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MetaMira profile
MetaMira
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MetaMira
I'm working on a lewd game: A Very Full House
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Visitor

You're stopping by to say hi and see what's going on with development in depth and in game. Not only will you be able to see all of the Patreon NSFW posts, you'll also be given access to the most recent version of A Very Full House. This is the tier if you want to stay perfectly up to date on development!

330 subscribers Visitor
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Delivery Man

You're stopping by to say hi, but with a purpose: buying Mira (Me, the dev) lunch! This tier has exactly the same perks as the Visitor tier, but you're paying the price of a large pizza. With your membership Mira can justify having someone else make her food and spend more time writing, drawing, and coding! This limited edition tier is perfect if you want to know exactly where your money is going and help speed up development!

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Friend of the Family

We're glad you stopped by, come on in and see what's going on! At this tier you receive access to all of the patron exclusive posts, access to the most recent version of A Very Full House, and the ability to vote in development polls! Polls will be held at least once a month, but sometimes more often if Mira needs lots of input. These polls are your chance to directly influence development and help decide what characters will be added to the game first, what outfits will be added for different characters, and what special events should be added into the game. This is the perfect tier if you want to directly help with the development of A Very Full House!

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Housemate

You're not stopping by, you practically live here! This tier includes all of the benefits enjoyed by the other tiers, plus a place for your name on the in-game patron thank you page! This is the tier if you want to be way too generous and really help speed up development!

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MetaMira

v0.36 Release! Time to Give Your Wrist a Workout!

Already jacked for the new content? Go get started!

A Very Full House v0.36.6
PC
Mac
Android

If you're a supporter and want the password for v0.36 you can find it here! If you aren't a supporter, now's a great time to consider it! You'll get access to a bunch of extra perks like a cheat menu, some alternate outfits, and a corruption point tracker to help you find every bit of content! A Very Full House is entirely fan funded; your support is what makes this whole project possible!

Major Update Features
  • The Jock's Nighttime Workout! - Pick up a new workout supplement for Brandon and be amazed at the amount of energy it's given him! So much energy, in fact, that he just can't get to sleep! Find him late at night in his room and help him work out all of that pent up power with a series of fun "exercises". I've also improved some of the art assets in Brandon's room, since you'll be there a little bit more.
  • Coloured Caves of Grothnar Art! - Exactly what it says on the tin: the Caves of Grothnar video game locations have been given a glow up with some coloured and shaded art!
  • Improved Menu Code! - AVFH's menu code has been updated to play nicely with Ren'py and remove the need to redraw the whole screen when hovering/unhovering. That means a much smoother experience when scrolling over a bunch of things on screen!
  • Refactored Button Requirement Code! - The code that handles button requirements has been completely refactored, transforming it into a highly extendable Class based system. It is now possible for mods to add their own button requirements, change how button text is displayed, and change existing requirements, all without overwriting the base files. That means multiple mods can all implement new button logic without causing conflicts!
  • Bug Fixes, Animation Improvements, And More! -- There have been so, sooooo many little changes, tidying up little issues all throughout the game. Animations for condoms and climaxes have been changed so they are displayed on the male character model, tan effects are fixed in a variety of situations where they were broke before, outfits are properly applying their bra related boob-lifting effects when tried on, and a bunch of other stuff! If you're curious you can read through the huge changelog down below!

