eye towards a 'repeat' journey there. Unfortunately, we're needing some more time to implement the finishing animations.
Why?
They're complicated. They're made in spine and they need to account for myriad factors like skin color (of both guy and Claire), pubes, breasts, etc.
Fictionary has been working his butt off trying to make it work and we're closer, but not there yet.
These animations will be a massive upgrade (I think) to the game and so I wanted to hold off on a release until they're able to drop.
Upside? This work doesn't need to be done multiple times. We simply need to figure out how to make it work one time and the same process can be used for all the upcoming finishing animations.
Apologies on the wait, but we think you'll be quite happy with the results!
0.9.5.1 for Sudden Agents+
We'll be releasing a new Public version with the 'correct' number of Act I days soon. So if you've hit a wall of content in the Public version, no fear, we're on the case.
Noice has been hard at work on our 'finishing' gifs and now we've got two to compare and decide between (see below). We're trying to figure out which style to use going forward for the other creamy endings. One version is tighter on the 'action' and a bit more detailed, while the other offers more customization for 'your' Claire. One version requires more art assets, while the other is a more manual process of generating the animation.
Fict has been working on an android-friendly version and the code necessary for touchscreens. We'll give an update on that as soon as possible!
We've also commissioned a new batch of Headshots for some of the characters that Claire encounters in the Big Event who may have a larger role in Act I.
Finally, I've begun work on implementing the Personality mechanic into Act I, re-writing portions and adding content to align with each Personality type when needed. This should allow for a more tailored and 'real-feel' experience based on the Claire that was created in the Prologue. There are three archetypes: Slut, Normal, Prude. It's a sliding-scale and influenced by choices made in Act I, and there are grey-areas between each of them where she can have multiple options. Beware the ends of the spectrum, where she might get locked-in and have a hard time feeling like she has agency. (pun intended)
Also! We've got a poll going in our #playtest Discord channel for our Handlers and Agency Chiefs. They're voting on which style of 'finish' animation we should be making from here on out. Here are the two versions, a close-up and one that shows more of Claire's body.
If you're one of those two tiers, head over to the Discord and get your vote counted! As always, it's you our supporters who guide our decisions!
I hope you have enjoyed and will enjoy our 0.9 content and are looking forward to what we're working on in 0.10.
We really appreciate any and all support that you do and can give us. If you're not able to contribute (even the $1 access to our Discord helps us month-to-month, if you can!), please head over to these places and throw us a positive review:
F95zone[https://f95zone.to/threads/blue-swallow-v0-9-public-blue-swallow.158304]
Newgrounds[https://www.newgrounds.com/portal/view/984866]
Or post about the game in your communities where you find other games like us!
0.9.5 is likely to release this week!
The content for Claire's working the club while the Big Event is happening is finished. This includes arcs for each of the jobs as well as the decision to capitalize on the night or play it carefully (and any decision points/results past that).
What I'm currently working on is the branching paths in Makati at the Big Event. Each type of work has its own lead in and then an option on how to proceed, which branches to another, branches to another, and then all of them resolve.
I've been handling the screen issues and some out-of-memory errors on my laptop as best I can over the past couple weeks, all engines firing on release.
Given that I think the existing content wasn't accessible due to a simple code error, there should be a whole new world accessed on this release. (Something like 20-30 passages, 5000+ lines of content)
Lewd has been working on the pixel art for tanline implementation.
Zach has been adding a couple needed statuses for us (rested and disgusted, the latter for when Claire is not turned on by things).
Fict has been doing amazing work digging into all the errors and coding issues and fixing them for the next release. Deserves quite the kudos!
Noice is working on a variation on the creampie gif so that you all can vote on your preference. This will help guide future versions of these pieces of art.
We've also added another dozen instances of passage art -- I was looking at the filesize and I think the 0.9 dev cycle has effectively doubled the size of the game with the art and assets that have been added in.
I look forward to the next post when I can declare 0.9 complete and delivered for our top-tier supporters. Then we'll build out the 0.9 public release and show the world a piece of what we've been working on and improving over these past couple months.
Thank you for your support and patience!
0.9.4 for Sudden Agents+
A big week for art: 11 added pieces of passage art and Five sexy bits of passage art in Act I (getting taken home as a bartender, the virgin, the first encounter with Callum, the office with Nino and the divan encounter). I'll tease what one of them looks like next week. Finally, we've added a new headshot for a certain someone that can be met while at the party with Nate.
Of course we're doing some bug fixes in the background -- and we have our first official playtester! That should help us surface these issues sooner and address them before you run into them. They'll also help me out with flow and opportunities for art.
Content-wise, I've been building out the intro for Claire's attending the Big Event and the initial encounters at the estate.
On a sad note, I think my laptop (where I do all my writing) is telling me it's time to move on. Black lines of death are slowly growing in number and creeping up the bottom of my screen so that might be a transition in the coming few weeks.
Anyway! Back to writing while I still have a screen to work with!
0.9.3 for Dossier+
I've just wrapped the writing of the club infiltration and what's behind 'That Door'. It was a lot of fun to write, with some sexy moments on either end and a lot of tension in the middle. I was drawing inspiration from those do-or-die moments in Mission Impossible films.
It was also a lot of coding. Way more than I had originally expected. I had to keep track and code in variations based on Claire's appearance and abilities, but also choices that had been made prior to the segment, AND choices made during the infiltration. They all had their own bearing on the results and success (and potentially repercussions). Hopefully it will be as fun to play through as it was for me to write.
It's a path that can happen if Claire isn't selected for the Big Event, it's also possible to open the path based on activities while working at the Club. So I've opened up both paths for potential access!
Will you have to infiltrate the Club this way? No. The information there will likely be (mostly) available on other paths and arcs, but I'm purposefully keeping nuggets of intel different in these early investigative paths. I want there to be as much fun in discovery and as little rehashing as possible. Later, it will be more important to have a full knowledge of as many puzzle-pieces so that's when some cross-pollination would be beneficial.
Also in the past week we've added another batch of passage art, and the two new sets of (non-HD) doll tattoos for selection at Character Creation or in any of the 'Tattoo Parlors' in game.
Additionally, I've done some other proofing and UX improvements to sections of the game and a couple of bug fixes -- one of which may have prevented some players from being selected for the Big Event at all!
This weekend, I'll spend a lot of time digging in and writing as much of the Big Event as possible, probably starting with the party infiltration with Nate (007 party-inspired) before turning to the versions of the event when Claire's selected.
Whatever content is ready to go for early next week will be released as a 0.9.3.1 and when all the content is ready to go, we'll release 0.9.4. That will come close to the end of content for the 0.9 development cycle, but we still have some items in the hopper:
-More content on the Escort path with Bona
-More content with Claire's potential friends in Manila
Thanks again and see you all next week!