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You're stopping by to say hi, but with a purpose: buying Mira (Me, the dev) lunch! This tier has exactly the same perks as the Visitor tier, but you're paying the price of a large pizza. With your membership Mira can justify having someone else make her food and spend more time writing, drawing, and coding! This limited edition tier is perfect if you want to know exactly where your money is going and help speed up development!
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We're glad you stopped by, come on in and see what's going on! At this tier you receive access to all of the patron exclusive posts, access to the most recent version of A Very Full House, and the ability to vote in development polls! Polls will be held at least once a month, but sometimes more often if Mira needs lots of input. These polls are your chance to directly influence development and help decide what characters will be added to the game first, what outfits will be added for different characters, and what special events should be added into the game. This is the perfect tier if you want to directly help with the development of A Very Full House!
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Hey all, I'm back with another update on work for v0.33!
For the last few days I've been focused on clickable art, particularly the new bedroom clickables that I'm using for the upcoming night time events. Since drawing characters takes me a good chunk of time (even with the rough style I'm currently using) I decided I should improve their bed art as well, rather than have to redraw everything in the future. That involved fixing their perspective, getting the scale right, and giving them some rough shading. I also cleaned up some other clickable objects, like the Nerd's computer, while I was looking at the files for them.
I've just finished the last bit of sleeping art (the Cheerleader; who had the most pose detail AND the most awkward perspective), which means I've now got 100% of the art for v0.33 finished! I've got all of the basic triggers set up for the night time events too, so all that remains is to write the actual dialogue and narration. That always takes longer than I expect, so rather than tempt fate I'm just going to say it'll be done Soon-ish™.
Besides my direct work on AVFH I've spent some time working on art-related stuff. I've long been frustrated with the amount of time I need to spend going from a mostly-finished sketch to clean lineart that I can colour and shade. I went searching for a mechanical solution to produce clear vector lines - which would save me hours of tedious retracing time and let me polish up a lot of my practice drawings so I can share them. I actually experimented with a machine learning method first (more on that another day, when I've got more time to write and make some example images), but the approach that seems to be working actually goes back to my old favourite open source drawing program: GIMP!
The G'MIC library of plugins had some very useful filters that pretty reliably (and faithfully) converted my rough sketch into a cleaner raster image. From there I could take it into Inkscape (also open source!) and vectorize it, but I think the clean raster version will be plenty for what I need it for. Here's an eample:
Starting Rough SketchCleaner Lineart
The final result would still take some light cleanup, but it's much easier to work with than rough lineart from my sketch. The bits that need the most cleanup - the hair, in this example - are also the bits that are the least clear in my original sketch, which feels correct. Hopefully I'll be able to put this all to work in the near future!
Alright, that's enough writing from me, I'm going to go get started with some writing!
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