Free Team Sub
Free Team Sub
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to the current Final version of the game as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access to the Beta release onwards of each version upon release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
We appreciate your substantial support and your belief in our product.
You will receive all Alpha releases onward of the game, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
Early Access, to both what we should add or focus on for our future releases, and play test draft versions about a week or so out from expected release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
Happy July!
We should be releasing a new Hotfix for the 0.6 version that will address the last few outstanding issues with that release.Otherwise, we've been turning to creating a public release version, which we'll be putting up on itch and other places to advertise for the game -- more eyes & more supporters means we can move forward faster with the game.And finally, we've been orienting on 0.7. It looks like we'll be diving in to the main arcs with a deliberate focus. We might open up a poll or consult the top-supporters as to which side-arc gets some attention with this release.
On a UX/UI front, we're adding in indicators for states. If Claire is sick, aroused, drunk, etc -- you will see those rendered in a way so that you know better that she might not be the 'best version of herself' at that moment in the game.
We're also looking to implement indicators for when choices might be linked to a trait or skill check so you'll know what you're getting Claire into. There will also be some kind of indicator when a check has happened in the background that you didn't have control over. So you'll know that you might have missed a particular variant of this passage -- and better knowledge over what skills and traits you might want to pay attention with your next playthrough if you proceed down that path again.
Thank you, as always, for your support, we're eager to hear your thoughts on what 0.7 brings in Manila!