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Blue Swallow
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Blue Swallow
Blue Swallow, an adult sex-pionage adventure game
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Blue Swallow

0. 4F Release

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Blue Swallow
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Pre-Thanksgiving Update

From our Developer in the Highlight!

Dev Highlight - Noice1Bruh HD Asset Creator and Art Lead

What’s your background and your experience with Blue Swallow?

“(I’ve) been working almost 5 years as a concept artist for heroes and their skins for a game called Mobile Legends eventually quitting due to racism and sometimes unachievable deadlines. After that it was mostly small time freelance work like comics, ui design, and illustrations for various companies. Eventually moving to adult illustrations for some minor celebrities before focusing on adult indie games.” (So far the illustrations look sexayyyy.)

“My experience with Blue Swallow has been great so far, the team is dedicated and enthusiastic with development, a good trait for a good game.” (Damn right it’s a good game!!)

What’s your favorite feature of the game? What do you want to highlight?

“My favorite feature so far is the multiple choices and routes the player can take. It encourages people to experiment yielding lots of replayability.” (Sexperiment with our choices and you're sure to find your big yield.)

Noice1Bruh’s Sign Off

We got more surprises coming. Don't want to spoil it for now but as always thank you for the support, we couldn't have come this far without you.

This Week’s Development

  • We have a few more art assets that have been added to the game and may have an additional artist coming on-board.
  • Two of the five college jobs have been written! We hope to have the 0.4F release done this week and be able to move on to the spy stuff of 0.5 – as well as have you all enjoy the hotness written. Still no guesses on what jobs might be available to Claire?
  • Some touch-ups and iteration on the Dossier – no comments?
  • Iterating on some UX/UI for the player: blocked routes and letting you know why – not Risky enough? Not Stable enough?

Deep Features Highlights - Fertility and Arousal

Fertility System: (Sex without consequences is a thing of the past with this spy.)

Goal - is a system that would monitor the main character's fertility behind the curtain of the game and check against the risk of certain encounters, depending on precautions taken. (Fertile Myrtle players best watch out.)

The system will track the fertility cycle when chances for conception are higher without protection done by Claire i.e. pills, condoms, or IUDs. (No glove, No Love. Capiche!)

The next off-content cycle will put some color on a Claire that happens to get pregnant during the Prologue, but in-game there won’t be discrete pregnancy / birth cycles – but there are certain aspects of the story that will change Claire’s options if she is with child. Fair warning: not likely for the better. May be your kink, but your kink may get Claire and the world killed. How far and how much will you push that limit? (Bright side…No need for protection. Sex Romp engaged.)

Arousal System: (If your mark is aroused, they’ll spill more than just beans.)

Goal - is a system that has different kinks and fetishes that allow the spy to utilize many tools in her tool belt to successfully extract the information. (By information we mean the mark’s orgasm)

Implementation could be a tooltip that hints at the mark’s arousal and kinks. The dossier on that individual might provide some clues.

This system will also affect Claire. If she’s kinked up, worked up, she may have trouble resisting an approach or keeping her wits about her. On the converse, without arousal there may be things that she may have a hard time doing – or maybe unable to do entirely! (Can you really think when the blood rushes south…I think not.)

Utilize the skills of arousal to win the day…

Please cum join us on Discord. Show us your large member(ship) on Patreon, Substar, Boosty – wherever! Hit us up on Itch.io!! Feedback is always encouraged. In fact, it’s how we make the game better. How else would we know about the things you want or are noticing? What’s breaking your immersion or could make the game better, deeper, harder? Let us know!

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Blue Swallow
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We want you limber for your next Release…oops our!

Author’s Corner

I'm super stoked for us to release 0.4F ASAP so that I can turn my focus towards 0.5 and the spy stuff. Who would have thought that in the first 6 months or so this game would flesh out the Prologue/Character Creator, get into spying and that's not to mention getting to Bangkok!

Currently, I'm working on the final College arc where Claire takes a job. It's actually 3 (four, but one is a lie) arcs within one. I'll let you all try and guess in the comments below what kind of jobs Claire can take in college.

Below (thanks goofyproofy!), you'll see a basic outline of what's coming in the 0.5 release so you can get your appetite whetted for the next release.

