Cleanse thyselves with news from the creators! This week we look in to secular stonemasonry and other of our practices.
Less:
Less did a lighting pass on the statue made by PKing:
PMPerfect:
This week we've been looking into details based on real life references and huge help and inspirations to us became Cologne Cathedral, it's only just starting, but the grand vibe of it, the level of details and so much more! Here is the process of using the ideas from its exterior of Gateston. Other real life references also came into play, while walking in the park I came across a small but so nicely detailed bridge and its railings - they inspired most recent details on the bridge and I think it just works! First half of October ambushed us with a bunch of flues, but we overcame 'em all, mostly :)
It's coming together and more leveled up details and overall changes incoming! That's it for this report, cya later, Gamers!
Jugger:
Spider booba in progress. Jugger is getting there:
Retopology:
Jugger did some big optimization work: From ~7500 to ~5400 of polygons. He completely redid the full vagina topology that would result in less strain on your machine. Essentially loading it faster:
PKing:
Pking has made another beautiful statue to adorn Gateston. Peitho is always watching over:
Statue in engine:
Nerada:
Nerada did the roll for Alda in all 4 directions:
Merc:
Some new shots of the Elven slave in her new hand sculpted pose. It's an interesting process, and funny enough, this isn't a reposed version of the original. This version is completely re-sculpted by hand from a new mesh to support the anatomy. The head, hands, and feet were ripped from the original and added back. The genitalia and anus were also re-sculpted to support more detail. As we move forward with this process I want to try sculpting the vagina and anus around objects like dildos. Some of the new concepts are perfect to try this on. Should give and even more erotic look!
Reporting for lewduty! This week please meet Nova, Klaudia’s bouncer, and come look at their fine establishment.
Desva:
2nd floor had to make smaller changes to the layout so it is not a 1:1 copy of the ground floor. Otherwise the rooms wouldn't fit in.
Added Lenchis graffiti:
Re did the lighting in the corridors.
Before:
After:
Adding smoke.
Without smoke:
With smoke:
Stairs are usually quite difficult to program for walking as well as lighting properly.
Here is some of our progress on it:
Lenchi:
The very first concepts of Nova the formidable bouncer:
We wanted to update her robot leg a bit:
Different variations:
Now fill her with colour:
A cute sketch by Lenchi:
Bear also made sure to add the cute sketch in pinups, so players could find it later on in the game:
Big brain time: holes in her pantyhose so her big scar is visible
Fixed the gun handle, made her chin more edgy, nose pointy, fixed the back arm and made the hand into a fist, increased eyes size, repainted her upper arm because I didn't like it, added holes in her tights so you can see her scars (it's more like leggings now, it fits her better imo)
Slightly more emissive instead of full on glowing diode in her robot leg:
Finished Nova:
Now let’s see what expressions can the bouncer make:
Swapped menu buttons, made by Lenchi, implemented by Bear:
Also she is working on visualised audio cues as well as other lewd experience enhancing tid bits:
JustNox:
Here you can see Nox assets all put together and brought to a new level once implemented in the engine by Bear.
It makes a big difference for games to add post processing. Any place can be enhanced with the right level of brightness.
Before:
After:
You will not immediately see what is in the rooms. We encourage you to try discover each room and find a way to get in to each one.
So you will start off with blacked out rooms:
Once you find a way in it will no longer be dark as well as the entry way will light up green acknowledging your progress:
Here are some visual variations on the concept:
First mockup idea on how the animation for the entryway could look like:
Here's a new pack with stairs room assets, as well as various fixes:
-new variations for neon lamps (top left is an example of colored grayscale version); -hologram fx for displaying room status; -fixed darkened room door;
-bills pack as requested. As for the stairs tileset, I must note that it is designed to create stairs of different sizes - and some of the assets are made to work as overlaps.
Here's the concept for luxurious room
Some notes, additionally to the picture:
1) I've decided to not just make bigger bathroom, but make it into a sauna. With that, came the need to make separate toilet room - and I thought its a good idea to make it also some sort of utility room/closed, which also has the window for Zoey to break into (it also has a door for alternative spot for peeking, if needed)
2) Design of this toilet room is still something that I'm not sure about.
3) The floor in the main room is supposed to be patterned carpet, pattern is WIP (as well as pattern of the floor in the sauna)
We felt like nothing more screams luxurious than BIG ASS WINDOWS. So here is the revised version with that:
Progress:
Finalised version:
Ohm_Ena:
Le jiggle:
This animation will play when a dialogue pops up to make the interaction more dynamic.
Here's the standing masturbation loop + orgasm:
When you have to do a quick animation to preview while rigging (still WIP rig but getting there!) :
That's walking mixed on top of chatter additively. Additive as in mixing the animations, so they can be used together and mixed depending on the situation:
Preview for different phone animations and these movement mixes:
Aine Lovia:
Different skin variations:
Hairstyle variations:
Klaudia’s overworld chibi:
Further progress:
Finalised:
Variations for working clothes:
Bear:
At all times Bear, Vils and Desva are making sure that the game is working fluidly. Adding more things to the game from interactions to other concepts complicates the code's relationship with one another and that’s how you as a player can experience bugs.
That’s why we make sure to test it every week, sometimes multiple times a week and then they fix those bugs.
Here’s a dynamic switching of idle animation based on horny stat
As you may know from previous reports. I am currently showing you our progress from when we started developing the game and we have not yet reached the progress of today. I sincerely hope you find the whole journey insightful or interesting. -Sempiturnon ღ
Welcome, cleanse thyselves with news from the creators! This week we dwell deeper to explore the local fauna
Less:
We asked of Less more sculptures to adorn the church with. There can never be enough reminders of how graceful lady Peitho is and her subordinates.
PMPerfect:
Hello there, gamers! New Gateston emerges: We going to use this simplified version of the town as a base and put some meat on it with decorative elements (railings, patterns,meshed out bricks) and functional elements (doors, windows,staircases,pathways) to make it shine, the main focus it to make sure the scale accuracy and usability of assets and at the moment we are in the process of modeling/texturing those. Cya around in the next report!
Jugger:
Our aracnealady has been coming together fine. Now with even more inspirational flare to her bosom.
PacKing:
PacKing has stocked up the local brewers shelves with the finest vials and alembics in the valley:
This is one of PacKing’s oc making their debut in the world of Erokin. Does this forest spirit make you want to be more in touch with nature?
Nerada:
Also Nerada has been working on the tiny schlurp schlurp schlurps for the whittle parasite evolving in to parasussy.
Zanzo:
Meanwhile Zanzo has been integrating the collectibles to be viewable in the menu!
You will be able to zoom in and look at every little detail on the concept arts and guest artworks in the future:
He said “I've optimized the whole material a lot in terms of ease of use when creating more of these scrolls.”
Looks nice to have a full gallery - hope to see you all collect them all!
Merc:
New costume progress. I've been learning blender after years of denial and focus on other software so the process has been slow, and I've had to use part of my brain that I had long thought atrophied, but I'm slowly being converted to it's ways. Leaving one software package for another is daunting but honestly it has revived my interest in some of the more mundane tasks like UV Layout.
But I've seen enough monster movies to know revivals never have a happy end 🤣
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.