Screenshots
Changelog
  • Updated to Renpy 8.4.1
  • Nerd is now asleep during the Morning time slot after his 'Caves of Grothnar' raid. House stability decrease only triggers if he isn't woken up in the Early Morning or Morning.
  • Tweaked tootlip fade in timing.
  • Refactored choice menu to eliminate some redundant Fixed displayables.
  • Properly centered menu options.
  • Refactored choice menu buttons to avoid costly interaction restarts. Menu buttons now always have a hidden tooltip that is revealed when hovered.
  • Menu buttons now properly place hotkey buttons underneath the foreground image (no visual difference atm, but might matter eventually).
  • Added MiraMenuRequirement class. Subclasses of this class are used to handle button requirements. Includes pass/fail logic as well as display control. Note: These are static classes, they are not instanced.
  • Mods can now add their own menu requirements. See 'Classes/Display_Classes/MiraMenuRequirement.rpy' for more information on how this is done.
  • Updated MiraMenuOption to use MiraMenuRequirement structure.
  • MiraMenuRequirement returns a set of results that can be modified by subclasses. Currently used return values are 'enabled', 'slug', 'npc_requirement'.
  • Added {arousal} text tag to quickly insert an arousal icon into text. Also includes an {alt} tag wrap to describe the image for any functionality that uses it.
  • Added {corrupt} text tag to quickly insert a corruption heart icon into text. Also includes alt text.
  • Added {stress} text tag to quickly insert a stress icon into text. Also includes alt text.
  • Added {control} text tag to quickly insert a control icon into text. Also includes alt text.
  • MiraMenuRequirement _pass_slug and _fail_slug functions can return a 'string', a tuple of ('text', 'colour_code'), or a list comprised of either of those. Tuples allow colouring parts of the text.
  • Menu button argument 'tag_requirement' now only checks chore_list for tags. Updated a couple of events to use new requirement keywords.
  • Menu button argument 'corruption_tag_requirement' added. Checks the MCILF for the given corruption tags. Can be given a string, a tuple (displays the second element, optional third on pass), or a list (iterates through previous).
  • Menu button argument 'npc_arousal_max' added, mirroring the existing 'arousal_max' requirement for the MCILF, but for whatever NPC is set with 'npc_requirement'
  • Made subscript text 65% of base font size, up from 50%.
  • Added warning notifications when starting a test build or loading a game in a test build. The warning can be suppressed by adding a file 'ignore_test_warning.txt' to the game file.
  • Made the version number more prominent. Added some simple animations the version number if playing on a test build.
  • Did a better job making sure characters finish sliding in when starting conversations.
  • Added an aesthetic fade to black when loading saves.
  • Fixed path scry failing on nodes that lacked parameters or keywords.
  • Fixed path scry failing when attempting to get character stats.
  • Prevented the MCILF from napping on the very first morning and missing the early shower scene. Should help direct new players without overwhelming them with options.
  • Prevented the MCILF from skipping time with her phone on the very first morning and missing the early shower scene.
  • Fixed some improperly named animation calls for the MCILF that resulted in her boobs being less jiggly than they should be.
  • Updated art for Jock's weight set.
  • Improved Jock bedroom base art.
  • Added boob lift animation for new Jock event.
  • Added new Jock event when getting groceries.
  • Added late night workout event for Jock. Multiple paths through the event, including six different sex/tease options and a ton of cumshot options!
  • Added 'First Fuck' corruption tag for the MCILF, Jock, Slacker, and Nerd. Added in any event that triggers the 'Person.gave_vaginal' sex stat event.
  • Added two new corruption points for the Jock and one new corruption point for the MCILF, all added inside of his workout event.
  • Added 'Brotein Powder' quest. After picking up Brotein Powder the first time you'll be able to stock up on it any time he's low and you go grocery shopping.
  • Added a 'female_climax_threhsold' to the common values list, equal to 80 arousal. Updated some events to reference this instead of having a magic number.
  • Added colour to Caves of Grothnar location art.
  • ChoreList.check_tag_time_remaining() now takes an optional 'default_value' parameter. If the tag is not present the default value is returned (default is None).
  • Thought and speech bubbles now animate at 60fps, reducing jitteryness on high refresh displays.
  • Nerd is no longer summonable when he is raiding late at night (currently no difference; might matter for future events).
  • All bed NPC images no longer hide when interacted with.
  • Fixed the kitchen table being off by one pixel.
  • Fixed lifted boobs being shaped strangely inside of the boob frame.
  • Speech bubbles for NPCs not currently displayed are now displayed even further to the left, as if coming from off screen.
  • Fixed one Firebrand chat->tease branch giving Control instead of Arousal (if only it was that easy!)
  • Mirrored condom and climax animations for men in many events. Should ensure condom state is properly displayed. I have plans for updating the animation and frame system to make this more streamlined.
  • Updated Jock, Slacker, and Nerd Live2D models to properly display condom cum bulges. Improved condom cum bulge transitions.
  • Fixed several events that weren't setting the 'is_hard' flag for Nerd, Slacker, and Jock.
  • Fixed bathroom door having two door knobs.
  • Fixed MCILF minified work outfit not respecting underwear set rules (like lifted boobs) when trying it on for the first time.
  • Person.apply_outfit(new_outfit, new_underwear) now automatically applies the person's current underwear if new_outfit is defined but new_underwear isn't. Hand new_underwear = False to explicitly not include underwear.
  • Updated some outfits to have ignore_underwear_tags, unlikely to change anything major.
  • Fixed some tan effect layering issues that was resulting in swimsuit tans being applied over some pieces of clothing.
  • Fixed some similar tan errors in the pussy, boob, and butt frames.
  • Fixed blowjob frame using wrong parameter name for tan effect, resulting in no tan being applied.
  • Fixed Cheerleader's masturbation help button using the expected Control cost instead of the Arousal cost.
  • Fixed some incorrect variable comparisons in Caves of Grothnar code.
  • Removed redundant scene statement from change_location label.
  • Fixed Nerd being displayed behind the bathroom door when peeking through it.

