You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
MetaMira profile
MetaMira
18+
MetaMira
I'm working on a lewd game: A Very Full House
Subscribe
Message

Subscription Tiers

$6
USD monthly
Visitor

You're stopping by to say hi and see what's going on with development in depth and in game. Not only will you be able to see all of the Patreon NSFW posts, you'll also be given access to the most recent version of A Very Full House. This is the tier if you want to stay perfectly up to date on development!

273 subscribers Visitor
Unlock
$11
USD monthly
Delivery Man

You're stopping by to say hi, but with a purpose: buying Mira (Me, the dev) lunch! This tier has exactly the same perks as the Visitor tier, but you're paying the price of a large pizza. With your membership Mira can justify having someone else make her food and spend more time writing, drawing, and coding! This limited edition tier is perfect if you want to know exactly where your money is going and help speed up development!

Limited (26 out of 30) subscriptions
Delivery Man
Unlock
$15
USD monthly
Friend of the Family

We're glad you stopped by, come on in and see what's going on! At this tier you receive access to all of the patron exclusive posts, access to the most recent version of A Very Full House, and the ability to vote in development polls! Polls will be held at least once a month, but sometimes more often if Mira needs lots of input. These polls are your chance to directly influence development and help decide what characters will be added to the game first, what outfits will be added for different characters, and what special events should be added into the game. This is the perfect tier if you want to directly help with the development of A Very Full House!

50 subscribers Friend of the Family
Unlock
$40
USD monthly
Housemate

You're not stopping by, you practically live here! This tier includes all of the benefits enjoyed by the other tiers, plus a place for your name on the in-game patron thank you page! This is the tier if you want to be way too generous and really help speed up development!

4 subscribers Housemate
Unlock

Features

  • Gain access to feedback polls for each game update!
  • See work-in-progress and practice artwork from Mira!
  • Unlock bonus in-game content as a special thank-you!
Displaying posts with tag Art.Reset Filter
MetaMira
Public post

Let Her Cook!

Hey everyone, I've got another progress update for you all today! Last preview I gave a preview of the new living room. With the art for that done I shifted my focus to the last unfinished room between the MCILF's bedroom and the (already mostly finished) backyard: the kitchen!

First, a reminder for what the old version looked like:
Functional, maybe, but not very pretty!

And then the new version (spoilers, of course!):
I'll replace that backyard image at some point, but this update has already had too side projects already.

As you can see, the core concept of the room is pretty much identical, but I was able to squeeze in some details to make the space feel more comfy and lived-in. Most obvious is probably the counter color and design. The shared eggshell and brown palette helps make the whole house feel more cohesive while you move around, and the new design lets me show more character art while people are standing at the sink.

I've left the schedule board blank for now since there's no game mechanic tied to it, but I'll be changing that in the near future.

The only thing I slightly regret about this new kitchen is the placement of the fume hood. Logically there should be a whole exhaust system connected to it, and that interior wall is waaaaay  too skinny to fit that hardware into it. It would have made more physical sense if I switched the position of the sink and the stove, but that gives less space for character art when people are standing at the sink - a much more common event!

In addition to renovating the kitchen I've done some touchups in the backyard. I've smoothed out the excessively turbulent pool water, as well as replaced the placeholder door with a proper one with a proper interior view. Lastly, I've added some basic shadows for standing NPCs. I'll see about putting up a preview of that in my next update post.

So what's next? I'm going to be taking a few days to create tidier looking UI elements, particularly the corruption heart, arousal flame, and control handcuffs (which might become a bell; I'll be experimenting with a few different icons). I've also had inspiration for a few minor events while working on this art, so I'm going to get those added in while they're fresh in my mind.

That's all for today! This marks the end of the big art improvements I wanted to finish for v0.37, so we're getting close to being release ready. I'm still not quite ready to commit to a date - I'd rather be slow and mysterious than slow and disappointing - but I feel like we're getting close!
Like(24)
Dislike(1)
Comments (2) loading...
Sign Up or Log In to comment on this post
MetaMira
Public post

Progress Update - Livening up the Living Room!

When you start working on art for a porn game there are some things that you're absolutely sure you're going to draw: boobs, butts, dicks, that sort of thing. There are also some things you might not think about ahead of time, but make sense: hands, faces, outfits.

What you might not be prepared for - I certainly wasn't - is sheer number of random household objects that you'll end up drawing! Chairs, desks, beds, carpets, lights, bookshelves, books (A bookshelf needs so many books to look not-empty!), the list just goes on and on! Making matters worse, drawing every day objects is like trying to draw a bicycle from memory. It sounds easy, and you know what it shouldn't look like, but your first attempt is probably going to be very wonky.   

All of those random house objects are important for, quite literally, setting the scene. Since my last update I've been finishing all of the art for the upstairs bathroom and living room. I shared a preview of the bathroom a few days ago over on Discord, so today I'll focus on the new living room art. First, a reminder of what the old location art was looking like:
Madison for being helpful - for once - and posing for this comparison.

Obviously that's all looking pretty flat and boring. Beyond boring, without contact shadows Madison looks like she's floating over the couch, and the couch seems to be floating over the floor. Past Mira also messed up the perspective on the ceiling near the stairs, and the outside is a featureless bluish void.

There was lots to improve, so lets take a look at the new and improved version:
The grammar mistake on the key hooks is intentional for an event, so don't rush to comment about it!

Much better, in my opinion! I wanted to break up the rigid square shape the rooms have all had, so we've got a bay window instead of a simple one. The couch was probably the trickiest thing to draw with its combination of rigid structure and soft cushions, with the bookshelf a close second because of all the individual books that needed to be added - I was able to use a brush for all the book spines, but giving them depth and perspective was all manual.

