Crescent Bay Broadcast - January 15th, 2024
Hello there! I hope your holidays were good. I admittedly spent less time working on this project than I'd have liked, but family is family, holidays are holidays, and when you add the two together, life gets hectic.
That said I have been getting some things done with two that I can actually show off:
- Environments: During the holiday sales, I purchased a terrain creation tool to add to my toolbox. It certainly requires some artist skill I that haven't yet developed with it, but it looks to be quite powerful. Attached is a gif showing some progress I've made while learning it.
- Characters: Alongside Alice and Katie, there is one final love interest: Jess. She's always been a bit problematic since while I can very comfortably write her, I frankly have no mental image of her appearance. I've attached what I'll call the "current draft." I'm definitely not 100% on it and she'll very likely have some more overhauls.
I have also been learning Rust (the programming language). Although this has no immediate usefulness for TSoH, I expect that I'll be writing some Godot extensions in it at some point in the medium to near-term future. Godot lacks the ability to natively load modern video codecs, and I recently implemented support myself with an extension written in C++. However, that implementation has some quirks with multithreading which a Rust rewrite may (or quite possibly may not) help with.