Spotlight: 0.4B or not 0.4B that is the question.

No questions damn it play the new Version!!

Features:

Lazy College Student Arc - Shit I think they wrote my story arc. C’s for degrees babyyyy. Additions to the Notebook - Sex skills and Hall of Fame bodies.

In Case You Missed It This Week: 0.33F/P dropped for another something tastyyy!! Now my yoga students let’s focus on our minds on the future…Close your eyes and imagine the landscape of our next version 0.5. Open your eyes!

You know if people just went on Discord and shared their thoughts they could potentially influence the game.

0.5 Future Plans:

Story Arcs:

Shopping Act I - Give Claire a credit card bitches she’s spendin all dat money… Spy Learnings Act I - To garrote or not garrote that is the question Going to the Club Infiltration Act I - Gotta hit dat club Job at the Club Infiltration Act I - Dancin on that pole or pourin suckas drinks who knows…

Features:

Timelock - Arcs cost the player time and releases will be locked by 'time available'. Time is a resource. So spend your time wisely when looking for faportunities. Dossier - Character sheet wardrobe history. Yay now all those sexy outfits can be cataloged for viewing pleasure. Quick Start Claires (5 Total). Ooo I can skip right to the good stuff…Fuck yeah! Implementation of 'gray' choices. Why wasn't your Claire able to do a thing or seeing an option? We're trying out letting you know. - This is a precursor to a bit more in-game information about what choices are using certain skills and traits.

Fixes:

✍️The UI/UX will always get improvements for our team is constantly looking to make your one handed user experience so smooth like a fat juicy peach. 🫵🏻Pakisama sa aming Discord. Ang iyong feedback ay malugod at hinihikayat.

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Blue Swallow

0. 4 Beta Release!

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Blue Swallow

0. 4 Alpha Release!

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Author’s Corner - So, I wanted to take you on a journey of how I decide to write what I write.

  1. Prior to a new version, I ideate (fancy word for think) and plan out the general ideas and beats that I plan for an arc. This usually includes a basic structure of passages and a note about what they might contain. Sometimes these get little ‘ooh, reference X here’ or ‘Traitcheck Y’.

  2. Once I dig into the writing, I approach the passages that interest me most, or that are most necessary – these are usually the intro or outro since I like knowing exactly where I’m coming from or where I’m heading. Then I take my notes and expand on them. Two criteria that are integral to the writing are these: what choices are being made and what traits or skills cause content variations. If neither are there any choices or variations, it shouldn’t be written. IMHO. There are a couple exceptions to this, but those are the railroad sections that are designed to build background, give context, or other information that is uniform and necessary across all playthroughs (think the Prologue re: Mom or Act I with Nate).

  3. Now, I actually start writing. It’s usually pretty free-form with some revisions and rewrites if I find a better way of saying things, but ultimately comes from a core ‘idea’ that needs to get conveyed. Usually all the writing is done in the code (thanks Fict and Mira for fixing my errors here! It’s a bear) since it’s easier for me to understand where the continuity breaks will be because of checks or decisions.

  4. This is where things get pretty complicated because now I write versions based on those choices or variations. In some areas, this can be – essentially – four or five (or more) passage length compositions. While I do try and be efficacious and if I can simplify, I will – if a couple choices go the same route, I’m not going to make things harder for myself – but I usually want to give some flavor or color to each, even if that means slight stat changes.

  5. Once the writing is done, I make notes about how the different paths might affect where Claire is going or how she’s entering the next passage. This is most efficiently done with variables that I can check in the future, but every single one of those that exists means it needs to be used sometime in the future, preferably more often than not and that makes future writing more complicated. With notes and framework complete, I look to the next passage and continue the process.

I hope that was interesting to you all. A little insight to how the story is being made, sausage and all. If you’re curious about specific portions of the current story, or any of the process above, I’d love to hear your questions and answer them!

If you’re interested in being a content contributor, I’d love to have you. There are many ways to add your ideas and writing to the game: there are the vignettes that already exist and could be easily added to HS, College, Gap Year. There could be other arcs as well – a new arc for a Clique in HS, experience in College or Gap Year. And with 0.5 there will be scenario arcs with the open-world system which will operate like mini-adventures or missions for Claire to ply her fledgling spycraft.