I'd love to spend more time filling the space with more little details - a welcome mat at the door, some knickknacks by the window, shoes on the shoe shelf, etc. - but I've got plenty of other stuff to work on first. Next, and last for this update cycle, I'll be working on the kitchen art. I want to finish the kitchen so there's a consistent quality of art as you move through the most common rooms, going from the MCILF's bedroom all the way out to the backyard.

Let me know what you think of the new location art, and I'll be back in a few days with another progress update!
Like(31)
Dislike(1)
Comments  loading...
Sign Up or Log In to comment on this post
MetaMira
Public post

Fighting the Brain Mush (v0.36 Next Week!)

Hey everyone! Sorry for the long gap between update posts - more on that in a bit. If you're ever anxious or worried about me (I've gotten some lovely check-in messages! ❤️) I'm usually hanging around on the Discord and give less formal updates as I'm working on stuff.

So, what have I been working on? Writing the Jock's new night time scene has been my focus, I'm happy to say that it's now fully coded and written. The main scene is something like 5000 words (it's 5800 words with code; I'm eyeballing the proportion) primarily split between two sex options. Those two options both have three major variations of their own, and then a bunch of cumshot decisions as appropriate. Now I'm doing all the integration stuff to fit the event into the game, along with some much shorter interactions that lead into or come after it.

I had hoped to have this writing bit done two weeks ago, but my brain decided to turn to mush and refused to engage with anything creative. This 'wall' fades over time, and it fades faster if I can get something productive done. To help make that happen I took a little detour to an easy task and coloured the art for the Caves of Grothnar map.
I really want to animate those lightning bolts. That''ll be a future project.

Now it feels like I've pushed through to the other side of my mental block, and v0.36 just needs a little bit more work. Unfortunately, I have some commitments that will be stealing me away for the weekend. Rushing a release always end up being a mistake, so we'll be taking this slow: the plan is a bug testing build on Monday night (Aug 4th), and a full release build the next day or two, depending on how many issues crop up.

Thanks for your patience! Hopefully the new writing is hot enough to justify the wait!
Like(22)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
MetaMira
Public post

Whoops, All Scope Creep!

Hey everyone! First up, so I'm not teasing any of you: v0.35 isn't quite done yet. My weekend ended up being way busier than I expected. Once I was through with that there turned out to be a lot of loose ends that I need to get tied up for everything to function. I kept saying 'just one more thing', and completely ate up the time I should have been saving to get everything actually working.

The good news is that everything is (or at least should) be working now - all that's left is testing. Rather than rushing to try and make up the time, which always goes poorly in my experience, I'm going to set the public release for Friday/Saturday (48 hours from this post). I'll be spending the whole period between now and then testing and fixing up all the bugs or playability issues that I can find, so you can look forward to a smooth AVFH experience over the weekend!

Thank you for your patience! As a reward, here's a time-lapse for my recent bit of art!
Can I just draw nothing but cute bikinis, please?
Like(16)
Dislike(0)
Comments (1) loading...
Sign Up or Log In to comment on this post
MetaMira
Public post

Deep in the Caves - Work on v0.35 Continues!

Hey crew, I'm here to give a little progress update on v0.35 and to give a sneak peek at some of the new content. This marks three weeks since the last update; I had planned on having the build ready to go right about now. As usual, I've got a tiny bit more that I want to finish up first though, so I'll be releasing v0.35 next weekend. As way of apology, here's my recently finished practice art featuring my (virtual) boobs!
Yes, that's a Ren'py crash screen in the background :P

Let's do a quick recap of what I've worked on the last few days. First up was finishing off all of the Nerd's new late night event. The event involves some effects that only occur if he's at the same clickable at the end of the night. I didn't have any systems for that sort of behavior yet (outside of chores, which weren't quite right here). To fix that I updated the Clickable classes to support an end-of-turn effect if they're active/visible.

While looking at the Clickable code I also decided there was too much code duplication going on. The same code appearing in multiple similar classes can make things tricky to change and more bug prone. I took a couple of days refactoring that whole section of code into a much more streamlined inheritance structure which will be easier to debug and easier to build on top of. Overall things are looking much cleaner now.

Next, I did some work on the Caves of Grothnar location ('Caves of Grothnar' being the fake MMO that the MCILF can play to burn off stress) and turned it into a clickable map. That meant splitting up the existing events into a few different chunks, with some triggered on 'logging in', and some triggered by different map interactions. I still need to write a few more short interactions so everything has something going on.

And lastly, I've been working on some actual Caves of Grothnar mechanics! These are (and will remain) very simple: your character has gold, XP, and 'power'. There's a very basic inventory and equipment system, and equipment boosts your power score. Your chance to win an encounter is based on your power vs. the monsters power, plus a random die roll. If you win you get to collect some gold, XP, and loot. Lose and you get booted out of the game. This sets the stage for future events where you can use 'advanced persuasion techniques' to get gold and loot from The Nerd give you gold or loot, or lose to monsters and find out exactly how much Caves of Grothnar simulates!

As part of the loot and equipment system I'm adding some trinkets which will be displayed as part of the MCILF's model. Here's a look at the first (and currently only) one:
Oooh, glowing floaty pauldrons!

These trinkets will mostly be an excuse to give your character some silly accessories, like huge fantasy piercings or plated boob armour.

For this next week I'm going to be adding in the rest of the Cave of Grothnar encounters, then I'll be focusing on bug hunting so we're ready for a weekend release! I may squeeze in a poll for what other CoG accessories to add if I've got extra drawing time, so stay tuned <3
Like(20)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
MetaMira

One More Dev Update Post! Art Experimentation!

Comments (2)
Like(8)
Dislike(0)
Posted for $6, $11, $15, $40 tiers
Unlock
View next posts (6 / 29)
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.