Free Team Sub
Free Team Sub
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
From our Developer in the Highlight!
What’s your background and your experience with Blue Swallow?
“(I’ve) been working almost 5 years as a concept artist for heroes and their skins for a game called Mobile Legends eventually quitting due to racism and sometimes unachievable deadlines. After that it was mostly small time freelance work like comics, ui design, and illustrations for various companies. Eventually moving to adult illustrations for some minor celebrities before focusing on adult indie games.” (So far the illustrations look sexayyyy.)
“My experience with Blue Swallow has been great so far, the team is dedicated and enthusiastic with development, a good trait for a good game.” (Damn right it’s a good game!!)
What’s your favorite feature of the game? What do you want to highlight?
“My favorite feature so far is the multiple choices and routes the player can take. It encourages people to experiment yielding lots of replayability.” (Sexperiment with our choices and you're sure to find your big yield.)
Noice1Bruh’s Sign Off
We got more surprises coming. Don't want to spoil it for now but as always thank you for the support, we couldn't have come this far without you.
Goal - is a system that would monitor the main character's fertility behind the curtain of the game and check against the risk of certain encounters, depending on precautions taken. (Fertile Myrtle players best watch out.)
The system will track the fertility cycle when chances for conception are higher without protection done by Claire i.e. pills, condoms, or IUDs. (No glove, No Love. Capiche!)
The next off-content cycle will put some color on a Claire that happens to get pregnant during the Prologue, but in-game there won’t be discrete pregnancy / birth cycles – but there are certain aspects of the story that will change Claire’s options if she is with child. Fair warning: not likely for the better. May be your kink, but your kink may get Claire and the world killed. How far and how much will you push that limit? (Bright side…No need for protection. Sex Romp engaged.)
Goal - is a system that has different kinks and fetishes that allow the spy to utilize many tools in her tool belt to successfully extract the information. (By information we mean the mark’s orgasm)
Implementation could be a tooltip that hints at the mark’s arousal and kinks. The dossier on that individual might provide some clues.
This system will also affect Claire. If she’s kinked up, worked up, she may have trouble resisting an approach or keeping her wits about her. On the converse, without arousal there may be things that she may have a hard time doing – or maybe unable to do entirely! (Can you really think when the blood rushes south…I think not.)
Utilize the skills of arousal to win the day…
Please cum join us on Discord. Show us your large member(ship) on Patreon, Substar, Boosty – wherever! Hit us up on Itch.io!! Feedback is always encouraged. In fact, it’s how we make the game better. How else would we know about the things you want or are noticing? What’s breaking your immersion or could make the game better, deeper, harder? Let us know!
I'm super stoked for us to release 0.4F ASAP so that I can turn my focus towards 0.5 and the spy stuff. Who would have thought that in the first 6 months or so this game would flesh out the Prologue/Character Creator, get into spying and that's not to mention getting to Bangkok!
Currently, I'm working on the final College arc where Claire takes a job. It's actually 3 (four, but one is a lie) arcs within one. I'll let you all try and guess in the comments below what kind of jobs Claire can take in college.
Below (thanks goofyproofy!), you'll see a basic outline of what's coming in the 0.5 release so you can get your appetite whetted for the next release.
No questions damn it play the new Version!!
Lazy College Student Arc - Shit I think they wrote my story arc. C’s for degrees babyyyy. Additions to the Notebook - Sex skills and Hall of Fame bodies.
In Case You Missed It This Week: 0.33F/P dropped for another something tastyyy!! Now my yoga students let’s focus on our minds on the future…Close your eyes and imagine the landscape of our next version 0.5. Open your eyes!
You know if people just went on Discord and shared their thoughts they could potentially influence the game.
Shopping Act I - Give Claire a credit card bitches she’s spendin all dat money… Spy Learnings Act I - To garrote or not garrote that is the question Going to the Club Infiltration Act I - Gotta hit dat club Job at the Club Infiltration Act I - Dancin on that pole or pourin suckas drinks who knows…
Timelock - Arcs cost the player time and releases will be locked by 'time available'. Time is a resource. So spend your time wisely when looking for faportunities. Dossier - Character sheet wardrobe history. Yay now all those sexy outfits can be cataloged for viewing pleasure. Quick Start Claires (5 Total). Ooo I can skip right to the good stuff…Fuck yeah! Implementation of 'gray' choices. Why wasn't your Claire able to do a thing or seeing an option? We're trying out letting you know. - This is a precursor to a bit more in-game information about what choices are using certain skills and traits.