Features

  • Gain access to feedback polls for each game update!
  • See work-in-progress and practice artwork from Mira!
  • Unlock bonus in-game content as a special thank-you!
MetaMira

v0. 36 Supporter Access

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Fighting the Brain Mush (v0.36 Next Week!)

Hey everyone! Sorry for the long gap between update posts - more on that in a bit. If you're ever anxious or worried about me (I've gotten some lovely check-in messages! ❤️) I'm usually hanging around on the Discord and give less formal updates as I'm working on stuff.

So, what have I been working on? Writing the Jock's new night time scene has been my focus, I'm happy to say that it's now fully coded and written. The main scene is something like 5000 words (it's 5800 words with code; I'm eyeballing the proportion) primarily split between two sex options. Those two options both have three major variations of their own, and then a bunch of cumshot decisions as appropriate. Now I'm doing all the integration stuff to fit the event into the game, along with some much shorter interactions that lead into or come after it.

I had hoped to have this writing bit done two weeks ago, but my brain decided to turn to mush and refused to engage with anything creative. This 'wall' fades over time, and it fades faster if I can get something productive done. To help make that happen I took a little detour to an easy task and coloured the art for the Caves of Grothnar map.
I really want to animate those lightning bolts. That''ll be a future project.

Now it feels like I've pushed through to the other side of my mental block, and v0.36 just needs a little bit more work. Unfortunately, I have some commitments that will be stealing me away for the weekend. Rushing a release always end up being a mistake, so we'll be taking this slow: the plan is a bug testing build on Monday night (Aug 4th), and a full release build the next day or two, depending on how many issues crop up.

Thanks for your patience! Hopefully the new writing is hot enough to justify the wait!
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MetaMira

Progress Update! Writing! Drawing! Excitement?!

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MetaMira

v0. 36 Supporter Poll!

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Plans for v0.36 - Starting with Some Coding

Another update cycle down, which means it's time to get started on another! For this update I've got two major chunks of code I want to tackle, so the supporter focus poll is going to wait a bit until I've got those done. Which bits of code? Well, read on and find out!

First up, I'm going to be doing a refactor of the menu code. Right now all the button logic is split into a few different places (screens.rpy and MiraMenuOptions.rpy, mainly) and is just generally a mess of hacked-together solutions. My goal for this section is two fold: First, I want to break the button logic up so new button requirements can be added and updated easily. Second, I want to implement the whole menu as a Creator Defined Displayable. That should dramatically improve menu performance for boring technical reasons related to how Ren'py updates screens.

Once that's done I'm going to be updating the way NPC outfits are assigned for events. Right now NPCs are always wearing their 'default' outfit when they're off screen. It's up to individual events to assign NPCs their correct outfits if they should be wearing something different. That system gets in the way of adding new outfits going forward - I have to update all of the old events to make sure they assign the correct outfit! The new system will tie outfits to specific clickables (or functions that return outfits, so you can dynamically pick one), assigning that outfit to an NPC when they're present at the clickable and removing it when they're moved elsewhere.

I've got a pretty good mental model for all of this new code - I've been thinking about both of these changes for a while - so I expect the actual coding will go quite quickly. When the code changes are done I'll be putting out a testing build on Discord to help shake out the bugs. There won't be any player-facing changes in this build, so if you're not excited by the idea of writing bug reports you don't have to worry about missing anything.

Just because the supporter poll is going to be a few days doesn't mean you can't leave me some suggestions! Write me a comment below (or over on Discord) about what you'd like to see included in the next update cycle; I'll be sure to include my favourite options in the poll itself!
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