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Wild Pear profile
Wild Pear
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Wild Pear
Hand-drawn games for grown-ups. We're a small independent studio. People come to our games for the explicit scenes and stay for the story. Or the other way round, we don't judge.
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Displaying posts with tag AboutUpdate.Reset Filter
Wild Pear
Public post

Milkshake Cafe. Update 0.1 (Cappuccino)


Hi everyone!
Development is moving full steam ahead, and today we're excited to release a new version of Breast Milkshake Cafe in Early Access - 0.1 (Cappuccino)!
We decided to start a little tradition: naming every patch after a milk- or cream-based drink and sharing its recipe right in the patch notes. We figured it's a pretty fitting touch for our café!
For our first major version, we went with the most iconic classic of all - Cappuccino.
  • Cappuccino - a classic Italian coffee topped with steamed milk and rich, velvety foam.
  • Ingredients: espresso (30 ml), whole milk (120 ml).
  • Preparation: brew a shot of espresso into a pre-warmed wide cup. Steam cold milk until you get smooth, glossy microfoam (60-65 °C) and pour it into the coffee in a circular motion.

Changes in version 0.1

Story, characters and café
  • Story continuation: keep renovating the house and bring the full crew together under one roof.
  • The haughty elf Sora has joined the team.
  • The energetic athlete Noel has joined the team.
  • Added moving-in scenes for Lina and Sora, plus an introduction scene for Noel.
  • You can now clear out and do the first round of repairs in all of the girls' rooms.
  • New customers now visit the café.
  • Rewrote existing news broadcasts and added brand-new ones.

Milking scenes and gallery
  • Added Level 1 animated milking scenes for Sora and Noel.
  • Voiced the milking scenes for Sora and Noel.
  • Reworked the milking dialogue system: line packs now depend on how the girl feels about the process and evolve as the story progresses. Lines are triggered by specific moments: "Milking started", "More than half full", "Less than half full", "Emptied" and "Overmilking" (if you keep milking an empty breast).
  • Auto-milking now turns off automatically as soon as the girl's breasts are empty.
  • Added the Scene Gallery, where you can replay both regular story scenes and milking scenes with full gameplay mechanics.
  • Added a Cheat Panel that lets you unlock the entire gallery or give yourself cash during gameplay.

Localization and dialogue
  • Added translations into nine languages: English, Russian, French, German, Japanese, Portuguese, Spanish, Simplified Chinese and Traditional Chinese.
  • Fixed language selection: if your system language isn't supported, the game now properly defaults to English.
  • Updated and rebaked all fonts to prevent broken or missing characters across all languages.
  • Improved text display across the UI: when a line is too long to fit, hovering over it (or holding on touchscreens) now shows a tooltip. Please let us know if you spot any text in your language that gets cut off without a tooltip!
  • Proofread all dialogues and checked scene staging across the board (who enters the scene, when, and with what expression).
  • Did another editing pass on the dialogues from the previous version to fix typos and rough spots.

UI, tutorial and audio
  • Added a tutorial system. Right now it only covers the very beginning with a couple of basic prompts, and we'll gradually expand it to cover every element of the game.
  • Each girl now has her own name color in dialogues.
  • You can now enter custom names for your save files.
  • Updated the workday music and added daytime café ambience.

Bug fixes and optimization
  • Upgraded the engine and asset packaging system (we now use Content Directories), which reduces build size and optimizes RAM usage.
  • Adjusted settings across all Live2D scenes so characters no longer disappear on certain devices.
  • Fixed Miku's missing ponytail in her Level 1 milking scene.
  • Fixed rare bugs where the HUD could get stuck when switching between evening and morning.
  • Fixed the pause when switching music at the end of a dialogue.

If everything goes smoothly, this version will stay in Early Access for the next week. Please let us know about any issues you run into, and enjoy the game!
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Wild Pear
Public post

Magic Academy. Hotfix 0.8.3.2


Hi everyone!
We have just released hotfix 0.8.3.2, fixing several critical bugs found by our players:
  • Fixed an issue where a new dialogue would start after transitioning to another location from within an active dialogue.
  • Fixed the simultaneous loading of the same dialogue asset, which previously caused an error.
  • Fixed the triggering of certain dialogues after combat scenes (e.g., boss victory scenes).