✍️The UI/UX will always get improvements for our team is constantly looking to make your one handed user experience so smooth like a fat juicy peach. 🫵🏻Pakisama sa aming Discord. Ang iyong feedback ay malugod at hinihikayat.
Prior to a new version, I ideate (fancy word for think) and plan out the general ideas and beats that I plan for an arc. This usually includes a basic structure of passages and a note about what they might contain. Sometimes these get little ‘ooh, reference X here’ or ‘Traitcheck Y’.
Once I dig into the writing, I approach the passages that interest me most, or that are most necessary – these are usually the intro or outro since I like knowing exactly where I’m coming from or where I’m heading. Then I take my notes and expand on them. Two criteria that are integral to the writing are these: what choices are being made and what traits or skills cause content variations. If neither are there any choices or variations, it shouldn’t be written. IMHO. There are a couple exceptions to this, but those are the railroad sections that are designed to build background, give context, or other information that is uniform and necessary across all playthroughs (think the Prologue re: Mom or Act I with Nate).
Now, I actually start writing. It’s usually pretty free-form with some revisions and rewrites if I find a better way of saying things, but ultimately comes from a core ‘idea’ that needs to get conveyed. Usually all the writing is done in the code (thanks Fict and Mira for fixing my errors here! It’s a bear) since it’s easier for me to understand where the continuity breaks will be because of checks or decisions.
This is where things get pretty complicated because now I write versions based on those choices or variations. In some areas, this can be – essentially – four or five (or more) passage length compositions. While I do try and be efficacious and if I can simplify, I will – if a couple choices go the same route, I’m not going to make things harder for myself – but I usually want to give some flavor or color to each, even if that means slight stat changes.
Once the writing is done, I make notes about how the different paths might affect where Claire is going or how she’s entering the next passage. This is most efficiently done with variables that I can check in the future, but every single one of those that exists means it needs to be used sometime in the future, preferably more often than not and that makes future writing more complicated. With notes and framework complete, I look to the next passage and continue the process.
I hope that was interesting to you all. A little insight to how the story is being made, sausage and all. If you’re curious about specific portions of the current story, or any of the process above, I’d love to hear your questions and answer them!
If you’re interested in being a content contributor, I’d love to have you. There are many ways to add your ideas and writing to the game: there are the vignettes that already exist and could be easily added to HS, College, Gap Year. There could be other arcs as well – a new arc for a Clique in HS, experience in College or Gap Year. And with 0.5 there will be scenario arcs with the open-world system which will operate like mini-adventures or missions for Claire to ply her fledgling spycraft.
We did all that and there’s still more for us to offer you…for the low, low price of your soul…kidding(?)
(sneak peek mayyybe soon, if you’re good enough)
Intended: * Implementation of a Dossier system and Character Interaction Bar * 5 Quick-Start Claires so that you can skip character creation and HS - We know you want to get to the good shit. * Expansion on first implementation of the Dossier system * Implementation of the Arousal System — making it both easier and harder at times for Claire to jump into or avoid sex during the Main Game - We want it easier…duhhhh * Implementation of the Fertility System — Claire could be risking herself, her mother and the world if she isn't careful about how she partakes in intercourse! - Preggo and saving the world is there such a hero, Cue Claire Extraordinaire!!!
Oh, and I’m sure your curious how the HD assets are going.
Our intentions are to have the HD assets for our subscribers only and a selection that can be made with a toggle in-game.
Also!!!
🥳We're celebrating the release of 0.4 with a lottery! Instructions:
Play through your current version of the game, either 0.3.2F or 0.4, depending on your sub level. Finish a playthrough that you consider your 'canon' Claire.
Post your playthrough save in our new #saves channel on our Discord and in the Lottery thread.
Rules: Limit 1 entry per person. Duration: Saves must be posted by midnight Eastern US on November 5th (10ish days from this posting) Winner: Drawn from those who submit saves, I'm giving free top-tier access for the remainder of '23 via Substar or Patreon, depending on your preference.
Get on our Discord (clearly) and give us your thoughts!!!