Status: Grinding on a lot of updates

0.4 Sneak peek - A little taste for you before a big release.

  • Workout Outfit - Mmmm bring on those yoga pants and stretches. Can’t forget to stretch.
  • Towel ‘Outfit’ - At first was thin but now covers all the bits.
  • Normal Prom Dress
  • Workout College Arc - Gotta burn that freshman 15
  • Backpacker Gap Year Arc - Too cool for school here ya go.
  • Casting Couch Scene extended and made easier to access - Who doesn’t love a cum stained black leather couch, amirite?
  • Ability to play through the game as a bisexual or lesbian more easily
  • Hookups now take into account sexuality
  • ‘Fuck Flavor’ now takes into account gender of the hookup
  • Ability to play through the game as a virgin more easily - Who wants to do this anyway, its supposed to be fun and full of sex.
  • Lowered Test Scores and bar for college entry – more player agency - Made it easy for yall. Kidding College is for sexploration.
  • Fixing Prom bug where Claire would always cry - Poor Claire we fixed her woes.
  • Clarity to the Cliques and how the MC feels about being a part of them
  • Changed how ‘spoiled’ Claire is made - More parenting styles so she ain’t a spoiled Bitch! You’re welcome.
  • Hookups not chosen in High School are options in College - Missed a hookup we go yo back. Nail em in College.
  • Formatting and Pacing Improvements
  • UX Improvements like outfit preview at Prom and TwitchCon!
  • UI Improvements like the Hair Salon!

Upcoming: 0.4 All that and a bag of chips

We did all that and there’s still more for us to offer you…for the low, low price of your soul…kidding(?)

  • The initial implementation of our Dossier - Not a Stats sheet people. Reference guide for character information,
  • Three additional College arcs and a dozen or so Backpacker arcs for additional flavor to that Gap Year section. - Whaaa more action before the action. You got it.
  • Our first home-brewed animated sex scene! - It’ll have you cumming for more.

(sneak peek mayyybe soon, if you’re good enough)

And the next big content release (0.5)?

Content

  • If your Claire went on a Gap Year, she can either head to College or into Act I and the main game to search after Mom.
  • College Claires will find their way to Manila- No Vanilla in Manila
  • 'Drop Out' Claire – already in Manila – will dig into the exploration and semi-sandbox world that is the main game and access to the first four or five story arcs.
  • Technical Goals We Want to Present to the Game/Community
  • Semi-Open World system for the Main Game

Intended: * Implementation of a Dossier system and Character Interaction Bar * 5 Quick-Start Claires so that you can skip character creation and HS - We know you want to get to the good shit. * Expansion on first implementation of the Dossier system * Implementation of the Arousal System — making it both easier and harder at times for Claire to jump into or avoid sex during the Main Game - We want it easier…duhhhh * Implementation of the Fertility System — Claire could be risking herself, her mother and the world if she isn't careful about how she partakes in intercourse! - Preggo and saving the world is there such a hero, Cue Claire Extraordinaire!!!

Oh, and I’m sure your curious how the HD assets are going.

Our intentions are to have the HD assets for our subscribers only and a selection that can be made with a toggle in-game.

Also!!!

🥳We're celebrating the release of 0.4 with a lottery! Instructions:

Play through your current version of the game, either 0.3.2F or 0.4, depending on your sub level. Finish a playthrough that you consider your 'canon' Claire.

Post your playthrough save in our new #⁠saves channel on our Discord and in the Lottery thread.

Rules: Limit 1 entry per person. Duration: Saves must be posted by midnight Eastern US on November 5th (10ish days from this posting) Winner: Drawn from those who submit saves, I'm giving free top-tier access for the remainder of '23 via Substar or Patreon, depending on your preference.

Get on our Discord (clearly) and give us your thoughts!!!

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I'd like to commission additional art assets. This amount would allow me to drop some of the subscriptions into one-offs with artists to enhance the experience of Blue Swallow.
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I'd love to bring additional hands onto the team. This could look like a team artist or team developer. I'll open that decision up to you all when we hit this.

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