The links in the relevant posts have already been updated:
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Wild Pear
Public post

Magic Academy. New Stable version


Hi everyone!
It’s been a week since the release of 0.8.3. Many bugs have been fixed, which means it’s time to release a new stable version for our Magister tier subscribers!
I’d also like to remind you that starting today, only Magister tier and above will have access to the builds. Access to older versions will no longer be changed.
Instead, we will now be publishing and supporting a Demo version. It covers the beginning of the game and features 22 quests and 13 scenes, including the Ice Elf world. (~10% of game content)
All mechanics updates introduced in future patches will also be applied to the Demo version.
However, all new content will be exclusive to the full version, and the content in the Demo will remain capped exactly where it is right now.
The Demo supports seamless progression into the full game - meaning you just need to download the full version and load your save file, and the rest of the content will become available instantly.
Now, let's move on to Hotfix 0.8.3.1, which we are rolling out alongside this fresh release. It includes the following changes:
  • Audio and voiceover for Journey is almost complete. All combat VFX have been tuned and updated, and nearly all mobs have received their own attack and damage sounds.
  • Fixed a crash in the Demo version that occurred when entering the tavern after completing all Demo quests.
  • Fixed a crash in the subsequent battle if a player managed to select a card while the last enemy's death animation was still playing.
  • Fixed an issue where cards could still be played after all enemies were dead and the battle had ended.
  • Fixed stuck/lingering damage numbers that could remain on screen between battles.
  • Fixed over 160 localization lines.
  • Fixed a visual bug where the hero appeared with three arms in one of the dialogues.
  • Fixed unexpected loading pauses/delays during a couple of Tom's dialogues and the first dialogue with Victoria.
Thank you all for your continued support! We are eagerly looking forward to hearing your ideas about what else you'd like to see in the game before the grand finale of the story.
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Wild Pear

Magic Academy. About Update 0. 8. 3 (Rosarium)

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Hotfix 0. 7. 5. 3

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Wild Pear
Public post

Magic Academy. About Update 0.7.0 (Gestus)

Hello everyone! It's time for a new Magic Academy update.
In this version, we've added new stages to Audrey's and Elizabeth's storylines, continued our work on audio, improved dialogue staging, and updated some Journey content.
Update 0.7.0 (Gestus) is now out in Alpha for the Professor tier
What's New in This Update:
New Content
  • Added two new stages to Audrey's romance storyline.
  • Added the finale for Elizabeth's "Inner Conflict" storyline.
  • Added new CG scenes for Audrey and Elizabeth.
  • Added new memories to the gallery.
  • Added new backgrounds and staged scenes for story episodes.
Journey
  • Fixed an issue where a recipe could drop repeatedly, even if the player had already acquired it.
  • Improved the refreshing of the Journey preparation screen after editing a deck.
Audio
  • Added a large new batch of sounds: UI, foley, magic, ambient, monsters, character voices/vocal reactions, and sounds for adult scenes.
  • Improved the sound design for several comics and interactive scenes.
  • Looping sounds now stop correctly when exiting a scene or changing states.
  • Updated and cleaned up a part of the project's audio structure.
Dialogues & Scenes
  • Updated the dialogue staging system.
  • Characters can now use more flexible screen positions, movements, entrances, exits, and transitions between speakers.
  • Improved character emotions, movement, and positioning in several old and new scenes.
  • Interactive scenes can now play sounds when transitioning to specific states.
UI & Quality of Life
  • Fixed focus issues in text fields and Journey code input windows.
  • Improved the functionality of button sounds.
  • Fixed various issues with the interface not updating after player actions.
Quests & Logic
  • Updated access conditions for certain locations and interactions.
  • Fixed various trigger and completion conditions for quest scenes.
  • Fixed NPC display issues after returning from a Journey.
  • Fixed the updating of the quest object and indicator for the wire mini-game.
Balance
  • Reduced the magic stone requirement for the "wall restoration" project: 2 → 1. Previously, completing the tutorial on easy difficulty could break progression due to reduced rewards.
Bug Fixes
  • Fixed issues with starting and ending certain dialogues.
  • Fixed launch errors for specific dialogue-layer scenes.
  • Fixed scaling and positioning issues for certain characters.
  • Fixed various issues with backgrounds, transitions, and scene settings.
  • Fixed several issues with the gallery and scene unlock conditions.
  • Fixed certain location interactions.
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