Notifications for and the ability to comment on public posts.
Shows me you are interested the project.
Notifications for and the ability to comment on public posts.
Shows me you are interested the project.
Shows you like what I'm doing and want to support me. Receives all bonuses from the free tier, plus
Shows you love my work and want to support me more. Receives all bonuses from lower tiers, plus
Shows you are crazy about my work and want to help out. Receives all bonuses from lower tiers, plus
It has been a loooong road with plenty of sleepless nights, but I finally have enough of the tech nailed down hard enough to drop a tech demo out there.
As is stated on the Itch page linked below, this build only contains about 3-5 minutes of content, and that is itself a small excerpt taken from Chapter 1. I have made this build available so that I can gain feedback on the engine, visuals, and writing style before investing even more time, money, and effort into it. If there's problems, it's better to catch them early, eh?
Internally, feedback has been mostly positive and fully within expectations. There are a few things I have to improve upon but otherwise it's a rather safe bet that work on the full chapter will begin in the near future.
Download the build for free on Itch: https://amberlightstudio.itch.io/the-story-of-her
Hello there! This is the start of what I've decided on calling the Crescent Bay Broadcast (Crescent Bay being the ficticious town that The Story of Her takes place in.) These will be a periodic newsletter providing a general overview of progress, retrospectives, and anything else I feel warrants discussion. While I'm not committing to any particular schedule just yet, I would like to make one to two each month, and I think I'll keep them public.
As of writing, it's been around a week since I dropped the demo release, so let's discuss what's been going on since then.
First of all, a good amount of that time has admittedly been spent recovering from the intense crunch I put myself under to push that build out the door. While I did not expect it to be so exhausting, looking back on my commit graph, it turns out that it was 6 straight weeks of very heavy development. While I don't intend to make that same mistake again, given that I didn't realize how hard it was until I was done, we'll just have to see.
Regarding Chapter 1, while I haven't been doing much with the files over this past week, it's not as if I'm starting from scratch. Currently, Chapter 1 is planned to have 11 scenes, of which 7 were already written before work on the demo even started. The total word count of the written scenes is at ~11.5k so far with a reading time of ~40 minutes.
(Keep in mind that the script is first written as a screenplay which includes actions, visual elements, and comments. Those extra details are used in rendering but get stripped out when copying to the VN build.)