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NerveFade | AveAmori profile
NerveFade | AveAmori
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NerveFade | AveAmori
Developing NerveFade: an adult kinetic visual novel with a romance story focused on fragile relationships.
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Displaying posts with tag DevProgressEp2.Reset Filter
NerveFade | AveAmori
Public post

Weekly Dev Progress #3 | Episode 2 (Part 1)


Hey frens!

This week was all about rendering, building new environments, and making small improvements to the story and dialogue.

Over the past 7 days, I've added 54 new rendered images and 2 new environments that will appear in Episode 2.

As for the environments, I've started giving them a richer and more vibrant look by improving the lighting, increasing the color depth, and using warmer, more natural tones. I'm really happy with how they're turning out. This Wednesday, in Weekly Sneak Peek #3, I'll be sharing one of these new renders, so you'll be able to see the difference for yourselves.

Right now, I'm really happy with the direction development is taking - prioritizing quality over speed, and I think that's the right approach for NerveFade.

Episode 2 (Part 1) release dates:
Supporter release:
September 5, 2026
Public release: November 7, 2026 (On the same day Supporters will receive Episode 2 - Part 2.)

Have a great weekend, everyone! ❤️
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NerveFade | AveAmori
Public post

Weekly Dev Progress #2 | Episode 2 (Part 1) 


Hey frens!
This week has been super productive.
The biggest milestone is that I've now finished writing the entire story for Episode 2. That was my main goal for this week, and I'm really happy to say it's done.
On top of that, I also managed to get a head start on the coding for Episode 2 (Part 1). At this point, only a few changes to the main menu are left, and I'll finish those closer to release.
I also built and set up 2 out of the 5 new locations that will appear in Episode 2, and I've started rendering the new scenes!
For me, this is a big achievement. Since I'm developing NerveFade in my free time after my full-time job, I can't always dedicate as many hours to development as I'd like. So seeing this much progress in a single week feels really motivating.

Next week will be fully focused on rendering and creating the remaining new locations.

As a reminder:
Episode 2 will be released in two parts. This lets me deliver new content more consistently while maintaining the quality I'm aiming for. Because of my current full-time job, I don't have enough time to develop and release one full episode every two months. You can jump into Part 1 as soon as it's released, or wait and experience the complete episode once Part 2 is finished—whichever you prefer.
Episode 2 (Part 1) release dates:
Supporters: September 5, 2026
Public: November 7, 2026 (On the same day Supporters will receive Episode 2 - Part 2.)

Thanks again for all the support and encouragement. It really keeps me motivated to keep pushing forward.
Have a great weekend, everyone! ❤️
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NerveFade | AveAmori
Public post

NerveFade | Episode 2 (Part 1) | Dev Progress #1

Hey frens! The current progress of the next update is delivered!

Let's dive into a more details?

Episode 2 will be released in two parts. This lets me deliver new content more consistently while maintaining the quality I'm aiming for. Because of my current full-time job, I don't have enough time to work on development to release one full episode every 2 months. You can jump into Part 1 as soon as it's released, or wait and experience the full episode once Part 2 is finished - whichever you prefer.

Episode 2 (Part 1) release dates:
Supporters release: September 5, 2026
Public release: November 7, 2026 (On the same day when the Part 2 of the episode will be released for Supporters)

Many thanks to everyone! <3

It's been just one week since the release of Episode 1, and I honestly didn't expect my very first game to receive such a warm welcome. Reading your comments, messages, theories, and feedback has been an incredible experience. Thank you to everyone who played the game, left kind words, or shared constructive criticism. It means a lot, and it helps make NerveFade better.

What was done?

This entire week has been dedicated to writing Episode 2. Since every part of the story is written entirely by me, without using AI or generated scripts, writing is really time-consuming stages of development, also one of the most important. I'll spend part of next week finishing the script before moving on to coding.

Wanna know what is coming?

Episode 2 will feature new locations (80% will be in new locations, not the house from the first episode), a deeper dive into the plot idea, revealing new details of what happened, and delving into how fragile the relationship between two people can be.

From now on, I'll be posting development updates every Saturday, so I'll see you again next week with more progress.
Have a great weekend everyone! <3
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