Hey crew! Now that v0.37 is
finally out and bug free* it's time to do some forward planning. Step one is making sure a delay like we've just had
doesn't happen again.
(*
mostly bug free, at least. There have been a few minor bugs reported, and which I've already tracked down and fixed up. It's mainly texting events not triggering due to inconsistent end-of-turn behavior. The fix for that will be included in the next release.)
There isn't much I can do about one-off interruptions, but that was only part of the long gap between v0.36 and v0.37. A huge factor was a productivity feedback loop: being behind schedule makes me less productive, and being less productive puts me further behind schedule. That feedback loop
is something I can plan for, setting things up to break me out of the loop before it becomes a problem.
To that end, I'm going to start putting out
AVFH Weeklies on Discord, every Friday. Weeklies will be work-in-progress builds, similar to
nightly builds or snapshots which you might already be familiar with. Weekly builds will give me a steady timeline for adding new content, and making sure it's in a playable state (rather than having a bunch of additions that just need to be "tidied up", which usually takes a few days of work). It'll also be a chance for some early bug testing, and to get feedback before overcommitted to anything. The three or four days before a release are usually my most productive
by far - my brain might not
enjoy deadlines, but it's when it does its best work! I'm hoping to capture that energy with these low risk weekly builds.
I want to stress that these weekly builds
ARE NOT proper game updates! These are going to be
rough builds, often with lots of unfinished code and content, held together by placeholders. Weeklies won't get get bug patches, and I won't be worrying about save compatibility between weekly builds. If something's broken, it's staying broken until the next weekly. Even the schedule - every Friday - is a guideline, not a rule. I may push a weekly back if I need a few more hours to finish writing a scene, or release early so I can get started on the next major feature right away. The point is to keep me motivated (and accountable) by having to show the class something every week.
Weeklies won't change anything about the way normal updates are handled - other than speeding up development and bug testing, hopefully! I'm aiming to push out a new update every three or four weeks, with each update containing some new or improved art, some new written content, and some code improvements. Weeklies will be distributed on Discord, while the polished release builds will be released here on SubscribeStar along with a feature writeup and teaser screenshots.
This first weekly will have some modding code improvements, which pairs nicely with the new
modding resource pack I've also just released! If you've ever wanted to mod in your own content to
AVFH, swing by and say hi on the Discord - I'm always happy to answer code/development questions!