Cleanse thyselves with news from the creators! This week we look in to secular stonemasonry and other of our practices.
Less:
Less did a lighting pass on the statue made by PKing:
PMPerfect:
This week we've been looking into details based on real life references and huge help and inspirations to us became Cologne Cathedral, it's only just starting, but the grand vibe of it, the level of details and so much more! Here is the process of using the ideas from its exterior of Gateston. Other real life references also came into play, while walking in the park I came across a small but so nicely detailed bridge and its railings - they inspired most recent details on the bridge and I think it just works! First half of October ambushed us with a bunch of flues, but we overcame 'em all, mostly :)
It's coming together and more leveled up details and overall changes incoming! That's it for this report, cya later, Gamers!
Jugger:
Spider booba in progress. Jugger is getting there:
Retopology:
Jugger did some big optimization work: From ~7500 to ~5400 of polygons. He completely redid the full vagina topology that would result in less strain on your machine. Essentially loading it faster:
PKing:
Pking has made another beautiful statue to adorn Gateston. Peitho is always watching over:
Statue in engine:
Nerada:
Nerada did the roll for Alda in all 4 directions:
Merc:
Some new shots of the Elven slave in her new hand sculpted pose. It's an interesting process, and funny enough, this isn't a reposed version of the original. This version is completely re-sculpted by hand from a new mesh to support the anatomy. The head, hands, and feet were ripped from the original and added back. The genitalia and anus were also re-sculpted to support more detail. As we move forward with this process I want to try sculpting the vagina and anus around objects like dildos. Some of the new concepts are perfect to try this on. Should give and even more erotic look!
Welcome, cleanse thyselves with news from the creators! This week we dwell deeper to explore the local fauna
Less:
We asked of Less more sculptures to adorn the church with. There can never be enough reminders of how graceful lady Peitho is and her subordinates.
PMPerfect:
Hello there, gamers! New Gateston emerges: We going to use this simplified version of the town as a base and put some meat on it with decorative elements (railings, patterns,meshed out bricks) and functional elements (doors, windows,staircases,pathways) to make it shine, the main focus it to make sure the scale accuracy and usability of assets and at the moment we are in the process of modeling/texturing those. Cya around in the next report!
Jugger:
Our aracnealady has been coming together fine. Now with even more inspirational flare to her bosom.
PacKing:
PacKing has stocked up the local brewers shelves with the finest vials and alembics in the valley:
This is one of PacKing’s oc making their debut in the world of Erokin. Does this forest spirit make you want to be more in touch with nature?
Nerada:
Also Nerada has been working on the tiny schlurp schlurp schlurps for the whittle parasite evolving in to parasussy.
Zanzo:
Meanwhile Zanzo has been integrating the collectibles to be viewable in the menu!
You will be able to zoom in and look at every little detail on the concept arts and guest artworks in the future:
He said “I've optimized the whole material a lot in terms of ease of use when creating more of these scrolls.”
Looks nice to have a full gallery - hope to see you all collect them all!
Merc:
New costume progress. I've been learning blender after years of denial and focus on other software so the process has been slow, and I've had to use part of my brain that I had long thought atrophied, but I'm slowly being converted to it's ways. Leaving one software package for another is daunting but honestly it has revived my interest in some of the more mundane tasks like UV Layout.
But I've seen enough monster movies to know revivals never have a happy end 🤣
Welcome, cleanse thyselves with news from the creators! This week we have quite the creature feature.
Careful petting that one!
Jugger:
Here are the slideshows of Juggers progression on the spider lady but if you’d rather have images that load in faster you can keep on scrolling! :)
Adding more details to the body:
Nerada:
Here is the friendly neighbourhood gummy worm ready to get all snuggly with an elf in it’s area:
Parasite scaled up to its host:
Swurst:
Church meals like no other. We serve only the finest elves in the valley.
Here are Swursts latest animations:
Zanzo:
Work on the gallery UI nears completion now with the pinups implemented and some touch ups and polishing regarding player feedback. Soon, the actual scenes and pinups will be categorized, tagged and added to the database to finally show up and become accessible through the gallery.
Here’s the renewed UI for viewing the parchments :
Thank You for attending our vigil. Which creature would you like to take home from our quaint little exhibit?
Welcome, cleanse thyselves with news from the creators!
It’s time to bestow a little bit of knowledge to you about churches' deeper lore.
PMPerfect:
Here PMPerfect helped layout landmarks as well as logic for the areas around Gateston:
Here’s a little screenshot with some progress on the mountains in the area:
Jugger:
Fionas hair in its last stages:
Jugger is making an UV here. It’s essentially a technique used to "wrap" a 2D image texture onto a 3D mesh.
PacKing:
PacKing has made new props for the goblin area:
Vils:
Vils has started working on a wiki for the Erokin lore! Soon enough you will be able to read every single detail about everything in the world
Bearcore:
Heya gamers! I’m finally taking time to work on Erokin again fulltime as I’m waiting for assets in Neon Nights. To get back into the swing of things, I took some of the work I had done a few weeks ago and started the required steps to make them actually playable in game. Part of this is lighting.
When doomscrolling twitter, I found this incredible Artist aokkade and I had to take some inspiration from their work. One thing I really like about their work is the lighting. Turns out they render in Unreal too btw! Above and below you can see the result of that! ^-^
I really like the line of light! It gives a great contrast with the hard cutoff between the bright and dark area. This combined with the super widely opened eyes and strong grin gives this really strong yandere vibe, love it! ^-^
I also finally figured out a reliable way to make the camera follow a bone on a character. While you can’t directly target a bone as a target for the camera to follow, you can make an invisible cube follow a bone and then make the camera follow the invisible cube. Workarounds! :D
Horse cock dildo! Need I say more?
Eris will make good use of one during her lessons teaching Alda the ways of the church! c:
After that, I gave into my desire to remake the gloryhole area of the church prison. It wasn’t used as a playable area yet so you might not really recognize it, but it was already part of the 0.5 version. You just couldn’t walk there I think. While I liked the idea and general layout, I didn’t quite vibe with the lighting and architectural specifics like the ceiling and the way it looked abandoned. After ripping out most of the assets, I redid the area. The orange tint that the candles give the level has been a bit of a pain. Interestingly making lights orange actually removes a lot of color from the environment. We found this with tinting lights in general. Giving the environment another light color than orange is difficult with lighting it only with candles though…
But then I got an idea! ^-^
The ceiling has holes that let sunlight in! This way, we get white light that creates a beautiful highlight! Below you can see before/after of the environment I reworked! c:
After deciding that I’m done on the gloryholes area, I began reworking the adjacent area. Before there was simply a hallway and a sort of bedroom. It was never really finished by pmperfect. Again, I ripped out all the stuff and this time I restructured the design. Now instead of a hallway, there is a storage facility. I was thinking that the church is storing a ton of melt in there! c:
Passing through the storage area, you get to a room that was divided into 3 partitions that serve as bedrooms. I was thinking that the church converted the room into this after it was built, not initially intending for it this way. Maybe the servants handling the training of the elves live here? My plan is for Alda to get a room here in 0.6. Basically an upgrade from her cell now that she isn’t really a prisoner anymore! ^-^
Lastly, today, I’ve been working more on a new workflow I wanna implement for our scenes! Super excited about this one! Basically, I pose a character using bones and then sculpt over it to add anatomical details! I’m certainly not a professional at sculpting anatomy, but even with my very limited knowledge and skills, I was able to (in my humble opinion) greatly improve the pose! ^-^
And lastly, I wanted to share a little mockup that didn’t make it into the final layout of the gloryhole area. I think it looks super cool but it would very much have taken the focus away from the actual gloryholes! xD
I’m sure I’ll use this visual language in the future though! ^-^
Thank You for attending our vigil. How are you feeling about how our world is taking shape?
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